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Wrench

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Files posted by Wrench

  1. A-4Ku Skyhawk for SF2

    A-4Ku Skyhawk (Kuwait AF) Update Pak
     
    = For SF2, Any & All (Full-4 Merged Reccomended) =
     
    *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation*
     
    Based "loosely" off dtmdragon's SF1 port.
     
    Completely new skins, from a Home Grown Template ™, and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal.
     
    The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod.
    Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key ™, Shift/0. All loadouts use stock in-game items.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
     
    Enjoy!
    wrench
    kevin stein
     
    * yes, the KuAF birds carried their USN BuNums on the tail!

    329 downloads

       (2 reviews)

    0 comments

    Updated

  2. A-4L Skyhawk by Crab_02 & Column5

    A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
    = For SF2 (Full-4 Merged Prefered) and/or SF2:V =
     
    *Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
     
    Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
    This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
     
    All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
    All 'standard' Skyhawk mission profiles are retained.
    The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
    A new SF2 style hangar screen jpg is also included
    Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
     
    Happy Landings!
    wrench
    kevin stein
     
    IMPORTANT NOTE:
    If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
    If you do NOT have the 3W DLC A-4L, this is safe for your use.

    495 downloads

       (2 reviews)

    0 comments

    Updated

  3. A-4Q CANA Skin update and Ini Pak

    A-4Q Skyhawk - Skin update and ini Package for SF/WoW/WoE
     
    This is a complete package, including a full update of nosecone's Argentine Navy Skyhawk skin, that will recreate the A-4Q Skyhawk as used by the CANA (and/or FAA) during the Falklands War.
     
    What I've done is rebuild the decals ini, added a textureset ini, and completly rebuilded -from scratch- all the needed inis to recreate this aircraft. I've included nosecone's original readme at the bottom of this text file. Therefore, I can and WILL take no credit for the skins and decals. I'm just the ini dancer! Included is also my Argentine Skyhawk Hangar Screen, all set up for use in the main ini.
     
    == You must have the latest Weapons Pak to use the Avionics Humps and Other Weapons. Please see the "Weapons & Loadout Fixes" thread at CombatAce for more, updated weapons for the Argentine Air Forces ==
     
    Please see the enclosed readme for relatively easy install instructions, and some notes of interest.
     
    All credit to nosecone, who did the original skin -- making sure everyone knows that!!
     
    Wrench
    Kevin Stein

    893 downloads

       (2 reviews)

    1 comment

    Submitted

  4. A-7E (74) VA-72 Bluehawks skin pak -SF2/SF2NA

    A-7E Corsair II (74) VA-72 "Bluehawks" Skin Pak
    = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- =
     
    Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable -cause I don't remember if it was or wasn't before!!!), DO NOT download this mod, as you will =NOT= be able to use it.
     
    This is the companion skin for the recently released A-7E_74 VA-46 "Clansmen" skin. It represents the sister squadron, VA-72 "Bluehawks" both of whom were based aboard USS John F. Kennedy during Operation Desert Shield/Desert Storm.
    These were to last 2 operational Corsair II squadrons in USN service, as the type was retired upon the JFK returning to port.
     
    It is HIGHTY suggested you have the SF2/SF2NA Skin pak available at:
     
    http://combatace.com/files/file/12822-a-7e74-lo-viz-skinini-pak-for-sf2sf2na/
     
    as there are some decals called that reference some in that pack. Several decals have been repurposed and repainted from an original FOTF skin mod for many year ago. Many new decals have also been created (note: the first 12 BuNums have been remade from the originals, and may actually represent aircraft that served with this squadron.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing!
     
    Happy Landings!

    202 downloads

       (2 reviews)

    0 comments

    Updated

  5. A-7E(74) Lo-Viz Skin/Ini Pak for SF2/SF2NA

    A-7E Corsair II (74) Skin Pak
     
    = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- =
     
    Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable), DO NOT download this mod, as you will =NOT= be able to use it.
     
