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Wrench

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Everything posted by Wrench

  1. IIAF/IRIAF F-5A Freedom Fighter (by Mirage Factory) Again, this little bird has been set to use country specific weapons. Those weapons are listes above in the the IIAF/IRIAF F-4D Phantom entry. Data ini: [LeftSidewinderStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.62,-2.009,0.0 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200.0 AllowedWeaponClass=IRM,FT AttachmentType=WP ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName=Left_Side LaunchRailHeight=0.10 FuelTankName=F5C_TKLW [RightSidewinderStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.62,-2.009,0.0 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200.0 AllowedWeaponClass=IRM,FT AttachmentType=WP ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName=Right_Side LaunchRailHeight=0.10 FuelTankName=F5C_TKLW [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.764,-1.924,-0.388 AttachmentAngles=0.0,0.0,0.0 LoadLimit=453.6 AllowedWeaponClass=BOMB,RP,CGR,ARM,IRM AttachmentType=WP ModelNodeName=LeftOuterPyl PylonMass=55 PylonDragArea=0.02 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.764,-1.924,-0.388 AttachmentAngles=0.0,0.0,0.0 LoadLimit=453.6 AllowedWeaponClass=BOMB,RP,CGR,ARM,IRM AttachmentType=WP ModelNodeName=RightOuterPyl PylonMass=55 PylonDragArea=0.02 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.036,-1.623,-0.381 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP AttachmentType=WP ModelNodeName=LeftPyl PylonMass=108.9 PylonDragArea=0.03 FuelTankName=F5C_TKW [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.036,-1.623,-0.381 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1020.6 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP AttachmentType=WP ModelNodeName=RightPyl PylonMass=108.9 PylonDragArea=0.03 FuelTankName=F5C_TKW [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.00,0.777,-0.541 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1587.6 AllowedWeaponClass=BOMB,CGR,FT,GP,NUC,RCN AttachmentType=WP ModelNodeName=CenterPylo PylonMass=150 PylonDragArea=0.02 FuelTankName=F5C_TKW Loadout ini: [Attack] Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[06].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82SE Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN Mk82SE Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAN Mk82SE Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN Mk82SE Loadout[06].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=F5C_TKW Loadout[01].Quantity=1 Loadout[02].WeaponType=F5C_TKW Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82SE Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN Mk82SE Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAN Mk82SE Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN Mk82SE Loadout[06].Quantity=1 [FAC] Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82SE Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN Mk82SE Loadout[04].Quantity=1 Loadout[05].WeaponType=IRAN Mk82SE Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN Mk82SE Loadout[06].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 [Recon] Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 [AirToAir] Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=IRAN AIM-9P-4 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-9P-4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN AIM-9P-4 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN AIM-9P-4 Loadout[04].Quantity=1 Loadout[07].WeaponType=F5C_TKW Loadout[07].Quantity=1 Even with it's light loading, it's a super fun airplane to fly... Wrench kevin stein
  2. IIAF/IRIAF F-14A Tomcat - the famous 'Ali-Cat' (aircraft by Mirage Factory, mods by USAFMTL & Team, methinks?) Note: the Iranian version of the AIM-54A Phoenix already exists in the weaponspak. The fixes applies here also make use of the new weapons listed in the IIAF/IRIAF F-4D Phantom entry. And no, you don't get HAWK missiles - I don't think that's actually ever been proven to 100% reliability. Data ini: [sparrowStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.465,1.631,-0.315 AttachmentAngles=0.0,2.5,2.0 EjectVelocity=0.0,-2.0,0.0 MissileRollAngle=46.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.465,1.631,-0.315 AttachmentAngles=0.0,2.5,-2.0 EjectVelocity=0.0,-2.0,0.0 MissileRollAngle=44.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=0.0,-0.410,-0.42 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,-2.0,0.0 MissileRollAngle=45.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=0.0,-4.15,-0.525 AttachmentAngles=0.0,1.0,0.0 EjectVelocity=0.0,-2.0,0.0 MissileRollAngle=45.