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Wrench

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Everything posted by Wrench

  1. Ok, now that we got the XL HH Special, what about the 'White Elephant Squadron' from "Target: Point Zero"??? All the planes exist in First Eagles..... How we're going to get a Merlin in the DR.1 is beyond me though.... Wrench kevin stein
  2. I think those are SAM trails....!!!!!!!! Must be the Suez SAM Fence.... That Wimpy and Halifax will be great WW2 addon...the Vatour's been EGERLY awaited!!! Wrench kevin stein
  3. Nick Bell has a superb 'fix' for the HAWKs...its in the downloads section, not sure if its in the 'Other Object Mods' or which one! Even has the positions laid out for NATO defenses (WoE ONLY, though - but the data ini for the hawk can be used,as it's a ground object. Just back up your original, and drop the new one in. Not enough information on this one....hell, I've seen Badgers and Bulls running SEAD missions, and they sure DO bomb things. Need a little more here to fill in the gaps...what kind of aircraft, what years, what terrain; do you have the weapons pak installed? are the aircraft editied to use the weapons pak...lots of variable here we need to know. They could just be running away 'cause you've scared them off!!! Wrench kevin stein
  4. That kinda stuff really breaks my heart.... all the good scrap metal just falling into the sea... Don't you folks care about the enviroment???? All the aluminum could be recycled ... just think of how many beer cans that MiG could have become ... and all the petrochemicals (well, those that survive the fire - another pollutant!) can be reused. That's why, I personally try to make ALL my kills over land .... that way the Recovery & Recycling Group can go out and collect the metal, and turn it into some else ... the aforementioned beer cans, soda cans, foil for cooking, the rubber in the tires could be ground up and used for road paving, the electronics could find itself reused in cheap radios or CD players or ipuds.... The list is endless of "What Do You Do With A Dead MiG" .... I think there's even a book out on the subject. So remember, people, 'Think Globaly, Act Localy'.... recycle those Used MiG Parts into something good.... I really should get a job writing comedy.... Wrench kevin stein
  5. A little more information is needed: 1) what version of the game -SF, WoV, WoE??? 2) Any error messages with the crash? 3) are all the necessary objects in you game install?? Ground, aircraft, weapons etc.... I don't have the 73 campain, but I think it was build for SF only...double check your readme to sure. Wrench kevin stein
  6. Not bad... Not bad at all!!! You know there's blue tactical numbers in my IL-28T mod, right??? They're the stock 3rdW red tga's repainted -- a time consuming process that involved extracting ALL 100 numbers and re-coloring them. PIA that was Some suggestions; convert images to jpg, get an account a photobucket, and upload there. Or use the gallery here at CA ... very convient! The bmps are kinda big. so, what did you change, and how did you did it??? I do have one 'mean' thing to say... EASY AVIONICS????? sheesh!!!! Waddaya gonna do with kids these days!!! Wrench kevin stein
  7. File Name: 112 Squadron Kittyhawk 1 skin File Submitter: Wrench File Submitted: 14 Jul 2007 File Category: P-40 This is a new skin created for use on the Dev A-Team's Kittyhawk/P-40E Warhawk. It represents 112 Squadron after they upgraded to the Kittyhawk from their Tomahawks. (Please note, this is designed for a Kittyhawk aircraft, not the stock P-40E. It's suggested you create an RAF specific Kittyhawk for this skin to use. The decal ini is set up for "Kittyhawk" only) This was created in the nature of 'filling a request' to round out the aircaft 112 used in WW2. We now have (almost) the full progression from their Tomahawks, Kittyhawks, Mustang III. The only one truely missing is their Gloster Gladiators, but they never carried the Sharkmouth, so who cares, right??? ;) Original desert camo skin by Gramps, decals by me. Based off the template from SimmersPaintshop by Macwan. Happy Hunting! Wrench Kevin Stein Click here to download this file
