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Everything posted by Wrench
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Impression of WOI ater the New Patch
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, the fuel and coolant leaks seem to be finally working right. That Zeke probably ran outta gas; don't forget the A6M2 NOT seal sealing. Lucky it just didn't blow up!!! Engine hits are righteous too!!! I was flying a Tomahawk, and got engine zapped....it went awful quite except for the wind whistling through all the holes, and the prop spun down and stopped - from the outside view AND INSIDE THE COCKPIT!!! Now, if we could just fix the departures....oh, WW2 FM Gurus...we have some work for you!!! Wrench kevin stein -
Kursk 1943 WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
since I don't have an Eastrn Front map (yet!), that's Edwards EAW Euro (ETO WW2) map in my STOWL install. Again, I think it's converted from EAW, as the tiles all have the BN name. As to the 'cobra, it's modded from (obviously) Wolf's stock P-39D; using the Hurri pit (like my P-400) cause it has the reflector gunsight. Nation specific to "WW2 Soviet". Still trying to figure out the font for the bort numbers; but I think that may be solved by a psd I have that has La-5 numbers The tail has standard US serials in yellow. I really don't know enough about Russian Airacobras, although I've got a wealth of profiles and such. Here's the one I used, from Osprey's "P-39 Airacobra Aces" Wrench kevin stein -
Russouk2004 Me109e template
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
SWEET!!!! That just saved my a whole day's work in re-creating it!!! Russo, you RULE dude!!! Wrench kevin stein -
China (WW2) Upgrade Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: China (WW2) Upgrade Pak File Submitter: Wrench File Submitted: 6 Sep 2008 File Category: Terrains China Terrain Upgrade: For WW2 PTO mods This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included. This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak. It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI. You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around. You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good. The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk. It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle..... Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know?? Happy Landings! Wrench Kevin Stein Click here to download this file -
China (WW2) Upgrade Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
thanks christian! If I run out of terrains....I don't know what I'll do next!!! Guess I'll have to get a Day Job!!! Solomons is next on the list (an upgrade of my upgrade of the original), then I promised Ghostrider I'd start on the Gepard's Indo-Pak map. Since it's basically empty, excepting some airfields, I've got a blank slate to work with. Wrench kevin stein -
Kursk 1943 WIP
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I take it you're also looking for something like this..... 16 GIAP, circa April 43 Wrench kevin stein -
Nice shots!!! Good looking little kid, too! Bonus points to ID the little amphip in the first picture (I know what it is!!) Wrench kevin stein
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Version
722 downloads
China Terrain Upgrade: For WW2 PTO mods This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included. This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak. It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI. You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around. You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good. The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER = = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER = == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! == It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk. It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle..... Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know?? Happy Landings! Wrench Kevin Stein -
VooDoo
Wrench replied to bradders's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, really people...Veltro could use some help with these birds. If anyone steps forward, I'll gladly supply them with several books I have on PDF on the One-Oh-Wonder... Detail & Scale 21 -McDonnel F-101 Voodoo Squad/Signal 5002 - Modern Military Aircaft, McDonnel F-101 Squad/Signal 6504 - Fighting Colors USAF in Europe, vol 1 about 30+ megs worth of books Same deal goes for his F-102.... D & S 35 - Convair F-102 Squad/Signal 6050: Convair F-102 in Europe Squad/Signal 1015: F-102 In Action and the aforementioned USAFE book So, who's first? When you all get it together, you know where to find me.... Wrench kevin stein -
Indian & Pakistani skins for IAF/PAF mods
Wrench replied to ghostrider883's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
GP-9 on the belly??? Or no back window?? Wrench kevin stein -
F4F-4 Wildcat, VMF-223, Skin and Ini Pak
