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Wrench

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Everything posted by Wrench

  1. I've always wanted to learn 3d modeling, but never had the time! (it being taken up with building 'The World'. This is a MOST interestering development!
  2. i've found them to be exceptionally clumsy in their naming conventions (overlong -SF2 likes things short and sweet) and very diffucult to use (editing wise). All the needed guns s/b in the GunnyPak, using standard SF2 designations *The Secret to Great Editing: keep it short, and simple.* sounds go in the /Sounds folder gun folders go in the /Objects/Guns folder tracers go in the /Effects folder. then, you'll have to extract (if not done already) the Soundlist.ini, place it in the /Flight folder, and add the gun sounds. it's easier to edit the aircraft's data ini, back to the originals, than fiddle with all that!!
  3. geysers??? oh,man gotta check that out!! (hopefully, working volcanos are next???)
  4. Did rename the TFD and HFD to match the inis?? It's a must!
  5. isn't in that stickied thread n the mods & skinning forum? http://combatace.com/topic/71249-sf2na-iceland-classic-tfdhfd-terrain/
  6. File Name: P-51C Mustang, ETO File Submitter: Wrench File Submitted: 13 August 2012 File Category: P-51 P-51C Mustang, ETO by Wolf257 = For SF2, Any and All* = *Note: reccomended to have at least SF2 Expansion Pak 1, and be at the latest patch level, as the decals referenced on the Generic NM skin call to several stock 3W decals. If not at that level, you'll have to find alternative serial numbers and period-correct USAAF national insignia decals to use* Some slight modifications and tweeks to Wolf's P-51C "Malcolm Hood" USAAF Mustang bring it closer in line for SF2 usage. Included are 3 skins: 356th FS, with 99.9% hisorically accurate codes, serials and nose arts 'Generic' Olive Drab 'Generic' Natural Metal. All skins are in jpg format, and decal randomization is set to TRUE. 2 Data inis are suppliled; one is the original from way back when, and the one being used now has some of the SF2 statements. It's not perfect; it seems works well enough, but does need further adjustments and fine-tuning by an expert. A new SF2 version of the original 'box art' Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure. Happy Landings wrench kevin stein Click here to download this file
  7. P-51C Mustang, ETO

    Version

    393 downloads

    P-51C Mustang, ETO by Wolf257 = For SF2, Any and All* = *Note: reccomended to have at least SF2 Expansion Pak 1, and be at the latest patch level, as the decals referenced on the Generic NM skin call to several stock 3W decals. If not at that level, you'll have to find alternative serial numbers and period-correct USAAF national insignia decals to use* Some slight modifications and tweeks to Wolf's P-51C "Malcolm Hood" USAAF Mustang bring it closer in line for SF2 usage. Included are 3 skins: 356th FS, with 99.9% hisorically accurate codes, serials and nose arts 'Generic' Olive Drab 'Generic' Natural Metal. All skins are in jpg format, and decal randomization is set to TRUE. 2 Data inis are suppliled; one is the original from way back when, and the one being used now has some of the SF2 statements. It's not perfect; it seems works well enough, but does need further adjustments and fine-tuning by an expert. A new SF2 version of the original 'box art' Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure. Happy Landings wrench kevin stein
  8. well, considering the original release of the A-4L back around '06 by C5 and crab_02, and my upgrade from last year, I'd say we did a hell of good job. At least some of us are still trying... will I buy this one? Most likely; simply to apply my correct decals (right down to BuNums)
  9. Real Life ™ has a way of forcing us back to Our Hobby ™ ???
  10. coming from you, Mr. P-47, that means a LOT!! I don't know if the D would use the same NoseArt as their Cs, but I've got 17 historical nose art decals that might be adaptable
  11. well, speaking totally from a modder/skinner/ini dancer's POV ...(and having rereleased an SF2 upgraded version last August..) with the hump now built into the LOD, does allow for the other 2 squadrons to be easily done!! ------------------------------------ DA: dude, totally fraking awesome post!!!
  12. actally, sometimes they drive me bat-s**t crazy. anyone noticed the absence of certain files? Having browed through each and every (unlocked) cat file - all the mission, flight, objects, etc -including DLCs- ... where have all the RWR lists gone? Where are the Ranks(insert nation) lists? Where are the (insert nation) name lists?? what's up with that??? Why would these have to be hidden or locked away? trying to upgrade some aircraft with the latest TEWS symbology, not only are the 'newest' RWR lists missing, but so are the tgas! Trying to fix one of the nations, giving the correct rank structure, and the Ranks**.lst isn't around! (had to extract from my last remaining 1stGen game!) I have great fears for what's lurking just around the corner, with respect to modding. Very disturbing, at least in my estimation.
  13. it'll contain all the WW2 PTO-mod F4Us, -thet were seperatly available- with 95% compliant SF2 level FMs (not perfect, mind you, but quite workable!) and maybe one or 2 new skins For SF2 PTO-centric ONLY! will NOT be usalbe in 1stGens. Period
  14. F4U Corsair, WW2 Pak (Wolf257)

