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Dave

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Everything posted by Dave

  1. http://home.att.net/~jbaugher4/newa6_2.html
  2. No you are not foolish. I find myself doing the samething.
  3. Dave

    SRAM

    The real guidance used by the SRAM is not supported by the sim. SO its either TV Homing or nothing.
  4. Dave

    SRAM

    Open the weapon editor and change the guidance from RADIO COMMAND to TV homing.....
  5. Dave

    SRAM

    give me a few my friend.....I am looking it over.
  6. Dave

    SRAM

    Ok this is odd....let me check something...................
  7. Dave

    SRAM

    [WeaponData257] TypeName=SRAM FullName=AGM-69A SRAM ModelName=SRAM Mass=1000.000000 Diameter=0.457000 Length=4.300000 AttachmentType=USAF NationName=USAF StartYear=1972 EndYear=1990 Availability=4 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=NukeExplosionEffect ReleaseDelay=0.000000 WarheadType=14 Explosives=3000000000.000000 FusingDistance=10.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=90 MaxTurnRate=12.000000 MaxLaunchG=4.000000 LockonChance=90 LaunchReliability=90 ArmingTime=5.000000 SeekerFOV=45.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=45.000000 SeekerRange=200000.000000 MinLaunchRange=25000.000000 MaxLaunchRange=160000.000000 Duration=1200.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000007 BoosterStart=0.750000 BoosterDuration=5.000000 BoosterAccel=20.219999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.720000,0.000000 SustainerDuration=30.000000 SustainerAccel=10.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.720000,0.000000 InFlightEffectName= InFlightSoundName=JetEngine ReleaseAnimationID=-1 EODisplayFlags=0
  8. That is why I quit using PSP. Photoshop is so much easier to make tga's. Have you tried simmer paint shop to see if the have any instructions?
  9. Slow, still working on avionics for the stand in pit. Been busy with 2 other projects and the USAF is keeping me busy too.
  10. Dave

    SRAM

    Can the pylon take the weight and length of the SRAM? SRAM wasn't made to go onto just any fighter as it was a big missile. So I think that is the reason why you can't load it.
  11. MK I thought someone did already? But for the life of me who was it....
  12. Dave

    Happy Birthday To

    And share with you? Surely you jest? The last time you didnt share with me.....
  13. It will be out whens its ready. :)
  14. Stiglr is partly right about the online play with one exception. When you are fully patched to the 08-30-06 standards the online play is rock solid. It used to be a pain to connect and it CTD'ed often but now, no CTD's, or the like. I am just getting into the MP with the series and some of us flew online for 3 hours straight and it didn't even hiccup once. The Dogfighting MP for this is just outstanding. The COOP leaves a lot to be desired, alot.......
  15. Hmmmm Gone but not forgotten........
  16. I will still out drink any of you Aussies......you can't be an Irishman......
  17. 8 you need to jink off the target man....
  18. Set your default strike loadout for example to something you want for the year you plan on playing and it will show up. When I use the F-16C BLK 52, I have it set up with LGB's, drop tanks, AMRAAM, ECM pod and winders and they show up everytime. Here is what I mean. Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[14].WeaponType=GBU-10D Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-10D Loadout[15].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[18].WeaponType=LIGHTNINGPOD Loadout[18].Quantity=1 Works great.
  19. That is a damn cool mod.....
  20. No problem......
  21. Dagger you are cleared hot!
  22. When fully patched up they are pretty much the same. You can put carriers into SF, you can get a separate Vietnam terrain in SF as well. I keep SF around for mods of different eras but I keep WOV strictly Vietnam.
  23. http://www.msnbc.msn.com/id/16757133/
  24. I have, using those procedures, as I was the one who figured out how to do it in the first place. Did you open the GERMANYCE_TARGETS.ini in your terrain folder and add the cooridinates from Kreelins editor? Should look something like this: [TargetAreaxxx] Name=Yankee Station Position=592000.00,618000.00 <--------------this is where those coordinates go. Radius=5657 ActiveYear=0 Location=9 Alignment=FRIENDLY CarrierStation=TRUE did you then open one of the campaign.ini's and add those stations to the campaign? Looks like... [CarrierUnit001] CarrierType=CV59 CarrierNumber=59 UnitName=CV-59 USS Forestall ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Finally did you add a carry to your groundobjects folder in order for it to show up?
  25. Well my books were just about the Aces of this or that WWI plane. I was hoping for some more in depth aircraft performance facts. You know what this means, we are going to have to build a real and test it ourselves. This is the only way we can be sure.
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