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Wrench

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Everything posted by Wrench

  1. didn't TK change (yet again) SAM effectivness in the last patch? Targeting wise, the original release is quite correct -- SAMs are placed where they actually exist. terrain isssues are caused by people other than me ... it was fine on the original release. The way the map is set up, the NAstyle "carrier zone" really can't exist, as there's no room for it down near Bahrain (where it would actually be) due to proximity to THE WALL. No CVBG commander worth his stars is gonna pin his boats at the top of the Gulf, surrounded on 3 sides by land, in shallow waters and no sea room
  2. still to come: Wildcats and Dauntless pak need a NEW FM for the Val!!!! (help!) Central Pacific and Oknawa NA upgrades solomons will most llikely NOT get a carrier station, as "most" of the action is based around USMC/USN land based aviation*. When you add a carrier station, and have ANY aircaft that are carrier capable (even when historically said aircraft users flew from land -in this case, the Marines) you're locked in to flying off the boat. Of course, making a 'nationalized' USMC, landbased version is just a simple ini edit, and copy/paste to create the new bird suffice it to say, I'm only modding what's "here" at CA *yes, I know all about the 2 carrier battles
  3. you need to 08 level extractor; it's somewhere in the SF/Wo* Tools and Untilites section. If not, I'll find my archived one and upload it. you sould be able to use Gerwin's on 08 levels... btw, that skin exists for the SF2 Mustang ... it's sitting on my HD, with the correct nose are for Col. Hess
  4. actually the "mods folder" is automaticly created the 1st time you run the game's exe. We just call it that for convience (and the fact that very few of us have one that unmodded!! ) There is a real name for it, but can't remember. However, I DO remember the stuff down in the /ProgramFiles(x86) is called the 'core install'. well, personally, I like the stock ones, as the game generates parked aircraft. However, for a more busy deck, there's SkateZilla's Nimitz class (don't remember what name it's using this week ... CVN-75 or something??)
  5. hmm....judging by the plate armor glass, and the refelcctor and ring-and-bead sights; I'm guessing Tomahawk; maybe Warhawk too (have to check the D&S book). and now, the rquired screenie (AD's Oscar)
  6. yes, but most importantly: READ THE READMES THAT COME WITH THE SKINS/AIRCRAFT/GROUNDOBJECTS/TERRAINS If the uploader has done a proper job (and I get all over them if they don't!!!), all the instructions necessary are 'written down' for you. also, as you're new to the game, I'd really suggest going over the SF2 Knowledge Base -- start at the top (1st therad) and read them all. It'll give you good working basis from with to start
  7. File Name: SF2 WW2 Mustangs of the CBI File Submitter: Wrench File Submitted: 28 August 2012 File Category: P-51 SF2 WW2 CBI Mustangs -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)** This pack contains 3 aircraft, by or modded from those build by Wolf257, for use in the China-Burma-India Theatre by the USAAF. They are: A-36 Apache P-51A Mustang P-51B Mustang All aircraft are from the 311th FBG, and represent the various squadrons. These are the ONLY early model Mustangs to see service in the Pacifc Theatre (well, ok, actually CBI!), and no where else. The D model's didn't start to make their appearences until US Forces landed in the Phillipines. Hence, again, the need for a seperate CBI-centric install. New (semi)compliant SF2 FMs were cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New hangar screens, theatre specific weapons (except the WW2 bombs -you should have them already), a pilot figure and engine sounds are included. All skins are in jpg format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Remember, too, the A-36 and P-51A are the Allison engined versions, and therefore not as 'quick' as the Merlin powered models. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoveralbe from the archives) Happy Hunting! wrench kevin stein Click here to download this file
  8. yes, they've stated they're doing a PTO mod. Their new Oscar looks really NICE!!, let me tell you!
  9. it works in SF2, and aircraft BUILT for SF2, because the drop tank mesh is part of the aircraft LOD, therefore textureable (?) individually You can also put decals on them, too, because they're part of the aircraft in 1stGens, nope. as was stated above, seperat skins, seperate lods that need internal hex editing to change the *skinname*.bmp for each one.
  10. SF2 WW2 Mustangs of the CBI

