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Files posted by Dave
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F-16A/B Netz for SF2:Israel
IAF F-16A Netz Series By the Viper Team.
Pack Includes:
F-16A Netz_87
F-16B Netz_87
Pit by Thirdwire
Models by bpao, modified highly by Jat and ravenclaw.
Skins templates by Migbuster and EricJ
MFD panel glass by Stary
Skins by Wilco, Jat, and ravenclaw
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work.
Crash test Dummy Dave
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
1,027 downloads
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NATO Fighters 4+ Part 5
By Dave in User Made Campaigns
NATO Fighters Update #5 by eburger
This version is for the latest patch versions and lots of "goodies".
You will need NF4+ Parts 1-4 of course to have a complete mod.
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 5
-----------------------------------------------
This package contains a fifth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Adds new textures to existing aircraft
3) Adds large number of new ground objects
4) Updates or adds over 200 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for May2011 & Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level and that already have the first four NF4+ update packs applied.
IMPORTANT: If your NF4 installation includes Exp. Pack 2, you must be running at the May2011 patch level or later.
Please note the those running at the May2011 patch level or later will have an additional installation step to add update files for that patch level to their installations. Those running SF2E Expansion Pack 2 will have still another installation step (after installing the May2011 updates).
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first four update packs (or patches) are applied to your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first four update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
http://combatace.com...-update-pack-4/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \1_All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running at the May2011 patch level or later (incl. exp. Pack 2),
then you're finished. If you are running at the May2011 patch level or later,
then proceed to the next step.
2. May2011 Patch Level: if you are running at the May2011 patch level or later, then
copy the contents of the \2_May2011 directory to your SF2E Mod Folder, overwriting
as prompted.
If your NF4+ install does NOT include Exp. Pack 2, then you're finished. If your
NF4+ includes Exp. Pack 2, then you have one more step.
3. Exp. Pack 2 Only: copy the contents of the \3_ExpPack2 directory to your SF2E Mod
Folder, overwriting as prompted.
That's it. You're finished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Aircraft
- AV-8A Harrier
- Su-17
- Su-17M2
- Su-17M4
- Su-20A
- Su-22
- Su-22M
- Su-22M3
- Su-22M4
- Su-24M
- Tu-22M3
Other New Items
- added 26 new ground objects, including APCs, tanks, trucks,
as well as misc. other items
- added large number of new weapons & tanks, many to support
new aircraft
- added 8 new guns
- added 11 new pilots/seats (most for new aircraft)
- added 28 new sounds (most for new aircraft)
Aircraft Updates (All Patch Levels)
- adjusted shadow data for a number of aircraft
- performed minor tweaks/corrections to F-86K, F-102A, F-104A, F-106A,
MiG-15bis, MiG-29As, Mirage 5BA, Mirage IIIC (TMF), Mirage IIIE (TMF),
Su-27, & Tornado F.3
- tweaked flight models for all F-16As
- overhauled rocket stations/loadouts for F-84F (TMF)
- added new camo texture to F-86K
- updated Javelin w/ Wrench's mods
- added six new textures to Javelin
- overhauled MiG-31 w/ updated avionics & loadouts
- overhauled flight models for Mirage 2000C & Mirage 2000D/N
- added new drop tanks for Mirage 2000C
- overhauled avionics & loadouts for Su-9B, Su-11, Su-15A, Su-15TM
- completely overhauled Su-17M & Su-17M3
- overhauled Su-24
- overhauled Yak-25M & Yak-28B w/ latest updates from Lindr2
- added several new skins to Yak-25M
Misc. Updates (All Patch Levels)
- updated campaigns, incorporating latest updates from ThirdWire
- performed large number of weapons updates/tweaks
- updated a number of Soviet AAA guns, SAMs, and radars
- removed ability to target aircraft from several Soviet tanks
- updated SquadronList.INI to incorporate Aug2011 additions
- updated SoundList.ini to incorporate May2011 changes
May2011 Updates
- updated WP effects w/ Stary's changes
- updated EnvironmentSystem.INI for May2011 using tweaks/changes
from Stary & PanamaRed
- updated B-57B, Hunter 4, Hunter 5, Hunter 6, Hunter 51, Hunter 9,
& MiG-15bis to incorporate May2011 changes (already done for Exp.
