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Wrench

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Everything posted by Wrench

  1. It's The Stig!! (graduated from cars to planes!!)
  2. F, you say??? (sorry, couldn't resist) ck pms - it's a big zip EDIT: well, after 45 minutes of trying to get the zip to attach, and failing, I'll try it again tommorrow.
  3. View File SF2 WW2 PTO CAC Wirraway SF2 WW2 CAC Wirraway Pak by bunyap -- Something for the Oz PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This package contains bunyap's CAC Wirraway, modded to SF2, as seen in New Guinea 1942-43(ish). The skin represents 4 Squadron, RAAF at this early war time period. This is the complete aircraft, with all new skin and decals. New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. All skins are in jpg format, and decal randomization is set to TRUE. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". The original readme is included. For our friends Down Under!! Good Hunting! wrench kevin stein Submitter Wrench Submitted 09/14/2012 Category Other  
  4. you're using British rockets! Should be HVARs, attachment types should be USN,USAF for all the hardpoints also, get rid of the Diameter and Length limit statments for the rockets, change allowed weapon type to RCKT, RP
  5. Version

    632 downloads

    Tu-142 'Bear-F', Indian Naval Air Service = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! = -An addition for the Indo-Pak Mod- *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.* Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later) Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life ™ version, from the 3W one. Good Hunting! wrench kevin stein
  6. Well, it's pretty much covered in the SF/Wo* Knowledge Base, but I think it's time to repost in here http://combatace.com...ecific-install/ Basically, the instructions are the same for creating ANY 'Theatre/Era/Whathaveyou' type of install, as we all know EDIT: just ignore the bits & references about the 1stGen 06 patch. We're in SF2 now, my friends! You'll be using an SF2 exe of your choice!! :) 1) Copy/paste **.exe of your choice (for WW2, the SF2NA.exe is suggested as it seems to support carrier/naval operations better than any other) up and back into your C:\Program Files (x86)\ThirdWire\Strike Fighters 2 folder. It'll show as ***-copy.exe. You rename to whatever theatre you want, say PTO.exe. 2) Create new shortcut for the PTO.exe. 3) click shortcut, and allow the game to build the new mods folder. Pick a plane, and start a mission. Sit in the cockpit for a few seconds, and exit. Exit game. From here on, it's pretty much the same as in the link above. Now, you can start adding the various ground objects, terrains, aircrafts, sounds, guns, nekked wemon, menu screens, etc. Also, remember, you MUST have the nations ini with the various WW2 nations resident in the /Flight folder. Create that folder, if doesn't exist already further questions, comments, etc; just ask!! wrench kevin stein
  7. File Name: SF2 WW2 PTO Generic Menu Screens Pak File Submitter: Wrench File Submitted: 12 September 2012 File Category: SF2 Series Add On Objects SF2 WW2 PTO "Generic" Menu Screens Pak = For SF2, Any and All, PTO-Centric Based Mods Folders This is just a simple pak of Menu Screens for use in Pacific Theatre based mods folders. These will replace a11 of the stock ones, while keeping the same layout for all the clickable hot-spots. (as the templates I made to make them, keep all the same setups. You get: Loadingscreen Debriefscreen LoadoutScreen Mainscreen MedalListScreen OptionsScreen PilotRecordsScreen PlanningMapScreen RosterScreen SingleMissionScreen. All are in jpg format, and are already divided into the 2 folders where they'll reside (/Flight and /Menu) for simple drag/drop into your Mod Folder ™. Also included are WW2-themed in-game map icons from 1stGen WW2 mods, that change the 'jet' shapes to prop planes. I can't find any info on who made them, so I canNOT any take credit for something that isn't mine. These are usable in any WW2 Era install. As always, easy to follow instuctions are in the 'To Install' section. Enjoy wrench kevin stein Click here to download this file
  8. Version