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F4F-4 Wildcat, VMF-223, Skin and Ini Pak File Submitter: Wrench File Submitted: 6 Sep 2008 File Category: US Navy and USMC Grumman F4F-4 Wildcat, Skin and Ini Pak for SF/WoV/WoE WW2: PTO Installs This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". The skin represents VMF-223 "Bulldogs", as the squadron appeared in August, 1942, upon their arrival at Guadalcanal. They were the first US fighters to land, and be based at, what became known as Henderson Field. The skin is based off the originals, and was created from a new template, with completly redrawn panel, rivet lines, wear, tear and various scuffs, scrapes, dings, dents and general dirtiness associated with the SoWesPac. Decals for 36 'plane in group numbers' have been included, as has the aircraft type ID, and BuNums. (100% historical accuracy is NOT claimed for the BuNums, as I could only positively confirm the one used on aircraft #13; rest assured, the others ARE actual serial numbers used on F4F-4s, but I'm unable to pin down if any were actually used by the Bulldogs on their aircraft, other then the aforementioned) The data ini mods include corrected positions and the additions of, running, recognition, formation and landing lights. I've also tweeked the canopy to it opens to it's full extent; swaped out the pilot for a more US looking WW2 guy, and gave him a seat to "park it" on. -NO OTHER CHANGES HAVE BEEN EFFECTD-I!! Flight modeling remains just 'as issued'. Enhanced AI sections have been added, including the "StrafeAI" from post-patch WoI. The engine sound has also been changed (wav included!). Also, it is now fully carrier-qualified, so mission and campaign builders can use it from the CVs. The cockpit ini has a new WW2 N-3 gunsight tga. An experimental sound tweek has also been added, creating the ratcheting sound of the landing gear mechanism. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk ==- As you'd expect, there's a nice readme enclosed with detailed, step-by-step install instructions. The Commandant of the Corps requires you to do so. The usual "Notes,Comments and General BS" section might make for interestering reading too! Feedback is requested on the new gear sound, so do let me know how it goes for you? Good Hunting! Wrench Kevin Stein ps: in case anyone is wondering WHY all these birds for use in the general Solomons area are coming out is, I'm nearly done with an upgrade for the Solomons map. I'm just awaiting the new trees and such from the Original Master of Maps Hisself. W Click here to download this file -
Version
131 downloads
Grumman F4F-4 Wildcat, Skin and Ini Pak for SF/WoV/WoE WW2: PTO Installs This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". The skin represents VMF-223 "Bulldogs", as the squadron appeared in August, 1942, upon their arrival at Guadalcanal. They were the first US fighters to land, and be based at, what became known as Henderson Field. The skin is based off the originals, and was created from a new template, with completly redrawn panel, rivet lines, wear, tear and various scuffs, scrapes, dings, dents and general dirtiness associated with the SoWesPac. Decals for 36 'plane in group numbers' have been included, as has the aircraft type ID, and BuNums. (100% historical accuracy is NOT claimed for the BuNums, as I could only positively confirm the one used on aircraft #13; rest assured, the others ARE actual serial numbers used on F4F-4s, but I'm unable to pin down if any were actually used by the Bulldogs on their aircraft, other then the aforementioned) The data ini mods include corrected positions and the additions of, running, recognition, formation and landing lights. I've also tweeked the canopy to it opens to it's full extent; swaped out the pilot for a more US looking WW2 guy, and gave him a seat to "park it" on. -NO OTHER CHANGES HAVE BEEN EFFECTD-I!! Flight modeling remains just 'as issued'. Enhanced AI sections have been added, including the "StrafeAI" from post-patch WoI. The engine sound has also been changed (wav included!). Also, it is now fully carrier-qualified, so mission and campaign builders can use it from the CVs. The cockpit ini has a new WW2 N-3 gunsight tga. An experimental sound tweek has also been added, creating the ratcheting sound of the landing gear mechanism. -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =- -== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk ==- As you'd expect, there's a nice readme enclosed with detailed, step-by-step install instructions. The Commandant of the Corps requires you to do so. The usual "Notes,Comments and General BS" section might make for interestering reading too! Feedback is requested on the new gear sound, so do let me know how it goes for you? Good Hunting! Wrench Kevin Stein ps: in case anyone is wondering WHY all these birds for use in the general Solomons area are coming out is, I'm nearly done with an upgrade for the Solomons map. I'm just awaiting the new trees and such from the Original Master of Maps Hisself. W -
Gulf of Sidra
Wrench replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What version of the game are you installing too??? Constellation (CV-63) and her sisters are WoV ONLY ships. Now, having said that...if you look in the WoE objects cat (fully patched) you might just find it. But, you'll not find it in WoI or SF. A great many things are missing from that object cat, but are easily imported. Wrench kevin stein -
To anyone flying Baltika's BOB campaign
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Templates aren't that hard to make...it's just time consuming. Basically, and this is what I've been dooing on a LOT of the skins I've recently done, you create layers for the panel lines, rivets, stains, wear, chipping fading and all the rest right off the existing skin bmp, converting it to a layered psd file. You follow the existing lines as best as you can, extrapolating when necessary. That's how I did AD's Zeke, Geo's Hellcat, the Tony, Scorpion, B-17, Avenger, and a soon to be released Wildcat. Of course, having really good sources for profiles, interior detials, etc, is a MUST (thank the Maker for the Aero Detail and Detail & Scale books!!!!) Wrench kevin stein ps: I'll put the Emil on my to-do list. Unless, of course, Russo still has the layered template somewhere. Maybe we should ask him? -
GUESS ?
