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Wrench

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Files posted by Wrench

  1. Br.1150 Atlantique

    Br.1150 Atlantique by Velro2k
     
    = For SF2, Any and All (Full 5 RECCOMENDED!!!) =
     
    Re-release of the Veltro2k's Br.1150 Atlantique, now with some updates for SF2:NA.
     
    Inside are the following skin/decal sets:
     
    French Navy (22 Flottille)
    German Marinefleiger (MFG 3)
    Italian (AMI 41 Stormo)
    Netherlands Navy (MLD 321 Squadron)
    Pakistan AF (29 Squadron)
     
    Many new decals, (expecially the AMI version -with 100% accurate serial numbers-). Decal
    randomization is set to TRUE for all the skins. All markings are decals.
    A new FM (albeit not perfect, and requiring more tweeking by an expert!), weapons and avionics
    enhancements, etc and so forth! A new turbine engine sound, borrowed from Dels Hercs, lots of
    little tweeks and fiddles.
    Weapons are included; some you may have already, These all work (as of original release,
    3/2012. Some may need additional tweeking/replacement for use in the post July 2102 patch
    level).
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read
    them!!! Also, give the "Note" section a read, in particular on operational usage.
    The Legal Statement has been changed with regards to this aircraft.
     
    For those that still have the original releases, you need not redownload this pak; you should
    have everything within it already. But if you want too ... feel free to do so! :). There HAVE
    been changes and additions in several of the inis you may wish to examine, mostly in respect to
    SF2NA.
     
    **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that
    cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
     
    Good Hunting!
    wrench
    kevin stein
     
     
    ** Addendenum to credits:
    Remapping, 3D Details, Weapons and Skin: AmokFloo
     
    with thanks to veltro for the info!!

    431 downloads

       (5 reviews)

    1 comment

    Updated

  2. Brewster B-339 Buffalo, 67 Sqdn, RAF (Far East)

    RAF Brewster B-339 Buffalo,
    67 Squadron, Far East
     
    for the DAT F2A - read on....
     
    This will allow you to re-create the Brewster B-339 Buffalo as used the Royal Air Force in the Netherlands East Indies, Burma and Southeast Asia, at the beginning of World War 2. It creates a new, stand-alone version, seperate from the US Navy's F2A.
     
    This is an INCOMPLETE mod, as it only contains the inis and skins and some other small parts needed to create a nationalized version of the Dev A-Team F2A (USN). The aircraft's LOD and cockpit folders are =NOT= included -- you will need to copy them over from the F2A to complete this mod.
     
    A new skin, representing 67 Squadron, as seen in Singapore, and mostly in Burma.
     
    *while designed for 06 level SF/Wo*, it IS usalbe in SF2 - the FM, however, will need rebuilding. Fly Accordingly!*
     
    As always, full detailed insturctions included in the enclosed readme! SO READ IT!!!

    53 downloads

       (0 reviews)

    0 comments

    Updated

  3. Brewster B-339 Buffalo, ML-KNIL

    Brewster B-339 Buffalo, ML-KNIL, Pak For SF/WoV/WoE PTO Installs 1/8/09
     
    This will allow you to re-create the Brewster B-339 as used the Dutch Army Air Force in the Netherlands East Indies, at the beginning of World War 2.
     
    This is an INCOMPLETE mod, as it only contains the inis and skins and some other small parts needed to create a nationalized version of the Dev A-Team F2A (USN). The aircraft's LOD and cockpit folders are =NOT= included -- you will need to copy them over from the F2A to complete this mod.
     
    2 new skins, from new templates I created (based off the originals by Gramps) are included. One is a more-or-less 'standard' RAF style coloring, with the Orange roundel (trindel??), and the other is more NEI-ish; done up in "Old Leaf", "Young Leaf" uppers and natural metal unders, with the Dutch flag roundel (rectangudel???).
     
    Full instrucions in the enclosed read me - so READ it!!
     
    *while designed for 06 level SF/Wo*, it is usalbe in 08 level SF/Wo*, and in SF2. However, the FM WILL need rebuilding for SF2. Fly Accordingly!!*

    55 downloads

       (0 reviews)

    0 comments

    Submitted

  4. BT2D Dauntless 2 (Ver 2.0)

    Douglas BT2D "Dauntless II" Version 2.0 - for SF/SFG/WoV/WoE WW2 PTO installs patched to 06 levels -ONLY-!!


