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Dave

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Everything posted by Dave

  1. Here is a great promo video for it
  2. Wow what a career. RIP sir.
  3. Strato All aircraft have to be officially sanctioned by ED or they will not provide any support for them. As far as making a new plane it isn't anymore work than for SF2. However the avionics are extremely complicated to do. The DCS series will not be nearly as moddable as SF2 series. DCS and SF2 are apple and oranges in that regard. I like both but I;m leaning toward DCS more because its looks better and has the right amount of gameplay elements I like. I cannot wait for DCS F/A-18C to come out.
  4. DUXFORD, UK, September 4, 2013 – The Fighter Collection and Belsimtek now offer DCS: Mi-8MTV2 Magnificent Eight as a digital download pre-purchase for $49.99. Pre-purchase also provides access to early pre-release Beta versions of the title. Pre-purchase DCS: Mi-8MTV2 Magnificent Eight here: http://www.digitalcombatsimulator.co...r=shop&lang=en DCS: Mi-8MTV2 Magnificent Eight is a highly realistic PC simulation of the Mi-8MTV2, a combat transport and fire support helicopter and an upgraded variant of one of the most widely produced helicopters in the world - the Russian Mi-8 (NATO reporting name ‘Hip’). Developed by Belsimtek and Eagle Dynamics, the team behind the hit title DCS: UH-1H Huey, DCS Mi-8MTV2 continues to deliver exceptional realism and immersive gameplay within the DCS World virtual battlefield. The simulation features accurate modeling of all primary aircraft systems, avionics, and proper functionality of nearly all cockpit switches and controls. Flight and other dynamics are modeled using real-time physics calculations and carefully tuned using actual Mi-8MTV2 documentation and pilots deeply involved in development and testing. The result is not only the most realistic Mi-8 reproduction on the PC, but a comprehensive helicopter model that correctly presents complex dynamic effects particular to helicopter flight, such as: autorotation, vortex ring state (VRS), translational lift, hover in and out of ground effect, and many others. You are placed in the cockpit of the Mi-8MTV2 to fly combat transport and support missions as the left pilot, right pilot or gunner. The helicopter can be armed with unguided rockets, gun pods, and on-board machine guns. In the transport role, a cargo of up to four tons can be carried internally or three tons on an external sling system to deliver and retrieve supplies in a wide variety of terrain and weather conditions. A series of single missions and a handcrafted, immersive campaign plunge you into the heat of battle in the DCS World battlefield of countless AI and a variety of player-controlled fighter and attack aircraft, helicopters, and ground units. Get online to play with or against other DCS players in a synthetic online battlefield. A quickstart guide and interactive training help you get started quickly while the comprehensive Flight Manual details the helicopter’s systems and operational procedures. A wide variety of gameplay options allows each player to tailor their difficulty level as required. Key Features of DCS: Mi-8MTV2 Magnificent Eight include: Unmatched flight physics providing the most realistic and dynamic conventional helicopter experience on the PC Multiple player positions, including pilot, co-pilot, flight engineer, and door gunner Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology compatible with head-tracking devices Interactive cockpit controls that allow you to operate systems using the mouse Accurate modeling of the Mi-8MTV2 instruments, weapons, engines, radios, fuel, electrical, and hydraulic systems Highly detailed Mi-8MTV2 external 3D model, liveries, and weapons Accurate audio environment based on custom Mi-8MTV2 sound samples Immersive, handcrafted campaign with a variety of transport and fire support missions Training with interactive and video lessons Multiplayer coop mode for crew members of the same helicopter under development for a later update Developed in close cooperation with actual Mi-8MTV2 operators DCS version 1.2.6 Change Log DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder. DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded.
  5. Thank you Dels.
  6. http://www.cnn.com/2013/09/04/justice/ariel-castro-cleveland-kidnapper-death/index.html Good, saved the system a ton of money...hope you like hell. Say hi to Hitler.
  7. I cant even get Origin to install now. Go figure.
  8. RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series. MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre. DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires. With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17. The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features. As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides. DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience. “With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“ “We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.” The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War. In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase. The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims. The Kickstarter campaign for the title will launch on September 5th. About RRG Studios RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims. About Eagle Dynamics Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release. About the Fighter Collection The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
  9. Ok thats enough of this I think.
  10. and you sir are a transtesticle.....
  11. I mean..yay night shift, wouldnt be so bad if there was work to do. But the other shifts did it all and I can only stare at a computer screen so long looking at server status before I get bored......
  12. Folks I created this picture to remind you...
  13. It isn't my history, that is directly from their website.
  14. Well maybe I have stood under magnifying glasses looking at sat images too long. When you are at 30,000 that terrain looks great. But I like to fly between 1000 and 7000 feet. That is where I think it looks like Im flying over a picture.
  15. http://www.youtube.com/watch?feature=player_detailpage&v=Vq7nw6I_qgU I bought the Michigan terrain and I just I am unwhelmed by it. When I talked to the dev about it, I said what it lacked and he never responded after a few emails back and forth. To me it still look like you are flying over a photograph and not a terrain. Thoughts?
  16. Finally here.
  17. I got this in my PM today from Marat, I didn't know we had an AN-2 Colt. Could someone assist him please? Dear Dave, I wuld like to ask what is the problem with An-2 Colt? When I want to land it burns and crashes. The same problem is with the 2nd, 3rd, 4th etc An-2 Colts in my group, After my taking off when they follow me on the run way they burn and crash. How to manage this problem. In fact I do not know what and how to do anything in data.inis in order to solve this problem. Could you be so kind to provide a finalized data.ini or smth of this plane to allow me to us this plane fully as I was just about to delete this plane. Many thanks & kindest regards
  18. The Mi-24 (NATO designation Hind) is one of the most widely-known assault helicopter gunships in the world, and remains in service with at least 50 air arms. The Mi-24 was developed from the Mi-8 multirole transport helicopter and was first flown in V-24 prototype form in 1969. The definitive initial production variant was the Mi-24D Hind-D. This introduced heavily-armored, stepped cockpits ant an under nose gun turret. This gunship has a crew of three and can carry up to 8 fully-equipped troops. The Mi-24V type, (NATO code HIND-E), is the advanced version that came from the Mi-24D type. The major change is in the use of a STURM-V device, which is the modern and more efficient navigation system, and the use of 9M 114 (AT-6 SPIRAL) anti-tank guided missiles, which are fired from two cylinder containers mounted at each wing tips. It's capable of 310km/h in high-speed cruise, 750 km maximum flight distance and 12,500 kg maximum takeoff weight. This addon represents the "Mi-24V Hind F" variant. Features: Two variants with 2-2 repaints for each. Detailed exterior and interior models Custom dirt and rain windshield effects Hundreds of custom animations on the exterior and interior models Night cockpit lighting Fully clickable dynamic virtual cockpit 3D animated instruments Based on original blueprints, documentations PDF manual This addon requires Acceleration Expansion Pack for FSX pre-installed to run properly. You can but the add-on for $35.49 from Nemeth Designs at the link below. http://www.nemethdesigns.com/payware/57-mil-mi-24v-hind-fsx.html#idTab1
  19. This will be the last of the weekly updates. Future news will be through our monthly news letter that will be cross-posted here. The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release. DCS 1.2.6 Preliminary Change Log In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect. DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder. DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded.
  20. Madonna did it better.
  21. Well the model belongs to Tim who worked for IRIS and then moved on to M2M. So either way the model is his if my understanding of it is correct.
  22. Nice work, who made the F-14?
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