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Wrench

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Everything posted by Wrench

  1. well, iirc, it's based off the su-25, so it should have all the same hardpoints (not having the 39, cn't sa for certaion try this; if it don't work, dump it. Data came straight from the Aerofax by Yefrim Gordon. Rather generic in nature, using all STOCK items...
  2. speaking of carriers.... where the frak are they??? I'm jut about to upload the (hopefuly!) final terrain update, and relaized I don't have any carrier stations! Now, thinking of the tactical/strategic considerations, and how much sea-room they need (eliminating the shallow,crowded, confined waters at the head of the Gulf)....I'd reccomend them no further north than the green line, with possible postions as show with the green stars This is all that's holding it up.... so, how many CVBG? this will also allow me to add FFG/CG/DDG in the general vicinity, as CVs be unvulnerable EDIT: oh, yeah...I"ll need names for them, unless you want me to pick...I have some thoughts on that, given the region and it's rich history/mythology...
  3. thanks Zur! A new -3 would be welcome, considering all the skin/decal work that's been done for it of late
  4. "terrainman" yup, yup, I'm a good terraformer. definatelly; too many 'modernazations' to not create it new. I'll give instrutions for those that don't know how when I post the update. Still a few tweeks ... btw, there's a MAJOR lod fault with TKs Leo5 tanks ... has GYNOMOUS tractor shadow issues, so they're being switched to something else. Pity; I did a partial reskin to a desert mottle camo...
  5. if I only had the time... what one would expect to find around St Petersberg...
  6. do I hear 50,0000 USD? Opening bids... sorry, but no. Closed to team members only -- who ARE the best in the business
  7. as promised, and forgotten due to (re)working the terrain, the Iranian Hercs (based off Dels' C-130H, nationalized -but userlist included so a simple data ini edit returns to USAF -although years may need adjusting- and other skins added) ============= Also, had a thought last night, while retargeting. Would/Is there an interest in making this a completly 'new' seperate terrain, that does not conflict or replace the existing 1980s version I did. Similar to the "CubaOTC", where it's different from the "cuba' terrain Basiclly, it's a very simple matter of renaming the IR folder, a few inis, the HFD & TFD so it would become "IR2003". Nothing else would really change. If warranted, I can do this for the next update. Thoughts?
  8. remember folks ... use ONLY mods/addons that are freely available here at CA. Keeps things nice and tight, and readily accessable to all End Users ™
  9. from the vietnamSEA.ini: [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,CAS,SEAD,RECON that should explain it all. Think about the capabilities of the VPAF .... the types of aircraft, and more importantly, how little range they had.
  10. Popular AVIATION movies you've watched and liked!

    you mean James Cagney's "Captains of the Clouds"??? or the early parts of "A Yank in the RAF"?? (movie buff...)
  11. looks like the Bosporus, from pureblue's Anatolia map -- which is EXCEEDINLY well done!
  12. still working on terrain and targeting updates....AND it seems something in last several patchs has broken the 'emplaced' destroyed models (aircraft), as I'd built a nice junkyard at Baghdad Intl, and they ain't showing up. retiled/added the marshes/lake west of Basra; fixed Falika island, added iranin offshore rigs. just need to find the kuwaiti, saudi, and iraqi ones. GE is failing me!!
  13. profiles how a single line, but not what it says. from this book: http://military-machine.blogspot.com/2009/10/on-target-profiles-7-english-electric.html
  14. a check of an freshly extracted data ini will tell if there's newly attached DT nodes
  15. i think the water bmp is hosed .... maybe we can talk brain32 or ??? into doing a better one. everyone I do, dont work; even using brain32 color pallete act
  16. armor values in the _types ini; but down-tweeking causes other problems (especially when some wack-job terraformer adds earthen berms around ammo bunkers....)
  17. ....cause the AD-6 was only blue for about a year, having the pre-57 skin is kinda wastefull; and there's still the 'not having a stock cockpit issue' (although Dels new pit covers that quite nicely)
  18. oh goodie!!! Been using the stock Leo 5 for 'parked' vehicles at the various camps/depots --------- here's the semi-standin F-7M unzip, drop over the /Objects folder. All decals are stock; includes one PLAAF silver skin,too. Userlist for other countries, and stuff like that there. Wired for Magics
  19. updating some of the ground objects, and target areas, with particular (peculiar?) reference to the parked vehicles at the various and sundry army camps... could you all look thorugh the GO folder, see if I'm missing something (there's an update coming that adds the GAZ and MBZ trucks --all FULLY updated and corrected userlists and such--, Stryker, Humvve, Leo 5 in particular I'm looking for/at AFV, IFVs, tanks that the NAG would have.
  20. copy the SF2:E exe up and down, BACK into the the C:\Program Files (x86)\ThirdWire\Strike Fighters 2 it'll rename itself 'xxxxxcopy.exe' then, just rename it NF4, create a new shorcut, run the game so it builds a new NF4 mods folder, and then have at it! Should be in the SF2 KB someplace.... sorta like the screenie below
  21. create a seperate install for Nato4+
  22. since the CF-104s are AI only (and the 104G for other NATO users), they're probably not. the squadronlist.ini would/might need the addition of the CF squadrons, and the campaign inis edited to match. however, they are easily converted to player usable .. look in the SF2 Knowledge Base for full instructions
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