Pack 2)
- updated CF-104s, F-104G, & F-104G_82 to incorporate May2011 changes
- incorporated new May2011 skins into CF-104_72, F-4M, F-4M_75, F-84F,
Hunter 4, Hunter 5, Hunter 51, Hunter 6, Hunter 9, & Mystere IVA
Exp. Pack 2 Updates
- updated campaigns, incorporating latest updates from ThirdWire
- incorporated new May2011 skins for Canberra 2, Canberra 6, Canberra 20,
Hunter 1, & Hunter 2
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Wrench ........................................... AV-8A Harrier for SF2
Stary & PanamaRed ................................ updated EnvironmentSystem.INI
Paulopanz ........................................ F-86K updates
Wrench ........................................... Javelin updates & new skins
The Mirage Factory ............................... updated flight models for Mirage 2000C/D/N
Lindr2 ........................................... Su-17, Su-17M2, Su-17M4, Su-20A, Su-22
Su-22M, Su-22M3, Su-22M4
Lindr2 ........................................... updates for Su-17M & Su-17M3
Lindr2 ........................................... Su-24M
Lindr2 ........................................... updates for Su-24
Paulpanz ......................................... Yak-25M updates
Lindr2 ........................................... Yak-28B updates
Pasko ............................................ Euro & Desert SAMS/Vehicles Packs
Abhi ............................................. AN-TQ1 Avenger
Wrench ........................................... M-51 Skysweeper, SA-8/B Mobile SAMs,
US 90mm AA
Ojcar & Kesselbrut ............................... Bofors L70 AA Gun
Kesselbrut/Gerald14 .............................. M3A1
Kesselbrut ....................................... ZiL Family Transport Pack
Crusader ......................................... BM-14-16 Katyuscha Mod
RebelRyder ....................................... BMP-1, BMP-1_AT-3, BRDM-2, BRDM-2_AT,
BRDM-3, ZiS Canvas
Suicidal ......................................... BTR-60, Humvees
Razvan Stanciu & EricJ ........................... BTR-80A
grumpapotamus .................................... Lynx APC
bigal1 ........................................... SCUD Launcher
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
22 Aug. 2011
1,939 downloads
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Tornado GR1/GR4 for SF2
Tornado Gr1 and Gr4 for SF2 by Sundowner via AD.
Hanger screens by Sundowner and Dave
Various ini edits by Dave, Wrench, The and Sundowner
Skins by Sundowner
New weapon edits....by dtmdragon and IanH!!!! Thanks fellas.... Ian really busted his butt off in this so most of the credit goes to him.
Included are the updated files for AD & Sundowners Tornado GR1 & GR4 series. Copy and paste these 3 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to update both the Aircraft and the new Weapons.
This has been designed to work on everything from a Stock Game (Sept '11 patched) to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.
Aircraft Specific Info (in-game, not accurate to real life timeline) -
---------------------------------------------------------------------
RAF TORNADO VERSIONS
---------------------
GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.
GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.
GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.
GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.
GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.
ROYAL SAUDI AIR FORCE VERSIONS
-------------------------------
GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90.
GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-Lite standard. It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.
OTHER INFO
-----------
Loadout Screen -
--------------
GR1 & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9.
GR4/RSAF - The Top loadout box shows empty but it's the fuel, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!
Issues -
------
1. Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.
2. The ALARM Missile model comes with it's own launch rail built-in. I've tried to hide it in the Aircraft models ALARM Launch Rail but a tiny part is still visable, sorry.
3. The RAF's Enhanced Paveway III model is incorrect. I had to use a GBU-27 model as the current GBU-24 model (around which the RAF EnPW3 is based) is sized incorrectly.
If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.
Hope you have fun with this.........................................Cheers!
2,447 downloads
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F-16C Block 50/52 by The Viper Team
F-16C Blk50/52 Series By the Viper Team.
Pack Includes:
F-16C Block 50/52
Greek and Turkish Blk 50/52's
Block 50/52+ mods.
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat and Dave
Skins: use of JanHas's F4 skins
Turkish skins by Pureblue
Greek pattern by EricJ
Pilots: Base from Florian mod by JAT
Loading Screens by ST0RM
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
-------------------------------------------------------------------------------------------
4,493 downloads
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Updated F-16A Block 10
Updated default F-16 for SF2 combined install. You must have SF2:Israel to use this mod. Updated Wrench's mod. Fixed decal tail problem with the first number not showing up.
To install, drop into your mod folder and fly.
Updates
Switched to Migbuster USAF skins
Added ACES II and adjusted data.ini accordingly
Added Modusaf pilot
Used new random decal format
Updated Number.lst
Added AIM-9L/9
Added ALQ-119v16
Added new hanger and loading screens
Added 89th TFS "Rhinos" out of WPAFB
Credits for the items I used:
Wrench
Ravenclaw
Diego
1,674 downloads
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57th FIS SEA Skin
57th FIS, Keflavik, Iceland Circa 1975
A skin for the F-4E_75 of the 57th FIS while the aircraft were in SEA camouflage. Sundowners templates were used. Thank you again kind sir.
To install just put into your objects folder and let it overwrite. That's all there is to it. Enjoy
Dave
141 downloads
0 comments
Updated
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1948 War for Independence/1956 Suez Crisis
By Dave in User Made Campaigns
This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
READ THE README!!!!!!!!!!!!!!