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [PhoenixStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.45,1.4,-0.6 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=500.0 AllowedWeaponClass=AHM AttachmentType=WP ModelNodeName=suppphoenix01 PylonMass=55 PylonDragArea=0.02 [PhoenixStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.45,1.4,-0.6 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=500.0 AllowedWeaponClass=AHM AttachmentType=WP ModelNodeName=suppphoenix02 PylonMass=55 PylonDragArea=0.02 [PhoenixStation3] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.6,-3.5,-0.7 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=500.0 ModelNodeName=suppphoenix03 AllowedWeaponClass=AHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [PhoenixStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.6,-3.5,-0.7 AttachmentAngles=0.0,2.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=500.0 ModelNodeName=suppphoenix04 AllowedWeaponClass=AHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.375,-1.0,-0.150 AttachmentAngles=0.0,2.0,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=LeftsupM PylonMass= LaunchRailNodeName= MissileRollAngle=90.0 MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 AttachmentPosition=3.375,-1.0,-0.150 AttachmentAngles=0.0,2.00,0.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=RightsupM PylonMass= LaunchRailNodeName= MissileRollAngle=90.0 MinExtentPosition= MaxExtentPosition= [MissileStation1] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.05,-0.60,-0.450 AttachmentAngles=0.0,1.0,0.0 LoadLimit=500.0 AllowedWeaponClass=AHM,IRM AttachmentType=WP ModelNodeName=LeftsupM PylonMass= LaunchRailNodeName=Rail_Side_Left01 MissileRollAngle=90.0 MinExtentPosition= MaxExtentPosition= [MissileStation2] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.05,-0.60,-0.4650 AttachmentAngles=0.0,1.0,0.0 LoadLimit=500.0 AllowedWeaponClass=AHM,IRM AttachmentType=WP ModelNodeName=RightsupM PylonMass= LaunchRailNodeName=Rail_Side_Right01 MissileRollAngle=90.0 MinExtentPosition= MaxExtentPosition= [MissileStation1bis] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.05,-0.60,-0.4650 AttachmentAngles=0.0,0.0,0.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=LeftsupM PylonMass= LaunchRailNodeName=Rail_Side_Left01 MissileRollAngle=45.0 MinExtentPosition= MaxExtentPosition= [MissileStation2bis] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.05,-0.60,-0.450 AttachmentAngles=0.0,0.0,0.0 LoadLimit=230.00 AllowedWeaponClass=SAHM AttachmentType=WP ModelNodeName=RightsupM PylonMass= LaunchRailNodeName=Rail_Side_Right01 MissileRollAngle=45.0 MinExtentPosition= MaxExtentPosition= [FuelStation1] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.5,-1.80,-0.87 AttachmentAngles=0.0,2.0,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank330_F14 [FuelStation2] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.5,-1.80,-0.87 AttachmentAngles=0.0,2.0,0.0 LoadLimit=900.00 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank330_F14 Loadout ini: [AirToAir] Loadout[01].WeaponType=IRAN AIM-7E-2 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AIM-7E-2 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN AIM-7E-2 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN AIM-7E-2 Loadout[04].Quantity=1 Loadout[09].WeaponType=IRAN AIM-9H Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9H Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9H Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9H Loadout[12].Quantity=1 Loadout[15].WeaponType=Tank330_F14 Loadout[15].Quantity=1 Loadout[16].WeaponType=Tank330_F14 Loadout[16].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=IRAN AIM-54A Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN AIM-54A Loadout[06].Quantity=1 Loadout[09].WeaponType=IRAN AIM-9H Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9H Loadout[10].Quantity=1 Loadout[13].WeaponType=IRAN AIM-7E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=IRAN AIM-7E-2 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank330_F14 Loadout[15].Quantity=1 Loadout[16].WeaponType=Tank330_F14 Loadout[16].Quantity=1 [Recon] Loadout[09].WeaponType=IRAN AIM-9H Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9H Loadout[10].Quantity=1 Loadout[13].WeaponType=IRAN AIM-7E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=IRAN AIM-7E-2 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank330_F14 Loadout[15].Quantity=1 Loadout[16].WeaponType=Tank330_F14 Loadout[16].Quantity=1 There, you've fixed the aircraft the Iraqis were most afraid of!!! Wrench kevin stein
