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Files posted by Wrench
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XvT/BoP Imperial Operation: Pursuit of Traitors
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: Pursuit of Traitors 1/25/2017
This is the 7th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire.
Following closely on the heels of NTB6, you will find yourself fully involved in repulsing, pursuing and attempting to end the activities of the Upraisal and Imperial Traitors, and of course those pesky Rebels. Working closely together, the Imperial Navy and the Secret Order will strive tirelessly to chase them to their ultimate end.
BE ADVISED: a ship/craft patch =IS= required for this mission set, due to the addition of several of the smaller craft (SCT), some additional cargo ships (CNTRNS) and a new fighter (although only seen in one mission). Balance of Power is also required, as the B-wing finally makes it's appearence.
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectiveness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft.
Also, when possible, other craft in the mission can be selected for Player use, or for multi-player.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Within the notes is a link to the DSP, for use with the GoG version, also available here at CombatAce.
Wrench
Kevin Stein
original set for TFCD by Michael Raven circa 2000
12 downloads
0 comments
Submitted
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XvT/BoP Imperial Operation: Technological Pursuits
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: Technological Pursuits 1/20/2017
This is the 6th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire.
In this mission set, you will be tasked with ensuring the Empire remains on the technological edge, with the development of a new starship. You will also be involved with maintaining pressure on tratorious forces within the Imperial Navy and those allied with them.
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft.
Also, when possible, other craft in the mission can be selected for Player use, or for multi-player.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense.
Wrench
Kevin Stein
original set for TFCD by Michael Raven circa 2000
13 downloads
0 comments
Submitted
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XvT/BoP Imperial Operation: Rebel Pursuit
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: Rebel Pursuit 1/5/2017
For XvT =WITH= BoP addon (original CD) or the new GoG version
This is the 5th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire.
In this mission set, in the aftermath of suppressing the Scavanger pirate group, you will be tasked with running down any of their remaining forces, and joining with the Secret Order and other Imperial Naval units to eliminate the Rebels. This set will have you tasked with craft inspection, blockade, and various other actions against enemies of the Empire; external and internal.
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectiveness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft.
Also, when possible, other craft in the mission can be selected for Player use, or for multi-player.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense.
Wrench
Kevin Stein
original set for TFCD by Michael Raven circa 2000
11 downloads
0 comments
Updated
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XvT-BoP Draconis Ship Patch
By Wrench in Star Wars Games
XvT-BoP Draconis Ship Patch 1/2/2017
This ship patch was originally for old versions Win95/98 versions, the instructions herein are moddified for use with newer GoG version of XvT-Bop.
It is VITALLY important that this document be read all the way through before attempting installation of ANY of the files included herein. The files provided are "as is", as they originate circa 1997. You will be copying and pasting the various files and folders, as the original install bat file no longer works in Win7 and higher operating systems (well, at least for me).
For those that remember the "old days", this ship patch will add various and sundry ships to BOTH XvT and BoP, fighter types, crago craft and starships for use by both sides of the Galactic Cival War. See the enclosed original SPReadMe.txt for a more detailed listing.
Most, if not all, of the upcoming mission set conversions by me will =require= several of the ships in this craft patch set.
To make things even safer, it is required that you ==BACKUP== your entire original XvT game folder, with everything inside, to a safe location BEFORE INSTALLING ANY OF THESE FILES. Seriously, I really mean it! Do the safe thing!!
I've written, what I hope to be, fairly simple but detailed install instructions. Included are several images (jpgs) to help illustrate the install proceedures.
Any questions, comments, or issues, please post in them here at CombatAce, in this release announcement thread. We'll try to get any problems ironed out. But it's a fairly straight forward install proceedure.
So, PLEASE read it all the way through before attempting the install!!
Happy Flying!!
Wrench
Kevin J. Stein
DSP by Draconis, circa 1997
15 downloads
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XvT/BoP Imperial Operation: Scavenger Suppression
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: Scavenger Suppression 12/25/2016
For XvT =WITH= BoP addon (original CD) or the new GoG version
This is the fourth of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire.
