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Wrench

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Everything posted by Wrench

  1. over Taiwan, checking out the new tiles (and my retargeting) looks greener to me ... I LIKE it!!
  2. that's nice!!! not to worry about tile size .. even the TE ckokes on 512xs some of the time
  3. fixed! went and d/led the latest 7z ... now, to explore the new tiles with the rebuild(ing) targets ini!
  4. tried JSFs suggestion ...here's the winrar screenie...and the 7z screen. could it because of my 7z is 4.65? weirdest damn thing!!
  5. got a little problem ... went to unzip, with 7z, and got a lot of error messages -- something about 'unsupported file conversion' or something like that the unzipped folder has the files, bu all of 0 kb each -- they're all blank/empty. whatup wid dat??
  6. don't forget, only the W/C would have all the color stripes! edit: hmmmm...interesting "FA" indicates a F-94!! as per my post at 3W -- try rudder2
  7. i feel the pain, brother! Instead of using the standard sea/desert transions, I wish I done it like I did for CubaOTC - just make a single tile out of howevermanyneeded, and shrunk to fit. Would have made them much closer in scale to real life (the barrier island are fairly narrow -- 50-200 meters wide)
  8. 3200 isnt enough; shoot, even 6400 wouldn't be enough some times 128000 might be getting there... One of the reason I use the 'cheat' tiles in my TEs, with the painted borders for transion tiles
  9. yup, they now have to reside in EVERY single skin folder for EVERY add-on skin; and in every add-on aircraft. Best to start converting them bmps to jpg, as they're like 75% smaller (average 200-500k, verses 2.3mg for bmp style) I hope he 're'fixes this back to the way it was.
  10. Nice! have to check this out! Most interested in seeing how the barrier islands came out but the terrain is still missing the Allosaurus for the Valley of Gwangi....
  11. all my SF2 terrain inis are in ANSI, and it causes no problems. Interestering little tool for the TE challenged! Miht have to check it out meself!
  12. you dog you!!! even looks like it's got the cranked delta.... that's the one I needed for India/Pakistan!!! droolssssssss
  13. end: re-read the 2nd paragrpah in my post above
  14. ah, no. you'd need to start with a completly NEW terrain, covering that area.
  15. it's Formosa, with the old tileset. Haven't installed your new one yet. Would LOVE "clear" airbase tiles. Map needs a LOT of work, targeting-wise. Really don't want to build a new TE just for that, and do retiling ... one never knows when to stop!! -- on a related topic; at least relavent to THIS forum... while redong one of the airbases, and checking during a 'standard' mission, found this flock of blackbirds parked all over my ramp! Sure gets crowded fast!
  16. those are part of the Chinook's lod; offloaded cargo also, a lot of the airfield objects rcently released (iirc, sundowners), the lods are unicode and 'invixible' to 1stGens.
  17. File Name: Desert Terrain Movement Ini Fix-It Pak File Submitter: Wrench File Submitted: 04 November 2011 File Category: Full Terrains Desert Movements Ini Expansion =For SF2, Any and All (with access to the Desert Terrain) *Note: will even work in SFP1 Original, if the ini is saved back to ANSI* So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable... So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up... So, you start the mission... and find out YOU CAN'T!!! Is that what's bothering you, bunkie??? Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so! Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!! Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair! This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.) As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Happy Hunting! wrench kevin stein Click here to download this file
  18. why, yes. Yes I have. Takes about a day to plot, write to the ini, and test each one, but it's one the list of "ToDos"
  19. Version

    326 downloads

    Consolidated B-24J, Indian Air Force ver.2 For SF2, Full-5 Merged (with Expansion Pak 1 Reccomended, for bombs) This is Version 2.0 of Pasko's B-24J "Liberator", to recreate those as rebuilt for use by the Indian Air Force. Designed for use with in India/Pakistan stand-alone install. This version is designed to REPLACE the version originally released in 2011 for the Indo-Pak mod. A brand new skin, in jpg format, from my (finally!) completed Home Grown template ™. The decals are 100% historically accurate for the serial numbers. Decal randomization is set to TRUE. Flight model, while somewhat tweeked by me is "OK", for a heavy bomber. However it NEEDS to be completly gone through by an FM Guru, as there are many 'issues'. It is NOT advised that is be used by the player, but to let the AI control it. Some data ini tweeks remove some of the guns, and the lower ball turret, and convert it to a surface-search radar dome (ASV), via the FakePilot method. A new avionics ini is included. Be advised, there is NO radar display in the cockpit .. in Real Life ™ this would have been (probably) in the radio compartment, aft of the bomb bays. All lighting positions have been corrected, and where necessary, new ones added to their proper places. The weapons loadout makes use of the stock, Expansion Pak 1 M57 & M64 WW2 era bombs. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Of course, the expected "Notes" section with comments, suggestions, and whatnots. Be in one's own best interest to read them. Happy Landings! wrench kevin stein changelog: version 2.0 uploaded 1/10/2013
  20. a little airbase fiddling, on the mainland
  21. How much time have you got???? 98.6% of all aircraft releaed before the 2008 patch will require completly new flight models. OF those released post-2008, a majority of THEM need FM re-tuning. Most will be flyable, to some extent, but not to the 'limits of performance'. campaigns only work for the terrain they're built for If you can only get one, get either SF2 or SF2:E, as many -read most- of the terrains require either the desert or germany terrain cats to reference. Although, there ARE many terrains that need the VNSEA, too. as to useing old, original terrain cats, you'll have to pull the data inis from EACH of them, and make the necessary modifications as outlined in my tutorial on the subjec in the SF2 Knowledge Base. It's doable, and will bring them fairly close to SF2 stock standards.
  22. full-4 merged, with expansion paks 1&2 for me (but exps aren't necessary, due to the 2003 start date of the terrain) at minimum, SF2 to access the Desert.cat for the terrain object/cat pointer. Dave should have left his aircraft folder zip up above somewheres, along with a weapons pak, sounds, effects, my groundobject folder etc and suchlike
  23. in #1 above are you speaking of the actual radar screen, or the RWR display?? Possibly you're convusing TWS (Track-While-Scan) with TEWS (Tactical Early Warning System). Oddly, the SF2 manuel neglets the TEWS altogether... The TEWS symbology displays radar types, as defined in the aircraft ***_RWR.lst (the tgas for them are in one of the flightdata cats, if one wants to extract and study, as well as the lists themselves). There have been some MAJOR upgrades as well, by dtmdragon and whiteboysamauri; for both airborne and ground/sea based threats. btw, the ZPU23 is optically tracked, so there's no display for that. the "Z" is most likely the GunDish on the Zeus-23s
  24. yes, it wouldn't be too hard with repainting parts of the HFD; if one can get it into the TE ... would need the textureset list and such like to retile if needed
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