  8. Yup, you're right...they'r the same size. Strange, as the weaponsdata ini call for the AN-M65 lod for the 1000 #er...must have been a 'sizing' problem when they were first created, oh so long ago. I wouldn't worry about it too much; you can always 'upsize' the the 2000 lb lod, it you want, AN-M66A1 or AN-M66A2 (don't know what the differences are exactly), although it might be a tad tooo large; should be somewhere inbetween methinks. Remember: No Target Too Small, No Weapon Too Large Wrench kevin stein
  9. Crusader's answer is the right one.... I was gonna say 'shave it'....but this is a family forum (this from the guy with a beard!) There are a couple of good MiG radar bmps around ,whch also work for the Su-9/11 Fishpots, Su-15 Flagon, Yak-25/28 Flashlight/Firebar, etc, and any others that might need it: RP-21 - has no range grid PR-22 - has fixed 'ticks' at 10,20, 30 KM (both can be found in the Magoo/Badger Fishbed cockpit sets) You can also, depending on the years, use the F-4E_radar.bmp (has a nice square gird), or even just a square black bmp. Just make sure it's 256x256 -- just make sure it's a square Wrench kevin stein
  10. Yeah baby!!! Now, hopefully HrntFxer can fix the issue with the "W" for the Wingman "Hawk Hunter Special"....sweetness!!!! And to Dels -- many thanks!!! Wrench kevin stein
  11. That 180 gig external USB drive was the best investment I've ever made! Highly reccomended, that along with either CD or DVD backups. I'd better get started.... Wrench kevin stein
  12. For Wolf's Mustang???? How many do you want? Ive got like 3 or 4 different versions of it Actually, didn't it come with the airplane?? Wrench kevin stein
  13. File Name: Indian AF Type 74 Update Pak File Submitter: Wrench File Submitted: 18 Aug 2007 File Updated: 19 Aug 2007 File Category: Mig-21 IAF Type 74 Fishbed C Update ver 2.5 ** Updated to reflect corrections to loadouts and weapons ** Updated 8/19/07 ** Based on the original mod by Bob 'howling1' Hauser. I know there's a version already done and out produced by the Mirage Factory, but since this was finished before I remembered it was available, I thought I'd just go ahead and release it anyway. What I've basically done, is 'rearrange' things to use the latest, Patch 4 versions of the 21F lod, and 21F data ini. == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == -The cockpit is NOT included!! - The loadouts have been set for Indian weapons It it vitaly important you read the enclosed readme for further, detailed install insturctions!!!! With thanks to howling1, Ghostrider883, and Gramps, who started the whole thing! Wrench Kevin Stein Click here to download this file
  14. Sorry folks who downloaded yesturday's version .. I've corrected my mistakes vis-a-vis the loadouts and weapons, as per a conversation with ghostrider883. All is now as it should be; just redownload this updated update, and when unzipping, let the data and loadout inis overwrite the earlier versions. Again, my apologies for any inconvience Wrench kevin stein
  15. AAAAhHHH...nuts!!! And I worked so hard on those 'unknown origin' drop tanks, too!!! (well, about 10 minutes anyway!!!) So I guess I'll just do an update for it; hate to waste all that work (even thought the MF version is SO much better! - I've never seen them get thing wrong, so it must be me!) Probably just pull it from the download base. Pity to waste all your original work on the decals and such...hmm... I'll just update it to correct the goofs. Sometimes I just can't keep all my MiGs straight - which versions does what to whom I'll look into the Kh66 for 96B. Shouldn't be more than a few seconds to add it. I actually like how the Bison is coming out..albeit with an incorrect pit, and I even figured out how to convert the altimeter and airspeed indicator to meters/KMPH...it's off a little on the speed, but it's only a few KMPH off. Even used Moonjumper's fix for the LABS timer, now converted to a DME - in KM!! Wrench Kevin Stein
  16. File Name: PAF F-7P Skybolt Update File Submitter: Wrench File Submitted: 18 Aug 2007 File Category: Mig-21 PAF F-7P Skybolt Update ver 2.0 Based on the original mod by Bob 'howling1' Hauser, who's original readme is included at the bottom of the document What I've basically done, is 'rearrange' things to use the latest, patch 4 versions of the 21F lod, and 21F data ini. There still exists the problems aforementioned with the outer pylon not existing, so any and all weapons mounted there will be hanging in the slipstream. It's just something we have to live with until such time as someone releases the F/J-7 series with all 4 wing pylons == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == The cockpit isNOT included!!! The loadouts have been set for Pakistani weapons; several of which might be new. Please check the 'Loadout Fixes' Thread at the CombatAce Knowledge Base for any further details. With thanks to howling1, Ghostrider883,and Gramps who started the whole F/J-7 mod frenzy some years ago. Enjoy Wrench kevin stein Click here to download this file
