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Wrench

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Everything posted by Wrench

  1. I'll venture a guess .... XP+DX9+SF2????
  2. File Name: Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM) File Submitter: Wrench File Submitted: 24 July 2011 File Category: F4U Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM) - For SF2, Any and All, This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented. Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man! Happy Landings! wrench kevin stein Click here to download this file
  3. Central America, using Stary's GH3, plus many custom-made by me. It's 'bare rock', not mud (although, durning the rainy season..... )
  4. yeah, it's for SF2 .... in the downloads section, under SF2 WEapons Mods: Linky: http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
  5. there used to be a tutorial in the old 1st KB ... but I couldn't find it!! maybe shoot a PM to Baltika, he was prett good at building campaigna. The campain (pun in intended) inis should be pretty similiar between the series
  6. the lined maps were never released with the original templates, sorry to say.
  7. or are very willing to die for their dollars!
  8. THAT would be frakking awesome Dels!! (the skins could use a little work, but not that big a deal, consider all else...) I've been trying to get the MAX files from Wolf for over 2 months ... "advertised" for his help both here and at SimHQ. But no response. Anything you need from me, just ask. Got lots of books on pdf with diagrams and suchlike many,many thanks! wrench kevin stein
  9. see post #4 above (and WHY would you want to?)
  10. those are for using Gerwin's cat extractor. GEt TKs .. its soooooooooo much easier to use How about you tell us EXACTLY what you trying to accomplish? If just extracting/adjusting the cockpit ini, you extract the cockpit ini ONLY, and place THAT single file into the aircraft folder. I can't make it any simpler than that. What your skin issues are, I have not idea, unless you've added/created a NEW skin/decal set. You're not giving a lot work with. In your attempt to repack the cat are most likely screwing that cat up somehow. Follow the instructions I just gave you
  11. Yes, see the original answers; my post #5 btw, the view limitations, as stock, ARE exactly correct for the aircraft. Visiblit was always limited on these birds. They ain't Mustangs or F-16s with them big clear bubble top canopies
  12. moving this to the SF2 forums you can't repak SF2 cats ... not a good idea EVEN to attempt. You extract the cat to a temp folder, pull the items needed, drop them into the aircraft folder, then, depending on HD space, delete the extracted items. Very simple, very clean. OR, get TKs new extractor, and pull the single or multiple files needed -- much less work
  13. if it's a 'new' version of the Crud, you have to extract all the skin bmp, create a new folder for them (named to fit what it it), an dplace them in the /Aircraft/*nameofaircraft* folder (meaning: what exactly are you doing with the Crusader? Creating a 'new' version Is this for 1stGens, or SF2? If SF2, i'll move this whole thread to the proper froum
  14. using the fake pilot method has one fatal flaw..... the pylons will be there forever ... they will always be 'mounted' for any mission profile (especially for those that don't require them) in every data ini, for every aircraft there's this statement: [LeftWingPylon] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.475,0.0,-0.555 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,FT AttachmentType=USAF ModelNodeName=Left_Wing_Pylon <---- PylonMass=10.0 PylonDragArea=0.02 FuelTankName=P-47_Tank75 this tells the game engine that when that station is unloaded, that that particular mesh is not to be shown (in the Jug's case, standard A-A is just the centerline) . A perfect example of pylon mounting using FP, would be my F-79 Manta. The 2 wing pylons are added via fake pilot. If I hadn't fiddled the loadout ini to give drop tanks for all AA profiles, they's be hanging off the wing, with nothing on them, and no way to make them disappear. In the screenie below, is a 'clean' AA config, with no tanks. You can see the black pylons are not visible, as nothng is loaded on them. Even if using a FP pylon method, it still needs a 3D guy to make and map the pylons, so they can skinned. So, that puts us back to less than Square 1.