    However, as the standard or garden variety A-7E shares the same mapping (as do all the 3W Corsairs), it is VERY possible that these skins would be usable on them, with a simple rename to fit. BUT...as the stock A-7E has an end-of-service-date of 1976, that may be a moot point.
     
    Read on...
     
    This pack contains 2 new "TPS" lo-viz skin and decals sets. These skins were created from a new Home Grown Template ™ and are in JPG format. The templates will also be available for use, once I upload them.
     
    Also included are slightly modified Data and Loadout inis. The wingfold (which was NOT active at ALL before) and canopy are operated via manual animation keys; the Usual Suspects - Shift/0 for canopy and Shift/9 for wingfold.
    The loadout ini includes some changes to standard dumb-bomb loads, giving you a bit more striking power.
     
    As I like to have Altantic & Pacific Fleet squadrons represented by at least one skin each, the skins in this pak are:
     
    VA-25 "Fist of the Fleet" (circa late 80s/early 90s)
    VA-46 "Clansmen" (in the Corsair's final deployment during Desert Shield/Desert Storm)
     
    These skins BOTH have the "StartDefaultDate=" set for 1982, an approximate date based on my research. This will OVERRIDE any other stock skins, so be aware of this fact. This was done for historicality, and to encourage other skinner/decalers to step up and fill in some of the gaps. Get to it people!
     
    All markings on both are decals, making it MUCH easier for other squadron to be created in the Lo-Viz scheme. Almost all decals are new; some are repurposed from other mods. The 1st 10 Bunms for the Clansmen are newbuilds, based upon BuNums from a FOTF original skin.
     
    I think the Corsair II is a very overlooked aircraft, and it's time to give it a little love.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Please browse the Notes section for other illuminations.
     
    Good Hunting!
    wrench
    kevin stein

    290 downloads

       (3 reviews)

    1 comment

    Updated

  6. A6M2 Zero Skin and Ini Update Pak

    A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook.
     
    The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Zero's installed to use the package....
     
    The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out...
     
    Happy Hunting!
    Wrench
    kevin stein
     
    (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...)

    186 downloads

       (1 review)

    0 comments

    Updated

  7. A6M2 Zero: Pearl Harbor & Midway Skins Set

    Mitsubishi A6M2 Carrier Air Groups Skin Pak -- For SF/WoV/WoE WW2 PTO installs
     
    "Pearl Harbor & Midway Attackers" The Fighters
     
    This package contains a set of 6 NEW skin and decal sets for ArmorDave's A6M2 Type 21 "Zero", IJN carrier based figher.
     
    These skins are designed for a 'start of the war' time frame, up until approximately July/September 1942, when the paint scheme began to change from the 'light gray' to 'camo green'.
     
    The carrier fighter groups represented here are:
     

    Akagi
    Hiryu
    Kaga
    Shokaku
    Soryu
    Zuikaku


     
    as seen on the morning of 7 December, 1941, during the Attack on Pearl Harbor. They are also designed to be used on an upcoming Midway campaign, as my research seems to point to that the carrier figher air groups (at least for Akagi, Hiryu, Soryu and Kaga) pretty much carried the same markings up until mid-late 1942 (well, at least until their carriers were sunk...). Even during the Guadalcanal time frame, the Zekes seemed to still be painted in the 'light gray'.
     
    They are NOT 100% historical; there are a few certain liberties I've taken to make them more usable for a slightly longer timeframe than should be historically accurate (more in the "Other Notes" section below). In other words, some squadron and flight specific markings have NOT been created. Although simpler in execution, it does gaul my sense of propriety and my bent toward "as close to 100% accuracy as possible". Such is life! :(
     
    The skin were created using the new template I created for some other Zeke mods I've released; all new individual aircraft tail codes for 18-21 aircraft (depending on the ship) have also been supplied.
     