    Version

    298 downloads

    SF2 WW2 CBI Mustangs -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)** This pack contains 3 aircraft, by or modded from those build by Wolf257, for use in the China-Burma-India Theatre by the USAAF. They are: A-36 Apache P-51A Mustang P-51B Mustang All aircraft are from the 311th FBG, and represent the various squadrons. These are the ONLY early model Mustangs to see service in the Pacifc Theatre (well, ok, actually CBI!), and no where else. The D model's didn't start to make their appearences until US Forces landed in the Phillipines. Hence, again, the need for a seperate CBI-centric install. New (semi)compliant SF2 FMs were cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New hangar screens, theatre specific weapons (except the WW2 bombs -you should have them already), a pilot figure and engine sounds are included. All skins are in jpg format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Remember, too, the A-36 and P-51A are the Allison engined versions, and therefore not as 'quick' as the Merlin powered models. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoveralbe from the archives) Happy Hunting! wrench kevin stein
  11. looks good in USAF markings! --------------------------------------------- I have "Fall of the Arrow" on pdf, if anyone wants it.
  12. and, if one has archived pre-lock lods (pre Jan 2012), a hex editor that reads UNICODE helps; as long as one thinks llike an aircraft designer. You can 'find' a mesh name with diligent searching
  13. dive and level bumming AI seems "off", just noticed whilst working on the WW2 stuff
  14. have you tried looking in the SF/Wo* WW2 Aircraft/Allied Aircraft/Allied Fighters section??? just look for my name
  15. Identify this Aircraft

    the original Su-9???
  16. you're welcome! it doesn't mean it won't work, it just means that you won't have carriers. (afaik, the coding for the 'carrier zones' only comes from a full merged install with SF2NA somewhere in the mix) you'll be flying from land bases only
  17. I was thinking more along the lines that Dave gets 10 cents from ED for everyone he brings over!! Shoot, if they were paying ME that much, maybe I'd switch too!!! (can sure use the money!!! )
  18. the turtle deck is damn near perfect!!!
  19. File Name: SF2 AVG Flying Tigers Tomahawk Pak - for WW2 CBI File Submitter: Wrench File Submitted: 26 August 2012 File Category: P-40 SF2 AVG "Flying Tigers" Tomahawk Pak by Baltika -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)** This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pak for use in CBI-base WW2 installs. This uses Wolf257's Tomahawk as the base aircraft It contains 99.9% Historically Accurate ™ serial numbers, Individual aircraft numbers and squadron markings. This pak contains: 1st Pursuit "Adam & Eves" 2nd Pursuit "Panda Bears" 3rd Pursuit "Hell's Angles" Like the recently rereleased Tomahawks, it has a new (semi)compliant SF2 FM, and in this case, a new cockpit (albeit NOT correct for P-40s* see Notes below for more explinations). It uses one of Stary's 'Generic Pits', that you can see things in. So, accept this 'poetic licsence'. The original Wolf pit is, however, still included. It is also HIGHLY advised to add this generic cockpit to the other 2 Tomahawk mods, for SF2 usage. Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. There is no historicl evidence that these Tomahawks, unlike their RAF brethern, ever used any external stores, but research is still ongoing (meaning: I gave them to you anyway, as the D&S book hinted they had them!). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes Happy Hunting! wrench kevin stein ps: is a perfect compaion for the 64 Sentai Oscars recenlty uploaded - and historically correct, too! Click here to download this file
  20. by chance, do any of you folks have the AircraftObject.ini residing someplace in you mods folders? If so, Try renaming it and see if the remapping holds.
  21. and reworking the Skyraider's FM for KAW, CBI Mustangs/Apache, PTO ships pak, damn terrain work.....it never ends! And some folks think modding is nearing it end, and jumping ship.
  22. File Name: SF2 N1K1 Rex and N1K2-J George File Submitter: Wrench File Submitted: 25 August 2012 File Category: Other SF2 N1K1 "Rex" and N1K2-J 'George" -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation* Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft: N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals "Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944 "Green" 22 Kokutai, Balikpapan, Borneo, 1945 N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals "343" Genda's Squadron of Experts "IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J) "IJN2" Yokosuka Air Group, 1945, Home Islands Defense All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1. Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct. For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes Good Hunting! wrench kevin stein Click here to download this file
  23. Version

    397 downloads

    SF2 AVG "Flying Tigers" Tomahawk Pak by Baltika -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)** This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pak for use in CBI-base WW2 installs. This uses Wolf257's Tomahawk as the base aircraft It contains 99.9% Historically Accurate ™ serial numbers, Individual aircraft numbers and squadron markings. This pak contains: 1st Pursuit "Adam & Eves" 2nd Pursuit "Panda Bears" 3rd Pursuit "Hell's Angles" Like the recently rereleased Tomahawks, it has a new (semi)compliant SF2 FM, and in this case, a new cockpit (albeit NOT correct for P-40s* see Notes below for more explinations). It uses one of Stary's 'Generic Pits', that you can see things in. So, accept this 'poetic licsence'. The original Wolf pit is, however, still included. It is also HIGHLY advised to add this generic cockpit to the other 2 Tomahawk mods, for SF2 usage. Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. There is no historicl evidence that these Tomahawks, unlike their RAF brethern, ever used any external stores, but research is still ongoing (meaning: I gave them to you anyway, as the D&S book hinted they had them!). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes Happy Hunting! wrench kevin stein ps: is a perfect compaion for the 64 Sentai Oscars recenlty uploaded - and historically correct, too!
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