  15. short answer: No, you can't change it
  16. to (re)cover the patching with flyable AI aircraft .......... onnnneeeeeeee mooooorrrrrrrrrrrrrreeeee tiiiiiimmmmmmeeee: http://combatace.com/topic/55746-patching-made-easy-part-deux/ read all posts
  17. File Name: MiG-15bis Fagot-B, NKPAF "The Hunters" File Submitter: Wrench File Submitted: 26 July 2011 File Category: MiG-15 MiG-15bis Fagot-B, NKPAF "The Hunters" = For SF2, Full-4 Merged, PLUS Expansion Pak 1 = As stated above, you MUST have -at minimum!!- SF2 (full-4 merged) plus/and/or SF2I with Expansion Pak 1. If you do not have these minimum requirements, DO NOT DOWNLOAD this package, as you'll be unable to use it. The skin is a base natural metal, with a partly repainted (from a partial template) "nose" bmp to add the NKPAF Red Nose. Those familiar with actual historical marking will note that is IS slightly smaller, and without the central cutout for the Bort numbers, than those made (in)famous during the Korean War. Those familiar with the movie "The Hunters" will note that the 'MiGs' were really F-84s, but that's neither here nor there <grin>..... So, basically what this is, is a re-purposing of of the decal set as used on Pasko's MiG-15 to recreate the movie Enemy Aircraft ™, now using TK's model from Expansion Pak 1. However ... number randomization has NOT been activated for this skin, so with luck "7-11" should be the first aircraft shown. After all, you want to fly as Casey Jones, right? Not as some lower-echelon flunky?? The latest (as of 7/11 patch + all the DLCs -don't know if they changed/added anything) Data ini is included, as I've activated the canopy, added a different pilot (my craptastic PilotER), and a seat ("liberated" from Pakso's old version -- fits quite nicely, too!) for him to park it on. If you have the Cuban MiG-15 skin/ini pak, the data ini herein will replace that one. Allow the Overwrite. I've made some AI changes, to try and improve the insane pitch-up they perform on take-offs. The canopy is (still!) activated via a manual animation key (use shift/0 to open and close it). As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Have Fun!! wrench kevin stein 8/11/2013 Note: It's suggested you ONLY add the skin and decals to the KAW MiG-15bis. THAT one has the good flight model by Fubar512. So, do NOT use the data ini included herein! Click here to download this file
  18. File Name: 3rd Wire F-16A Netz Templates File Submitter: Wrench File Submitted: 20 July 2011 File Category: SF2 Patches and Tools Layered Templates for Stock 3rdWire F-16A "Netz" These are the PSD templates that I created from the stock bitmaps for the Netz from SF2:I. These are NOT hi-rez, but only 1024 x 1024 maps. You can experiment with upsizing, but I personally feel that 1024 is perfect 'in middle' size, that looses no detail in game, and will keep frame rates smooth. (after all, the game engine WILL resize to fit) Feel free to make changes, repaint -the purpose of the upload- and correct any/all errors that I may have induced. Remember, folks, I ain't Sundowner, so things won't be as pretty has his!! (Ant being the Skinning Deity) I've left ALL my 'working' layers intacat, so there's undoubtedly a bunch of stuff you won't be needed there. Also included are templates for the pylons and drop tanks. Enjoy! Wrench kevin stein Click here to download this file
  19. File Name: F-80C Shooting Star (by Pakso) For SF2 Updated File Submitter: Wrench File Submitted: 24 July 2011 File Category: F-80 Lockheed P-80 Shooting Star, Skin & Ini Update Pak For SF2, Any and All versions. (although Full-4 merged, with Expansion Pak 1 is HIGHLY reccomended for some weapons that might be needed!!) This package contains Pakso's F-80C "Shooting Star" kinda-sorta updated for SF2. This is a full aircraft package, with 3 skin/decal sets: A 'base' USAF skin (my 416th FG with all the cool nose arts), A new FAC (Colombian Air Force) skin, and a 'Plane-Jane' generic natual metal, also tagged for USAF (easily used on others; this skin points to the 416th for some decals). There are many more skins for the F-80 in the SF/Wo* downloads section. The cockpit is included. Many of the 'tweeks' in the package are from several other mods, either by me or other folks I can't remember (oh! age!!). Other edits give you a manual animation keyed canopy (use Shift/0 to open/close), landing lights, a new SF2 UserList, updated avionics that give you the radar ranging gunsight. The main F-80C.ini is 'cleaned' out as to skin listings, so any others you may have will automatically add. A 'generic USAF' SF2 style hangar screen is included. It should be noted here, that although this is mostly for the FAC skin pak, it should be consided an SF2 update for the entire aircraft. Some changes have been made to the Flight Model, but it could use further refinements (flys ok on Normal) The WW2 era bombs are =NOT= included, but the 2 drop tanks are and a 'new' rack for the HVARs is. The other items are available in the GunnyPak or if industrious, you can edit the loadout ini to use 3rdWire WW2 bombs from SF2:I Expansion Pak 1. Details are in the loadout ini (although TK neglected to add the AN/M65 1000 pounder.. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. There are some weapons notes in the "Notes and Other Ramblings" section that may be pertinent to those withOUT Expansion Pak 1 Happy Flying! Wrench kevin stein Click here to download this file
  20. ok this is the best I can do with AG panel. Like I said, there's some mapping issues. <sigh> If we had a TMF -1A/-1D I do it almost perfect....I'm a bit more familiar with that mapping (and it's MUCH better) from doing all the 4/4B skins for KAW had to redo your decal, as it wasn't 'square'. you could title this shot "Just Visiting" ... flying over Lake Nicaragua, with Sandino Int'l, Managua and Lake Managua in the background (first real identified shots from the Central America terrain)
  21. I saw some shots of the 'splintered splinter' ... wasn't EVEN gonna try that!! Although....... the top/bottom mapping of the template is pretty easy to figure out. It's the left/right fues sides that need work those are great color shots, btw! thanks! I'll post some screenies later ... having a 'issue' with the anti-glare panel on the front upper deck .. it ain't showing!
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