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p10ppy

+MODDER
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Everything posted by p10ppy

  1. your ini/folder setting look fine so yeah looks like a MAX glitch I'm sure you have read the max porter notes but just in case... http://forum.combatace.com/index.php?autoc...mp;showfile=344 runs through setting up a material in max nothing obvious i can think of... cept what Skippybing said... make sure its a 24bit BMP ,don't think it will like 32s and one other.. you have the latest MAX dont you?...that could be an issue... the last LOD exporter was for MAX9 and it works in MAX2008 maybe MAX2009 is the problem anyway if you stay stuck send me the file and i can test it... i will pm you a email addy
  2. looks great :) I'm afraid you can't use the TW gunners (pilots are fine) The gunners are part of the airframe mesh because of their relatively heavy interaction with the rest of the plane And all that I know of are built in... feel free to use the gunner max file in the Voisin but he has no lewis of course, only the hotchkiss if you can give me a little time I probably have a half finished lewis some where you can use if you want it? Textures, there's a myriad of little things that could be wrong, but its most likely in the game engine itself and not MAX If you have it mapped (clearly ) and the textures showing in max (clearly ) then the game doesn't care about max's folder structure at all (the game does care that the textures have the same name though) look at your folder structures in game and double check your ini's
  3. thanks guys glad it was useful :yes:
  4. p10ppy

    zep4.jpg

    From the album: FE Wips

  5. 302 downloads

    A little app for managing, viewing and modifying TW game colour swatches Probably only really useful (maybe) for those playing with environments and effects It’s a little rough so let me know if anyone finds glaring errors or thinks it could be better … anyone being the 1.5 people who find it useful ;-) “Features” RGB colour sliders (RGB conversion) Copy and paste box for TW colour “code” eg 0.045, 0.34, 0.59 Forty-two editable swatches for your comparing pleasure All swatches are nameable Save out all swatch/names to a txt file Load in saved txt files I’ve included a sample I/O txt file of the major FE addon environment colours Have fun
  6. View File Colour picker A little app for managing, viewing and modifying TW game colour swatches Probably only really useful (maybe) for those playing with environments and effects It’s a little rough so let me know if anyone finds glaring errors or thinks it could be better … anyone being the 1.5 people who find it useful ;-) “Features” RGB colour sliders (RGB conversion) Copy and paste box for TW colour “code” eg 0.045, 0.34, 0.59 Forty-two editable swatches for your comparing pleasure All swatches are nameable Save out all swatch/names to a txt file Load in saved txt files I’ve included a sample I/O txt file of the major FE addon environment colours Have fun Submitter p10ppy Submitted 10/07/2008 Category SF/WO* Utilities/Editors
  7. p10ppy

    v3screeny.jpg

    From the album: FE Wips

  8. Just to be clear… The FM’s DO support props But the FM modelling post WOI / FE addon / latest patches are substantially different with many new parameters The FE pre-addon SPAD XIII FM is very different to the current post-addon version Which could/should mean redoing all (not just props) 3rd party aircraft FMs to make them properly compatible…large hurty task The next iteration of the series probably won’t make any difference to individual 3rd party aircraft…except for providing a FM “template” for the modders to use TK has put in a “default” Stallmodel in the AIRCRAFTOBJECT.INI perhaps that can be modified for props on isolated installs as a stopgap…
  9. p10ppy

    mig9screeny.jpg

    From the album: FE Wips

  10. http://forum.combatace.com/index.php?showtopic=31042 have fun :)
  11. 116 downloads

    Camo finish PLAAF skin for Timmy's wonderful Mig-9 includes decals
  12. View File Mig 9 PLAAF red skin Camo finish PLAAF skin for Timmy's wonderful Mig-9 includes decals Submitter p10ppy Submitted 09/02/2008 Category Soviet Air Force/Navy Skins
  13. 116 downloads

    Natural finish VVS skin for Timmy's wonderful Mig-9 includes decals
  14. View File Mig 9 VVS red skin Natural finish VVS skin for Timmy's wonderful Mig-9 includes decals Submitter p10ppy Submitted 09/02/2008 Category Soviet Air Force/Navy Skins
  15. sorry didn't see this its fairly easy to remove any mesh and its children the key is to turn the mesh into a weapon pylon Pylon meshes ingame are not shown if they 1. Are unloaded 2. Have a named mesh in the ini file so delete any old entry's in the XXX_data.ini for the mesh you want to remove (weapon entries for example) and add a new one to the XXX_data.ini creating a WEAPON_STATION (I usually use a fuel tank station so it cant be loaded with other stuff) you need to know the name of the mesh you want to remove, this maybe already evident in the ini file or you may need to look at the LODs *.out file (if it exists) or use a hex editor on the Lod file to guess the mesh name [Mydummyweaponstation] SystemType=WEAPON_STATION StationID=1//////////////////////////note these are sequential with any other StationID’s in the ini StationGroupID=1/////////////////////note these are sequential with any other StaionGroups in the ini StationType=EXTERNAL AttachmentPosition=0.00,0.00,0.00 AttachmentAngles=0.00,0.00,0.00 LoadLimit=1 AllowedWeaponClass=FT /////////////////////FT = fuel tank AttachmentType=NATO,WP NumWeapons=1 ModelNodeName=Amesh////////////////////////name of the original mesh you want to remove PylonMass=0.0001 PylonDragArea=0 FuelTankName= you also need to put a SystemName[0XX]=Mydummyweaponstation in the appropriate data block, [Fuselage] for example have a look at the SPAD XII if you have it, the nose bumps are removed from the stock SPAD VII in this way hope that helps
  16. is a nice vid you have better eyes than me if you can tell its a Spad XIII though they seem to be mix and matching aircraft quite freely dont know what the fella is sitting in with the aerial shots and the camera behind him... looks a little like a Spad but it has that weird filler cap in the headrest other thing to be aware of when looking at the aircraft maneuvers is that the film is almost certainly sped up a fair bit (silent film), so they were probably a little more sedate then that...
  17. sent you a PM Dagaith Max problems are usually only caused going the other way (newer file, older Max) but I'm on 2008 so should be all good let me know if there's any problems and feel free to use anything useful in the way of bits...often its more trouble than its worth though... gauges and stuff may be useful and Laton's strutter will probably prove useful good luck... :yes:
  18. bad guess then maybe a graphic card or vista issue then (weird that my original install (pre-addon) works tho) Vista32 8800GTS 512mb edit: i see that both those are very different from joes_shop
  19. i will pm you a pit and airframe after I've finished work ... What version of MAX do you use? it makes a difference unfortunately, but there are ways around it..
  20. I'm the same as Silverbolt and the OP (never noticed before ) guessing its the newest patch? Tailspin I presume you are not running the latest patch? if I go back to my pre-addon install it works fine, but I'm afraid I have no pre-patch addon install to test just a guess...
  21. The resizing thing I almost never do... for skins or anything else for that matter You can do a much better job putting pixels where they should be than any image program's scaling algorithm IMHO A image program just averages colour blocks, it cant tell what's important and what's not in a picture anyways I've done a few more (better i think) and uploaded them to CombatACE Forum > Downloads > Strike Fighters / Wings Over Vietnam / Wings Over Europe / Wings Over Israel / First Eagles by Thirdwire > SF/WO*/FE Maps/Terrain Mods > Planning Maps > they won't get announced here but in the Strike Fighters section (forum idiosyncrasy) they are quite stylised I'm afraid ...so tiny have fun
  22. p10ppy

    mapicons.jpg

    From the album: FE Wips

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