  3. IIAF/IRIAF F-4E Phantom II (model by 3rdWire?? ) There seems to have been some changes in the data ini for the E since the last patch, so you'll be adding a couple more things to the aircraft. As well as using the newly added weapons above Data ini: in the LeftWing section add the following: SystemName[012]=LeftOuterWingStationWet in the RightWing section add this: SystemName[012]=RightOuterWingStationWet the hardpoint data below comes from the latest patched version. [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=WP ModelNodeName=wing_pylon_outer_left01 PylonMass=52.62 PylonDragArea=0.02 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.18 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP AttachmentType=WP ModelNodeName=wing_pylon_outer_right01 PylonMass=52.62 PylonDragArea=0.02 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=WP ModelNodeName=AdapterLeft ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.28 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=WP ModelNodeName=AdapterRight ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,IFP,DLP,FT,MER,RCN AttachmentType=WP ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM,EP,LP AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=231.5 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftOuterWingStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=wing_pylon_outer_left PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStationWet] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=FT AttachmentType=WP ModelNodeName=wing_pylon_outer_right PylonMass=41.73 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 This is the full, newest loadout ini, including the hardpoint/station explinations: // Station 1 = Left Wing Station Outboard // Station 2 = Right Wing Station Outboard // Station 3 = Left Wing Station Inboard // Station 4 = Right Wing Station Inboard // Station 5 = Centerline Fueslage Station // Station 6 = Sparrow Station 1 // Station 7 = Sparrow Station 2 // Station 8 = Sparrow Station 3 // Station 9 = Sparrow Station 4 // Station 10 = Sidewinder Station 1 // Station 11 = Sidewinder Station 2 // Station 12 = Sidewinder Station 3 // Station 13 = Sidewinder Station 4 // Station 14 = Left Wing Station Outboard, FT // Station 15 = Right Wing Station Outboard, FT [AirToAir] Loadout[06].WeaponType=IRAN AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [AirToAirLongRange] Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Attack] Loadout[01].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=QRC-160A-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[01].WeaponType=IRAN Mk82 Loadout[01].Quantity=6 Loadout[01].RackType=IRAN MER Loadout[02].WeaponType=IRAN Mk82 Loadout[02].Quantity=6 Loadout[02].RackType=IRAN MER Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=IRAN AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN AGM-65B Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN AGM-65B Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [FAC] Loadout[03].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[04].Quantity=1 Loadout[05].WeaponType=TANK600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 [Recon] Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 Just copy/paste the ENTIRE loadout ini into your existing one. Good Hunting! Wrench kevin stein
  4. IIAF/IRIAF F-4D Phantom II (included in Iran-Iraq mod. model by? skins by?) We're going to now take a little trip to the opposite side of the Middle East, to Iran. It should be noted that, like several other countries, Iran has had it's "attachmenttype=" changed to WP. You will also be adding new, country specific weapons to your weaponsdata ini, that round out several missing items. These 'fixes' will also be applied to their F-4E Phantoms and F-14A Tomcats. So, let's get started with the weapons first. This is a rather big sections, as these weapons will be appiled to more that one aircraft. You know the drill...do the standard 'adding weapons ini dance'. Where *** is the next number in sequence.... [WeaponData****] TypeName=IRAN AIM-9E-2 FullName=AIM-9E-2 Sidewinder ModelName=aim-9e Mass=74.480003 Diameter=0.127000 Length=2.830000 AttachmentType=WP NationName=IRAN StartYear=1969 EndYear=1990 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=4.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=12.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=90 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=16.500000 SeekerRange=4200.000000 MinLaunchRange=0.000000 MaxLaunchRange=4200.000000 Duration=20.000000 CounterCountermeasure=35.000000 NoiseRejection=75.000000 CapabilityFlags=0x00000100 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=IRAN TER FullName=A/A37B-5 TER ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=WP NationName=IRAN StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=3 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=-0.180000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,2578.310078 Attachment03Position=0.000000,0.000000,-0.250000 Attachment03Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=IRAN SUU23 FullName=SUU-23/A Gun Pod ModelName=SUU-23 Mass=788.780029 Diameter=0.560000 Length=5.050000 AttachmentType=WP NationName=IRAN StartYear=1965 EndYear=1990 Availability=1 BaseQuantity=12 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=20MM_M61A1 MaxRounds=1140 MuzzlePosition=0.000000,2.881000,-0.033000 LightPosition=0.000000,2.900000,-0.033000 AimDirection=0.000000,1.000000,0.000000 EjectShells=1 EjectPosition=0.319000,-0.171000,0.000000 EjectVelocity=1.000000,0.000000,-2.000000 [WeaponData****] TypeName=IRAN AGM-45B FullName=AGM-45B Shrike ModelName=agm-45a Mass=177.000000 Diameter=0.203000 Length=3.050000 AttachmentType=WP NationName=IRAN StartYear=1970 EndYear=1992 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=WpARMissileMarkerEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=9 Accuracy=70 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=60 LaunchReliability=70 ArmingTime=2.800000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=11.000000 SeekerRange=53340.000000 MinLaunchRange=6000.000000 MaxLaunchRange=53340.000000 Duration=178.