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serverandenforcer

JAGDSTAFFEL 11
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Everything posted by serverandenforcer

  1. Download the current version from his site, which would be F/A-37A Talon beta 1.0. Heres a link to help you... http://www.zur-tech.com/
  2. Well, is it possible to setup some kind of a site (maybe here) for multiplayer rooms, and that whatever version of the game that the host is playing, it can be downloaded as a seperate permanent/temporary install for the guest so that way people are playing on the same versions of the game? Of course, you'll need the correct CD to play it on.
  3. Well, that's not where I was actually going with it. I just thought the missile was so freaken big that it's almost big enough to have a cockpit to fly it around. And why do I have a warning indicator underneath my ID tag on the left reading 0% but with 5 bars? Did I do something wrong?
  4. Does anybody here play SF/WOV/WOE online? I haven't found anybody through gamespy. Would be cool if combatace would have a section here to setup multiplayer games to play against/with each other including with mods since it seems that everyone who has the SF/WOV/WOE comes to this site.
  5. Now that's a big missile! So where do you sit on it? Just kidding.
  6. OK, so do I just dump them in the terrain folder, or in an individual terrain file, such as DS (the Desert Storm terrain folder). My reason for asking is because I no longer have any runways on my terrains when I dumped them into the terrain folder.
  7. Hey USAFMTL, I noticed while playing a few minutes ago, that there is a key that quickly identifies what you have targeted. I was wondering if that can be manipulated to be displayed on the radar screen. Also, since the game can recognize what countries are hostile to each other, I would think that that same recognition can be maniuplated to be displayed as certain symbold on specific aircraft radars. I don't know how to program, and I don't know if this stuff that Im talking about that's already in the game is hard coded. Maybe there's someone here that might know.
  8. Yeah I know, but I was wondering if it's possible to get a real world setup with the radar to display the target's airframe or if it's friendly or hostile. I know on the F-14 radar, it has different symbols for what friendly, neutral, hostile, etc... Now if we get an F-35 here, we'll be in some serious trouble because of how high-tech the hud is for that aircraft (it has actuall arrows that point the direction to where your target is, and it has 360 deg targeting). Have there also been any updates to the aircrafts here so that laser targeting, and programmed GPS targeting can be used for bombs? I noticed that they're using CCIP now. Was just wondering if anything else has been tinkered with the use of Avionics 70. Now if the mouse could be used to push buttons on the 3D cockpit we'd be really styling now. Wonder if anybody thought of adding a light relfection effect so that you can see targets far away as the sunlight reflects off of the aircraft. Oh by the way, I'm back from Iraq.
  9. Is it possible to get target info (such as target description, distance, altitude, and speed) with the use of Avionics 70? Also, can Avionics 70 also give TTI (time to impact) info as well for the missiles that you've fired?
  10. View File F-16D Block 40_USAF An F-16D Block 40 Bratkeet in USAF skin for SFP1. Equiped with ECM, chaffs, and flares. FM done by Team Viper. Submitter serverandenforcer Submitted 07/11/2005 Category F-16 Fighting Falcon / F-2A
  11. Yeah, right when I made that last post I realized that's what the error message was telling me (I on a bit of a hang-over so thinking is kind of hard). So I got it updated and everything works fine. Now I need some asprin.
  12. Well, it sort of worked. The program opens up fie. However, when I try to open up a mission, I get another error, indicating that the d3dx9_30.dll file is now missing and that the only way to recover is to re-install the application. I got the same message with my non-modded version of WOE. So I reinstalled that version. It worked fine after that. I then patched that version with the latest patch and I got the same message again. Any ideas why this is now happening?
  13. Thanks for the link. However, the first two reasons that it explained that could be the cause shouldn't be the cause. I have the latest patch for WOE (it said that it could be installed using any version of WOE - does this also mean stock version as well?). I also have the latest weapons pack as well, so that shouldn't be a problem. The only other reason would be the rocket pod, which would be a very tedious task to sort through and find.
  14. After installing the requirements for Wings over Europe: Operation Final Dawn and then the file its self, i get an error message from windows, stating that the MissileObject.dll had caused some kind of error and the program automatically shuts down. Does anyone know what is wrong? I do have the latest weapons pack.
  15. F.Y.I., it's Captain Jack Sparrow, other character is Will Tanner. Just saw the movie, that's why I know. O.K., this is OT.
