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Everything posted by Wrench
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
E's didn't carry invasion stripes, only the A until March 52 (you're talking to the guy that skinning all the KAW Sabres). All used yellow bands after that date New A, E and F coming soon (as soon as I get the new FM for the A, unfortunately with the original LODs) ---------- required screenie -
Strike fighters gold
Wrench replied to neospore's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
moved to a more correct Forum. ----------------------------------------------- and Welcome! -
I liked it better from the opening montage of "Watchmen"
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Cockpit instrument depot (Calling all Modders!)
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't see why that cant/couldn't be done, on a case-by-case basis. One of the modders with access, passes on the MAX files to Centurion or Sopochles, if the file is needed. Once modder status has been achieved, they'll get their password. Can be done via PM or email. just keep it 'nice and tight'. Piracy has been an issue in the past (but I'm sure the 2 aforementioned are honest), so security is paramount. Even with freeware items -
Has Anyone done a Balkans Campaign?NATO
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
making new transitions ain't nothing!! I do it all the time!! (look at the Eritrea map, and JSF Aggie's desert tiles -- I added 6 or 8 new, corrected transitons, and the modern NAfrica .. at least that many new tiles). On yours, IME tiles in NAfrica, Sicily, southen Italy, and Greece. No big deal to import them. Turkey is left out, due to The Wall Proximity Transitions from IME to GCE shouldn't be an issue. It's only really the 3-ways that foul up the works!! I LIKE that map of yours!! Plenty of room of airfields (and navy base!) on Sicily, Tunisia, that big one in the "toe" near Messina, lots in Greece and so forth! as to tiling, I'm used to doing things by hand ... just wears out the mouse!! It DOES look like yours is much further along than C5s, and prolly in need of less work. -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Ed, I'm gonna sticky this thread for all to see and marvel at ... don't forget the Regia Aeronautica birds!!! -
Has Anyone done a Balkans Campaign?NATO
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
well, C5 was quite happy to send it to me... BUT... don't expect anything before middle/last quater of next year. There's still several terrain remods in the pipeline, and this will need LOTS of work/rework and extensive researching! and...the possibilty of a massive tile import; although this is under consideration. I'm pretty sure the GCE tiles may not be correct for Greece, Crete, and possibly Sciily. May have to import IME tiles (like the modern NAfrica terrain) ... but I'll need to speak to folks that live in the region! (I"m a Yank! what the hell do I know from southern Europe???)* *although PureBlue's Anotolia uses only GCE tiles.... -
RoCAF side
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
have you checked Joe Baugher's site, for serial number references? When known, he lists the original USAF serial and the 'end users'. You may have to go year-by-year, and scroll thru LOTS and LOTS of data to find it. here's an example: http://www.joebaugher.com/usaf_serials/1953.html -
Radar icons
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
actulaly, that's not true. I'd point out the Fairey Battle NF, Blenhiem NF.1, (and can't remember the 1st operational date) Turbinelite Bostons, also , iirc, with AI Mk.1s -
Radar icons
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
only if there are GroundObjects defined as "EWR", with coresponding locations in the targets ini (and by inference, types.ini), will you get the radar icon. the CH and CL towers are terrain objects, and have no associated data ini for the game engine to read (hint-hint). IIRC, there are no FuG systems set on in Occupied Europe -
Version
342 downloads
SF2 WW2 PTO Ki-43 Oscar by ArmorDave -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is an SF2 version of my 1stGen "AD Oscar Update Pak". I'd forgotten to upload it (what with all the personal computer drama lately...and still ongoing...) so here it is now. Unlike the original SF/Wo* pak, I've created all 3 skins for the 11 Sentai; each of the 3 Chutai are represented by different color lightning bolt on the tail. The other skin included is 1 Sentai, 3 Chutai, iirc, from the CBI region. All skins are jpg, and as these Sentai used no individual aircraft numbers, the only marking are the tail decals (for 11 Sentai) As expected, it has a semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. To diferentiate it from the Wolf Oscar, in-game you'll see the displayed name: Ki-43-Ia "Oscar" (AD) As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included. Good Hunting! wrench kevin stein -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
those are cool little movies!! -- required screenie new T-33A -
Start/end dates (...yes I've read the knowledge base!)
Wrench replied to Fightingirish's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you might also be forgetting the LimitedNations=TRUE for IsaelME. That's set for a specific reason (keeping out the riff-raff!! ) A LOT of terrains use "AllowedDates" statements, too locking in a particular time-frame. Your start/end dates in the IsrealME.ini should read as: [AllowedDates] StartDate=1947 EndDate=2050 that's historically correct (and allows you to use monty's S-199, make the Spits flyable, and fly the Independence War) -
IR Growl problems
Wrench replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
soundlist.ini???? just guessing!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
just a couple of shots... 'the only good MiG..." the Navy goes truck hunting... -
Bomb bay sound?