In this set, you are now attached to ISD Commandant. You have been tasked to track down and destroy a group of pirates known as "The Scavengers", who are most likely in colusion with the Rebels. Under Admiral Malp's command, FRG Skylark, CRV Astra and his ISD, have been ordered to clean up the mess this sector has become. See to it that order is restored, and Imperial commerce can thrive.
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added lots of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense.
Wrench
Kevin Stein
original set for TFCD by Michael Raven circa 2000
For Carrie
12/27/2016
11 downloads
0 comments
Updated
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XvT/BoP Imperial Operation: Pursuit of Brightness
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016
In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02).
For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group.
See to it that this Rebel ship never returns to it's base!!
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense.
Wrench
Kevin Stein
original set for TFCD by Michael Raven circa 2000
17 downloads
0 comments
Submitted
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SF2 DH Venom NF.3 by Veltro2K
SF2 DH Venom NF.3 by Veltro2K 9/13/2016
= For SF2, Full 5 Merged RECCOMENDED! =
This is the release of the De Havilland Venom NF.3 Night/All Weather figher by Veltro2k.
The aircraft comes with 3 skins:
RAF:
No. 23 Squadron
No. 141 Squadron
Swedish Flygvapnet:
F1 Hasslo (J-33)
All markings are decals and decal randomization is TRUE. All items; sounds, pilots, drop tank are supplied. All other weapons use stock 3W items. Serial numbers (RAF version) while correct for the variant, should be considered 'generic' in nature not representing any specific unit. IIRC, the Swedish numbering should be 100% historicly correct.
Other RAF squadrons are easily made by creating the "bar-roundel" decal seen on the tail booms.
The canopy operates via the Standard Animation Keystrokes; shift/0 (zero)
When in-game, you'll see
Venom NF.3 (v2k)
on the Aircraft selection drop down menu. This will diferentiate it from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too!
Happy Landings!
Wrench
Kevin Stein
281 downloads
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SF2 WW2 F8F-1 Bearcat (PTO)
By Wrench in F4F / F6F / F7F / F8F
SF2 WW2 F8F-1 Bearcat 7/22/2016
"A Somewhat What If aircraft for WW2 PTO '46"
***Note: Due to massive changes in the skins, decals, and inis, if you have created a WW2 Version of the Bearcat, you ARE advised to move, remove, rename or otherwise hide it from the Game Engine. THIS mod will cause conflicts, due to aforementioned changes, with many of the original parts.***
This full aircraft package includes mods to Geo's F8F Bearcat, (re)creating the original 600-odd F8F-1 versions as deployed from August, 1945, just as the War ended. I've made the assumption, for PTO '46 users, that the A-Bombs, for whatever reason, were not used and the aircraft entered full squadron service for Operations Olympic and Coronet.
See the 'Changes' section in the "Notes" below.
The package includes 2 skin & decal sets:
VF-19 (USS Langley, CVL-27) as seen in 8/45, enroute to the War Zone, as the war ended)
VF-3 (USS Coral Sea, if the CVB class carriers had entered the war in the later parts of 1945)
With the exception of the nation marking, which remain painted on, all other markings are decals. Decal randomization is TRUE. Many are by Geo from the original release. Other (modex) are by me. The ship code letters ARE correct for the late 45 thru late 46 time frame. The skins have been partly repained to remove the incorrect "G" system marking used on the orignal VF-19 skin. Skins remain in bmp format. As they carry no markings, this will allow other skinners the freedom to create other carrier air group codes, although new modex numbers will probably be required as well.
The hangar screen is an SF2 version of my 1st Gen "Box Art" one.
All weapons (drop tanks), sounds and a pilot figure are included. Other weapons used (rocket, bombs, etc) use those you should already have in the WW2 Weapons Pack.
The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is =NOT= active, as it never was when originally released in 2006. The aircraft is NOT exported, having only the single user, the US Navy.