    = IMPORTANT: These aircraft are designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. =
     
    = This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. Obviously, you'll also need AD's Zeke as well...it's also reccomended to have the Update Pak, also available here at CA =
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    **Note: the skins/decals work just fine in SF2***

    239 downloads

       (0 reviews)

    0 comments

    Updated

  8. A6M2-N "Rufe" Floatplane Fighter

    A6M-2N "Rufe" WW2 IJN Floatplane fighter
     
    For SF/Wo* or SF2 --
     
    Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
     
    It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
     
    The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
     
    *Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
     
    -----------------
    This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
     
    There are 2 complete versions of the Rufe included in this package:
     
    1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
     
    2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
     
    Happy Landings!
     
    wrench
    kevin stein

    212 downloads

       (1 review)

    0 comments

    Updated

  9. A6M5 Type 52C Zero Pak

    A6M5 Type 52C Zero Package: for SF/WoV/WoE WW2, PTO installs
     
    This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package.
     
    Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected.
     
    The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 332 Kokutai, based at Kure, Japan approx. September, 1944.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    Obviously, you must have AD's Zero's installed to use the package....
     
    PLEASE read the enclosed readme text for full, detailed, step-by-step install instructions. Also, the usual General Notes and Commentaries section for additional information and full credits.
     
    Happy Landings!!
    Wrench
    kevin stein

    953 downloads

       (1 review)

    0 comments

    Updated

  10. A6M5 Zero Skin and Ini Update Pak

    A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook.
     
    The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Zero's installed to use the package....
     
    Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means
     
    Happy Hunting!
    Wrench
    Kevin Stein

    199 downloads

       (2 reviews)

    0 comments

    Updated

  11. A6M7 Type 63 Zero Pak

    A6M7 Type 63 Zero Package: for SF/WoV/WoE WW2, PTO installs
     
    This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package.
     
    Ini mods include changing out the weapons for 12.7mm machine guns, 2 in the wings and one in the upper engine cowling deck, along with the standard 20mm cannons in the wings. No other changes to the flight model has been effected.
     
    The skin, from a new template created by me from the original Volks & Lansen skins (and using parts thereof), represents 210 Kokutai, based in Japan, sometime in 1945. You'll have serial numbers for 18 aircraft, and one 'end of the line' filler.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    You will also be using the Weapons Editor to add 2 new IJNAF rockets, based on existing one. No lods are included, or needed, as such.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    Obviously, you must have AD's Zero's installed to use the package....
     
    I had originally started this, but got an 85% complete mod from christian59 (who's real name I don't know), so he gets a substantial portion of the credit for this mod ... I just cleaned up the inis a little, and did the skin and decals.
    His work also includes a new, more faded bmp for the 52 gallon drop tank, and the aforementioned rockets.
     
    PLEASE read the enclose readme for more, detailed install instructions!!!
     
    Happy Hunting!
    Wrench
    kevin Stein

    1,061 downloads

       (2 reviews)

    0 comments

    Updated

  12. AAF F6A Mustang

    Another Mod of Wolf's P-51A Mustang
    Filling a request for the 4 20mm gunned version of the original P-51.
    As we lack the correct extended and shrouded gun barrels, this is done via ini mods.
     
    New skin and decals represent 111th TRS in the MTO circa late 43/early 44.
     
    This is a full package, EXCEPTING the aircraft LOD file. You MUST transfer the lod from your P-51A. All other files are included, and to make up for the missing LOD, I've given you BOTH new hangar and loading screens!
     
    Please read the enclosed readme for full, detailed instructions and notes.
     
    With thanks to Wolf for creating the Mustangs; and all involved in expanding our WW2 experience
     
    Wrench
    Kevin Stein

    722 downloads

       (2 reviews)

    0 comments

    Updated

  13. AC-119G & AC-119K Gunships SF2 Tweeks Pak

    Fairchild AC-119G & AC-119K Gunship Tweeks Pak
     
    = For SF2, Any and All, Full-4/5 Merged =
     
    *Designed with SF2:V in mind*
     
    A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
     
    Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
    or
    NeverEnough's SF2 Mod Paks:
     
    http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
    http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
     
    or directly into the original downloads.
     
    Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
    All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
    Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
     
    Happy Hunting!
    wrench
    kevin stein

    360 downloads

       (0 reviews)

    0 comments

    Updated

  14. AC-47 MiniGun Pak Upgrade

    AC-47 'Spooky' Minigun Model Pak
     
    = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
     
    *Designed with SF2:V in mind*
     
    A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active.
     
    The AC-47 Pak can be found here:
     
    http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/
     
    You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct.
     
    The new miniguns and fakepilot are supplied, so not to worry when installing.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
    Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft.
     
    With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft.
    As time permits, the AC-47 Full Package will also recieve this update.
     
    Good Hunting!
    wrench
    kevin stein

    230 downloads

       (1 review)

    1 comment

    Updated

  15. AD-4 Skyraider, Version 2.0


    AD-4 Skyraider, Korean War Era, Ver. 2



    for SF/SFG/WoV/WoE/WoI and possibly SF2 & SF2:V


     

    Updated to Version 2, Uploaded 5/20/09


     
    Modifications and reskins for MontyCZ's A-1H to create the eariler AD-4 Skyraider, as used during the Korean War.
     
    This version is designed to TOTALLY replace the one I released in 2005; a LOT has been updated. It is also designed for use in a Korean War Era install -- although it's quite workable in any era up to 1956, when the US Navy changed the color scheme.
    It is also redesigned for use in the post-08 patch environment of the above mentioned games. Instructions for back-dating to 06 levels are in the "Notes" section below.
     
    There are 2 brand new skins, still representing VF-194 and VMA-121, during the Korean War, but based off new templates, with some enhancements from Royohboy's AdA Skyraiders, all new decals for modex and semi-historical BuNums. I say 'semi', as these ARE in fact, REAL BuNums as assigned by BuAer to AD-3/4s, but I was unable to ascertain exactly which were assigned to each squadron's aircraft. So, consider them as rather generic AD-3/4 BuNums, but accurate nonetheless.
    NOTE: these skins are also designed to REPLACE any earlier versions!!!
     
    The VF-194 skin is a redo of that from the original release, with all new decals. The VMA-121 skin bmps are new, and also gets all new decals. I believe the original skin/decal set was done by Volksjager.
    For those that might be wondering, yes, there are 2 more skins in the works....
     
    This is a full, complete add on aircraft mod, with all the goodies necessary. Along with the new skins and decals, there's a heavily modified/repainted/tweekificateded A-4E cockpit. (more below in "Notes" on an alternate for those that wish a more beautiful, functional and fantastic cockpit). My old 'artwork' style Korean AD Hangar Screen is included; all the artwork was done by the legendary R.G. Smith, who worked for Douglas, and was more or less the Official Company Artist.
     
    Small data ini edits add a landing light, a few more running lights. Edits to the landing gear make this aircraft fully functional in the post-08 patch world. It should also function pretty well in SF2/SF2:V. This has not been tested by me however, as I don't have either of them yet. It's fully carrier rated, so mission and campaign builders can do their thing. Once we get the new Korea map....
     
    Designed for use with any weapons pak, the 2 necessary addons, the AN/APS-4 radar pod and 300 gallon tank are included. What is NOT included, are the HVARs, 250, 500 and 1000 lb WW2 era bombs. You WILL need to have these available via one of the weapons paks. However, a "new" weapons has been added - the 260 lb AN-M81 Fragmentation Bomb as used by the Navy. Expeciallly usefull for those pesky CAS, Armed Recon and SEAD mission (and historically used by Panthers in the flak suppression roles)
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,969 downloads

       (7 reviews)

    0 comments

    Updated

  16. AD-4N/NL Skyraider


    AD-4NL Skyraider, Korean War, VC-35


     

    UPDATED to Ver 2 for SF/SFG/WoV/WoE/WoI and SF2 & SF2:V, too


     
    This version is designed to TOTALLY replace the one I released in 2005; a LOT has been updated.
     