-------------------------------------------------------
48-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SEP. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes & Updates
---------------
- updated key INIs to support the May2011 & later patch levels
- added some default objects so that the mod install can function
as a complete, self-contained Mod (i.e., you can generate a new,
separate Mods folder, delete the \Aircraft and \GroundObject
folders, and install only what's included in this mod package)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APR. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- minor fixes to Independence War campaign
- minor fixes to La Fayette
- minor corrections to Canberra tip tanks
- minor corrections/tweaks to all three Seahawks
Updates/Additions
-----------------
- overhauled Suez & Kadesh campaigns to incoprorate
new units, skins & use more realistic unit strengths
- updated SquadronList.INI
- added several new weapons
- added new EAF, IDF, & French skins to C-47A
- C-47A now flyable with custom cockpit
- added new EAF & SyAAF skins to Il-28
- added new numbering & kill-mark decals to Meteor 8
- added kill-mark decals to MiG-15bis
- added MiG-15UTI w/ four Arab skins
- minor corrections to Mystere IVA decals
- added six new skins for the Ouragan
- all new skins/decals for all three Seahawks
- added new skins & decals to Vampire 52
- added new custom cockpit (based on Meteor 8) to
Vampire 52
- added RAF pilots for Canberra
- added F-84F tank textures
- added MF F-84F for Alternate Hunters Campaign
- added Arab Medals Pack
* Note: all new skins, decals, cockpits, & medals in this
update were kindly supplied by Paulopanz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
--------------
Eric Howes
(eburger68)
26 July 2010
28 Jan. 2011
19 Feb. 2011
Thank you to these contributors:
Monty CZ for the S-199. What a masterpiece.
Florian for the updated RF-84F. She is uber good now.
Gunrunner for the RF-84F skins. Perfect is not the word for it.
Paul for the extensive work ON many many skins for the mod.
guyran for the Arab version of the campaign.
Wrench for the many add ons via Geo also the terrain work.
Jimbeamer5 for his skin work.
C5 for the FM work on the F4U-7
Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
The Mirage factory for the Corsairs and other models.
Bunyap for the Seahawks and Harvard
Wilco my savior on the P-51 and Sptit skins
Pasko for the Mossie and the MD-450
Veltro for the Stirling and Halifax mods. Thanks Ed.
kulbit80 for some skins a planning maps.
eburger for tons of fixes and the MK1 eye ball.
Lloyd for the skins on the Mossie and the Iraqi Sea Fury
Skippybing for the Wyvern.
Kess for the pits.
Hinch for the great carriers.
If I forgot anyone, let me know. I will correct it.
My apologies ahead of time.
Enjoy
Dave USAFMTL
10 Jun 10
Missing cockpit pictures for the Wyvren added.
16 Jun 10
Various fixes by eburger68
26 Jul 2010
---------------------------------
8-56 Mod Update: Change Log
-------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JAN. 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- supplied missing muzzleflash.tga
- fixed landing deck on HMS Albion
- tweaked deck data on other carriers
- fixed carrier landings for SeaHawks
- fixed carrier landings for Corsairs
- fixed carrier landings for Wyvern
- fixed bomb sight on Canberra B.2
- corrected errors in SeaHawk drop tanks
- added RadarFamilyName data to several ground objects
Updates/Additions
-----------------
- updated F-84F to incorporate new fuel tank nodes
- updated Hunter 5 for Exp. Pack 2 to incorporates model changes
- updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
- swapped out old Canberra fm for 3rdWire SF2 fm
- tweaked flight model for SeaHawks
- overhauled SeaHawk FB.3 loadouts
- made minor updates to Spitfires & P-51D
- added Tank_Venom for Venom FB.4
- added two skins to Canberra B.2
- updated Suez & Kadesh campaigns to include new Venom drop tank
- updated FlightEngine.INI for Exp. Pack 2 & later
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
- updated IsraelMe.INI to include Water & Location .BMP pointers
- added Su-85 & Su-100 for Arab forces
- added IDF Super Sherman for Israeli forces
- added 15 new weapons
- updated several guns; added 85MM_D-8TG
- added new campaign/base screen for naval units in Suez campaign
- tweaked CampaignStart/End texts for Suez & Kadesh campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JULY 2010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from ???
48-56 Mod Update: Change Log
---------------------------------
Fixes/Corrections
-----------------
- corrected available weapons for player flyable aircraft in campaigns
- tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
in Suez campaign
- tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
- fixed Canberra tanks to make them loadable
- fixed Spitfire loadouts to carry drop tanks
- re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
Sea Hawk, & Wyvern
- corrected loadouts & node names for Hunter 5/F5
- tweaked several menu screens
- corrected Suez campaign front line
- created British Cyprus Location in Nations.ini & assigned Cyprus air
bases to British Cyprus
- added list of Neutral Locations to Nations.ini
Updates/Additions
-----------------
- added triple-rocket pack & STRIM-400 to F-84F
- added DH100 tanks to Mosquito FB.6
- tweaked textures for Tank200_F84F & Tank450_MD450
- added 300 gal slipper tanks to MiG-15bis
- made MiG-17 & MiG-17F flyable
- added one Israeli & two French skins to Ouragan
- converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
- removed extraneous Hangar, Loadout, & Loading .BMPs
- overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
- added MiG-17 to Kadesh campaign as player-flyable aircraft
- added custom environment system based on WideSky/Better WideSky
- added custom SpeechSystem.ini to suppress annoying wingman calls
- added two pilots
- added updated AAA package, including ground objects, guns, sounds, & effects
- added updated IsraelME planning map .BMPs from Kulbit80
--------------
Eric Howes
(eburger68)
2,171 downloads
-
SF2 Falklands Mod
By Dave in User Made Campaigns
--------------------------------------------------
Kesselbrut's
"Falklands '82" (Operation Corporate)
for Strike Fighters 2
--------------------------------------------------
This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
This update pack should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Dec2009 patch level (the Jun2010 patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires either the original Strike Fighters 2 (with the Desert terrain) or Strike Fighters 2: Vietnam (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
STEP 1: PREPARE THE MOD FOLDER
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the Falklands'82 mod proper.
STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER
This is the easiest step.
- Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
STEP 3: EDIT OPTIONS.INI
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=HarrierFRS1
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
STEP 4: Optional Step for SF2V Users
This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
- In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
- In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
- Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
- WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Play Notes (PLEASE READ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are some important things you should know about playing this updated version of the "Falklands '82" mod.
1. Single Missions vs Campaigns
Like the original "Falklands '82" for SFP1, the Malvinas terrain here is set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
Campaigns: both campaigns automatically start on May 1, 1982, and continue
into early June 1982.
Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
you set the date to 1982, you may get a CTD (crash to desktop)
when attempting to start the mission.
As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
2. Recommended "Gameplay Options"
Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
3. Canberra Bomb Sight
In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
4. Carriers
All Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
5. Infanty Speed
Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
~~~~~~~~~~
Known Bugs
~~~~~~~~~~
There are a few bugs (none "showstoppers") that you should be aware of.
1. Stanley Airfield
The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
2. Non-paved Airfields
When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
3. Rapier SAMs
The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
4. Helicopters & AI Pilots
All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
5. Comrpnt's Missions
Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod was released in December 2010. In January 2012 it was updated with the following fixes and changes:
Fixes & Updates
---------------
- campaigns overhauled, with revised AirOffensive schedules, unit start
dates, and other minor changes
- variant of Argentinean campaign added (Operation Rosario), which bases
3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
of Rio Grande Airbase
- Operation Corporate campaign now allows players to fly the small detach-
ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
- flak & bomb effects fixed to reduce cartoonishly large debris
- Formation.INI updated to reflect changes from the latest 3rdWire patches
- terrain Tyes.INI overhauled to standardize data and better organize/
prioritize target types for campaigns
- terrain Targets.INI tweaked to fix various minor errors & address
problems with front line
- front line (Movement.INI) adjusted to correct problems with game engine's
handling of certain target areas in campaigns
- Exocet ASMs changed to allow them to hit moving targets in Single Missions
- ship-based SAMs overhauled to improve performance
- most warships tweaked to improve performance of ship-based SAMs
- Super Etendard's weapon stations tweaked to correct roll to the left
- Super Etendard's cockpit position moved forward
- Super Etendard's decals.INI fixed to show all decals
- Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
- AIM-9 Sidewinder rails added to A-4Q Skyhawk
- CruiseSpeed for all Skyhawks boosted slightly
- mission radii for all Harriers reduced to prevent them from flying
missions against the Argentinean mainland
- UH-1H flight model tweaked for performance
- ground-based SAMs, AAA, & radars tweaked to improve performance
In September 2011 this mod was re-released following extensive bug fixes, changes, and additions.
Fixes
-----
- missing/incorrect Sea Harrier decals
- bright white Sidewinder rails on Sea Harrier
- A-4 nation decals missing
- non-working nozzel on Sea Harrier
- incorrect alignment/decals for UH-1H
- wrong missiles on Mirage IIIEA
- Mirage IIIEA unable to maintain expected high altitude speed
- wrong .INI pointer for A-109A unit in Malvinas campaign
- Type_12M frigate not appearing in terrain
- front line leaves British ships on Argentine side in campaign
- wrong alignment for Port Howard target area
- wrong model for AR_R-530R
- wrong squadron for Harrier GR.3 (No.1 not No.3)
- loadout/weapon stations problems with S-2F Tracker
- rolling radius on Super Etendard nose wheel too high
- Airfields 1,2,5 use mix of old/new runway textures
- MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
- Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
- Harrier FRS.1 damaged 50% when landing on carriers
- aircraft on use ski jump improperly on Hermes
- AI pilots land incorrectly on Hermes
- double green Pucara's 1-Tex skin wrong color-depth
- AI pilots w/ Twin Otter not take off/land correctly
- AI pilots w/ T-34C Mentor not take off or fly correctly
- wildly inaccurate squadron strengths in campaigns for some aircraft
- "Intelligence" values on wrong force/side in Malvinas campaign
- some number decals not appear on aircraft in campaigns
- other minor errors in campaign DATA.INIs
- ReadMe for Malvinas WP not included
Additions
---------
- RWR/ECM corrections on Harrier GR.3
- overhauled decals on Harrier GR.3
- engine updates on Harrier GR.3
- loadout updates on Harrier GR.3