The aircraft has been given a Service Start Date of of July, 1945. The data ini contains a new (if somewhat experimental FM, but MUCH closer to stated performances). It may require further fine tuning by experts; to that end I've included the USN BuAer's "Standard Performance" chart PDF within the main aircraft folder. This is for those remaining FM gurus to use, if they wish, to further refine the FM.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. PLEASE read it before installing, ok?
As always, read the "Notes" section for notes and other ramblings
Happy Landings!
Wrench
Kevin Stein
324 downloads
0 comments
Submitted
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SF2 WW2 BT2D "Skyraider" (AD-1)
By Wrench in USN/USMC Other
SF2 WW2 BT2D "Skyraider" (AD-1) 7/21/2016
"A Somewhat What If aircraft for WW2 PTO '46"
**Note: consider this 'version 3.0', replacing the SF/Wo* version based on MontyCZ Skyraider I'd done many years ago. THIS version replaces that one completely. Delete it if you still have it.**
*Note you =MUST= have SF2:V as part of your merged install, as the mod references the stock A-1H lod for the aircraft.*
The is a semi-what if aircraft, as the BT2D did exist (and was renamed the AD-1 in 1947). This mod assumes that the aircraft WAS deployed to the Western Pacific in WW2, in the event that the development and/or usage of the A-Bombs was curtailed for some reason.
The aircraft comes with three skin/decal sets (although only one actual skin residing in the main folder; the "Brain32 trick".)
VB-14 (USS WASP)
VT-88 (USS YORKTOWN)
VB-19 (USS CORAL SEA)
The skin remains in bmp format. All markings are decals and decal randomization is TRUE. All Aircraft carry the new style (post-July 1945) "letter code" ship identification tags. These ARE correct for the time from 7/45 - 12/46(ish). VT88 & VB19 also make use the "hundreds" series modex numbers, which also started usage 7/45. VB14 remains with is double digit modex numbers. Several other ship ID code decal are provided, for those wishing to replace other SB2C & TBM units with the BT2D. Other units can be easily made if one knows their code letters (I do!) Other units may require new, different sequenced modex number decals.
All weapons, sounds and a pilot figure are included. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is active, by using it's standard keystroke, Shift/9, but it's not reccomended to fold the wings when loaded, as due to some sort of game limitation, the weapons will NOT move with the wing (no matter how much I've tried to fix that).
The aircraft has been given a "start date' of of June, 1945.
The aircraft is equipped with radar, (AN/APS-4) in an external pod, and is speced to carry and deploy just about all USN weapons of the period, including "Bat" glide bombs, and torpedos.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Landings!
Wrench
Kevin Stein
162 downloads
0 comments
Submitted
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XvT/BoP Imperial Operation: The Balesh-T'Lanat Conflict
By Wrench in Star Wars Games
XvT/BoP Imperial Operation: The Balesh-T'Lanat Conflict 4/25/2016
For XvT =WITH= BoP addon (original CD) or the new GoG version
This is the second of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire.
After completing it's Tour of Duty in the Tatooine system, CRV Astra and it's fighters have been transfered to the Balesh sector. There, a conflict that has been simmering between the Balesh and T'Lanat has boiled over, and threatens the security and commerce of all the neighboring systems and sectors. In concert with the Balesh Fleet, Imperial forces will help restore order and prosperity to the region. But, as always, be prepared to deal with other subersive elements...
These are to be used/placed into your ...Balance of Power/Combat folder.
All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save yourlife or your mission critcal craft.
As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense.
Wrench
Kevin Stein
original set for TFCD by Michael Raven, circa 2000
18 downloads
0 comments
Submitted
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Bombing Range Revamp/Update for SF2
By Wrench in Full Terrains
Bombing Range Revamp/Update for SF2 5/6/2016
= For SF2, any and all (Full 4/5 Merged Reccomended)
This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
Good Hunting!!
Wrench
Kevin Stein
680 downloads
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Red Range Revamp/Update for SF2
By Wrench in Full Terrains
Red Range Revamp/Update for SF2 4/28/2016
= For SF2, any and all (Full 4/5 Merged Reccomended)
This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!!
** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. **
I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal.
Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
Good Hunting!!
Wrench
Kevin Stein
360 downloads
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SF2 DH Osprey B.1 Pack (What If...)
By Wrench in What If Hangar
SF2 DH Osprey B.1 Pack (What If...) 4/15/2016
= For SF2 (Full-4/5 Merged Reccomended) =
*Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
The is the release of a new "What If..." bomber by Cocas, the DH Osprey B.1 for RAF usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles.
The aircraft comes with 2 skins:
RAF Euro
RAF Desert
All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
Happy Landings!
Wrench
Kevin Stein
-- for Cocas Aircraft Factory --
159 downloads
0 comments
Submitted
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SF2 Vought TF-8 Crusader Pack (What If...)
By Wrench in What If Hangar
SF2 Vought TF-8 Crusader Pack 4/8/2016
= For SF2 (Full-4/5 Merged Reccomended) =
*Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, from several versions of the games. A Full 5 with NA is reccomended. There are many "bits" required, most notably the cockpit referenced is from the A-7E Corsair II.*
This package contains a (somwhat) fictional outgrowth of the Vought F-8 Crusader. In the Real World , only ONE TF-8 Crusader was built (it's on display in the Naval Aviation Museum at Pensocla, FL). This assumes that Vought and the Navy chose to expand the production/refurbishment of early model Crusaders into the 2 seat variant seen here. The aircraft has expanded capabilites in both Air-to-Air and Air-to-Ground mission tasking (see Notes for more details on the factory modifications, and squadron decals used.)
This package contains the following skin sets:
USN, early (Gull Grey/White
USMC, early (Gull Grey/White
USN, Late (TPS low visibility grey)
French Navy, early (Gull Grey/White)
French Navy, late (Overall Blue) - both tagged for Flotille 12
The SF2 "date switch" is used for the USN and French Skins. The USMC skin stays in Grey/white for it's service life. All skins are in jpg format. Damage textures are in DDS format.
All markings are decals, and with few exceptions, reference stock 3W Modex and Squadron tail markings. Decal randomization for all skins is TRUE. All weapons used are also stock items (note: the WalleyeIIIER -may- be an SF2NA only weapon; this has not been confirmed)
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Indeed, one would be well served by reading all the Notes section as well.
Happy Landings!
Wrench
Kevin Stein
273 downloads
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SF2 Dassault Epervier Upgrade Pack
By Wrench in What If Hangar
SF2 Dassault Epervier Upgrade Pack 4/5/2016
= For SF2 (Full-4/5 Merged Reccomended) =
*You =MUST= have the Mystere IVA avaiable in your merged installs, as the aircraft now references THIS cockpit. SF2:E is also required, at minimum, as the BLW aircraft now reference the stock 3W decals (F-104G), as does the French AdA skins.*
Some modifications and capability upgrades for Cocas's fun little "What If.." Dassault Epervier (Sparrowhawk). If you do not have the aircraft, it's available at the following URL:
http://combatace.com/files/file/15963-sf2-%C3%A9pevier/
Obviously, you'll the need the aircraft to add the mod pack too!
2 new skins have been added:
Natural Metal
2-tone Brown Desert
Both the new skins carry French Air Force makings, and ALL skins make use of stock 3W decals.
All markings are decals, making it easy for other nations/users to be created. It should be noted, the userlist ini included ONLY has France and WGermany. Others will have to be added by the End Users .
As always, fairly easy to follow, detailed install instructions are included. So, please read them. The "Notes" section contains the full change log.
Happy Landings!
Wrench
Kevin Stein
133 downloads
0 comments
Submitted
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Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
As seen in this thread in the SF2 Knowledge base:
http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
===========================================================
- working Arresting Hook-Lever (all)
- working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
- ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
- Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
- Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
- corrected A-4F_74.ini to use the proper cockpit
PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
239 downloads
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SF2 FJ-3 Fury USN/USMC Skin Pack 3
SF2 FJ-3 Fury USN/USMC Skin Pack 3 2/23/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains 3 new skins/decal sets for the FJ-3/3M Fury.
