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NATO Fighters 5 for Strike Fighters 2 This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod. This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package. You will need all eight parts to install this campaign. They are located here: Part 1: This file Part 2: https://combatace.com/files/file/13333-nato-fighters-5-part-2-of-8/ Part 3: https://combatace.com/files/file/13334-nato-fighters-5-part-3-of-8/ Part 4: https://combatace.com/files/file/13335-nato-fighters-5-part-4-of-8/ Part 5: https://combatace.com/files/file/13336-nato-fighters-5-part-5-of-8/ Part 6: https://combatace.com/files/file/13337-nato-fighters-5-part-6-of-8/ Part 7: https://combatace.com/files/file/13338-nato-fighters-5-part-7-of-8/ Part 8: https://combatace.com/files/file/13339-nato-fighters-5-part-8-of-8/ Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install. NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Israel (SF2I), plus Expansion Pack 1 (SF2I Exp1), plus Expansion Pack 2 (SF2E Exp2) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Update Notes ~~~~~~~~~~~~ This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package: New Aircraft - A-26C - Harrier3_82 - B-50D - Il-10 - C-54 - MiG-19R - CanberraB2 - MiG-21PFS-I - CanberraB6 - MiG-21PFS-II - CanberraBI6 - Myasishchev 3MN - CanberraPR7 - Myasishchev 3MS - F 35 Draken - Su-7BKL - F-105D_74 Optional Aircraft New Aircraft Models - A-10A_76 - F-1C - A-10A_79 - F-1C200 - B-36D - F-117A - B-45A - JaguarA - F-104A DLC - Javelin9 - F-104C DLC - MiG-29A - Mirage3E - Su-25 - Mirage5BR - RB-45C - S-99 DLC New GroundObjects Other Additions - Container_Ship - Red Campaigns - ContainerShip - Support for Rends' GermanyCE - Tanker2 - Misc Trucks ...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required. The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the NF5 mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1945 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=790918 Red Lightning PlayerService=USAF PlayerUnit=7th TFS Bunyaps AircraftType=F-15A Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ A. Aircraft Included in the \_Optional folder are files to support the installation of a number of optional aircraft. 1. DLC Aircraft The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft: Aircraft DLC Required -------- ------------ F-104A_58 DLC28: AI Plane Pack 1 F-104C_61 DLC28: AI Plane Pack 1 Mirage3E_64 DLC17: Mirage IIIO Mirage3E_68 DLC17: Mirage IIIO Mirage5BA DLC07: Mirage 5BA Mirage5BA_80 DLC07: Mirage 5BA Mirage5BR DLC17: Mirage IIIO Mirage5BR_80 DLC17: Mirage IIIO S-99_45 DLC28: AI Plane Pack 1 If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns. 2. Full Aircraft Also available are two A-10A versions based on new models released by Spectre8750: A-10A_76 A-10A_79 If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. 3. DAT Aircraft Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at: http://cplengineeringllc.com/SFP1/ These aircraft are: B-36D B-45A RB-45C Swift5 Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft. To add any of these four aircraft to your NF5 Mod: 1. Download the original aircraft packages from the A-Team's site (see link above). 2. Unzip the aircraft packages to a temporary directory. 3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory. 4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. Once installed, these aircraft will be automatically used in campaigns. B. Terrains The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts): http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/ http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/ http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/ The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns. To use Rends' GermanyCE terrain in lieu of the default terrain, do the following: 1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory. 2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder. 3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.) 4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted. That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the F-86F in the 1956 Campaign ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November). If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units. ~~~~~~~~~~~~~~~~~~~~~~ Supported DLC Aircraft ~~~~~~~~~~~~~~~~~~~~~~ The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required): Hunter6_60 Mirage5BA Mirage5BA_80 If you do not have these DLCs installed, equivalent substitutes will be automatically used: Hunter6-60 Mirage5BA_TMF Mirage5BA_80_TMF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+: New Aircraft ------------ A-26B F-86F-30FB MiG-21R TF-104G B-66B F-86F-30FB_HW MiG-25RB