    This has a brand new skin, still representing VC-35 "Night Hecklers" during the Korean War, is based off new templates
    from Royohboy's AdA Skyraiders, all new decals for modex and semi-historical BuNums. I saw 'semi', as these ARE in
    fact, REAL BuNums as assigned by BuAer to AD-4NLs, but I was unable to ascertain exactly which were assigned to
    VC-35's aircraft. So, consider them generic AD-4N BuNums.
     
    This is a full, complete add on aircraft mod, with all the goodies necessary. Along with the new skin and decals, there's a
    heavily modified/repainted/tweekified A-4E cockpit. (more below in "Notes" on an alternate).
     
    Small data ini edits add a landing light, a few more running lights. Edits to the landing gear make this aircraft fully functional in the post-08 patch world. It should also function pretty well in SF2/SF2:V. This has been tested, and acts just the same in SF2 as is post-patch WoE. It's fully carrier rated, so mission and campaign builders can do their thing.
     
    2 new -only available in this mod!!- carrier deck Hangar Screens are included. Both are the "WoE-style", but for the SF2
    series, that one has the blackboard removed. Also, a new damage tga for the 'tail' section has been created.
     
    Designed for use with any weapons pak, the 3 necessary addons, the APS-31 radar pod, AN/ALT-7 ECM pod, a small
    50-ish gallon and 300 gallon tank are included. What is NOT included, are the HVARs, 250, 500 and 1000 lb WW2 era
    bombs. You WILL need to have these available via one of the existing weapons paks!!!
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    2,956 downloads

       (2 reviews)

    0 comments

    Updated

  17. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,411 downloads

       (2 reviews)

    3 comments

    Updated

  18. America Southwest (Texas/Mexico) for SF2


    America SouthWest Terrain



    Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


     
     
    What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
     
    This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
     
    This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
     
    Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
     
    And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
     
    You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
     
    Good Hunting!
    Wrench
    Kevin Stein

    742 downloads

       (1 review)

    0 comments

    Updated

  19. American North West - 4 Seasons Rebuild


    Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


     

    -for SF/WoV/WoE/WoI and maybe FE?


     

    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
     
    This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
     
    Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
     
    While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
    The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
     
    Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
     
    Good Hunting & Happy Landings!!!
     
    Wrench
    kevin stein

    2,435 downloads

       (3 reviews)

    4 comments

    Updated

  20. American NorthWest series Upgrades

    Upgrade/Update for American NorthWest Series of Terrains
     
    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
    This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
     
    The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
     
    With thanks to Major Lee for permission to modify and share
     
    Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

    1,446 downloads

       (4 reviews)

    0 comments

    Updated

  21. American SouthWest

    American SouthWest Terrain for SF, WoE & WoV
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
     
    This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
     
    This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
     
    It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (4 reviews)

    0 comments

    Submitted

  22. American SouthWest - Ver 2.0

    American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
     
    This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
     
    As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
     
    Happy Landings!
    Wrench
    kevin stein

    1,455 downloads

       (3 reviews)

    2 comments

    Updated

  23. American SouthWest Upgrade

    American SouthWest Update....
     
    This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
     
    Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
    All other parts from my original upload are re-used.
     
    See the enclosed readme for super easy install instructions (for once!)
     
    Enjoy!
    Wrench
    Kevin Stein

    503 downloads

       (2 reviews)

    0 comments

    Updated

  24. AT-6 Hangar Screen

    Hangar Screen for AT-6 "Texan"

    75 downloads

       (0 reviews)

    0 comments

    Updated

  25. AT-6 PSB Templates (for bunyap AT-6)

    Bunyap's original templates for the T-6 Texan, converted by him into PSD format for Photoshop
     
    Updated 6/22/2014:
    original file was corrupted/missing/messed up
     
    this is the full set, with all my (additional) layers

    101 downloads

       (0 reviews)

    1 comment

    Updated

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