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Everything posted by Dave
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I was thinking about it. If not the F-117A will be in for sure.
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It wasn't a test....my fleet was vaporized. Total time in campaign 15 mins.
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DO NOT, I REPEAT, DO NOT...upgrade any of the 3rd party KH-22's and accidentally upgrade the NUCLEAR one....bad things man, bad things.....
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http://combatace.com/topic/71239-carrier-operations-in-single-missions-implementing-for-other-terrains/
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Well that fixed it, changed the intel on them and the very first mission was a convoy strike. Thank you my friend.
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You're going to have to use the Mirage Factory F-14A_82 as its the star of the show and has all the skins for made just for this mod.
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No it's a bug.
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Well for the life of me I cant get any strikes against my convoy. Even though the units are set to do so, nothing. If I put the Kiev group back in there then I wont get any airstrikes on land. My only thought would be two campaigns, one dealing with the Soviets attempt to stop the convoy. Which would be all intercepts. I would have to have a Soviet surface group in there so my convoys get attacked. I would also take out any of the attack aircraft in the first campaign on the NATO side as it wouldn't be needed in this scenario. The 2nd campaign would start because the Soviet attempts to stop the convoys fail. (Ff after so many missions and your convoy is intact, you would move on to the 2nd campaign.) So now NATO tries to take back the island which there would be airstrikes on the land. Make sense? Do you all smell what I'm stepping in?
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This is what all that above this post looks like.
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Now its all working. Perfect. Here is how it should look. My only big issue to find out is, if the convoys will still get attacked and how come there are no planes on any of the decks. [NavalUnit001] UnitName=Nimitz Battle Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=15 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=225000.0,212000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVN-68 Ship[01].Name=USS Nimitz Ship[01].Number=68 Ship[01].Texture=USNGrey1 Ship[02].Type=CG-47 Ship[02].Name=USS Ticonderoga Ship[02].Number=47 Ship[02].Texture=CG47 Ship[03].Type=CG-47 Ship[03].Name=USS Yorktown Ship[03].Number=48 Ship[03].Texture=CG48 Ship[04].Type=CG-47 Ship[04].Name=USS Vincennes Ship[04].Number=49 Ship[04].Texture=CG49 Ship[05].Type=Iowa80s Ship[05].Name=USS Iowa Ship[05].Number=61 Ship[05].Texture=BB-61 Ship[06].Type=Spruance_82 Ship[06].Name=USS John Young Ship[06].Number=973 Ship[06].Texture=USNGrey1 Ship[07].Type=Spruance_82 Ship[07].Name=USS John Hancock Ship[07].Number=981 Ship[07].Texture=USNGrey1 Ship[08].Type=Spruance_82 Ship[08].Name=USS Elliot Ship[08].Number=967 Ship[08].Texture=USNGrey1 [NavalUnit002] UnitName=Marine Amphibious Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=16 Experience=100 Morale=100 Supply=100 Intelligence=0 ResupplyAmount=200 StartPosition=205000.0,195000.0 ObjectivePosition=380000.0,380000.0 HomePortPosition=0.0,200000.0 StartDate=01/18/1986 Ship[01].Type=LHA-1 Ship[01].Name=USS Sapian Ship[01].Number=2 Ship[01].Texture=USNGrey1 Ship[02].Type=LCC-19 Ship[02].Name=USS Mount Whitney Ship[02].Number=20 Ship[02].Texture=USNGrey1 Ship[03].Type=LPD-4 Ship[03].Name=USS Austin Ship[03].Number=4 Ship[03].Texture=USNGrey1 Ship[04].Type=LPD-4 Ship[04].Name=USS Shreveport Ship[04].Number=12 Ship[04].Texture=USNGrey1 Ship[05].Type=OHPerry_82 Ship[05].Name=USS Thach Ship[05].Number=43 Ship[05].Texture=USNGrey1 Ship[06].Type=Knox Ship[06].Name=USS Valdez Ship[06].Number=1096 Ship[06].Texture=USNGrey1 Ship[07].Type=Knox Ship[07].Name=USS Capodanno Ship[07].Number=1093 Ship[07].Texture=USNGrey1 Ship[08].Type=Knox Ship[08].Name=USS Ainsworth Ship[08].Number=1090 Ship[08].Texture=USNGrey1 Ship[09].Type=OHPerry_82 Ship[09].Name=USS Lewis B. Puller Ship[09].Number=23 Ship[09].Texture=USNGrey [NavalUnit003] UnitName=Foch Carrier Group ForceID=1 Nation=FrenchNavy RandomChance=100 MaxObjects=15 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=200000.0,190000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=FOCH