Wrench replied to coloneltomb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
control/O (that oh, not zero!) default control for all bombay equipped aircraft -
MIG-17F
Wrench replied to onslaught's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that too, is already out. the first link in JRL post, IS the 15/17/19 pit -
Canopy open
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
of course, you DO need to go, from the Main Menu, into /Options/Controls, and set up all the animation keystrokes. They're NOT set by default -
ok...for fun!
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A quandry...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, as many of you know, the KAW terrain has actually been ready to go for many moons. However, most of the aircraft are not. OTH, 98.6% of the GroundObjects are. As are all the weapons. As some may have anticipated, the terrain's release is imminent; "as is" (ie: 95% Real World) even without all the necessary aircraft. So, the question is ... how should I package the needed ground objects? Together with the terrrain? As is stands, the terrain alone, zipped should be approx 100meg (its over 1 gig unzipped) Including them will make it exceptionally heavy Release them seperately? List opinions/thought below. many thanks! -
A quandry...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't belive in polls ... I'm completly a-poll-itical don't forget, since it has all the slots for 'modern' stuff, you're gonna be needing SAMs too. All AD unit callouts are generic, which f***s up the one SA-5 battery the NKs have ... oh well!! seperate GOs it is, although I should be able to slip in the Guns and Weapons folders as well -
My Projects
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the Macchi would also be very welcome, as the 'other one' isn't readily available for MTO players... -
SF2 Korean War Era P-51D Mustangs
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Korean War Era P-51D Mustangs File Submitter: Wrench File Submitted: 01 October 2012 File Category: P-51 SF2 Korean War Era P-51D Mustangs = For SF2, Full-5 Merged, =WITH= SF2:I Expansion Pak 1 (Required) = Note: you MUST have SF2:I Expansion Pak 1 to make use of this mod, as it references the stock 3rd Wire P-51D. If you do not meet this requirement, DO NOT DOWNLOAD THIS MOD, as you will be unable to use it. This mod pak is also designed with a 'stand alone' KAW mods folder, although it can be used in full-merged. This pak contains 4 reskins for the 3W Mustang, for units/squadrons during the Korean War. This pak includes: 12th FBS, 18th FBG, USAF 2 Squadron, SAAF "Flying Cheetahs" 77 Squadron, RAAF 51st PFS (Provisional Fighter Squadron), ROKAF The 12th and 51st skins reference the stock Mustang serial numbers; on the ROKAF Mustang, #18 carries 100% accurate 'nose art' for Col. Dean Hess. 2 & 77 Squadrons have 100% historic serial number decals. Decal randomization is set to TRUE for all skins. All skins are in bmp format, making them usable in all versions of SF2 (although the latest patch level is HIGHLY suggested) Also included is a modified data ini with 100% correct lighting. The canopy opens/closes with the Usual Suspect keystroke, Shift/0. A new main ini (P-51D.ini) is supplied, with the 12th FBS skin moved up to the #1 position. A new Merlin engine sound is included. All weapons used are stock, availble from the SF2I Exp1 upgrade. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All screenshots herein were taken over the KAW Korea terrain; coming soon. Happy Hunting! wrench kevin stein Click here to download this file -
SF2 Korean War Era P-51D Mustangs
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ain't released yet -
Version
459 downloads
SF2 Korean War Era P-51D Mustangs = For SF2, Full-5 Merged, =WITH= SF2:I Expansion Pak 1 (Required) = Note: you MUST have SF2:I Expansion Pak 1 to make use of this mod, as it references the stock 3rd Wire P-51D. If you do not meet this requirement, DO NOT DOWNLOAD THIS MOD, as you will be unable to use it. This mod pak is also designed with a 'stand alone' KAW mods folder, although it can be used in full-merged. This pak contains 4 reskins for the 3W Mustang, for units/squadrons during the Korean War. This pak includes: 12th FBS, 18th FBG, USAF 2 Squadron, SAAF "Flying Cheetahs" 77 Squadron, RAAF 51st PFS (Provisional Fighter Squadron), ROKAF The 12th and 51st skins reference the stock Mustang serial numbers; on the ROKAF Mustang, #18 carries 100% accurate 'nose art' for Col. Dean Hess. 2 & 77 Squadrons have 100% historic serial number decals. Decal randomization is set to TRUE for all skins. All skins are in bmp format, making them usable in all versions of SF2 (although the latest patch level is HIGHLY suggested) Also included is a modified data ini with 100% correct lighting. The canopy opens/closes with the Usual Suspect keystroke, Shift/0. A new main ini (P-51D.ini) is supplied, with the 12th FBS skin moved up to the #1 position. A new Merlin engine sound is included. All weapons used are stock, availble from the SF2I Exp1 upgrade. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All screenshots herein were taken over the KAW Korea terrain; coming soon. Happy Hunting! wrench kevin stein