- RWR/ECM corrections on Sea Harrier FRS.1
- engine updates on Sea Harrier FRS.1
- loadout updates on Sea Harrier FRS.1
- corrected black skins from Elephant for Sea Harrier FRS.1
- new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
- corrected 809 skins from PanamaRed & Elephant
- overhauled decals for Sea Harrier FRS.1 based on work by Elephant
- Lynx & Sea King upgrades by dtmdragon
- Argentine pilot pics from IceMan
- new RAF & RN pilots from Elephant & PanamaRed
- new SquadronList.INI from STORM w/ texture data keyed to it
- WATERNORMAL.BMP from SF2 Desert.CAT
- optional verions of WATERNORMAL.BMP from luk1978
New Optional Items
------------------
- 3rdWire Nesher-based Dagger (SF2I only)
- 3rdWire Mirage IIIEA cockpit (SF2I only)
- 3rdWire Harrier GR.3 (SF2E only)
- 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
- alternate WaterNormal.BMPs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to all air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- converted weapons & guns to SF2
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on Mirage IIIEA, IAI Dagger, Harrier
GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
Etendard, T-34C Mentor, & IA-58a Pucara
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
- added new Hangar & Loading screens for a number of aircraft
- made minor correction/fixes to most aircraft
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- carried over original Nations.INI tweaks to SF2 Nations.INI
- added custom pilot pics from comrpnt's mod pack
- carried over relevant customizations from original Formations.INI
to SF2 Formations.INI
- added several new sounds & updated SoundList.INI
- tweaked flak guns to improve effectiveness & use new effects
- fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
now working
- added bobrock's Invincible re-paint skin
- converted main terrain .INIs to SF2 standards
- added seven new terrain target areas for temporary ship locations
to TARGETS.INI
- added new terrain items (static models, ships, etc) to TYPES.INI
- added new terrain items (static models, ships) to TARGETS.INI
- fixed StanleyAirfield_DATA.INI to enable aircraft to take off
- tweaked FOB_DATA.INI to allow more than four aircraft to take
off properly from Port San Carlos FOB
- implemented custom terrain lights from comrpnt's mod pack
- updated campaigns for SF2-compatibility (& added MB-339A)
New Air & Ground Items
----------------------
- MB-339A ARA
- Twin Otter
- Type 12L frigate
- Type 21 frigate
- Type 22 frigate
- Sotoyomo & Z-28 patrol craft
- Argentine Mercedes trucks (Trucks camiones)
- Banidos team static terrain models
- several new weapons or weapons models
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
15 November 2010
5 Jan 2012
5,077 downloads
-
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
By Dave in User Made Campaigns
-----------------------------------------------
NATO Fighters IV+: Post-Dec2009 Update Pack # 4
-----------------------------------------------
This package contains a fourth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
1) Adds new aircraft and ground objects
2) Makes several aircraft flyable
3) Adds new textures to existing aircraft
4) Updates over 100 weapons and guns
5) Fixes or updates numerous other files in the
original NF4+ mod
6) Updates items for Exp. Pack 2 compatibility
This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, Jun2010, or Dec2010 -- and that already have the first, second, and third NF4+ update packs applied.
Please note the those running SF2E Expansion Pack 2 (Dec2010) will have an additional installation step to add Exp. Pack 2 update files to their installations. There are also several "optional" items included in this package -- see below for more information on what they are and how to use them.
If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
BEFORE YOU INSTALL
Before installing this update pack, please ensure that:
- your SF2E installation is patched to at least the Dec2009 patch level;
- the original NF4+ add-on is installed;
- the first, second, & third update packs (or patches) are applied to
your NF4+ installation.
The four original NF4+ installation packages can be obtained from CombatAce:
http://combatace.com...-1-main-folder/
http://combatace.com...objects-folder/
http://combatace.com...craft-folder-1/
http://combatace.com...craft-folder-2/
The first three update packs can also be had at CombatAce:
http://combatace.com...09-patch-level/
http://combatace.com...-update-pack-2/
http://combatace.com...-update-pack-3/
The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
INSTALLING THE UPDATE
Installation of this update is simple.
1. Copy the contents of the \All_Patch_Levels directory to your SF2E Mod Folder,
overwriting as prompted.
If you are NOT running Exp. Pack 2, then you're finished. If you are running
Exp. Pack 2, then you have one more step.
2. Exp. Pack 2 Only: copy the contents of the \Dec_2010_Patch directory to your
SF2E Mod Folder, overwriting as prompted.
That's it. You're finished. Please look over the next section on "optional" items included here that you may want to install.
~~~~~~~~~~~~~~
Optional Items
~~~~~~~~~~~~~~
The \_Optional directory included in this package contains files to make three aircraft flyable (one available only in Exp. Pack 2). If you have SF2I you might have already made the other two flyable, in which case you you do not need these files.
Here's what's available (by directory).