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10001000 BoosterStart=0.500000 BoosterDuration=2.800000 BoosterAccel=24.100000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=11.200000 SustainerAccel=8.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=IRAN MER FullName=A/A-37B-6 MER ModelName=mer Mass=99.790001 Diameter=0.260000 Length=3.590000 AttachmentType=WP NationName=IRAN StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,1.110000,0.000000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.180000,-1.130000,0.000000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.180000,1.110000,0.000000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.180000,-1.130000,0.000000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.110000,-0.220000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.130000,-0.220000 Attachment06Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=IRAN QRC-160-1 FullName=QRC-160-1 ECM Pod ModelName=QRC-160-1 Mass=90.720001 Diameter=0.580000 Length=2.960000 AttachmentType=WP NationName=IRAN StartYear=1968 EndYear=1990 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=35.000000 [WeaponData****] TypeName=IRAN AIM-9H FullName=AIM-9H Sidewinder ModelName=aim-9d Mass=84.400002 Diameter=0.127000 Length=2.830000 AttachmentType=WP NationName=IRAN StartYear=1972 EndYear=1988 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=10.200000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=85 LaunchReliability=95 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=40.000000 SeekerTrackRate=20.000000 SeekerRange=17700.000000 MinLaunchRange=0.000000 MaxLaunchRange=17700.000000 Duration=60.000000 CounterCountermeasure=60.000000 NoiseRejection=85.000000 CapabilityFlags=0x000002c0 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=IRAN LAU-61_Mk40_M151 FullName=LAU-61/A (HE Frag) Rocket Pod ModelName=LAU-61 Mass=35.299999 Diameter=0.420000 Length=2.350000 AttachmentType=WP NationName=IRAN StartYear=1965 EndYear=1990 Availability=2 BaseQuantity=50 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Mk40_Hydra_M151 NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName=Rear_Cover ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=0.078000,-0.100000,0.000000 Rocket03Position=-0.154000,-0.100000,0.000000 Rocket04Position=-0.038000,-0.100000,-0.066000 Rocket05Position=0.077000,-0.100000,0.131000 Rocket06Position=0.077000,-0.100000,-0.132000 Rocket07Position=-0.038000,-0.100000,0.066000 Rocket08Position=-0.116000,-0.100000,-0.066000 Rocket09Position=0.116000,-0.100000,0.066000 Rocket10Position=0.000000,-0.100000,-0.132000 Rocket11Position=0.000000,-0.100000,0.131000 Rocket12Position=0.116000,-0.100000,-0.066000 Rocket13Position=-0.116000,-0.100000,0.066000 Rocket14Position=-0.078000,-0.100000,-0.132000 Rocket15Position=0.040000,-0.100000,0.066000 Rocket16Position=0.154000,-0.100000,0.000000 Rocket17Position=-0.078000,-0.100000,0.000000 Rocket18Position=0.040000,-0.100000,-0.066000 Rocket19Position=-0.078000,-0.100000,0.131000 [WeaponData****] TypeName=IRAN GBU-12B FullName=GBU-12B/B Paveway I LGB ModelName=GBU12B Mass=226.800003 Diameter=0.270000 Length=2.180000 AttachmentType=WP NationName=IRAN StartYear=1976 EndYear=2005 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=87.089996 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=80 MaxTurnRate=3.000000 MaxLaunchG=4.000000 LockonChance=80 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=IRAN AVQ-23 FullName=AN/AVQ-23A/B Pave Spike ModelName=PaveSpike Mass=191.419998 Diameter=0.290000 Length=3.657600 AttachmentType=WP NationName=IRAN StartYear=1973 EndYear=2005 Availability=1 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=3 CameraFOV=2.500000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=PaveTackNarrow EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SeekerNodeName=SeekerHead SearchFOV=5.000000 SearchTexture=PaveTackNarrow [WeaponData****] TypeName=IRAN GBU-10D FullName=GBU-10D/B Paveway II LGB ModelName=GBU10B Mass=1162.000000 Diameter=0.460000 Length=3.280000 AttachmentType=WP NationName=IRAN StartYear=1976 EndYear=2000 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=428.649994 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=90 MaxTurnRate=3.000000 MaxLaunchG=4.000000 LockonChance=80 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.250000 ReleaseAnimationDelay=0.750000 EODisplayFlags=0 [WeaponData****] TypeName=IRAN Rockeye FullName=Mk 20 Rockeye II Cluster Bomb