    Updated to Version 2.0, Uploaded 5/18/09!!


     

    -- NOTE: this package is designed to TOTALLY replace my original release from 2005, in it's entirety!! --


     
    This is a complete reskin and redecaling of MontyCZ's A-1H Skyraider into a "What If..." variant of it's predecessor, the BT2D "Dauntless II", had it been available for use in the world of WW2: 1946, in the Pacific Theatre.
     
    This version, as stated above, replaces the original. It's gone through some updating, but still remains pretty much the same. All new decals have been created (and properly done THIS time!) with correct Modex, and new BuNums. The BuNums themselves are actually AD-1 series numbers, but as the BT2D was renamed in 1947 TO the AD-1, this poses no historical conflicts. A new skin, with appropriate weathering, based of new templates, is also included. Some other 'fixes' include the renaming of some bits in the data ini, so's they 'disappear' when not used, and the addition of more formation/running lights and a landing light.
     
    The aircraft depicted in the mod represents BT2Ds of VA-19A, the first squadron to recieve them, and be carrier qualified (that part really is true), aboard USS Coral Sea in 1945.
     
    This is a COMPLETE addon aircraft, with all necessary parts, including an excessively repainted version of the A-4E cockpit (it's the closest there is -- see NOTES below for alternates). For those not having the WW2 Weapons pak, the AN/APS-4 radar pod and 300 gallon AD Blue drop tanks are included.
     
    = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2/SF2:V new series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
    Also included, at the bottom of this document, is the Alternate History essay, telling the story of the Dauntless IIs use against the Home Islands.
     
    Good Hunting!
    Wrench
    Kevin Stein

    783 downloads

       (2 reviews)

    0 comments

    Updated

  5. Burma (WW2) Targets Upgrade Pak

    Burma Terrain Upgrade: For WW2 CBI/PTO mods
     
    This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
    You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!)
     
    As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
    === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===
    ==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ====
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
     
    As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense.
     
    Good Luck, Good Hunting, and Happy Landings!!
    Wrench
    Kevin Stein

    459 downloads

       (1 review)

    0 comments

    Submitted

  6. Burma (WW2) Terrain Hot Fix

    WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs
     
    This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain.
    I did an ooopsy, and forgot to include them in the original Upgrad Pak.
     
    What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground.
    It will have NO effect on anything else.
     
    EASY to follow instructifications in the enclosed readme.
     
    Enjoy!
    Wrench
    kevin stein

    353 downloads

       (1 review)

    0 comments

    Submitted

  7. C-141B Starlifter Replacement/Tweeks Pak

    C-141B Starlifter Replacement/Tweeks Pak
     
    = For SF2, Any and All (Full 5 RECCOMENDED!!!) =
     
    Some remods/tweeks/partial reskinning and new decals for the recently (re)released C-141B
    Starlifter.
     
    It is designed to totally REPLACE the C-141B in the Cargo Planes Pak, so you'll be deleting the
    aircraft and decals folder OF the original (re)release, and replace them with these.
     
    All the painted on markings have been removed, and new decals are used in their places. The
    tail flash represents the 438th AW out of McGuire AFB. Many other small changes have been
    effected; new avionics ini, lights moved (or removed), etc and so forth. Not a full and total
    rebuild, just some tweeks for minor improvements. The partial templates I created/used for this
    are included. Maybe someone will step up and give us a Lizard Camo.
    The skins supplied herein are in jpg format.
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read
    them!!! Also, give the "Notes" section a read, in particular on operational usage.
    The Legal Statement has been changed with regards to this aircraft.
     
    **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that
    cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
     
    Happy Landings!
    wrench
    kevin stein

    350 downloads

       (2 reviews)

    0 comments

    Updated

  8. C-W Hawk 75A, French Armee De L'Air

    Edited from the readme:
     
    Curtis-Wright Hawk 75A, French Armee De L'Air Package
    for SF, WoV & WoE WW2 ETO Installs: 10/11/07
     
    This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France.
     
    This package contains 7 skins for the following units:
     
    N124
    SPA67
    SPA95
    SPA153
    SPA155
    SPA160
    AdA - generic skin, that was my original, with minimal markings. Just a "Plane Jane" so to speak ;)
     
    There is a new French 7.5mm machine gun, courtesy of Heck, and a 50kg bomb by me, so you'll be using BOTH the gun and weapons editor to add them. (note: both these weapons were included in the Douglas DB-7 recently released)
     
    I have to list the credits here for all to see..
     