Canberra20: Contains files to make the Exp. Pack 2 Canberra B.20 flyable. If you
installed Exp. Pack to an install merged with the original SF2 (w/ the
mercenary canmpaign and Desert terrain) then the Exp. Pack 2 installer
should have dropped the Canberra20 in your \Aircraft folder. Simply
copy these files to your \Objects\Aircraft\Canberra20 folder to make
the aircraft flyable.
Mirage5F: Update 3 included files to make the Mirage 5F flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mirage 5F flyable. Simply copy these files
to your \Objects\Aircraft\Mirage5F folder to make the aircraft flyable.
MystereIVA: Update 3 included files to make the Mystere IVA flyable, but additional files
from SF2I were required. If you do not have SF2I, you can use the alternate
files in this folder to make the Mystere IVA flyable. Simply copy these files
to your \Objects\Aircraft\MystereIVA folder to make the aircraft flyable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes
-----
- large number of weapons updates/tweaks
- added internal gun ammo wt data for several aircraft
- minor corrections to FlapLid radar unit
- added missing cockpit files to several aircraft
Updates (All Patch Levels)
--------------------------
- updated & revised campaigns
- revised USAF F-4 loadouts
- misc. aircraft fixes, incl. re-naming the old
Lightning F.6 to avoid conflicts with new one
- overhauled Lightning F6 flight model to match 3rdWire fm
- tweaks to AlphaObject settings in the terrain DATA.INI
- AMD_SM_B2: new Super Mystere cockpit
- F-100D_59_RDAF: tweaked skins for SF2 mapping
- F-100D_64_RDAF: tweaked skins for SF2 mapping
- F-84F: made flyable; added refueling probe & Wrench' custom USAF decals
- F-84F (MF): replaced several skins with better versions
- Hunter 4 & 5: made flyable & added serials
- Hunter 51: tweaked skin for SF2 mapping
- Hunters (4-9): Exp. 2 fixes/updates
- Super Mystere B.2: made flyable w/ 4 skins (silver & camo)
- number of other minor fixes/updates to existing aircraft
- several new weapons & drop tanks
- several new new pilots/seats
- two new sounds
- added French carrier station (disabled) to terrain TARGETS.INI
- added several new tank/APC models
- added new destroyed models for tanks
- updated SquadronList.INI to incorporate Exp. Pack 2 additions
Updates (Exp. Pack 2)
---------------------
- updated campaigns
- added '56 campaign
- small INI tweaks to incorporate Exp. 2 changes
- updated B-57B to reflect new model changes
- updated Hunter 4,5,51,6,9 to reflect new model changes
- Canberra B.2: made flyable
- Canberra B.6: made flyable
- Hunter 1 & 2: added serials
New Aircraft
------------
- Canberra B2 (3rd-party model)
- Canberra B6 (3rd-party model)
- F-104C Starfighter
New Skins
---------
- AMD SM B2: additional French Silver skins for units
- Canadair: two new GAF skins
- F-104G_63: RDAF Grey & Camo skins
- F-4D_78: USAF Grey skin
- F-84F (MF): KLU Camo, Jabo33, USAF Silver/Grey
- F-86K: French Silver, KLU Silver
- Hunter 4: KLU Camo skins
- Hunter 6: KLU Camo skin
- JaguarGR: added several new RAF Camo skins
- Lightning F6: new silver & camo skins for units
- Mirage IIIC: silver Alsace & Cigognes skins
- Mystere IVA: four unit-specific silver skins
- Super Mystere B2: four new skins (silver & camo)
- Yak-28B: new camo skin
Optional Items
--------------
- Mirage 5F: alternate cockpit for those without SF2I
- Mystere IVA: alternate cockpit for those without SF2I
- Canberra B.20: files to make flyable (Exp. Pack 2 only)
