tn_prvteye
JAGDSTAFFEL 11-
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Everything posted by tn_prvteye
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Strike Fighters 2 Screenshots
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A bit shot-up as I head for the boat.... A few days late for the monthly screenshot theme. -
I'm looking for an effect that gives a thick, billowing smoke when a vehicle is destroyed. I'm been messing around with the vehiclefireeffect.ini file, but can't seem to get what I'm looking for. Granted, I'm not familiar with effect INI variables. Can anyone point me in the right direction? I've tried some of the effects packs, but none of them seem to have what I'm looking for. I remember having them at one point, but somewhere along the line (in my many installs and reinstalls) I've lost it.
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F-84E/G Cockpit?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Civilian Targets
tn_prvteye replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easy...aim for the big red cross. Can't miss. -
:) Okay, on the MF F-15C, whenever I look up, I clip through the reflection of the Canopy. Is there a nearclip setting that will work? I've tried lowering the view offset, but that doesn't really work too well. I've also tried OpenCanopy=True, but still does it. If I lower the value, I get funky clipping issues everywhere else. Any ideas? Here's a pic:
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Not sure if this has been posted before, but I'm finding this paper fascinating. I was researching WWIII scenarios for use with SF2 terrains when I found this. It basically explains a conventional war between NATO and Warsaw Pact forces in the mid to late 80's...without either side resorting to nukes. It explains what led up to the conflict, and the political atmosphere that allowed it to happen. I've now got some good ideas for campaigns! https://www.usnwc.edu/Publications/Naval-War-College-Press/-Newport-Papers/Documents/20-pdf.aspx
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Mysteries of the RWR...
tn_prvteye replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had this "issue", too. Not a bug...a feature. I've got sub-titles on, so I look for the red "missile launch" warning. If I know there are no Bandits nearby (in IR missile range), but Mig-31s in the area, dump chaff and bat-turn. Not sure how accurate the AA-9 is modeled, though...and I know that you won't get a RWR warning at all with AHM missiles. -
Well, in practice it was fun for about five minutes...then got dull. I set up some 2v2 with F-14s and A-4Fs. At first it was neat to have the "Beep" signifying I got a hit, but I soon found myself just following the AI around...they didn't do much defensive maneuvering it seemed...it was way too easy. I’ve set up my AI parameters to be pretty aggressive, but I never felt challenged. And these modified weapons shouldn’t have made a difference to AI behavior. Maybe in the “real” dogfights there’s more of a sense of urgency knowing I can get killed…and a sense of “closure” when I blow someone up. Eh, it was worth a try.
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Strike Fighters 2 Screenshots
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
No kill like a guns kill...(the Su pilot has GREAT reflexes to eject so fast... Back to the boat...