  16. Ah, O.K., I was told that textures were more of a contributor than polys. A budy of mine had a model that had over 68,000 polys, but with a small texture map, and it ran fine on this game that he had. The triangle count for the F-35 is around 2200 - 2300. I'm at work, so I won't know until I get on my comp at home.
  17. Julhelm, here's the pic you wanted... Draakje, poly count is 1462, and it's the textures, not the poly count, that causes the slow downs on computers.
  18. Latest updates on the F-35 before I get ready for work.
  19. Sounds like a sensitivity issue with the throttle ingame.
  20. Modeling in 3ds max isn't really as complicated as it sounds. It only took me 20 minutes in a tutorial (for Gmax) for me to understand the basic concepts of how things work. From there, I just basically learned how to use more of the program as I gained experience. I always learn something new in every model that I make. The only thing that I haven't been able to do is texturing, which I hear is a pain in the butt. The only downside to 3ds max is as stated previously, it is expensive. Also, if you're going to model in Gmax (which I did use at first), you're going to need to find someone who can convert the files, and even then, things might not work out right. Conversion of files usually end up with a lot of mesh errors. If you got the dough, I would seriously consider looking at 3ds max, lightwave, or maya (which a lot of game developers use). Freeware stuff is great, but they don't offer the full potential of what the real expensive programs have.
  21. Military Training Leader. They are basically the military parents of the student airmen at techschool. If you did something stupid in class, and got a 341 (thats a comment card - usually pulled for bad behavior or not meeting standard requirements, i.e. wrinkled uniform, no creases, unshined boots, etc...) you would have to meet with your MTL later on in the day and they would document it down. They also made sure that you went to your appointments and that you phased up when you should phase up or phase down if you didn't meet standards of expectations. My MTL in tech-school really didn't do much except come by at the end of the day, say hi, and then leave. Infact, she gave us the answers to the airmen's test so it would make her job easier in correcting them. We all got Phase-3 and Phase-4! Oh, a phase is a level of "freedom and privileges" earned throughout your time in tech-school. Phase-4 is the highest phase level, where you can be in your civi-clothes after classes, go off base, and drink (as long as you are over 21).
  22. Yep (It's SF now - Securit Forces, not SP; actually, they're going to change it again to Airforce Infantry... they're thinking of doing away with the whole law-enforcement deal and have my career field focus on base defense... private secuirty contractors will be hired on to do law-enforcement on the base... I see a near future problem with that). However, I'm not really from a military family. Both my grandpa's were in the Navy (my mom's father actually got to witness the nuke detonating at Bikini Islands), and I have an Uncle who is a retired Major from the Airforce. He flew F-86s in the Korean War. I joined at the age of 25, a tad bit older than most average recruits. Don't ask me why I didn't join sooner, 'cause I don't even know why I joined now.
  23. Well, I've started work on the F-35. Due to the fact that I don't have any blue prints, and that I'm using multiple pictures of the aircraft as references, I can't gurantee 100% accuracy. I can't even gurantee 85% accuracy. This is what I've done so far in 3 - 4 hours worth of work.
  24. Level bombing back in the Vietnam War was done at a low altitude and lot's of skill cause they didn't have CCIP technology back then. Dive bombing was sort of the way to do it. Usually right when you release the bombs, you don't pull up. Instead, I usually level off and break with full burners and actually go NOE (nap of the earth) cause loosing altitude will help in picking up speed. Dump the crap that you don't need (fuel tanks, extra bombs - you shouldn't have any left anyways). Once you get up to 300 knots, you can start pulling up, but not aggressively. Oh, and A/I aircraft don't have much in the way of skill either, so don't expect them to survive in a mission. Not to mention, 105s aren't the most agile aircraft to go head to head with Migs. Another strategic note.... Don't have your entire squadron armed up for a ground attack. It should only be you and your immediate wingman. Have everyone else setup for A/A. They can focus on the Mig activity while you and your wingman take out the primary target(s) (at the same time).
  25. I'm a little confused by the knowledge base thread for Avionics A/G. I'm trying to setup the CCIP for an F-16 and I'm a bit confused with how to set things up according to the thread in the knowledge base. How do I use the Avionics70.dll to be utilized in the F-16's avionics .ini file? Am I supposed to copy the Avionics70 from the my Flight folder and paste it in the F-16's folder? I added all the lines that it told me to add in the F-16's Avionics.ini file, but I've now lost use of the hud when I play the game. I also did the same for the gunsight as well (except puting the appropriate lines into the cockpit.ini file. So if you guys know the right way to do this, please let me know. Thanks in advance.
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