~~~~~~~
Credits
~~~~~~~
As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
Ajunaidr ............................... F-104C
Ajunaidr ............................... Canberra B2/B6
USAFMTL/Dave ........................... F-104C skins
Kulbit(80) ............................. Super Mystere B.2 camo skin
Eole ................................... AMD_SM_B2 skins
PGC .................................... Mirage IIIC skins
Paulopanz .............................. Mystere IVA skins, Hunter KLU skins
Sundowner .............................. Lightning F6 skins, F-4D_78 grey skin
ravenclaw_007 .......................... CL-13B GAF camo skins
Greg Thomas ............................ F-104G green RDAF skin
Muesli, Soulfreak ...................... F-84F (MF) skins
Matthew Ouellette ...................... Yak-28 camo skin, F-86K French skin
Bobrock ................................ F-86K KLU skin
Wrench ................................. F-84F USAF decals & mods
Spinners ............................... items from RAF Decals Pack
Ordway & CA_Stary ...................... Super Mystere cockpit
Ordway ................................. Mystere IVA cockpit
rebel ryder ............................ BMP-1
Gepard ................................. T-64
BPAo, Fubar512, & 331Killerbee ......... T-80
SUICIDAL ............................... New Destroyed Tank LODs
Pasko, Patak, & Kesselbrut ............. M60A3
Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
14 Feb. 2011
1,962 downloads
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B-52G/H Mega Era Package
B-52G/H Mega Era Package by Dels via wpnssgt
Update for 14 Jan 2012
1. Changed hanger/loading screens to jpgs.
2. Changed loadout pic to a clear background tga.
3. All LOD's updated to fix a spoiler problem.
4. H model 20mm has more detail.
5. Hanger screens in skins folder.
6. Inside canopy color changed to a yellow gold for better visibility.
1. Updated EVS screen
2. Each year has a specific loadout.
3. The years in which each plane is represented marks an operational era it flew under, or modification.
4. More hangar and loading screens on some.
5. Added the following units, or modified some based on others work. (17 skins total)
93 BW, Castle AFB, California
416 BW, Griffiss AFB, NY (modified from JSF Aggies work)
2 BW, 20 BS and 93 BS, Barksdale AFB, LA
449 BW, Kincheloe AFB, MI
410 BW, K.I. Sawyer AFB, MI
Skins by Pappy, X Ray, JSF Aggie and ST0RM
Loadouts by X Ray and Moonjumper
Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
Sounds by spillone.
Weapons by lindr2, FastCargo and Erikgen
Cockpits by Dels
Well here is a better explanation of my breakdown logic.
B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best.
B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM.
B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's.
B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well.
B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts.
B-52G_82: This is the year the G went operational with the AGM-86B ALCM
B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap.
Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim.
B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm.
B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit.
Thank you each and everyone of you guys for your help and guidance.
Dave USAFMTL
3,942 downloads
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18th Fighter Wing For Flaming Cliffs 3
By Dave in F-15C Skins
Flaming Cliffs 3 F-15C Skin Add On Pack by Dave USAFMTL Slavens
This skin packs contains 3 F-15C skins covering the 18th FW out of Kadena AB, Okinawa in the MOD Eagle paint scheme. I used the ED templates and parts of other templates made by Tom Weiss. Thank you both.
To install:
Just install to your DCS World directory and let it overwrite the folder names. It will not replace anything, just add.
Example:
X:\xxxxxxx\Eagle Dynamics\DCS World\Bazar
116 downloads
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A-10C DCS Michigan ANG Skin
By Dave in A-10A/C Skins
A-10C DCS Skin by Dave USAFMTL Slavens
This skin packs contains 1 A-10C skin from the 107th FS Selfridge ANGB, Michigan (MI)
I used the ED templates.
To install:
Just install to your DCS World directory and let it overwrite the folder names. It will not replace anything, just add.
Example:
X:\xxxxxxx\Eagle Dynamics\DCS World\Bazar
61 downloads
0 comments
Updated
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Flaming Cliffs 3 F-15 Skins
By Dave in F-15C Skins
Flaming Cliffs 3 F-15C Skin Add On Pack by Dave USAFMTL Slavens
This skin packs contains 30 F-15A/C skins covering many units through the years of the F-15 Eagle. I used the ED templates and parts of other templates made by Tom Weiss. Thank you both.
To install:
Just install to your DCS World directory and let it overwrite the folder names. It will not replace anything, just add.
Example:
X:\xxxxxxx\Eagle Dynamics\DCS World\Bazar
257 downloads
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Mod Eagle Skin Pack for Flaming Cliffs 3
By Dave in F-15C Skins
Flaming Cliffs 3 F-15C Skin Add On Pack by Dave USAFMTL Slavens
This skin packs contains 8 F-15C skins covering:
The 36th FW out of Bitburg AB, Germany:
22nd, 53rd and 525th Fighters Squadrons.
The 3rd Wing, out of Elmendorf AFB, Alaska:
19th, 43rd and 54th Fighters Squadrons.
The 53rd FS, 52nd FW when it moved from Bitburg to Spangdahlem.
All in the MOD Eagle paint scheme.
Finally I did the 32nd Fighter Squadron out of Soesterberg AB, The Netherlands
I used the ED templates and parts of other templates made by Tom Weiss. Thank you both.
To install:
Just install to your DCS World directory and let it overwrite the folder names. It will not replace anything, just add.
Example:
X:\xxxxxxx\Eagle Dynamics\DCS World\Bazar
159 downloads
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Flaming Cliffs 3 ANG F-15 Skins
By Dave in F-15C Skins
Flaming Cliffs 3 F-15 Skin Add On Pack by Dave USAFMTL Slavens
This skin packs contains 4 F-15 skins covering the ANG units from:
186th FS, 120th FW Montana ANG
125th FW Flagship Florida ANG
128th FS, 116th FW Georgia ANG
199th FS, 154th WG Hawaii ANG
I used the ED templates and parts of other templates made by Tom Weiss. Thank you both.
To install:
Just install to your DCS World directory and let it overwrite the folder names. It will not replace anything, just add.
