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serverandenforcer

JAGDSTAFFEL 11
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Everything posted by serverandenforcer

  1. Well, I've run into a few problems here with the mesh. I'm trying to do a boolean cut into the wing to make the flaps. When I use my "cookie cutter" to cut out the portion of the wing where the flap is supposed to go, the is supposed to be a cut out in the wing and solid material around the perimeter of where the cookie cutter was on the wing, creating a perfect indention to the form of the cookie cutter. Instead, I get empty space in that perimeter area. Now, I've done boolean cuts before, so I know what I'm doing, but I've never had this problem. So if anybody out there knows what needs to be done, please send some advice this way. I can't go any further with this model until I've gotten this taken care of. I've gone through the tutorials at Mc Fly's site to see if he did anything different compared to how I build my models, and I've basically done the exact stuff that he has done (in regards to boolean cuts). So please, help is needed. Thank you.
  2. These aircrafts maybe uninhabited, but they are still monitored and controlled by man, via remote control. However, the praticallity of replacing conventional manned aircraft with remote drones has not yet been an easily feasible option. Right now their main specialty is short range s&d or recon missions. Here are the main factors limiting these things to become the wave of the future for aerial combat: 1.) training, 2.) cost, 3.) limited capability, 4.) survivability. When I was at Indian Springs AFB in Nevada (where they train the officers to pilot the predator drones) I saw quite a few of these things crash when just only attempting to land. Also, these things are getting shot down quite frequently in the AOR. As an individual model, they're cheaper than the next gen manned aircraft. However, if you add up to how many we have to replace more offten than a F-15 or F-16, it becomes a hefty price tag. There are also folks in Congress who are opponents to the UAV/UCAV as well. So seeing these things quickly replacing our pilots might not actually happen (at least during the first half of this century). There is a lot more technology that has to be developed before that takes place. I personally feel that several more aircrafts will come in the next 10 to 20 years to replace the F-117/B2 and possibly the F-22 (give about 15-25 years).
  3. If you were ever really interested in making an actual HMD helmet, here's a site to go to... http://www.ausairpower.net/hmd-technology.html
  4. Hey Furbar512, what exactly are you trying to do? I made a suggestion to Dueces about sunlight reflection off of aircrafts so it would immitate real world visuals of them when they're far away. Are you actually trying to accomplish this? If so, then wow, cool! Perhaps a really bright reflection off the canopies as well since they're glass. Anyways, carry on with what you're doing. Looks fantastic.
  5. This is the production model, F-35A. You might be thinking ofthe F-35B or C, but they all might have the same size intake manifolds. I already had some people look at it and they said that the intakes were dead on to the real deal.
  6. I know it might not seem like much progress was done, but believe me, this is an update. I've been working all weekend to try and make all the sexy curves on this thing as close to the real F-35. I still got some more things to adjust, but I pretty much satisfied so far (or I wouldn't be posting pics). Anyways, this is all that I'm doing for the night. Tomorrow I'm off to Disney California with the family (something they wanted to do since my return from Iraq) so I wanted to at least provide some kind of an update that would be some what aesthetically pleasing. I think the only other exterior work that needs to be done is the cannon hub on top of the left intake and the laser designator on the bottom of the nose. I think there's also another item that goes directly infront of the canopy. Then it will be detailed stuff such as the cockpit, flaps, elevons, rudders, speed brake, landing gears (oh what a joy that'll be), and weapons bay. I'll be working on that possibly on Wednesday. Once that's at done, it should be fairly easy to work on the variants. Well, here are the pics. Enjoy.
  7. Gah dang it! Now I have to model a new pilot for that helmet. Can't be using that HMD (Helmet Mounted Display - which I hope to integrate with this aircraft) with the stock pilots. I believe I recall that this jet also has 360 deg radar traacking. Flankers beware, your days are numbered.
  8. If this model ends up being a success, then yes, there will be an F-32 - possibly with the multiple variations that it had as well.
  9. Variants A (CTOL) and C (CV) first then B (STOVL)
  10. Minor update from last night. Wanted to post some pics before I go to Subway and get some lunch.
  11. Here's the first pics of the very early stages of modeling the F-35A. I just wish I had more reference pics to go off of.
  12. I got a few ideas Deuces: sun light reflection off of aircrafts so that they sparkle in the distance when it's bright and sunny, weather turbulence/disruptive air to make the flights more bouncy (with some cool cockpit jiggling), lightning, and water streaks on the canopy from rain or moisture from flying through clouds - oh and big cumulus clouds. In regards to the ground objects fire, I just came back from Iraq in the real world and noticed that sometimes the smoke can travel a long distance and can either stay low to the ground or rise up very high, going whichever way the wind is blowing (it moves quite easily too with the wind). It also lingers for hours. Don't know if any of this is possible or not. Anyways, your work is always awesome and makes playing this game such an experience. Thanks!
  13. Is their a way to increase air traffic closer to friendly bases, and enemy air traffic the farther you get into enemy turff. Also, how about some civilian traffic as well in areas that are far from the battle zone. Would give me a better reason to stick the ride out back to the base instead of hitting the ESC key.
  14. If you download the Mega pack, make sure you back up all of your stuff because it will overwrite and delete any mod in any folder that you previously had. It will also make the main screen all in French (why they didn't make an English version one I don't know). I lost a lot of weapons - fortunately I had the weapons pack saved somewhere else and the original main screen on another version of WOE.
  15. You must've just edited the picture because I was able to see it at first, and when I came back to this topic a few minutes later, it's gone. So I don't know what you did, but I can't download the picture now. BTW, I don't have any problems with the pit. It works great for me.
  16. By the way, is there a way to get the waypoint marker to come up on the HUD's compass? Or is this a limitation in the game?
  17. I just got my Track IR 4 and believe me, it definately makes a major improvement in flight sims. I can now visually track my targets in WOE much better than I had been with the mouse or POV pad on my joystick. It took a getting used to at first with figuring out how things work and to get my view reset properly for the game, but man, if I were to go on an online game, I would definately own. If I can, I'll see if I can get a recording and upload it here. I also got that 3D visor system and I don't think I got that one figure out quite yet. So far, it's a bit of a disappointment. But the Track IR really makes up for it. I'm posting this incase anybody else was interested in getting one. The module was surprising very small. Easy to break if it falls on the floor and you don't watch where you're stepping. It's worth the buy.
  18. It took me 2 hours to download. If I can do it, you can do it.
  19. I found it. It's under patches. I can't give you a direct link to it (it's setup weird). So I'll post pics on where to go. Just look for the big red cursor arrow to show you the way.
  20. Well, gee... I always seem to do things the hard way. Thanks bro!
  21. O.K., I'm messing around a little bit with Avionics 70 to get a better HUD operation on the F/A-18A. It kind of works well, except it's not positioned correctly. I don't know how to re-align it correctly or even get rid of the old HUD. However, I'm able to laser target ground objects now for accurate bombing runs. Here's a pic of what I'm talking about
  22. I have another question about the F-14... I'm sure all of us have seen it in Top Gun where Mav is going head to head with Viper, and it shows his F-14 spraying out excess fuel. I really don't know what the point to doing this is, but is it possible to implement this effect in SF/WOV/WOE? I also thought there was an over-ride for the variable wings to keep them opened or atleast keep them from completely closing so that the jet is more maneuverable at higher speeds.
  23. Just curious, are there actual physical differences between the multiple variants of the F-14s? I thought they all looked the same.
  24. Talk to Zur then. He might be able to help you. I downloaded it last night and haven't had any problems with this updated version.
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