  17. Version

    205 downloads

    PAF F-7P Skybolt Update ver 2.0 Based on the original mod by Bob 'howling1' Hauser, who's original readme is included at the bottom of the document What I've basically done, is 'rearrange' things to use the latest, patch 4 versions of the 21F lod, and 21F data ini. There still exists the problems aforementioned with the outer pylon not existing, so any and all weapons mounted there will be hanging in the slipstream. It's just something we have to live with until such time as someone releases the F/J-7 series with all 4 wing pylons == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == The cockpit isNOT included!!! The loadouts have been set for Pakistani weapons; several of which might be new. Please check the 'Loadout Fixes' Thread at the CombatAce Knowledge Base for any further details. With thanks to howling1, Ghostrider883,and Gramps who started the whole F/J-7 mod frenzy some years ago. Enjoy Wrench kevin stein
  18. Version

    265 downloads

    IAF Type 74 Fishbed C Update ver 2.5 ** Updated to reflect corrections to loadouts and weapons ** Updated 8/19/07 ** Based on the original mod by Bob 'howling1' Hauser. I know there's a version already done and out produced by the Mirage Factory, but since this was finished before I remembered it was available, I thought I'd just go ahead and release it anyway. What I've basically done, is 'rearrange' things to use the latest, Patch 4 versions of the 21F lod, and 21F data ini. == This package is designed to be used ONLY with the latest weapons pak!!! == == This package is also set to use the Magoo/Badger Mig-21F cockpit - make sure you have it installed. == -The cockpit is NOT included!! - The loadouts have been set for Indian weapons It it vitaly important you read the enclosed readme for further, detailed install insturctions!!!! With thanks to howling1, Ghostrider883, and Gramps, who started the whole thing! Wrench Kevin Stein
  19. Yu're looking for a ground object called "GerSquad", made by Kesselbrut I believe... They'll probably be in the terrain folder in Edwards ETO/MTO map sets. (if not already set as a ground object) Wrench kevin stein
  20. Ok, as promised, some screenies.... general view of the bird, with ghost's gray skin. I think the nose roundel might be a touch small, have to adjust that in the decals ini Now people, please don't laugh at my heeedious tweeks to the A-4F cockpit... I took a page from AD & Lexx_Luthor's book and did a few 'moves'. For some reason, I couldn't get the front windshield frame to move, cause these have a one-piece windshield with no framing (except for the top). It's an inelegant, not-quite-right fit at best, but it does work. Adder targeting... Aphid targeting... Not shown is the DTV for the KAB-500 EOGB that I created for the Bison, or the gun (which shoots right through the center reticle - sometimes things just work!). BTW, no AG radar, as we're using the avioncs70.dll Now, if I (or someone smarter) could figure out how to re-calibrate the gauges for metric.....we'd realllly be in business!!! Wrench kevin stein
  21. (slaps self on forhead) DUH!! I've had it sitting here in my downloads folder...what a dummy I am! Ok, after a quick look at it...it just a superb as all their other aircraft. But I thought the 74 didn't have an internal gun?? or IRM capabilits until near the end of it's service life, to say nothing of the centerline tank. hmm... well, I'll still release my mod (even thought it's nothing close to MF quality!!). I even created some 'scrap' drop tanks for it. B-R had something about them 'using drop tanks of a non-MiG type, until the 490L arrived, but that caused problems as to not allowing for the GP9 to be loaded' Wrench kevin stein
  22. Do they need to use a seperate ini (sorta like drop tanks for weapons pak?) Even though listed in the types, perhaps having a seperate ini would be worth experimenting? Wrench kevin stein