    Wolf257: for creating the aircraft and letting us mod it to death, also for providing the 3ds source file for modification!
    Capun for making the my requested changes to the LOD -- I can't thank you enough, CP!!
    'Heck Mitchell' for all the decal work & the French MGs -- sure made MY job eaiser
     
    Full detailed instructions are in the enclosed readme...especially for the weapons additons, plus my notes and comments, and historical background.
     
    With thanks to all who helped with this mod!
     
    Wrench
    Kevin Stein
     
    now...we just need to BoB map modified for the Battle of France, and few more planes.....

    651 downloads

       (1 review)

    0 comments

    Updated

  9. Canadair CF-104S "Super Starfighter" (what If...) by Wrench

    Canadair CF-104S "Super Starfighter" (what If...) by Wrench    2/10/2023
    -- For SF2, Full 5 Merged REQUIRED --
    *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. ***
    This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm).
    CAFCamo - a 2-tone dark Euro style (no squadron affiliation)
    RDAF - Dark Green Overall (Esk 726)
    RNoAF - Light, "Air Superority Grey" Overall (Skv 331)
    For Other Users:
    Standard European 2-tone camo
    Standard "SEA" type 3-tone camo
    All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format.
    This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin.
    Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero).
    As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
    Happy Landings!
    Wrench
    Kevin Stein

    100 downloads

       (0 reviews)

    2 comments

    Updated

  10. Canadair Sabre Mk.4 Pack, for SF2

    Canadair Sabre Mk.4 Pack, Royal Air Force/Royal Canadian Air Force
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    Version 2.0, updated 2/13/2106 -- see change log
     
    This package contains a complete revamp, for SF2, of my RAF Sabre Mk.4, originally released for SF/Wo* in 2006.
     
    Contained within are skin/decals for the following RAF Squadrons, and one RCAF squadron, from the 2nd TAF based in Germany in the 1950s. These 3 are in "standard" period Euro Camo:
     
    3 Squadron
    92 Squadron
    112 Squadron (Sharkmouths)
     
    and a revamped 1stGen RCAF skin:
     
    414 Squadron, RCAF "Black Knights" (natural metal)
     
    New skins for all were created using ravenclaw's beyond superb templates. All skins are in jpg format. Decal randomization is TRUE for all skins. New DDS damage textures are included, as is an all new SF2 version of my "Box Art" Hangar Screen. No weapons are supplied; drop tanks, rockets, bombs, etc can be found in the GunnyPak.
    National insignia, finflash and 1 set of tail numbers reference stock items. Make sure you are current in your SF2 install! (read: I'm using RAF Hunter letters)
    An all new, SF2-compliant FM was created for these aircraft; it flys like it should! A userlist ini is also included.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. The original readme from my SF/Wo* release is included, just for fun. Tim "Canada" Elliot's readme for the 414 skin is also included.
     
    Happy Landings!
    Wrench
    Kevin Stein
     

    Changes for V.2:
     
    updated hit boxes
    adjusted loadouts
    new "1" skin map, w/o A-G Panel (camo only)
    new "CL-13 bits"
    changed _001.lod for one with bomb pylons -all other lods the same

    422 downloads

       (5 reviews)

    1 comment

    Updated

  11. Canadair Sabre Mk.4 Update Pack

    Canadair Sabre Mk.4 Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for my "RAF/RCAF Sabre Mk.4" aircraft pack available at the following URL:
     
    http://combatace.com/files/file/13488-canadair-sabre-mk4-pack-for-sf2/
     
    The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again
     
    Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered:
     
    updated hit boxes
    adjusted loadouts
    new "1" skin map, w/o A-G Panel (camo only)
    new "CL-13 bits" (new for this model)
    changed _001.lod for one with bomb pylons -all other lods the same
     
    FM remain the same.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein

    110 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Canadair Sabre Mk.6 (RCAF/AMI) Update Pack

    Canadair Sabre Mk.6 (RCAF/AMI) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended)=
     
    This package contains an update kit for my "Canadair Sabre Mk.6, RCAF and AMI" aircraft pack available at the following URL:
     
    http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/
     
    The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again
     
    Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered:
     
    updated hit boxes
    adjusted loadouts
    new "1" skin map, w/o A-G Panel (camo only)
    new "CL-13 bits" (new for this model)
    FM remain the same.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein

    109 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Canadair Sabre Mk.6 AMI NM Skinpak

    Canadair Sabre Mk.6 AMI NM Skinpak 9/21/2014
     
    = For SF2 (Any & All, Full-5 Merged Prefered) =
     
    This package is designed for use on the Sabre 6 Pak available at the following URL:
     
    http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/
     
    You'll need to have the above listed aircraft to add this skin pak to.
     