ModelName=rockeye Mass=215.910004 Diameter=0.335000 Length=2.337000 AttachmentType=WP NationName=IRAN StartYear=1972 EndYear=1996 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ClusterBombEffects DragAreaMultiplier=1.000000 WarheadType=9 Explosives=100.000000 FusingDistance=100.000000 ClusterBomblets=247 ClusterDispersion=0.500000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.200000 ReleaseAnimationDelay=0.100000 EODisplayFlags=0 I will admit, some of the dates might be a little suspect, but I went with just basic changes. As for the A-A missiles, particularly in the post-Shah to modern era, it's quite possible to see Magic IRAAM, Chinese (PRC), or possibly even home-grown versions of Soviet types being uploaded to the aircraft. Data ini: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=WP ModelNodeName=wing_pylon_outer_left PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.47,0.37,-1.10 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,FT,MER,RP AttachmentType=WP ModelNodeName=wing_pylon_outer_right PylonMass=86.18 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank370_F4 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=WP ;ModelNodeName=wing_pylon_inner_left ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,2.74,-1.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP AttachmentType=WP ;ModelNodeName=wing_pylon_inner_right ;PylonMass= ;PylonDragArea= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,FT,MER,RCN AttachmentType=WP ModelNodeName=pylon_centerline PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank600_F4 [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=SEMI_RECESSED AttachmentPosition=-0.501,5.07,-0.84 AttachmentAngles=2.0,0.0,2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM,EP,LP AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=0.501,5.07,-0.84 AttachmentAngles=-2.0,0.0,-2.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=1.08,-0.65,-0.87 AttachmentAngles=0.0,2.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 AllowedWeaponClass=SAHM AttachmentType=WP MinExtentPosition= MaxExtentPosition= [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 AttachmentPosition=2.32,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.77,2.59,-1.20 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=IRAN SUU23 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=IRAN SUU23 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [Attack] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=IRAN SUU23 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=IRAN SUU23 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [sEAD] Loadout[01].WeaponType=IRAN AGM-45B Loadout[01].Quantity=1 Loadout[02].WeaponType=IRAN AGM-45B Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN Mk82 Loadout[03].Quantity=3 Loadout[03].RackType=IRAN TER Loadout[04].WeaponType=IRAN Mk82 Loadout[04].Quantity=3 Loadout[04].RackType=IRAN TER Loadout[05].WeaponType=IRAN SUU23 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [FAC] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[03].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[03].Quantity=1 Loadout[04].WeaponType=IRAN LAU-61_Mk40_M151 Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 [Recon] Loadout[01].WeaponType=Tank370_F4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank370_F4 Loadout[02].Quantity=1 Loadout[05].WeaponType=ReconPod Loadout[05].Quantity=1 Loadout[06].WeaponType=IRAN QRC-160-1 Loadout[06].Quantity=1 Loadout[07].WeaponType=IRAN AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=IRAN AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=IRAN AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=IRAN AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=IRAN AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=IRAN AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=IRAN AIM-9E-2 Loadout[13].Quantity=1 Some of the things I've run across, have suggested the use of the SUU-23 gunpod on the IIAF D model Phantoms, and given how the poltical situation was during the Shah's reign, I feel it's totally possible they were sold to the Imperial Iranian AF. Therefore, I've added them. Wrench kevin stein
  5. "Dead flies on windshield" "Live flies on backorder" Wrench kevin stein
  6. File Name: Lybia Terrain Update Ver3 - File Submitter: Wrench File Submitted: 28 Jun 2007 File Updated: 4 Mar 2008 File Category: Terrains File Version: 3 Website: No Information Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY= This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises. It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case. This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there. There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know. If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it! I've also fiddled with target area placements to give some kind of a front line, right across the Gulf. There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!! Don't forget to grab Polak's Desert Tile set, here at CombatAce happy hunting! Wrench kevin stein Click here to download this file
