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Everything posted by serverandenforcer
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Runway then Alt-N, and I sure do know about teh high moutain range stuff. Did a CAS mission on the Israel 2 terrain. Did Alt-N after take off and I suddenly find myself at 2,000 ft, flying through a canyon approaching my target. Scared the crap out of me and my wingmen. Was flying a vigilante with cluster bombs and napalm (used to mark the general target area so I don't accidentally bomb the wrong tanks). Mission was a success of course. Also had a flight of C-130s in the area to wasting the crap out of an airbase. And then they came over to me and started wasting the crap out of the enemy tanks that I was bombing. Was the strangest thing I've ever saw happen in WOE. It's an awesome sound though flying by one of those Specter Gunships at 400+ knots. Reminded me of Star Wars Episode I at the pod races.
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How to use LGB ?
serverandenforcer replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, you need to hook up a laser/targeting pod in order to use LGBs or they'll just stay up there unless you jetison the ordinance. If you need help in doing that, look me up on MSN or ICQ. -
Modding HUD
serverandenforcer replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And that's what I want for my F-18. Thanks! -
Modding HUD
serverandenforcer replied to Tantobot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Absolutely correct. My dad's Vett has a HUD on it and it does the same thing. Too bad you can't change the color on it though. -
I know that while using the weapons editor, when editing a weapon, there is a box called missile inflight sound. I've already realized that wont really work in getting inflight sound from a missile while it's traveling to it's target. However, I was wondering if I change the booster sound name to F104Engine, and increase the the booster duration to 120 seconds (2 mins) if that would work. I'm just concerened if changing the duration would change the overall performance of the missile.
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Ok, I'm having a video driver issue when I play WOE. I get um... fuzzy clouds. Actually, anything that's a particle object ends up looking fuzzy. Anyways, I'm running a GeForce 8800 GTX. USAFMTL directed me to guru3d.com where they do have a lot of driver updates, and I did download and installed the latest one, but I still get fuzzy clouds. So, anyone out there know of a good place where I can get a good update. You would think Nividia would have something, but those bum f-rs don't have crap.
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More Flankers!
serverandenforcer replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
this was found with the search function... http://forum.combatace.com/index.php?showtopic=17812&hl= -
More Flankers!
serverandenforcer replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's under development right now. It's also posted quite a bit in the forums, so if you had searched for F-22 or raptor, I'm pretty sure something would pop up, even some pics of it. Infact, I just had to re-edit this post to see if something would pop up for F-22 or raptor (raptor worked) and a lot of stuff under the Thirdwire Seires section popped up.... even some pics. So that goes to show that using the search function can provide better info to you than just asking something that really doesn't pertain to the subject matter of this thread (which is about Flankers by Marcfighter), and has been asked so many freaken times. -
Hot model you got there. Just as an F.Y.I., I downloaded the 3ds file that you posted for it, and about half of the faces on the model were inverted. I don't know if that's the result of a bad export to .3ds or what. But it's probably something you might want to check out before you upload this thing to have it mapped and skinned.
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Interesting thread. I have a question on this subject. Is it possible to control texture animation in the virtual cockpit, such as assigning a key to change a display to something elese on the dashboard that can give real time info on stuff. I'm just trying to figure out if it's possible to simulate real MFDs
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Model temporarily on hold due to working on a time demanding joint project with other modding members for this community. I hate doing this to you folks. You're all a great bunch. Btw eraser, those pics are of the X-35. The F-35 is totally different. Notice that the mains on the X-35 are placed under the intake manifolds. the F-35 has a bay that's underneath the main wing, next to the intake manifolds. Thanks though.
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I know what you're talking about. It is a big gear for such a small aircraft. I don't know how they were able to fit it in there. I'm having a hell of a time as it is to make sure that this thing "might" fit right when it retracts inside. I'm not going to over do it with detail though because most of the time the gears will be inside the aircraft while the player is using it.. I mean, who flies around waxing flankers with the gears down? I don't unless I want to look like a retard.
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Main gears done... kind of. Just need to find a way to connect the top end of the gear leg to the inside of the gear bay. Be advise though. Everything inside the gear bay is all adlib. I have no freaken idea how things are really connected in there on he real aircraft. Also, after looking at the picks, I'll probably have to enlarge the gear bays a bit, unless LM had found a way to shrink the gears to fint in there. Anyways, here are the pics.