    This package contains 2 new skins, in Natural Metal ™, representing the following units as first delivered to the AMI:
     
    2 Aerobrigata (8 Gruppo)
     
    4 Aerobrigata (Cavallino Rampante)
     
    Included are updated texture set inis for the 2 AMI Euro camo skins, adding the "Start Default Date" SF2 switch, that will (hopefully!) turn on the camo skins in 1959 (best guess date). They have also had the "displayed name" changed, so you'll see, for example, either
     
    2 AeB (NM)
    or
    2 Aeb (Camo)
     
    Making it easier to select.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
     
    Happy Landings!
    Wrench
    Kevin Stein

    94 downloads

       (1 review)

    0 comments

    Submitted

  14. Canadair Sabre Mk.6 Early (GAF) Update Pack

    Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    101 downloads

       (1 review)

    0 comments

    Submitted

  15. Canadair Sabre Mk.6 Late (GAF) Update Pack

    Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
    adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
    Changed Start Year so camo skins only are used.
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    108 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Canadair Sabre Mk.6, Fuerza Aérea Colombiana

    Canadair Sabre Mk.6, Fuerza Aérea Colombiana (Columbian Air Force) for SF/WoV/WoE/WoI and probably SF2
     
    -Part of an on-going series of mod recreating Central American Airpower
     
    Modifications, and a complete reskin of the Zur's Canadair Sabre into those as used by the Columbian Air Force.
    This is a aircraft mod, with everything included to (well, pretty much ) just unzip and fly away with!!
     
    The skins, from templates supplied by Zur about a milliion years ago, represent an "RAF Euro style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game' (as they only had 12 aircraft, I made more decals than is actual historicaly accurate, but still.....). It's just renamed, so it's easy to reactiveate it.
     
    You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this case...) in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
     
    Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
     
    IMPORTANT: a NEW Nations.ini is included with the mod that superceeds the previously released version. Simply put, I'd totally forgotten to add Columbia to the listing; which would cause MAJOR issues!!! Sorry! So, just replace the pre-existing versions with this one.
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the Sabre tanks from another mod or weapons pak, you need not add them again.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    197 downloads

       (1 review)

    0 comments

    Submitted

  17. Canary Islands

    Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
     
    This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
     
    This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
     
    The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
    Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
     
    This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own!
    Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
     
    Happy Landings!
    Wrench
    kevin stein
     
    (this is one time I think the readme is bigger than the upload itself....)
     
    PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.

    1,285 downloads

       (3 reviews)

    1 comment

    Submitted

  18. Central America Terrain for SF2

    Central America Terrain for SF2
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended*)
     
    This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
    Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
    However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
     
    Happy Sightseeing!
    wrench
    kevin stein
     
     
    *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*

    910 downloads

       (4 reviews)

    6 comments

    Updated

  19. Central Pacific/Mariana Islands for WW2 Installs

    Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
     
    This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
     
    Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    855 downloads

       (1 review)

    0 comments

    Updated

  20. Cessna O-1E BirdDog Upgrade Pak -for 3rdWire O-1E-

    Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
    = For SF2, Any and All
     
    = Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
     
    This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
     
    The skins are:
     
    RCAF/CF CO-119 by ext (iirc)
    OD Green by ???
    USAF white (stock)
    Pakistani Army Green (based on above, from Indo/Pak mod)
     
    The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
    The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
    The USAF skin uses stock decals, as it has always done (F-100 serials).
    Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
     
    The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
    find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
     
    Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
    The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information ™. Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
     
    Happy Landings!
    wrench
    kevin stein

    578 downloads

       (3 reviews)

    0 comments

    Updated

  21. China (WW2) Upgrade Pak

    China Terrain Upgrade: For WW2 PTO mods
     
    This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
     
    This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
     
    It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
    You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
     
    It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
    The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
    It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
     
    Happy Landings!
    Wrench
    Kevin Stein

    721 downloads

       (1 review)

