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Everything posted by ironroad
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Flown by a Hornet Hater
ironroad replied to ironroad's topic in Digital Combat Simulator Series General Discussion
That was one of my first flights using the weekend trial, for a flight model I must say that ED really polished this one usually their stuff leaves a lot to be desired. I'm still not going to purchase just yet though, as I prefer to have A/G and optical sensors working. I guess my time playing F/A-18 3.0 and Janes F-18E made it pretty easy to hop into and fly, everything seemed pretty familiar. -
Flown by a Hornet Hater
ironroad replied to ironroad's topic in Digital Combat Simulator Series General Discussion
I normally fly the F-15 with two gas bags at all times, so use to the eagle's power and Pratt & Whitney getting me out of trouble. I know the hornet can also exceed 1:1 in certain regimes, but I guess I lucked out on that occasion. This module's controls are far more responsive than I was expecting, I was trying to avoid pancaking myself on the ground :-D . -
With history comes the good, the bad, and the ambiguous. I'm all for creative license and entertainment and even "what if" history (a lot of "history" that people think and feel they know is actually steeped in myth, propaganda, and legend). But I'm not for taking something and making it entirely revisionist so it fits some type of "modern" feelings or social narrative. Layman's terms: they better not f&^# this up!
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Three the European Way
ironroad posted a topic in Digital Combat Simulator Series General Discussion
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CVN-74 Carrier Battle Group Mission Editor Template
ironroad replied to ironroad's topic in Digital Combat Simulator Series General Discussion
To do it yourself- 1 reply
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- mission editor
- f/a-18c
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CVN-74 Carrier Battle Group Mission Editor Template
ironroad posted a topic in Digital Combat Simulator Series General Discussion
A mission editor template I created for the a modern United States Navy Carrier Battle Group (CBG) in Digital Combat Simulator (DCS). Notes: This template is supposed to represent a current CBG using whatever is available in DCS. Since the game does not have the F/A-18E/F model of the Hornet, legacy "C" model of the hornet is used to fill up the flight deck (since the Navy became an "all Hornet" force with their "Neck-Down" strategy).[/size] *Only F/A-18A+/Cs of the United States Marine Corps are on deck. A carrier air wing may have one or two attached Marine Corps Aviation squadrons of F/A-18s on board (if resources are available) among the 6 to 7 squadron of fixed-wing aircraft assigned to a carrier (usually all F-18s except for the E-2C/D). However, since the USN decided to remove all legacy F/A-18s from front-line and carrier service in early 2018 (due to aircraft age, maintenance, and budget constraints) and the Marine Corps is finally getting replacement F/A-18 A/B/C/D air frames and parts (ex-Navy air frames), I decided to make this an all USMC air wing. *The deck is in a launch and recovery configuration. There are no planes parked on the forward cats (cats 1 and 2). Cats 3 and 4 are also free for use (there are aircraft parked close enough to waist cats to get blown over). *No aircraft or rotors should be over the foul lines. Enough of the carrier's aircraft are gone (i.e. out on a operation) but enough are on deck for immersion. *CH-53Es are on deck for vertical replenishment or troop transport. *The frigate (no USN destroyers in DCS) and cruiser escorts have two anti-ship/anti-sub helos that they can share. The escort ships are arranged in a screen but one can be moved closer for "plane guard" launch or recovery operations via the editor. The file can be found here: [/size]http://www.lockonfiles.com/files/file/3559-uss-john-c-stennis-cbg-template/ Different "modern" eras can be created using the same template. *The EA-6B and MH-60 are the only USN aircraft missing from DCS at the moment. For the late 1990s-early 2000s place one or two F-14 squadrons near the fantail with at least three to four S-3Bs on deck.- 1 reply
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- mission editor
- f/a-18c
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F-15 DACT 7: Powerdrive
ironroad posted a topic in Digital Combat Simulator Series General Discussion
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- the mighty eagle
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DCS Carrier: Life at Sea (a Hornet's Sting)
ironroad replied to ironroad's topic in Digital Combat Simulator Series General Discussion
Spoiler alert... There are no "jumpcuts", "dubstep", or Ace Combat melodrama, or Michael bay-type things in this video https://media.giphy.com/media/fBzSGPMxD0isw/giphy.gif- 1 reply
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- f-18
- barely supersonic
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DCS Carrier: Life at Sea (a Hornet's Sting)
ironroad posted a topic in Digital Combat Simulator Series General Discussion
A follow-on to my initial video the Effin A Eighteen found here: https://youtu.be/j6GUfQzKxm8 Uhh if you are trying to read the thumbnail...hehe- 1 reply
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- f-18
- barely supersonic
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500 x Su-27 Vs F-15 Dogfight
ironroad replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
That is utterly sick! His system must hate him! My thing is how did he avoid collisions? AI is pretty dumb when it comes to flying near other aircraft. -
The VNAF only had the F-5A and B (just a tad bit smaller than the Tiger II). Not sure what happened to the modified F-5Cs that the USAF flew in theater, but I believe they were either transferred over to South Vietnam or exported. F-5E did not really go into product till the mid-70s or so, right around the time the U.S. Congress cut all aid to South Vietnam.
