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Wrench

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Everything posted by Wrench

  1. open the avioncs ini, and change the rwr list pointer
  2. File Name: Naval Units for Inda-Pakistan Terrain File Submitter: Wrench File Submitted: 23 July 2012 File Category: Other Naval Units for Inda-Pakistan Terrain = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! = -An addition for the Indo-Pak Mod- *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.* This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect. This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified from various other sources (read: WW2) This package includes the following ships: INS Delhi CL (ex HMS Achilles -yes, THAT one) INS Viraat CV INS Vikrant CV INS Talwar FF INS Nilgiri FF INS Rajput DD (based on SF2NA Kashin) INS Talwar2 DD (base on SF2NA Krivak*) PNS Taimur DD (ex-RN "C" class) PNS Tariq FF (Type21 from 1993 onwards) Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards. For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible. *Krivak II used; INS uses modified Krivak III, but we use what we gots* Good Hunting! wrench kevin stein Click here to download this file
  3. Yankee Air Pirate 2 compared to Strike Fighters 2?

    yes and no ... but we all know that story... DAT's had the Skytrain since 2005??(diremember); the WoI Expansion Pak adds it too. Kesselbrut's Invader has been in the download section since 2009 (ok, it's the K, but a few simple ini edits can remove the wing tanks and create the earlier variant, of which NM skins are pretty available, if knows where to look) even in sf2 (the version I had), RS left me cold ... I mean, one of the easiest things to make is hangar & loading screens; and they never bothered??? I understand they wanted to sell stories, but sheesh...give the users something to look at when selecting the birds.
  4. i wonder if we can simulate wing-delamination, due to faulty glues??? great start Ed!
  5. the Cyrano radar always sucked (even in real life)!!! Now, if you're talking ROSE upgrades, that's a hole different beast!
  6. "Tommorrow, When the War Began"* *go ahead, google it.
  7. and if not, ROSE style cockpits are already done (more or less...). The rest (expecially for the A variant) is a oh-so simple ini edit. my money is on the stock MIII pit; pretty much what was used at any rate when the RAAF took delivery of them in 1964 (them leaving service in 1988, and moving to Pakistan). I did butt-loads of research on the OzMirage when I built mine (available in our handy-dandy download section! )
  8. been waiting almost 18 months; he made reference to it about 3-5 days after I released my version (based on the stock MirageIII -that was then AI only). I can only hope he releases all 3 RAAF variants ... F, A, and F/A, used just before retirement. But at least mine have 100% historic serial, per each squadron.
  9. Version

    289 downloads

    Naval Units for Inda-Pakistan Terrain = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! = -An addition for the Indo-Pak Mod- *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.* This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect. This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified from various other sources (read: WW2) This package includes the following ships: INS Delhi CL (ex HMS Achilles -yes, THAT one) INS Viraat CV INS Vikrant CV INS Talwar FF INS Nilgiri FF INS Rajput DD (based on SF2NA Kashin) INS Talwar2 DD (base on SF2NA Krivak*) PNS Taimur DD (ex-RN "C" class) PNS Tariq FF (Type21 from 1993 onwards) Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards. For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible. *Krivak II used; INS uses modified Krivak III, but we use what we gots* Good Hunting! wrench kevin stein
  10. i absolutely don't understand why you'r shocked ... have you LOOKED at the region, like on large scale map?? And compared it to the existing planningmap??? to do what you want (and what EJ would like), requires a map that covers the western half and complete southern section of pakistan, the southern third of Kzakistan, the eastern third of Iran, to say nothing of the n/w arabian sea.
  11. there's at LEAST 3 threads on that very subject in the SF2 Knowledge Base. it's one of the Top 5 questions ever asked...
  12. if you use the stock 3rd Wire Nimitz, the problem don't exist? oh, that one.
  13. you don't have SF2NA?? the coding is built into that game, and in the full-5 merged install, all others. also, safe to assume (oh! that word!) that each terrains' _water.bmp has the required "carrier zones"? and using the latest 3w Stock and/or latest patch level 3rdParty CVs is a must. out of curiosity, which Cuba map? CubaOTC+ has some CV issues I've been unable to resolve (ie: CTDs)
  14. the Mk51 has been around since 2005 -- however, new fully compliante sf2 versions are near completion "2 weeks" to say nothing of theartre-specific naval forces
  15. "TRANSPORT" or download the other avialable trucks .. should be some GAZ around...
  16. that's because there's no ENEMY airfields on the map. LimitedNations is set to TRUE, and the Soviets arn't on the list It would require a complete rebuild to accomplish your goal. Sounds like a good project for ya! Learn how terraforming works, eh?
  17. "3" seems to be the average for the stock 3W birds ... anything beyond that forces the engine/GPU to work more than it should, trying to render something beyond normal visual range
  18. I actually have 2 Mk.51 SHars; one is the original, the other is based off the stock GR1 (but its damn close!!) here's a screenie of the upgrade in question from the Mirage2000 release thread, on the orignal Mk.51 (it really needs a LOT of going over; perhaps even a new LOD, and most definately a new FM)
  19. Armchair Aces

    like the SF and SF2 series, there's an ~50km "Bubble" (for lack of a better term) around the Player Aircraft ™. Anything outside this 'bubble' de-spawns from reality. Conversly, they re-spawn when your 'bubble' comes back into range, so to speak. You can easily test this; start a regular mission, climb out to 2000 feet. Set the wing leveler and your heading along the longest axis of the map. Set throttle to a steady speed that's easy to calculate time with. Go to the free camera veiw back to your airbase. After however long it takes to fly the 50km, you should see the parked planes and any vehicles (ie: GroundObjects -NOT- terrain objects like buildings) "pop" out of existence. That's how I discovered it!
  20. I have to give you a correction here.... due to Political Correctness ™, "retarded" bombs, etc can no longer be refered to as such. Their status has been changed to "Drag Challenged". thank you for you attention ===== on the good side, that's a COOL link!!
  21. yah, but that's cheating, as Ajundair supplied the OUT file for his!!
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