  7. Lybia Terrain Update Ver3 -

    Version

    1,145 downloads

    Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY= This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises. It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case. This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there. There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know. If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it! I've also fiddled with target area placements to give some kind of a front line, right across the Gulf. There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!! Don't forget to grab Polak's Desert Tile set, here at CombatAce happy hunting! Wrench kevin stein
  8. Can you see/find the difference???? Now, before the rivet/gauge/switch counters go all ballistic on me, I know this is NOT historically correct. I just did it as an experiment, as I'm about to release the F-104S-ASA-M mod, and was wondering if anything like this existed in the Last Starfighter.... Also, while fiddling, I was reminded of a post over at SimHQ about something similiar.... Interesting, isn't it??? Wrench Kevin Stein
  9. Lightnings, Mustangs, Mossi's and perhaps the late model Jugs in WW2 had warning reciever...I remember reading that I was basically a flashing light that said something was coming up the tail. Not sure exactly how the Mossie 'boozer' worked, but I thing it was something similar, just a light (it's mentioned in several of the later 633 Sqadron novels) That's pretty much what I went for, in the ASA-M mod, without the RWR. I did add the jammer, I think. If there's enough 'call from the masses", I can easly updatd the cockpit ini to add it. Of course, we are still stuck with the stock Zipper pit..., as to instrument placement. Wrench Kevin Stein
  10. Yes, the insigina for the Canal Nazis is absolutely correct. If it's off the book cover...no question. As for CMs, just use the placements from the F-4G WW (inner wing pylons - might not be perfect, as it's based off J/N/S positioning, but it works). Don't know if the CN's had jammer pods though. Interestering to note, I hardly remember chaff/flares being mentioned in the books. ECM was used a couple of times, mostly probably during The Circle War to penetrate/eliminate/degrade the SAM Belt across the Badlands Border. Wrench Kevin Stein
  11. File Name: F-104S-ASA-M Starfighter Mods File Submitter: Wrench File Submitted: 26 Jun 2007 File Updated: 24 Jul 2007 File Category: F-104 A Small Modification of Jet-Zs excellent Italian Air Force F-104S-ASA This is a modification of, like it says in the title, of the F-104S-ASA in the final, pen-ultimate Super Starfighter as used by the Italian Air Force. It is based on JetZ's work, along with Crab_02 3d modeling to create the weapons pylons and a few other niceties that were needed. In fact, very little of the original data ini has been changed, other than updating the weapons types, and service years, and cockpit tweeks by me. All the rest, is still their work. This mod/upgrade/tweek package makes use of several items from the stock games...it is MOST important you have the original 3rd Wire stock issue of the F-104G. Many of it's components are used. --PLEASE NOTE: this is not to be used with any of the Starfighters built and released by Ajundair; it is for the stock 3rd Wire 104G -ONLY-!!!! == THIS IS NOT A COMPLETE AIRCRAFT - YOU WILL NEED THE STOCK 3RD WIRE F-104G TO MAKE USE OF THIS MOD == You MUST have the latest weapons pak installed to make use of the pylons/ventral strake kit necessary for your missiles and other neat things!!! 1) Most important, you'll need to have the stock 3rd Wire F-104G Starfighter, as this is the airframe base. If you don't have it already in game (ie: for WoV*), you can get it at CombatAce or from 3rd Wire's downloads section. *It should be noted, that in fully patched up versions of ALL the sims - especially WoV- all the needed lods are already in place inside the object.cat.* 2) You'll need JetZ's really cool "ITLowVis" skin, availabe at his site: http://www.12packproductions.com/JetZ/index.html If you're a Zipper-head, he's got some SUPERB skins there for the 104. I'd also reccomend getting his F-104S, and 104S-ASA, not only to round out the set, but they're nice additions. And the original basis of this work. The lo-vis skin is part of the 104S/S-ASA package, so you might as well get it all, don't ya think???? There are further, fully detailed instructions in the read on how to create the full aircraft -- PLEASE read them!!! Credits: all credit goes to JetZ and Crab_02 for creating the S and S-ASA version of the Zipper, TK for giving us the F-104 in the first place, and WoE (where I got the cockpit parts) I can only take credit for some ini editing, that gives us this last operational, full interceptor version of the Starfighter. Happy Landings! Wrench Kevin Stein Click here to download this file