This package contains skins for the following squadrons:
USN:
VF-21 "Mach Busters" (USS Forrestal, shakedown cruise, 1956)
VF-111 "Sundowners" (USS Bennington, mid-1957 WesPac )
USMC:
VMF-235 "Death Angels"
Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE. See "Notes" for more information on the markings and so forth
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
125 downloads
0 comments
Submitted
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SF2 FJ-3 Fury USN Skin Pack
SF2 FJ-3 Fury USN Skin Pack 2/19/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains 2 new Us Navy skins for the FJ-3/3M Fury.
This package contains skins for the following squadrons:
VF-91 "Red Lightnings" (USS Ticonderoga, WesPac, 1957/58 "NG" code)
VF-173 "Jesters" * (USS Franklin D. Roosevelt, 1956/57 "R" code)
(* note: VF-73 also was called Jesters, in approximately the same time frame!)
Also, for VF-173, I've suppled tail and wing code letters (AD) for it's deployment aboard USS Randolph (6th Fleet); although the profiles (in the skin folder) MAY be in error, as the time frame overlaps that of the deployment about the Rosie.
Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE.
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
134 downloads
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SF2 FJ-3 Fury Ini Update & Skin Pack
SF2 FJ-3 Fury Ini Update & Skin Pack 2/19/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for NAA FJ-3/3M Fury (v2), available at the following URL:
http://combatace.com/files/file/14053-sf2-naa-fj-3m-fury-ver2/
If you don't have it already, you'll need that mod first.
Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered:
updated hit boxes/collision points
corrected mis-named nodes
activated nose wheel steering
Exported now "TRUE", years now match Userlist (I'd forgotten US Marines is a seperate nation!!)
FM remains the same; I've just performed some very basic and small tweeks.
A new skin is included for VF-191 "Satan's Kittens" (that I'd forgotten to finish from 3 years ago!!)
All markings are decals, and the skin is in jpg format. The aircraft is finished in standard USN Gull Grey/White. I've supplied 18 modex number decals, and decal randomization is TRUE. The skin is basicly "blank", making it fairly easy to create other units, via decals.
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
*Please note the mod has been placed in the "F-86 Skins" section, as there isn't one specificly for FJ Furys
142 downloads
0 comments
Submitted
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Canadair Sabre Mk.6 Late (GAF) Update Pack
By Wrench in ini File Edits
Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
adjusted and whatevered:
updated hit boxes/collision points
added destroyed model callout
new FM (ala KAW Sabres)
activated squadron name display via fake "SqTail" decal
decal numbers now randomized
"brightened" gunsight (for us old folks!)
added avionics statements, and avionics ini for radar-ranging gunsight
Removed "Exported=TRUE", nationalizing to ONLY West Germany
Added SF2 "short name" display
Changed Start Year so camo skins only are used.
These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
Wrench
Kevin Stein
with special thanks to Ravenclaw and the GMG
108 downloads
0 comments
Submitted
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Canadair Sabre Mk.6 Early (GAF) Update Pack
By Wrench in ini File Edits
Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
updated hit boxes/collision points
added destroyed model callout
new FM (ala KAW Sabres)
activated squadron name display via fake "SqTail" decal
decal numbers now randomized
"brightened" gunsight (for us old folks!)