    0 comments

    Submitted

  22. Cocas P-47D Razorback (ETO) Replacement Data Ini

    SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
     
    = For SF2 (Full4/5 Merged RECCOMENDED!)
    *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
     
    Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
     
    http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
     
    The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
    For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
    All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
     
    This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    =for Cocas Aircraft Factory, Prop Works Division=

    40 downloads

       (0 reviews)

    0 comments

    Updated

  23. Cockpit & Ini Updates for Pakso's Yaks

    Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 1) For SF/WoV/WoE/WoI
     
    This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
     
    Yak-25 "Flashlight"
    Yak-25B "Brewer"
    Yak-25RV "Mandrake"
     
    It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
     
    Included in the package are complete cockpit folders for all 3 (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
    The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and Liters. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
     
    Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
    Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
     
    The main ini has been upgraded to the post 10/08 standard in regards to the "Shadow" section. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
     
    Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
     
    Obviously, you'll need these 3 birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. In regards to the Flashlight, this is designed to totaly replace a much older cockpit mod I'd done 3 or 4 years ago....
     
    As you've all come to expect, there's a detailed, step-by-step readme enclosed that illuminates, elucidates, clarifies, and generally points the way for the necessary steps to install this Yak Pak Pt.1. And, of course the usual Notes and Other Nonsense section, which IS reccomeneded reading for it explinations and other diatribes
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: please note that the RP-22 radar bmp shown in this screenie has bee replace by a much better one!

    417 downloads

       (2 reviews)

    0 comments

    Updated

  24. Country Flag Set for Terrains #1


    Country Flag Pak #1 -


     

    = For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains


     
    This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers ™, and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq).
     
    The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games.
     
    This pak includes (with their actual part name): Listed in no particular order.....
     
    - WW1:
     
    Imperial Germany - IGFlag (good for First Eagles)
    RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp)
     
    - WW2:
     
    Imperial Japan - ijflag (Rising Sun-burst)
    Nazi Germany - 3rflag (swastika)
    Italy (fascist) - itflag (House of Savoy sheild)
    USA - USFlag (48 stars -good until 1959)
     
    - Post-WW2 and Later:
     
    USA - AMFlag (50 stars)
    Iraq - IQFlag
    Israel - isflag
    Egypt - egflag
    NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW)
    Netherlands - NLFlag
    Belgium - BLFlag
    UK - UKFlag
    Saudi Arabia - SDFlag
    Playboy Bunny - pbflag
    West Germany - GWFlag
    East Germany - GEFlag
    Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
    Canada - CAFlag
    Spain - ESFlag
    China - CHFlag (PRC)
    Global Sedition - GSFlag (the new style, 'dagger-through-the-earth')
    Greece - GCFlag
    France - FRFlag
    Indonesia - INDFlg
    India - INFlag
    Iran - IRFLag
    Italy - ITmodn (post WW2)
    Japan - JPFlag (post WW2)
    Libya - LYFlag
    Malta - MLFlag
    Madagasscar - MDFlag
    North Korea - NKFLag
    NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition)
    Pirate 1 - P1Flag
    Pirate 2 - P2Flag (both seen on the Canary Island map)
    Australia - OZFlag
    Saudi Arabia - SDFlag
    SEATO - SEATOF (South-East Asia Treaty Org)
    United Nations - UNFLag
    Tunisia - TUFlag
    Red Cross - RdCros (for hospitals, aid stations, etc)
    RAF - RAFFlg (British Royal Air Force)
    RN - RNFlag (British Royal Navy the "White Ensign")
    Turkey - TKFlag
    Argentina - ARFlag
    Taiwan - RCFlag (Republic of China)
    North Vietnam - NVFlag
    Viet Cong - VCFlag
    South Vietnam - SVFlag
    Pakistan - PKFLag
    Qatar - QTFlag
    Bahrain - BHFlag
     
    I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed)
     
    It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way
     
    Happy Terrain Building!!
    Wrench
    Kevin Stein

    237 downloads

       (1 review)

    0 comments

    Updated

  25. Crashed/Destroyed Aircraft for SF2 WW2 Installs

    Destroyed Models Pak for SF2 WW2 Installs
     
    This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs.
     
    These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
     
    As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
     
    =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
     
    This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
     
    Wrench
    kevin stein

    212 downloads

       (1 review)

    0 comments

    Updated

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