  23. File Name: WoE IDF Hawker Hunter Mod File Submitter: Wrench File Submitted: 13 Aug 2007 File Category: Hunter/Lightning Skins Hawker Hunter FGA 60 Mod for WoE Mid East Installs ONLY!! Another "What If..." aircraft for you alternate history enjoyment! This is a ini and skin mod for the stock Hunter FGA 9 that comes with WoE. It creates a new aircraft, for use by the Israeli Defense Forces Air Force. It's suggested that you use this in a seperate Mid-East (Arab vs Isrealis) WoE install; this is how I have it. It will work much better in a seperate install. It IS required that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities. == REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there == You'll find all the inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "ISRAEL", so when you fly you'll get Israeli medals, and have Israeli flightmates. In other words, this is a semi-complete aircraft, missing only the lod files (which cannot be uploaded or shared as they are core files-which makes this WoE ONLY). You get a new hangar screen, the damage tgas and everything else needed! == REMEMBER: this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod. == You'll also have 2 skin folders; IDF and IDF2 representing the 2 different eras the aircraft operated in. The first is the blue/tan camo for the 50s and early 60s, and the 3 tone for use in the 70s and 80s. The 3 tone skin represents aircraft from the Advanced Fighter School, and were used for training purposes (although some may have been used in the ground support role during the 73 War, alongside the remaining Sabre 6s ) Please read the enclose readme for full install instructions -you're creating a NEW aircraft-, and other important notes. REMEMBER: This is for WoE ONLY, and requires the Weapons Pak!!! For those without WoE, I am working on a version useing AD's Hunter F.6, so be paitent! Happy Hunting (I crack myself up sometimes!!) Wrench Kevin Stein Click here to download this file
  24. That's pretty much what I've been doing...got the IAF MiGs about 96% done (they've been edited to use the latest lods) Speaking of the UPG...well, lets just say that even if it's the wrong cockpit -A-4F-...there's a few surprises in store for that ....<cough>workingHUD<cough>. I'll have some screenies up later today (after I go sleeping...) I'd like to use a modded Phantom pit, but can't figure out the moves for some of the insturments, to say nothing of needed a square Radar/EO display.... One question to all: I need a better shape for the KAB-500 EOGB...I'm using the FAB, and it's way wrong. The thing almost looks like an R73 on steroids...so, anyone have an idea for a better stand-in body shape? Or do we have not-busy 3d modeler who wants to volenteer???? All the data is already done, it works ingame...just need a better shape. 2nd question to ghostrider: I can't find a list of the serial numbers for UPG/Bison. I looked at B-H, but couldn't find them. You have them somewhere? I probably make the decals too Still having a problem with the Paki F-7s; I'm stuck working with the A-4 pit, because of the type of raday. The F-7P uses the standard 21F pit...so that might get released today, along with the Type 74 (since they're the easiest). Gonna release them in dribbles and drabs, as seperate units. I won't be updating ALL the skins, just the ones that came with originaly. The end users will have to make any adjsutments in the decals ini themselves. Wrench kevin stein
  25. I know Bob's had some health problems, and took off to get well. I haven't heard from him since the end of last year/beginning of this one. I, too, hope he's well. Nice to see you too, Ghost!!! On the IAF Fishbeds, I've been using the Magoo/Badger pit set up ... I'm hoping for the later models this is correct. It's a pity we don't have a real 'bis' body for use on the later versions (of which I just found the 96B - it's next on the list to fix) News on the Pakistani versions -- got the pit straightened out (A-4F) on all but the F-7P skybolt, it uses the 21F pit by Magoo, as it apppears have a gun-ranging radar only. And those pits just look sssoooo good! The only problem is the lack of an actual pylon for the outer hardpoint, so those stores will remain 'suspended in space'. Hopefully, we'll be getting the correct body at some point in the near future. Still having lod problems....I'm pretty sure I can't upload the pre-patch lods here, but I'll keep trying to updated the data inis to use the most current. Of course, that means new skins and decal inis....sigh...more work! Wrench kevin stein
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