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Interesting!!!! I just came across the "Warpaint" book for it too. Now, we just need more convoy routes on the ETO map.... Wrench kevin stein -
What the heck is this?
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It'll never show up as a target, as it has no value (ie: TargetValue=0, although I'm sure archeolologists might find it interesting!). Like the mosque, with have a negitive target value; you loose points if you blow them up. Here's some others, seen on other maps: Carthage: I can't find the picture of Hamanaptra....but there's a mission in the WoI Isreal2 upgrade that'll put you right over it. Wrench kevin stein -
What the heck is this?
Wrench replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's called "Temple" in the types ini. Well know ancient ruins, left over from before the time when the ocean drank Atlantis.... sorry, couldn't resist the Robert E. Howard references... Now, I'm off to trample the jewel encrusted thrones of the West beneath my sandeled feet... btw, which map? It first appeared in the SF Desert map..... Wrench aka: Kevnan The Barbarian ps: if you fly over the WoI Israel2 upgrade I released, you'll find Hamanapthra; and in the Libya Upgrade, they're also all over the place. -
F4U-1A Corsair Mod
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F4U-1A Corsair Mod File Submitter: Wrench File Submitted: 4 Sep 2008 File Updated: 4 Sep 2008 File Category: Allied Fighters F4U-1A "Corsair" mod for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, the F4U-1A, which the aircraft really is. This will differentiate the "F4U-1 Birdcage" mod of mine from each other. The package contains ALL the necessary files to create the aircraft; various inis, etc, EXCEPT the aircraft LOD (the physical model) a NEW skin from my enhanced template, representing VF-17 "Jolly Rogers. I'm really surprised NO one has done this skin before!!! Individual 'plane in group' numbers, BuNums are incuded for 36 aircraft. Unfortunately, the 'tail art' is not. See "Notes and General Nonsense" below for explinations A new Jolly Roger's themed loading screen is also included, as is the damage tga, a new gunsight tga, and my original Corsair Hangar Screen. Full, detailed instructions are below in the "To Installate" section. --YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! -- --- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE LOD!!! --- This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models in WoI, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk. Yup, another highly detailified, step-by-step readme for you all to enjoy is included...aren't you glad I write these things? Happy Hunting, You Pirates of the South Pacific!! Wrench Kevin Stein ------------------------------------- oopsy Edit: 15 minutes later...I realized I'd forgotten to add the correct 'wings.bmp' to the /cockpit folder. This has been corrected. Sorry for the inconvience! Please continue what you were doing... W Click here to download this file -
Version
1,043 downloads
F4U-1A "Corsair" mod for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, the F4U-1A, which the aircraft really is. This will differentiate the "F4U-1 Birdcage" mod of mine from each other. The package contains ALL the necessary files to create the aircraft; various inis, etc, EXCEPT the aircraft LOD (the physical model) a NEW skin from my enhanced template, representing VF-17 "Jolly Rogers. I'm really surprised NO one has done this skin before!!! Individual 'plane in group' numbers, BuNums are incuded for 36 aircraft. Unfortunately, the 'tail art' is not. See "Notes and General Nonsense" below for explinations A new Jolly Roger's themed loading screen is also included, as is the damage tga, a new gunsight tga, and my original Corsair Hangar Screen. Full, detailed instructions are below in the "To Installate" section. --YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! -- --- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE LOD!!! --- This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models in WoI, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk. Yup, another highly detailified, step-by-step readme for you all to enjoy is included...aren't you glad I write these things? Happy Hunting, You Pirates of the South Pacific!! Wrench Kevin Stein ------------------------------------- oopsy Edit: 15 minutes later...I realized I'd forgotten to add the correct 'wings.bmp' to the /cockpit folder. This has been corrected. Sorry for the inconvience! Please continue what you were doing... W -
F4U-1 "Birdcage" Corsair Mod (stand in)
