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Everything posted by Wrench
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Helo assistance
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I had the kit so many times (like the Revell 1/72 B-17F,) that I didn't need the instructions anymore!!! I miss those days.... I wonder if I still have the "box art" hangar screen archived??? -
Models created by DKM
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that one in the green coveralls with his arm raised looks like Mr. Spock!! -
HUD items needed x3
Wrench replied to littlesmoke's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, sorry not without having the MAX file for the cockpit, and adding the required nodes. -
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Helo assistance
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
amazing!!! great stuff Russ!!! (don't suppose I could ask for a static, parked version when you get the flying one done? I've been populating army bases with aviation assets, and we only have 6 units to do that with, and they're mostly late 60s and up Hex editing & renaming stuff in/for the SH3- lod gives me 5 more, but, they're just repaints) -
damn! I already have the B-25 book!! thanks Allen!
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Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks for the link! that also allows me to 'repair' the broken screenshots for the download. it looks like Paulo uses the stock Mirage 5D. I'd extract a new data and loadout ini from ObjectData007.cat. AFter looking it over, the 2 outer station don't have any provisions for IRMs. I think that's how the real birds (tm) are. I don't know if the "sidewinder rails" are built into the pylons or not. The LOD Viewer only shows "bomb rack" type attachments, so probably not. Conversely, on the Mirage 3 you can see the "magic_rail" on the outer pylon But, I'd extract them and see anyway. Although I doubt that if you load the IRM, it'll look 'right" -
Missiles on a piston fighter
Wrench replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Kramer X-4 -
Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sound like the one in the download section is made from something NOT 3W. Can you post the link? as time permits, I'll take a leak at it. -
Missiles on a piston fighter
Wrench replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, but you don't want these to show up on anything else. this would also require cloning (duplicating) the HVAR stations on the Mustang to be ONLY station specific for the IRM HVARs. Nothing to it. -
Mb-326 questions and assistance requested!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, that's great! now all we need is 3d Guru to volenteer!!! -
While I'm still working on the Marcfighters AT-26 Xivante; all skins and decals are done just trying to improve the FM, I've also started looking at the FoxMonter Mb-326. I've got several skins and decals in the works, and have some specific questions .. RAAF - is there more than 2 paint jobs? Checking at ADF serials, there seems to be the euro 2-tone, and a light gray*. What were they painted when first delivered? (mind you, NOT talking about the Fanta-can paint job on the aerobatic team. Not doing that one) Is their original scheme in Natural Metal? * following the pattern of the OzMirage DLC, i have camo starting in 73, and the light gray in 67 (start date). I don't think this is right. The DLC M.IIIO started in NM on delivery, just like the ADA versions. AMI: I have an overall international orange skin, but can't find ANY listing of serial (mm***) numbers or what and how the presentation of the nose numbers are. I don't really know anything about AMI numbering systems. I've seen a few (very few!) pics on the net, but they don't help at all!) So, any and all help is deeply appriciated!! Thanks in advance!
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Version 1.0.0
243 downloads
SF2 F-4G(B) USN Pack 8/28/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW aircraft, the F-4G(B) for the US Navy. There were F-4Bs modified with a automatic carrier landing system during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental green camoflauge, as were many other aircraft of CVW-11 in this time frame. Once upon a time, I know we had this aircraft for 1stGen SF, but have been unable to locate it. So, I rebuilt it, and now present it you all to enjoy. This is a complete aircraft, based off the F-4B_65, so make use you have this bird in your inventory. This aircraft uses all stock 3w items. The skin is in jpg format, in 2048x, from Sundowner's templates. 12 100% historically accurate Bunum decals are included. Decal randomization is TRUE. This aircraft is given a full year's operational time frame, "1965-1966" in the data ini, even if not historically correct (read: easier). New, aircraft specific hangar and loading screens are provided. Is should be noted, this mod was started in 2011, and got lost. I do NOT remember who created the original skin I worked from, or the decals (which have been refreshed to remove ghosting around the edges), So I cannot take full credit for this mod (see "Notes" for more speculations). When in-game, on the aircraft selection drop down, you'll see: F-4G(B) Phantom II (USN) This will differentiate it from the USAF F-4G Wild Weasel, and make sure you know it's a Navy bird. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein- 4 comments
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Missiles on a piston fighter
Wrench replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
someone's been watching too many Iron Eagle movies. And don't we just love things hanging in space. None of this is new; this has been screwed around with since the first piston birds started showing up in 2005 or 06 Falcons require a station specific code. and they don't work for shit anyway. if you're going to step that deep into fantasy land, why not just build IR tracking HVARs ** and use the Mustang's built in rocket stubs (also been done 'way back when, with a different Mustang) ** ie: build/clone a new weapon from the existing 3W HVAR, as all that's required is ini work -
Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't know, I've flown it!! (ie: made it flyable) -
the beginning of aerial refuelling. Look up the Fokker "Question Mark" (iirc)
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this fucker does this all the time. guess it's time to dump his ass
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Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, looks like it was messed with by the modder. it happens all the time -
AAA spontaneously exploding
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah, my work. always in batteries of at least 3 , with an EWR and/or a linked tracking radar (Firecan type) for soviet/eastern bloc units. One of the best things, are the recon photos taken over Cuba during the missile crisis. shows some nice layout for small and medium caliber gun units the book below just covers American stuff FM44_1 1965- US Army Air Defense.pdf -
How NOT to land an RC Jet Provost
Wrench replied to russouk2004's topic in Military and General Aviation
OUCH!!! -
AAA spontaneously exploding
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
also if they're under the "camonet", as the "collision mesh" (or the actual mesh of the object) interfers with the free flight of the projectile. Yes, I've seen it before because of that. -
Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes they are, 5E, 5DE, 5SDE they're all 3W birds. You can tell, as the fuel tank is built into the aircraft lod. they're from DLC 28. check inside the main ini, and you should see the lod description as: if not, then you've got some "homebuilt" thats conflicting with something. -
Nesher RWR
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
delete any old data inis. it's a glitch caused by the "built into the aircraft lods fuel tanks". Or extract and replace with a new one -
Syria Map
Wrench replied to unitedLoves's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Tell it brother!! I can't even count the time that frelling TE crashed on me with doing a "flood" fill of tiles or building TODs. Let's not forget the object limit for alphas and solids. -
it's pretty self explainitory. each line states the event altitude or distance from target.