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Geary

JAGDSTAFFEL 11
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Everything posted by Geary

  1. KJakker, Thanks for the extra effects. Still no smoke. acesfakia, I'm also wondering about TextureMaterial= maybe missing. I will take a closer look.
  2. Added the "s." Still no smoke. I assume your smoke markers work? Do you know if yours was specifically for SF2?
  3. Here's the info: [WeaponData001] TypeName=Mk40HydraRS FullName=2.75" Mk 40 Rocket (Red Smoke) ModelName=Mk40HydraRS Mass=10.660000 Diameter=0.070000 Length=1.440000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=TRUE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=WpRedRocketEffect ReleaseDelay=0.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=122.449997 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0
  4. Thanks. Got it. Added what you suggested. No smoke. No joy.
  5. KJakker, Where can I find MISSILEOBJECT.INI in SF2?
  6. I've got Smoke Marker Rocket Pods working in SF1: The smoke is colored and lasts a bit as they are supposed to. BUT... I can't get the same SMRP to work in SF2. The rockets load and fire but NO lasting smoke. Just common rocket effect. I've tracked the needed rocket type, effects, .tga, etc... and have them in the correct folders. Still no smoke. Any ideas? Anyone got smoke markers working? TIA, Geary
  7. Over the years I've heard rumors that the reason there were so many MiG-17's is because they reproduce through mitosis. Here's a picture of the process:
  8. Sundowner, Thanks. YAP may be where I saw the missions. Will take a close look.
  9. I did the same thing to get it back to normal. The 419.17 driver works if you keep graphics detail level settings to high, but won't allow unlimited settings. EDIT: SF1 works with unlimited settings with these drivers.
  10. It could just be my imagination or hallucinations but I thought I saw some Operation Pierce Arrow missions or campaign here. Can't seem to find them now. It's quite possible I saw references to OPA at another site but few other sims deal with the Vietnam Air War. Still... TIA, Geary
  11. alexis99, I have some coordinates I got from a few single missions. I'm just not sure where I would put them; terrain targets.ini; campaign data.ini... I haven't had time to try anything yet. Hope to get time soon. Until then, the carriers are on their own in campaigns.
  12. I had one working with SF1 and SF2 a few years ago. I don't recall it being difficult to set up in the Strike Fighters series. Did you load the software for it? That's about all I can think of besides checking to see if it's working, ie. calibrated, working in any other games, etc...
  13. Sky High, I will try DBW and BAT with the patch versions you suggest. I tried them before but had no luck. Probably something I did wrong. Also plan on VPMod and HSFX installs. Lots of great looking campaigns for all these mods just a bit confusing trying to sort out all the details between SAS and Mission4Today. Thanks for the help.
  14. Thanks for the info. I've been browsing SAS and Mission4Today when I get time. It might be a while before I learn how the sites are set up and how to install mods, etc. Might just have to contact the author of the AVG campaigns to see if he can help me get them running. I spent a couple of days downloading and installing files for DBW and BAT. BAT starts up randomly. Sometimes it starts in one era then doesn't. Then starts in the era it didn't start before and won't start in one it started in before. DBW won't start at all. Looks like I'm going to have to work for my pleasure with these mods.
  15. So... I've had IL-2/IL-2 1946, etc. since their respective releases years back. I've dabbled with the games and added self-installing payware addons but never got serious about setting this game up. Now I've been trying to install a couple of AVG campaigns, Flying Tigers over Rangoon and over Burma by CzechTexan from the SAS and Mission4Today sites . The install instructions say to install lines into my all.ini file and the maps into a Mapmods/Maps folder that doesn't exist. So I created these folders but have no idea which/where all.ini file is or goes. Also have no idea where the required planes, KI-48 and KI-51 go. I get a CDT when the Burma campaign seems to load and an error msg about the map not loading when I try to load the Rangoon campaign. Anyone have these campaigns up and running or know how/where to install all this? I have been trying to install them into a clean install updated to 4.13.4. Any help is appreciated, Geary
  16. My FE2 runs fine on Windows 10 64-bit. My FE1 also runs on Windows 10 64-bit with a few additional apps.
  17. Does anyone have coordinates to place a small USN fleet around the carriers at Yankee and Dixie Stations on the VietnamSEA terrain? The carriers in campaigns look very lonely out there by themselves.
  18. Josh275, You may want to put DirectX 9.0c on your Windows 10 computer to get SF1 generation games to work. DirectX 9 will not interfere with DirectX 10. Use the latest DX 9 version. I've attached a copy of directx_June10_redist.7z to this post. Then try using FalconC45's HDR mod from here: This worked for me. directx_Jun2010_redist.7z
  19. Pappychksix, You're right. It is your skin. I intended to credit you and thought I had, but it seems to have fallen through the cracks... in my brain. I apologize. I also love this skin. That's why I used it. Thanks for the skin and the correction.
  20. NATO F-84F Thunderstreaks (The Mirage Factory's F-84F with updated lines, rivets, etc. Original skins by Pappychksix, Thierry-As, Sony Tuckson, USAFMTL, Carlo ´´Soulfreak`` Vecchi, WhiteKnight06604)
  21. (The Mirage Factory's F-84F with new lines, rivets, skin... Based on pappychksix's templates and whiteknight06604 and Spinners fictional Thunderstreak FGA2 SEA Skins.)
  22. I plan to improve my skinning and campaign making skills. Maybe create a couple of 1950's era fictional campaigns such as one in Central America. Would like to make a French vs. Viet Minh campaign then lead up to 1964 US Vietnam War.
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