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F4U-1 "Birdcage" Corsair Mod (stand in) File Submitter: Wrench File Submitted: 4 Sep 2008 File Category: Allied Fighters F4U-1 "Corsair" Birdcage mod for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, a 'stand in' F4U-1 'Birdcage' Corsair. You will also be making changes to your EXISTING F4U-1, with some simple file renaming to create the F4U-1A, which the aircraft really is. This will differentiate them from each other. The package contains ONLY the necessary files to create the aircraft; various inis, etc, and a NEW skin from my enhanced template, representing VMF-124, the first American unit to take the Corsair into action in Feburary, 1943. You MUST have Wolf's original F4U-1 to create the full aircraft from. The aircraft LOD (physical model) is NOT included!!! The cockpit folder IS included, as I made some changes in the 'viewed' wing, so rather than have the end users make a mistake with the 'wing.bmp', I choose to include the full folder. A "slightly" enhanced dash bmp is included, just for fun. The damage tga and a NEW -only available in this mod- Birdcage Corsair Hangar screen are also included! Full, detailed instructions are below in the "To Installate" section. --YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! -- --- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE AIRCRAFT LOD!!! --- This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk. As mentioned above, there's (yet another!) detailed readme enclosed -- so I require you to read the thing!! Notes, explinations, blah, blah, etc, and so forth. Good Luck, Good Hunting! and Happy Landings and all that sort of stuff.. Wrench Kevin Stein Click here to download this file -
Version
303 downloads
F4U-1 "Corsair" Birdcage mod for SF/WoV/WoE WW2 PTO installs This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, a 'stand in' F4U-1 'Birdcage' Corsair. You will also be making changes to your EXISTING F4U-1, with some simple file renaming to create the F4U-1A, which the aircraft really is. This will differentiate them from each other. The package contains ONLY the necessary files to create the aircraft; various inis, etc, and a NEW skin from my enhanced template, representing VMF-124, the first American unit to take the Corsair into action in Feburary, 1943. You MUST have Wolf's original F4U-1 to create the full aircraft from. The aircraft LOD (physical model) is NOT included!!! The cockpit folder IS included, as I made some changes in the 'viewed' wing, so rather than have the end users make a mistake with the 'wing.bmp', I choose to include the full folder. A "slightly" enhanced dash bmp is included, just for fun. The damage tga and a NEW -only available in this mod- Birdcage Corsair Hangar screen are also included! Full, detailed instructions are below in the "To Installate" section. --YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! -- --- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE AIRCRAFT LOD!!! --- This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk. As mentioned above, there's (yet another!) detailed readme enclosed -- so I require you to read the thing!! Notes, explinations, blah, blah, etc, and so forth. Good Luck, Good Hunting! and Happy Landings and all that sort of stuff.. Wrench Kevin Stein -
Indian & Pakistani skins for IAF/PAF mods
Wrench replied to ghostrider883's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just so's everyone know, as Ghost has already asked me, Gepard's Indo-Pak map IS on my list to 'targetize'. I just don't know when I'll get to it... We've got damn near everything we need, planes, vehicles, ships, AD units, expecting a target rich environment. Wrench kevin stein -
Auto landing gears
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I uploaded the Rex last week (?) sometime. The Komet should be here, IIRC. What he did on the Rex was have the beaching gear wheels retract into the float. On the Komet, the wheeled trolley drops off when retracting the gear -- and then MAGICALLY comes up from the ground!!! when the gear is extended. He also actually did add the center skid, for those brave enough to attempt the 'Real Life ' style of landing. If you can't find the Komet, let me know, and I'll upload the pack Capun did something similiar to the Rufe (that I need to finish the readmes for)...but I think the float (actually a non jettisonalbe drop tank) is NOT set as landing gear. Somehow got the thing to sit higher, without gear. I actually haven't really looked at the data ini gear section too closely. Wrench kevin stein -
Indian & Pakistani skins for IAF/PAF mods
Wrench replied to ghostrider883's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ghost, those off my new 1024 templates?? They sure do look good!!! Wrench kevin stein -
Impression of WOI ater the New Patch
Wrench replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Vampire and Mustang shadow issue was covered in another thread by me. Simple fix: go into the main ini (ie: P-51D-30.ini), and change the cast shadow line from True to FALSE. That'll take care of that Wrench kevin stein