  12. Ok...not so easy!!! Can't use the existing stuff I "borrowed" from WoE ... must use the avionics70.dll to get the hud working. With that, you lose the a-g radar; and it should have that. So should the ASA, only the M is pure a-a. But I was able to get a nicer looking gunsight by using the stuff from the Mud Hun.No real gains using that. No CCIP (didn't have one), and missile aiming stuff (circles, aimdot, whatever the hell it's called aren't there)...still needs more work. Might just be betteroff with what we have. But I was able to create the darker gray fuel tanks, using Dave's 195 gallon. My 170 Drak Gray is too shiny...don't know why. Wrench kevin stein
  13. File Name: Lybia Terrain Upgrade Ver.2 File Submitter: Wrench File Submitted: 24 Jun 2007 File Updated: 4 Mar 2008 File Category: Terrains File Version: No Information Website: No Information Update/Upgrade of USAFMTL's Lybia terrain From the Readme: This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises. It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined... (the DATA INI is already set up for it's usage) As I always reccomend, unzip to a temp director that's easy to find. == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! == (just my way of saying I ain't responsible for you doing dumb things!!) = A REALLY Important note: The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released. I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But.... there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set. So, I reccomend NOT using his latest and greatest work, until I can get things moved around again. Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg> This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly. There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!). REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run. A full listing of credits and other people to blame are in the readme as well HapPy HunTing!! Wrench Kevin Stein Click here to download this file
  14. Tristan: I have you're water mod archived at home. Would it be cool to upload it, or not??? Wrench kevin stein
  15. Super easy tweek... Just use the avionics in, cockpit ini, cockpit folder from this one. They all use the stock zipper pit, so all that's needed is the cockpit parts already supplied. The ini dancing has already been done. I didn't even know we had a S/ASA mod for Ajundairs. should take me a hour or so to make the tweeks. I 'll look at them when I get home tonight (still at the shop) Anyone want an RWR gauge to go with it???? Wrench kevin stein
  16. Version

    1,239 downloads

    A Small Modification of Jet-Zs excellent Italian Air Force F-104S-ASA This is a modification of, like it says in the title, of the F-104S-ASA in the final, pen-ultimate Super Starfighter as used by the Italian Air Force. It is based on JetZ's work, along with Crab_02 3d modeling to create the weapons pylons and a few other niceties that were needed. In fact, very little of the original data ini has been changed, other than updating the weapons types, and service years, and cockpit tweeks by me. All the rest, is still their work. This mod/upgrade/tweek package makes use of several items from the stock games...it is MOST important you have the original 3rd Wire stock issue of the F-104G. Many of it's components are used. --PLEASE NOTE: this is not to be used with any of the Starfighters built and released by Ajundair; it is for the stock 3rd Wire 104G -ONLY-!!!! == THIS IS NOT A COMPLETE AIRCRAFT - YOU WILL NEED THE STOCK 3RD WIRE F-104G TO MAKE USE OF THIS MOD == You MUST have the latest weapons pak installed to make use of the pylons/ventral strake kit necessary for your missiles and other neat things!!! 1) Most important, you'll need to have the stock 3rd Wire F-104G Starfighter, as this is the airframe base. If you don't have it already in game (ie: for WoV*), you can get it at CombatAce or from 3rd Wire's downloads section. *It should be noted, that in fully patched up versions of ALL the sims - especially WoV- all the needed lods are already in place inside the object.cat.* 2) You'll need JetZ's really cool "ITLowVis" skin, availabe at his site: http://www.12packproductions.com/JetZ/index.html If you're a Zipper-head, he's got some SUPERB skins there for the 104. I'd also reccomend getting his F-104S, and 104S-ASA, not only to round out the set, but they're nice additions. And the original basis of this work. The lo-vis skin is part of the 104S/S-ASA package, so you might as well get it all, don't ya think???? There are further, fully detailed instructions in the read on how to create the full aircraft -- PLEASE read them!!! Credits: all credit goes to JetZ and Crab_02 for creating the S and S-ASA version of the Zipper, TK for giving us the F-104 in the first place, and WoE (where I got the cockpit parts) I can only take credit for some ini editing, that gives us this last operational, full interceptor version of the Starfighter. Happy Landings! Wrench Kevin Stein