Ship[01].Name=PA Foch (R99) Ship[01].Number=1 Ship[01].Texture=FN Grey Ship[02].Type=Spruance_82 Ship[02].Name=USS Kinkaid Ship[02].Number=965 Ship[02].Texture=USNGrey1 Ship[03].Type=Spruance_82 Ship[03].Name=USS Hewitt Ship[03].Number=966 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance_82 Ship[04].Name=USS Arthur W. Radford Ship[04].Number=968 Ship[04].Texture=USNGrey1 [NavalUnit004] UnitName=Saratoga Convoy Escort Group ForceID=1 Nation=USN RandomChance=100 MaxObjects=15 Experience=100 Morale=100 Supply=100 Intelligence=0 StartPosition=213000.0,200000.0 ObjectivePosition=560000.0,380000.0 HomePortPosition=0.0,200000.0 Ship[01].Type=CVA-60 Ship[01].Name=USS Saratoga Ship[01].Number=60 Ship[01].Texture=USN Grey Ship[02].Type=Spruance_82 Ship[02].Name=USS Caron Ship[02].Number=970 Ship[02].Texture=USNGrey1 Ship[03].Type=Spruance_82 Ship[03].Name=USS Oldendorf Ship[03].Number=972 Ship[03].Texture=USNGrey1 Ship[04].Type=Spruance_82 Ship[04].Name=USS Comte de Grasse Ship[04].Number=974 Ship[04].Texture=USNGrey1 Ship[05].Type=Spruance_82 Ship[05].Name=USS Stump Ship[05].Number=978 Ship[05].Texture=USNGrey1
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Well a lesson here, only ONE carrier per battle group. So I made a Foch Battle Group and a Saratoga Battle Group and so far everything is working. Now to make a USS New Jersey Surface Action Group....someone stop me....
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We will as much a possible but I do plan to have some "artistic license" to the mod. For the fun factor.
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The Mirage Factory F-14's avionics are almost done. Here is a sample by Caesar. I also have been messing with the textures and gauges of the pit to give it more depth. We have made the RSR campaign itself. Everything is working but cant seem to take off from the Foch. Also I added the Saratoga and it keeps putting my Tomcats back on the Nimitz. However using JSF_Aggies LHA ini editing I was also able to put AV-8B's on the USS Saipan and you take off from there. I added two Mig-29A squadrons and left only 3 other fighter units to defend Iceland. I'm debating to whether I should remove the rest and leave the Fulcrums only. Any suggestions? I made and or put together 6 squadrons for the Tomcats from 1986. The first 4 I made; VF-84, VF-41,VF-32, VF-31. VF-74 and VF-103 I put together from existing skins. Some of those added are there because they are some of Caesar's and I's favorites. (Might replace VF-31 with VF-111 for giggles). I have added one F/A-18A squadron (VFA-132) so far. I will add VMFA-323 from the Marines just for variety. Also the 57th FIS is fully equipped with F-15C's. I removed the Soviet Navy completely so all missions are land attack. Still hoping the Backfires come after my convoy though or all of this is for nothing. As far as the convoys goes I have created a huge one with cargo ships and added White Boy Samurai's Ticos for air cover (although there was only 2 or 3 available in 1986) and using the OHP's and Spurance class that TK made for the rest. Just need to get all the weapons working on the Ticos. If anyone knows please PM me. I also added the USS Iowa to pound Soviet positions when we get close to the island. It quite the impressive looking convoy. So all in all everything is working out well so far. Sample of the mainscreen....
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AV-8A In North Atlantic Campaign
Dave replied to JSF_Aggie's topic in Mission & Campaign Building Discussion
Thanks Brian. -
Very very early A...no LERX.
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+10000
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The hose under the fuselage.
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Yes and it's bad ass. More to do though.
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Sure Tos can you pm them to me Please?
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All Aces Getting Your Jollies Just made these two skins for the Red Storm Rising campaign. This is how they looked in 1986. Got to love that Schiffer book.
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Looks good Kevin.
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Im changing my avatar now.
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I have the CH MFP too and I love it however the twins somehow got a hold of it and now 90%of the buttons are missing. For some also the Control manger is not working with my computer.