    Version

    377 downloads

    F4U Corsair WW2 Pak (Wolf257) = For SF2, Any & All (Full 5 Merged Reccomended*) = Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!! *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Please note, that in the case of NavalMap Terrains, USMC & RNZAF aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did not in Real Life ™. It's a Game Engine "bug" that can only be fixed by have both a land-based and carrier-based version of the aircraft (ie: "Nationalized")* This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other previously released versions/variants/mods of these aircraft. This package holds 6 complete aircraft, with all their skins and decals: Corsair MK.IV (RNFAA- BPF) F4U-1 (USMC Birdcage 'Stand In') F4U-1A (USN, USMC, RNZAF) F4U-1D (USN, USMC, RNZAF) F4U-2 (Radar Equiped Nightfighter; USN, USMC) F4U-4 (USN, USMC) *by TMF, specific for WW2* For squadrons represented, just look in each aircraft's folder. New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar- equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement" Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TURE. See 'Notes' for more details. All weapons are included, in SF2 formatting, as are sounds and a pilot figure. Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen. Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a 1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!). Good Hunting! wrench kevin stein
  15. JonathanRL mentioned something in passing the other day, so I thought I'd show ya'll how Real Flyers ™ do Anti-ship; the Old School Method!!
  16. isn't this the same one you uploaded earlier today? If so, should we remove the original?? TIA!
  17. yeah, it prolly don't use a seperat "hump" added via FakePilot ™
  18. well, just looking at the planning map, there's 4 carrier stations showing -and I'll bet nothing on _water.bmp (if it has one!) also, there's land based ffaaaaaaaaaaaaarrrrrrrrrrrrrrrrrr to close to The Wall -- one in Nicaragua, Bermuda, and mid-Flordia coast. Locate those 3 land bases in the _targets ini, change their alignment to NEUTRAL, and see what happens. Or, you can try the 'Expanded Borders Trick" and see what happens (most likely, nothing...but worh the shot) http://combatace.com/topic/63825-expanding-mapterrain-borders/ poor placement, with little consideration as to how the terrain engine works, methinks
  19. I editied you file before approving .. changed the screenshot to the one of the aircraft Before downloading something, folks want the SEE what they're getting, not some squadron patch just a bit of free advice!
  20. yup, the only one. unfortunatly, is has several LOD issues in SF2 (tractorbeamline), and needs a major FM overhaul OTH, the cockpit is outstanding, and worth the price of admission!! of course, I have the MAX file for Monty's A-1H around here somewheres; with a little massaging and coaxing....but that still leaves one withOUT a side-by-side cockpt
  21. Go Ant!!! ------------ a pair VBF-6 -4s head out from HANCOCK to 'vist' the Home Islands others launching from a CVL
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