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Wrench

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Everything posted by Wrench

  1. shoot ... by the title, I thought it was refering to the Kama Sutra or some Swedish Sex Manual!! you're missing whatever is 'called out' for a FakePilot. Re-read the instll instructions, and see what you missed you're alos missing the seat and the 'regular' pilot figure
  2. Version

    519 downloads

    EAF MiG-17F Fresco-C Fighter-Bomber Mod =For SF2, Any and All - Reccomended for Use in SF2:I= This is a revamping of my 2008 releade of the same aircraft, now updated/tweeked/fiddled with for SF2*. As such, it is my not-so-humble attempt to duplicate the fighter-bomber modifications the EAF performed on their MiG-17's during the 6 Day War. *meaning....I'd forgotten I was doing it and stumbled across it 'hidden' in SF2I!* Inis have been adjusted to make use of various and sundry imporvement since the initial release. This is a complete package, with weapons*, skins, cockpit (Ordway's Fresco pit). Markings make use of all stock in-game decals. The only thing =NOT=included is the Fresco's LOD, as it's pretty much available in ALL versions of SF2. Loadouts have been 'adjusted', using the new 'change by year' feature, to discontinue use of the Sakr pak, and return to standard UB series rocket pods around 1975. The data ini (ie: Flight Model) is fully updated to the latest patch level (Oct 2011 -not the betas) *weapons included are the Sakr rocket rack and pylon set. It uses the S-5 57mm rocket that should be stock in all installs. The FAB-100 may require the GunnyPak* As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Good Hunting! wrench kevin stein
  3. what about just moving the 'drop out' hole in the dispenser to center of the SUU's lod, and let the AI treat it as multiple bombs? (ie: trick it) might have to change the dispenser from rocketpod to MER or something
  4. well, since serials are all 6 digt, with the first number not shown (*)73090, those could be for FY 1987...<grin>
  5. alfie: i'll add the saudi's to the new userlist! aaron: sommat like this? (using stock serials until I make some ... year tag is wrong)
  6. spectre, look in the regular screenshot thread... (looks like the stock Lightning F.53 decals) i'm reworking a LOT of it right now ... different (stock) cockpit, and lots and lots of little tweeks. new AF decals comeing ...just need to figure out which tailcodes to use
  7. I better start a new topic

    i'll add my own dumb question: what operating system? where is the FirstEAgles folder located? (assuming FE1) these are IMPORTANT!
  8. Dude, the WoI version has been availalbe since 2008 ... this is just the SF2 re-mod. Coming as soon as it gets approved. (there's a software glitch when I approve my own files ... so I let the other Staffers do it for me)
  9. sound like the problem I was having (note my posts in the releae announcement thread) i fixed my problem by just downloading the latest version of 7z; sorted that right out!
  10. Popular AVIATION movies you've watched and liked!

    Not actally about the KC=135/B-52 crash, but a bomber goes down off a Greek or Italian island, iirc. The 2-man cres wanders around the island (one in his underwear) getting into all kinds of mischief. I remember the water gets contaminated, somehow or another "The Day The Fish Came Out"
  11. over Taiwan, checking out the new tiles (and my retargeting) looks greener to me ... I LIKE it!!
  12. that's nice!!! not to worry about tile size .. even the TE ckokes on 512xs some of the time
  13. fixed! went and d/led the latest 7z ... now, to explore the new tiles with the rebuild(ing) targets ini!
  14. tried JSFs suggestion ...here's the winrar screenie...and the 7z screen. could it because of my 7z is 4.65? weirdest damn thing!!
  15. got a little problem ... went to unzip, with 7z, and got a lot of error messages -- something about 'unsupported file conversion' or something like that the unzipped folder has the files, bu all of 0 kb each -- they're all blank/empty. whatup wid dat??
  16. don't forget, only the W/C would have all the color stripes! edit: hmmmm...interesting "FA" indicates a F-94!! as per my post at 3W -- try rudder2
  17. i feel the pain, brother! Instead of using the standard sea/desert transions, I wish I done it like I did for CubaOTC - just make a single tile out of howevermanyneeded, and shrunk to fit. Would have made them much closer in scale to real life (the barrier island are fairly narrow -- 50-200 meters wide)
  18. 3200 isnt enough; shoot, even 6400 wouldn't be enough some times 128000 might be getting there... One of the reason I use the 'cheat' tiles in my TEs, with the painted borders for transion tiles
  19. yup, they now have to reside in EVERY single skin folder for EVERY add-on skin; and in every add-on aircraft. Best to start converting them bmps to jpg, as they're like 75% smaller (average 200-500k, verses 2.3mg for bmp style) I hope he 're'fixes this back to the way it was.
  20. Nice! have to check this out! Most interested in seeing how the barrier islands came out but the terrain is still missing the Allosaurus for the Valley of Gwangi....
  21. all my SF2 terrain inis are in ANSI, and it causes no problems. Interestering little tool for the TE challenged! Miht have to check it out meself!
  22. you dog you!!! even looks like it's got the cranked delta.... that's the one I needed for India/Pakistan!!! droolssssssss
  23. end: re-read the 2nd paragrpah in my post above
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