  17. Wouldn't doubt that for an instant... don't forget, the Kosov terrain was never quite finished, and some and/or many mistakes can be expected (I'm not even going to mentiion the coastlines, with the ocean halfway up the mountains! - be good for surfing, maybe??? ) Wrench kevin stein
  18. Wrench (hands Dave a piece of paper): USAFMTL, what can you make of this??? Wrench kevin stein
  19. I must disagree..... This is right out of the stock P-35 Barlock: [MissionData] NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=1980 GroundObjectRole=EW_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON This is from the P-12 Spoonrest: [MissionData] NationName=SOVIET ServiceStartYear=1959 ServiceEndYear=2010 GroundObjectRole=EW_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON From the HAWK HIPAR/PAR: [MissionData] NationName=USMC ServiceStartYear=1959 ServiceEndYear=2000 GroundObjectRole=EW_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1960 ExportAvailability=COMMON As for the HAWK PAR, mine most definately has the under line _ on both the folder name and the ini name "EWR" is the type of radar, defined by the terrain types ini; it allows the game engine to randomly popluate the terrain with various radars. It is NOT the GroundObjectRole.
  20. Israeli Me 262

    Ran across this, too, when building the S92 for SF. Rather interesting 'what if'. Given the IDF's penechant for secrecy, it's quite possible that they may have 'experimented' with one. Easy enough to add one to the game to find out....simple redecaling and some ini tweeks Wrench kevin stein
  21. Hell, I'm looking for a Rapair and M-109 series of SPGs!!! Wrench kevin stein
  22. Don't know much about dropping the cockpit (other then maybe adjusting it's height in the cockpit ini???), but changing the color of the sight should be pretty easy, it's just a tga w/alpha channel Open the setka.tga in whatever image program you've got that handles tga w/alpha, like photoshop. In the layers/channels window, set to 'channels' you should see the 3 rgbs and the alpha. Selecting the RGB, you can paint 'under' the alpha any color you want. I kinda think of the alpha as a 'hold-out matte', like they used to use for movie special effects; it only shows through on the parts 'open' (in this case, the sight grid). Save and close. It should work. (just to note, I've done this several times for decals, and vehicle reskins that have the radar grid) Wrench kevin stein
  23. Lybia Terrain Upgrade Ver.2

    Version

    714 downloads

    Update/Upgrade of USAFMTL's Lybia terrain From the Readme: This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises. It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined... (the DATA INI is already set up for it's usage) As I always reccomend, unzip to a temp director that's easy to find. == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! == (just my way of saying I ain't responsible for you doing dumb things!!) = A REALLY Important note: The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released. I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But.... there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set. So, I reccomend NOT using his latest and greatest work, until I can get things moved around again. Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg> This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly. There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!). REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run. A full listing of credits and other people to blame are in the readme as well HapPy HunTing!! Wrench Kevin Stein
  24. Viggen: Now your work is just beginning..... In the Knowledge Base, you'll find a whole slew of data and loadout inis all pre-set and adjusted for use with the weapons pak. The thread is "Weapons/Load Fixes" or something like that. Just look for the HUGE thread with my name on it! The first several post explaing what, why and how to do it. For the most part, it's a simple copy/paste job. If you have any questions, or run into a problem, feel free to give me a shout ... since I'm the official Keeper of KB, that's my job! Don't forget to get the cat extraction tool, here at CA in the "SF/WoV/WoE Utilities Section". It's the most valuable tool you can own!!! Wrench Kevin Stein
  25. Those are Edwards superb terrains...well worth the download. AvSim is a well known and respected site. btw,there are full sized (ie: actual real world size) versions of the 2 two fo them right here at CA, plus here excellent North Africa and Med maps. I can't remembe which of the PTO maps are the full sized ones ... New Gueina? Burma...disremember. Of course, you'll want to do a seperate install for the North Africa stuff..... Actuallly, you'll need a seperate PTO install as well....you don't want Messerschmitt's showing up to defend Tokyo, do you??? Wrench kevin stein
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