Example:
X:\xxxxxxx\Eagle Dynamics\DCS World\Bazar
141 downloads
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B-1B Redux
B-1B Lancer aka "The Bone" by Dels and the Bone Team
SF2 Version for Dec 2009 Patch and beyond
Nov 2010
Model by Dels
Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
Sounds by Spillone
Updated FM by Fubar512 and FastCargo
Weapon Station arrangements by FastCargo
Destroyed LOD by Klavs81, Dels and FastCargo
B-1B Pit by Dels (Its a bloody masterpiece)
ACES 2 Seats by Julhelm
Mod USAF pilot by Diego
Technical Adviser/Loadouts ans new weapons models by FastCargo
Package contains:
B-1B 86 Turkey Feathers and pure nuke
B-1B 92 Blk A - Nuke and Conventional role
B-1B 96 Blk C - CBU capability,
B-1B 98 Blk D - JDAM and ALE-50 added
B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
To install:
Sounds go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
Effects go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
Planes go into your Objects/Aircraft folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
Decals go into your Objects/Decals folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
Pilots go into your Objects/Pilots folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
Weapons go into your Objects/Weapons folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
If do not have any of these folders, then by installing this into your main install, it will make them for you.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
Additional Notes by FastCargo:
Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
B-1B_86 - Speed-540 knots / Alt 1500 feet
B-1B_92 - Speed-540 knots / Alt 1500 feet
B-1B_96 - Speed-540 knots / Alt 600 feet
B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
We did our best. Enjoy.
4,551 downloads
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High Res F-106A Skins
By Dave in F-100/F-101/F-102/F-104/F-105/F-106 Skins
F-106A Skin revamp/ treatment by Sundowner. Decals by Dave.
These are high res skins 2048x2048. So weak systems might not be
able to handle it. Just drop into your F-106A folder and fly.
Enjoy
Dave
355 downloads
0 comments
Updated
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48th TFW F-4D
F-4D 1971 from the 48th TFW, RAF Lakenheath By USAFMTL
Skins and Decals: Sundowner, Spinners (thanks for the decals and skins fellas)
Technical advisor: Fubar512
Historical Advisor: mppd
Weapons, from the SF2 weps pack via 331killerbee, via wpnssgt.....via alot of people.
This started out as a project 3 years ago and finally got around to getting it done. This mod has all 70 aircraft with real tail codes of the Liberty Wing. For the fun factor each squadron has all 70 decals assigned so you don't ever run out. The swapped fighters between squadrons so much they could all of been in each one at one time or another. Who knows.
This will create a whole new aircraft depicting the F-4D the Liberty Wing flew from late 1971 to 1977. So if you want to use it in a campaign those are the years you will be able to fly it before you have to use the F-111F. This comes with a custom strike loadout.
547 downloads
0 comments
Updated
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E-2C Skin Pack By Dave and JSF Aggie
Hawkeye skin pack for SF2:North Atlantic by Dave and JSF Aggie.
Just add to your C:\Users\XXXXXXXXX\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic folder and go fly.
VAW-123/124 by Dave, VAW-121 by JSF Aggie.
Enjoy
Dave and Brian
205 downloads
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Mirage Factory RAF C-130 Super Pack
RAF C-130's for SF2 Series by The Mirage Factory.
Original Model by Dels, additional work by bpao (RIP Oli)
Skins and sounds by Sundowner
Screens and testing by USAFMTL
Installation:
Drag and drop into your:
C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly.
If you want to do something really cool put a few on the runway and listen to the engines. It's so freakin' cool.
Enjoy
Dave (USAFMTL)
1,027 downloads
0 comments
Updated
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179th FIS Low Vis F-4D_78 Skin By Sundowner
179th FIS MNANG Skin Sundowner
A skin for the F-4D_78 Low Vis of the 179th FIS. Decals by Dave
To install just put into your objects folder and let it overwrite. Thats all there is to it. Enjoy
Dave
253 downloads
0 comments
Updated
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Mirage Factory A-7 Super Pack
Mirage Factory A-7 Corsair Superpack for SF2 Feb 2010 Patch.
Install information:
Just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
For my friend Oli, we miss you greatly.
Original Readme
+----------------------------------------------------------+
SFP1 model
Took part in this project :
Aircraft
3D : initial : Pedro, Rebuild : BPAo
Skin : Column5
FM : Column5
Avionnic : Moonjumper
Cockpit : Pedro, BPao
Effects : Column5
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
+----------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
2,436 downloads
0 comments
Updated
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56th FW Luke AFB, AZ for TMF F-16CBlk 40
56th FW for TMF F-16CB40
Contains 17 decal jobs as a sample of the 56th FW, Luke AFB, Arizona.
To install just drop into your
StrikeFighters2\Objects\Aircraft\F-16CB40 folder and go fly.
Enjoy
Dave USAFMTL
319 downloads
0 comments
Updated
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57th FIS Skin Pack by Sundowner and Dave
57th FIS Skin pack by Dave and Sundowner
2 skins for the F-4E_78 as the early ADC and late TAC skin. Also one for the F-15 Superpack F-15C_85.
236 downloads
0 comments
Updated
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0 comments
Updated