added avionics statements, and avionics ini for radar-ranging gunsight
Removed "Exported=TRUE", nationalizing to ONLY West Germany
Added SF2 "short name" display
These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
Wrench
Kevin Stein
with special thanks to Ravenclaw and the GMG
101 downloads
0 comments
Submitted
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Canadair Sabre Mk.6 (RCAF/AMI) Update Pack
Canadair Sabre Mk.6 (RCAF/AMI) Update Pack 2/13/2016
= For SF2, Any & All (Full-5 Merged Reccomended)=
This package contains an update kit for my "Canadair Sabre Mk.6, RCAF and AMI" aircraft pack available at the following URL:
http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/
The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again
Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered:
updated hit boxes
adjusted loadouts
new "1" skin map, w/o A-G Panel (camo only)
new "CL-13 bits" (new for this model)
FM remain the same.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
Wrench
Kevin Stein
110 downloads
0 comments
Submitted
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Canadair Sabre Mk.4 Update Pack
Canadair Sabre Mk.4 Update Pack 2/13/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for my "RAF/RCAF Sabre Mk.4" aircraft pack available at the following URL:
http://combatace.com/files/file/13488-canadair-sabre-mk4-pack-for-sf2/
The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again
Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered:
updated hit boxes
adjusted loadouts
new "1" skin map, w/o A-G Panel (camo only)
new "CL-13 bits" (new for this model)
changed _001.lod for one with bomb pylons -all other lods the same
FM remain the same.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
Wrench
Kevin Stein
110 downloads
0 comments
Submitted
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SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3
SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3 2/11/16
-- For SF-2, FULL-5 merged, Reccomended --
This mod is third (and hopefully final) skin/decal pack represening F-86F Sabres as used by the USAFE.
It can (and should) be applied to the recently uploaded "SF2:E F-86F-40 Sabre, USAFE Skin Pak
available at the following url:
http://combatace.com/topic/88262-sf2e-f-86f-40-sabre-usafe-skin-pak/
It is adivsed you have Part 1 & Part 2 installed in the SF2:E mods folder first.
In other words, like Parts 1 & 2, this is a European-centric skin/decals package only!!
In this package are skins for Sabres from the 21st FBW, USAFE, in the mid-1950s ...
72nd FDS (Red
416th FBS (Med. Blue)
531st FBS (Yellow)
Almost all markings are decals, however the squadron nose & tail markings (colors & stars) are painted on. A fake "SqTail" decal is used to activate the Squadron Displayed Name on the Loadout Screen (these are stock units, listed in the game's SquadronList.ini). All skins use a "pool" of serial Serial and buzz numbers; while these should be considered 'generic' in nature, are for the variant depicted. Decal randomization is TRUE. All skins are in jpg format.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Also, as this mod pack is specificly designed for an SF2:E (Europe) install,
Just so we're clear on everything, once again, this is for use in Europe (SF2:E) ONLY!!!
Happy Landings!
Wrench
Kevin Stein
113 downloads
0 comments
Submitted
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SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 2
SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 2 2/9/16
-- For SF-2, FULL-5 merged, Reccomended --
This mod is second skin/decal pack represening F-86F Sabres as used by the USAFE
It can (and should) be applied to the recently uploaded "SF2:E F-86F-40 Sabre, USAFE Skin Pak
available at the following url:
http://combatace.com/topic/88262-sf2e-f-86f-40-sabre-usafe-skin-pak/
It is adivsed you have Part 1 installed in the SF2:E mods folder first.
In other words, like Part 1, this is a European-centric skin/decals/ini package only!!
In this package are skins for Sabres from the 36th FDW, USAFE, in the mid-1950s ...
22nd FDS (Red)
23rd FDS (Med. Blue)
32nd FDS (Green)
53rd FDS (Yellow)
The colors are those assigned to each squadron, and are the stripes applied to the vertical fin.
This pack, along with the 461st FDS skin in part 1, will give you the full squadorn strength of the 36th Fighter Day Wing.
All markings are decals, with the Tail bands at Level=1, and as such, will activate the Squadron Displayed Name on the Loadout Screen (these are stock units, listed in the game's SquadronList.ini). All skins use a "pool" of serial Serial and buzz numbers; while these should be considered 'generic' in nature, are for the variant depicted. Decal randomization is TRUE. All skins are in jpg format.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Also, this mod pack is specificly designed for an SF2:E (Europe) install.
It is HIGHLY ADVISED you read this document through, after unzipping, but BEFORE installing to you game.
Just so we're clear on everything, again, this is for use in Europe (SF2:E) ONLY!!!
Happy Landings!
Wrench
Kevin Stein
126 downloads
0 comments
Updated