    114 downloads

    SF2 WW2 PTO "Generic" Menu Screens Pak = For SF2, Any and All, PTO-Centric Based Mods Folders This is just a simple pak of Menu Screens for use in Pacific Theatre based mods folders. These will replace a11 of the stock ones, while keeping the same layout for all the clickable hot-spots. (as the templates I made to make them, keep all the same setups. You get: Loadingscreen Debriefscreen LoadoutScreen Mainscreen MedalListScreen OptionsScreen PilotRecordsScreen PlanningMapScreen RosterScreen SingleMissionScreen. All are in jpg format, and are already divided into the 2 folders where they'll reside (/Flight and /Menu) for simple drag/drop into your Mod Folder ™. Also included are WW2-themed in-game map icons from 1stGen WW2 mods, that change the 'jet' shapes to prop planes. I can't find any info on who made them, so I canNOT any take credit for something that isn't mine. These are usable in any WW2 Era install. As always, easy to follow instuctions are in the 'To Install' section. Enjoy wrench kevin stein
  9. SAABs have funny clutch arrangements (90series) ... but fairly easy to replace; right from under the hood. Special tools requried, that weren't too expensive just being silly...
  10. File Name: SF2 WW2 PTO P-39/P400 Airacobra Pak File Submitter: Wrench File Submitted: 11 September 2012 File Category: Other SF2 WW2 PTO P-39/P400 Airacobra Pak -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* Mods/reskins/redecaling for Wolf257's WW2 aircaft. This package contains 2 complete aircraft, broken down by aircraft and skins: P-39D 36th FS, 8th FG in early 1942 ("meatball" star) 39th FS, 35th FG, mid-1942 41st FS, 35th FG, late-1943 (star & bar, white tail) P-400 39th FS, 35th FS, early 1942 (RAF camo & serials) All skins are in jpg format, and are brand new builds for this mod. Decal Randomization is TRUE. . Due to both aircraft sharing the same lod, all skins are fully interchangable with each other. A new cockpit, Stary's 'Midwar #3' replaces both the modded Hurri pit I'd been using, and the original Wolf pits. Both new SF2 versions of the original 'box art' hangar screen. Damage textures are the old tga ones. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts (it's actually TOO good!). All lighting is 100% historically correct. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so "they are as they is". All original readmes, when discoverable, are included. Good Hunting! wrench kevin stein Click here to download this file
  11. Ed, any chance of a revamp of yours???? After the Helldiver, of course. Guys, I mentioned this in the readme, but all the screenies attached are taken over the retiled New Guenia terrain. So, consider it a preview of the 'new' terrain as well Also, for those that have access to the DAT site, their P-38s have a GREAT 'allison.wav', that much closer ot Reality ™ for the engine sound. having heard real ones, I tell ya that for a fact!
  12. I like the name of "WW2". I think we used 'prophead' more as a generic term, as anything with that fan in front (to cool down hot-headed pilots!), for the 1930-the mid 50. How about "WW2 Modding" ??? Just throwing out idears...
  13. best to study RAF, Luftwaffe, IJN/IJAAF tactics for engaging bombers from WW2 (and add missles). Principles still hold
  14. LOD driven/based terrain; operated completely differently from TFD/HFD based terrains, and 'special' DX10 shaders
  15. the IJN carriers were easy. what we need a straight-decked Essex, and the Sara/Lex (for WW2)
  16. I think JRL would like this Invader, by bobrock for KAW. In solid, gun nosed and glass-nosed versions. Working on getting them out, guys - no time frame (be good for late WW2 as well!!)
  17. i belive the term is 'thread hijack' one wonders if it'll take 8 years to get the Nimitz into DCS, like it did for SF
  18. based upon the date of the LOD (9/24/2009), I'd say it's the original Inskay version
  19. interested to know that as well (what the other skins are, that is)
  20. By pressing my luck a bit, I've been able to reimpor the New Guinea terrain back into a specialy built 'one terrain only' TE, and add ALL the VNSEA tiles to the texture set ini. This means that it can now be retiled using any of the VietnamTilesets (will, mabye not all ... there is a couple of 'special tiles' I'm using). Once it's retiled to VNSEA, all those crapy BN series tiles can be deleted from the texturelist, and it reverts to ONLY using the vietnam tiles. that's the good news... the bad news it'll totally wipe the targets ini (meaning: almost everything will need s**t-canning and rebuilding), as the various jungle, grass, and expecially the city tiles will force me to start fresh on damn near everything (although airfields are fairly easy to fix -- it's the other stuff!). Good news is, it'll look 10000% better with the stock tiles than ever before Bad news is, it's gonna take weeks and weeks, as the ENTIRE terrain will have to hand tiled. So, no due date. Hopefully, before the year's out (even more hopefully, before Dec 21st!!! ) stay tuned!
  21. yes, it can and does ... by removing the types listing, it negates any and all entires for that item in the targets ini. It used to NOT cause problems ... but lately, there's a lot of 'oddness' happening internaly. It used to just ignore the entry, skip over it and go on (you can see this on the WW2 maps, were I got lazy and just renamed the static parked aircraft, instead of deleting the entires and renumbering each target type listing -- way too much work, and I'm too lazy!! usually, as we've been discovering, 80% is 'ground objects', and with SF2NA (or full-5merged), it was ships causing the lock/crash. So, myself and others did the logical thing .. remove all but the 2 stock cargo ships, all the 3rdParty warships (excepting 3W warships), and add them back one at a time to ghe GO folder. I don't remember who actually figured out it was the 'new' Fletcher, but that was the bugger. By using the old one, it dosen't do it. raven: sorry, my CIA/DEA contacts wouldn't tell where they were. besides, we don't have the 'paper wrapped bomb' they used in the movie to drop on them! I'll make up for it on the New Guinea map, by adding a 'cryptid hatchery' (ie: google ropen)
  22. don't edit the types ini!!!! EVER!!!!! (unless you backed it up first!! ) if have any other than the original release version of the Fletcher (it's used several times), rename it's folder and try again. The most recent release/build is causing the game to lock and crash. Or edit the targets ini, and swap it out for SumnerFRAMs (btw, it works fine for me, but ... I've got the original Fletcher up-converted with NA statements. Its in the WW2 Naval units pack)
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