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Nor was the F-5E, Another thing that gets me is when people put rocket pods and flex-guns on a UH-1H (both in game and in movies) or paint an UH-1H or D in United States Marine Corps livery. First, the UH-1H (the stretched and most powerful single-engine "slick") could carry adapters for rockets and mini-guns, but normally did not. It was used primarily for transport, medivac (Dust Off), or as a command ship (moving VIPs or giving the brass a orbiting aircraft to command movements/action from). It was used primarily by the U.S. Army and ARVN during the Vietnam War. "Short Hueys" The shorter versions of the Huey UH-1B,C,E,F,M and P where used as transports, dedicated gunships (and "Hogs"), aerial rocket artillery (ARA, a gunship that is nothing but rockets and/or grenades), and for special-ops (particularly the M and P). Some Huey gunships were still used after the whirlybird got surgery, took it's hormones, and "transitioned" into the Cobra (though the cobra was faster and could carry more due to streamlining). The Army turned the C into the dedicated gunship/ARA with the M model (beefier engine and components). The Navy used the B (i.e. Seawolf Squadron) and the USMC the E (gunship, spotter, and light duty), and the USAF the F and P (special ops, gunship, and light-duty) *One USAF huey spec-ops pilot received the Medal of Honor. *The Marines only flew the UH-1E during the Vietnam war but most of their troop transport was done by the CH-34, CH-46, and later the CH-53. "Long Hueys" The first long bird was the UH-1D for the United States Army (the Aussies and ARVN used them as well). However, after the United States Army got the "D" (snickering) the acquired the H, and upgraded alot of their "D's" to the H standard. What "short" Hueys that were left in U.S. Army service were primarily used for special duty (i.e. gunship, ARA, or spotter), given to other services (i.e. South Vietnam), or taken out of theater. Later the Corps and the USAF adapted the UH-1N (twin engine long version) and finally the Y (the super-duper Huey) for the USMC.
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Majesty (Tornado Twilight)
ironroad replied to ironroad's topic in Digital Combat Simulator Series General Discussion
Never got see or hear a Tornado fly, only saw them on static displays. Probably the loudest aircraft I can remember (and could feel) would be the F-14, followed by the A-6, and then F-4. -
Majesty (Tornado Twilight)
ironroad posted a topic in Digital Combat Simulator Series General Discussion
By the end of March 2019, one of the world’s most successful, combat-proven, fast jets will have been retired. https://combataircraft.keypublishing.com/2018/01/25/last-year-of-the-tornado-gr4/ -
Featuring F-15s of the 44th Fighter Squadron, 18th Operations Group, of the Fifth Air Force
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They beat him like a rented mule! LOL!
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- linebackerii
- vietnam
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the need for...tanking?
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I gotta admit when I saw the title, I completely thought something else...
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FA-18C Early Access launch trailer
ironroad replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Not a big fan of the hornet, but my goodness! -
Might be on interest http://tailspintopics.blogspot.com/2013/
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The J was re-manufactured from the ground up to have plumbing in the wings for tanks, but it was a pain for crews to load/unload them. The re-modeled F-8K, L, H, and Ps did not have the plumbing. As far as wing tanks go, Jane's F-15 always carried two wing tanks. In F-18 I always carried a center-line (for CAP) or two or three for deep-strike (leaving one station open for another weapon store). In F-18 online, tanks were never really needed. For Lockon/DCS I normally carry two wing tanks in the F-15. I have done that so often and for so long, I have gotten use to flying with them and when I do punch them (last resort) I have to readjust to my stick's sensitivity settings and cut back on the burner. Example of me training in a live fire exercise against a maneuvering QF-4 with full internal fuel and 1/2 full wing tanks. If I tried to pull such maneuvers against an F-5, F-16, or F-18 I would have been dead meat. I
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A for something a little different: Have you Ever Seen the Rain?
ironroad replied to ironroad's topic in The Pub
Keeping everything in one thread In this mission I was a tactical controller attached to the 25th Infantry Division. We were deployed into NOT Cambodia at a night defense position we where supposed to bed down at until relieved by an ARVN unit in the morning. -
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- lakenheath
- 493d
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Jane's USAF missions can be re-created with DCS 2.5 NTTR
ironroad replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
Might be worthwhile. Most of the audio files (even from Janes ATF and Fighters Anthology) can easily be ported over. Unfortunately the immersion is what has always been what is missing from the Flanker/Lock-On/DCS universe, particularly in regards to radio chatter and comms.