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Wrench

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Everything posted by Wrench

  1. why not just make use of the pre-existing Desert camo skin??? How hard can that be be simply redecal for Paran? Not even a 30 second job....
  2. I've deleted the non-functioning Aircraft Part 1 -- so use this one!
  3. File Name: Operation Darius - Part 3 Aircraft, Part 2 File Submitter: Wrench File Submitted: 22 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) ========= This is the /Aircraft folder, Part 2. It covers aircraft from E - F, as detailed in the attached screenshot Click here to download this file
  4. File Name: Operation Darisu - Part 4 -- Aircraft Part 3 File Submitter: Wrench File Submitted: 22 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). ======= This is the /Aircraft folder, Part 3, It includes aircraft from FA thru T, as detailed in the accompaning screenshot Click here to download this file
  5. File Name: Operation Darius - Part 2 File Submitter: Wrench File Submitted: 21 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on =========== This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above: Decals GroundObject Guns Pilots Weapons Click here to download this file
  6. Version

    482 downloads

    Operation Darius Aircraft folder, part 1 this contains the 1st Part of the /Aircraft folder. Aircraft included are A - 3, as detailed in the attached screenshot (somehow, ths Part 1 got mislaid...)
  7. they've all been uploaded; just waiting for one of the other Staff to do the approval. you all remember what happens when I approve my own files -- for some reason, they get messed up. So...rather than take THAT risk (especially with zips running on the average 200+ megs....) well... you see my reluctance! it's worth the wait!
  8. File Name: Operation Darius - Part 1 File Submitter: Wrench File Submitted: 21 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into many smaller, more managable parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. However, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on === This is Part 1. The zip file contents are as shown in the screenshot. Sub-folder for the main mods folder contained herein are: Effects Flight Menu Missions Sounds *please note: the HUDData.ini included MAY have the Debug= set to TRUE. You'll need to change it to FALSE. My Bad!* Do Nothing With These Until You've Obtained ALL the Pieces! There are 6 in total, of varying large sizes, included the IR2003 terrain. All available seperatly. Click here to download this file
  9. Version

    548 downloads

    Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). ======= This is the /Aircraft folder, Part 3, It includes aircraft from FA thru T, as detailed in the accompaning screenshot
  10. Version

    540 downloads

    Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) ========= This is the /Aircraft folder, Part 2. It covers aircraft from E - F, as detailed in the attached screenshot
  11. Version

    448 downloads

    Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on =========== This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above: Decals GroundObject Guns Pilots Weapons
  12. File Name: Iran/Iraq 2003+ Terrain for SF2 File Submitter: Wrench File Submitted: 20 November 2011 File Category: Full Terrains Iran-Iraq 2003+ Terrain - For SF2, Full-4 Merged (Reccomended) - This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map. Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active. OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them. No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists). As always, detailed install instructions are included below. Enjoy! wrench kevin stein Click here to download this file
  13. i really put a lot of effort in placing things, on both this and the 1980s rebuild. After all, THIS is the region where civilization began. So, if you can find the time, do a little sightseeing. There's Sumer, Ur, Babylon, Perseoplis in Iran (sp?). The only thing I didn't add were the warning signs around Babylon (as told to me by our service memebers that's been there) to 'Please Don't Steal the Bricks"
  14. already done for them in my first 'fix-it' pak for the SF2V SPADS
  15. you can always pull the tank lod/bmp/ini from a 1st Gen version, rename/repaint/hexedit -if needed by bmp name change- and create 'new' tank. There are many tanks still used in SF2 that have seperate lods from the aircraft. Look through ObjectData001.cat that's how I did the Skyraider tanks - just renamed/repainted/hexedited version of the 300 A-4 tank
  16. View File SF2 Hangar Screen Template Hangar Screen Templage for all SF2 series I've been forgetting to upload this ...and finally remembered! This is a stripped-down version of my Photoshop PSD Hangar Screen templage. I've left 2 'aircraft' layers in, other than the background/foreground items so you can see how it was done, using both a photograph and screenshot to replicate the old WoE-style. Get used to using the cut/slice tools and the eraser!! And don't forget, SF2 wants them save as jpgs for in-game use (same goes for Loading Screens, too)!!! Have Fun! wrench kevin stein Submitter Wrench Submitted 11/20/2011 Category Other  
  17. it works with just about any type, but jpgs are considerably smalle -400k vs 2.3 meg (many 1stGen birds in SF2 still have bmps, and as you say, work perfectly fines
  18. those flys are funnier than hell!!!
  19. This IS Sparrrrtttaaaa(n) well, you knew somebody was gonna say it ... it was inevitable!
  20. isn't that called 3DS Max??? (ie: apply matrerial texture? -- a MAX guru correct me, if I'm wrong -which is quite likely!)
  21. i think you have to duplicate it. Like the Phantom outer stations - one set for bombs, the other for tanks don't forget, on most of the stock birds, it's built into the aircraft lod (with some exceptions)
  22. russ, we trust you! you're one of The Good Guys!!
  23. did they supply the OUT file? wasn't that Flanker the pirated version of Marcello?
  24. dude, you a MACHINE!! fraking excellent work, brother!!
  25. go to the Virtual NATO thread, as I mentioned above, and download the aircraft zip. The Fencer in there has also been given 'the treatment' of fixing a bunch of stuff. http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/page__view__findpost__p__535273 i'm not uploading single aircraft
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