Tu-4K Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1 F-4E_79 F-111E NF-5A Venom4 F-4M_85 Hunter6-60 RB-57A Yak-9P/U F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15 F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV F-19A La-11 RF-80A Yak-27R F-80C La-15 RF-100A Yak-28BI F-84E MD-450 S-99 Yak-28I F-84G MiG-9 Sabre4 Yak-28L F-86A-5 MiG-19P Swift5 + Yak-28P F-86D MiG-19PM T-33A Yak-28R Added in Decmber 2014: A-26C F-105D_74 Su-7BKL Mirage5BR + B-50D Harrier3_82 A-10A_76 + RB-45C + C-54 Il-10 A-10A_79 + S-99 DLC + CanberraB2 MiG-19R B-36D + CanberraB6 MiG-21PFS-I B-45A + CanberraBI6 MiG-21PFS-II F-104A DLC + CanberraPR7 Myasishchev3MN F-104C DLC + F 35 Draken Myasishchev3MS Mirage3E + + This is an optional aircraft & may require LODs obtained separately Upgraded Aircraft * ----------------- F-1C MiG-25RB F-1C200 MiG-29A F-101C Mirage2000C JaguarA RF-101C JaguarGR RF-84F Javelin9 Su-25 MiG-25PD TornadoGR1 * The above are aircraft that were either converted to newer models or that received major upgrades of some kind. All aircraft from the previous version of this mod were updated or tweaked in some way or another -- some more than others. New Ground Objects ------------------ 37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm 37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard 4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100 AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2 BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A Blindfire HAWK_PAR M3 Roland_Shelter T-10M Blindfire1E HawkL M59 SA-5BL T34_85a Blindfire2A HIPAR M-47 SA-7_L Tor BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA Comet ISU-152 M-51 Sherman_E8 Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series. ~~~~~~~ Credits ~~~~~~~ This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use: Malibu43 ...................................... A-10 alternate loadouts Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K) allenjb42 ..................................... A-26B skins Wrench ........................................ AV-8B updates Bunyap ........................................ B-66B Hgbn .......................................... B-66B skins ravenclaw_007 ................................. Buccaneer-S2B_RAFG Paulopanz ..................................... CF-5A skins USAFTML ....................................... E-3A AEW Update Daddyairplanes ................................ E-3A skins & SF2 updates The Mirage Factory ............................ F-4E ARN-101 Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update ThirdWire ..................................... F-4M_85 (based on F-4M_80) The Mirage Factory ............................ F-16A_Blk15_BAF Viper Crew .................................... F-16C_B25 Julhelm ....................................... F-19A Wrench ........................................ F-19A SF2 upgrades Pasko, Gramps, Column5 ........................ F-80C, RF-80A Wrench ........................................ F-80C upgrades RussoUK2004 ................................... F-84E, F-84G suhsjake,Wrench ............................... F-84E/G upgrades RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades Wrench ........................................ Sabre4 Dog Sabre Team ................................ F-86D STORM & suhsjake............................... F-86D upgrades Paulopanz ..................................... F-86K skins Paulopanz ..................................... F-100D-FR Paulopanz ..................................... F-100D RDAF skins ErikGen ....................................... updated/upgraded F-101C & RF-101C Spillone104 & Paulopanz ....................... updated F-104A/C Paulopanz ..................................... F-104G skins Fastcargo...................................... F-111E Aardvark liamp51 ....................................... re-textured F-111 cockpit Paulopanz, Cliff11, & Spillone104 ............. Hunter10 Paulopanz ..................................... IL-28R Oli & Sundowner ............................... Jaguar GR1 & Jaguar A Stary ......................................... Jaguar & Mirage F1 cockpit repaints Bunyap ........................................ La-11 Wrench ........................................ La-11 updates Pasko & Column5 ............................... La-15 pcpilot & Paulopanz ........................... La-15 skins & upgrades comrpnt ....................................... Lightning Lights & FM enhancements Pasko & Column5 ............................... MD-450 Ordway ........................................ MD-450 cockpit Paulopanz ..................................... MD-450 skins Paulopanz ..................................... Meteor 8 skins Timmy & Lexx_Luthor ........................... MiG-9 Wrench ........................................ MiG-9 updates p10ppy ........................................ MiG-9 VVS skin Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM Starfighter2, Spillone104, & Paulopanz ........ MiG-21R CrazyhorseB34 ................................. MiG-25PD upgrade USAFTML & MiG-25 Team ......................... MiG-25RB Ludo .......................................... Mirage IIIC (3rdWire) skins The Mirage Factory ............................ Mirage 2000C CA_Stary ...................................... re-painted Mirage F-1 cockpit ThirdWire ..................................... Mistral (based on Vampire FB.5) Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package Ordway ........................................ Mistral cockpit The Mirage Factory ............................ NF-5A Ahmed Junaid Raza & pappychksix ............... RB-57A MiGBuster ..................................... RB-57A SF2 updates Kessselbrut ................................... B-57/Canberra bombadier's cockpit Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F Gunrunner ..................................... RF-84F skins & SF2 upgrades Spinners ...................................... RF-100A Slick Chick MontyCZ ....................................... S-99 Jug ........................................... Su-15 lights update dalai_LAMA .................................... Su-15TM camo scheme Mikeymead ..................................... repainted/updated Su-24 cockpit Wrench ........................................ Su-25 updates Paulopanz ..................................... SuperMystere B2 skins Paulopanz ..................................... Swift 5 updates & skins Pasko, Gramps, & Column5 ...................... T-33A Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G Sundowner, AD, & Dave ......................... TornadoGR1 Ianh .......................................... Tornado GR1 fixes & updates MontyCZ, Wrench, & lindr2 ..................... Tu-4K Paulopanz ..................................... Vampire 5 skins Pasko, Column5, Gramps, & Wrench .............. Venom Paulopanz ..................................... Venom skins & SF2 updates Pasko, Wolf25, Gamps .......................... Yak-9P/U Wrench ........................................ Yak-9P/U SF2 updates Pasko & Starfighter ........................... Yak-15 Flogger23 ..................................... Yak-15 SF2 updates Paulopanz ..................................... Yak-15 skins Pasko & Column5 ............................... Yak-25RV Flogger23 ..................................... Yak-25RV SF2 updates Pasko & Lindr2 ................................ Yak-27R Pasko & Lindr2 ................................ Yak-28BI/I/L/R MontyCZ & Lindr2 .............................. Yak-28P Wrench ........................................ Yak-25 & Yak-28 updates/tweaks Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft) AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft) CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit) Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit) CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit) Paladrian ..................................... MiG-21 cockpits AtariBaby ..................................... MiG-21 Complete Pack for SF2 Crusader ...................................... F-105D & Harrier cockpit mods Boopidoo & Kukulo ............................. Su-7 cockpit ravenclaw_007 ................................. Hunter IRM rails -------------------- ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1 bigal1 ........................................ Bloodhound SAM Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier Blindfire, CommTrailer, HQTrailer, RH202, Skyguard, Roland_Shelter, Scorpion FastCargo ..................................... Firelight (based on SquarePair) Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100 Fubar512 & Wrench ............................. Hawk INI tweaks Richard & Kesselbrut .......................... Land Rover trucks Florian ....................................... Leopard2A6 Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2 Wrench ........................................ M-59 (based on M-113) Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19) Florian ....................................... Roland Rad FastCargo ..................................... SA-5 & SquarePair Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site Fubar512 ...................................... SA-10 INI tweaks EricJ ......................................... SA-11 BPAo & Sundowner .............................. Crotale (SA-9) Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85a, Comet Julhelm & Wrench .............................. SON-9A Firecan Pasko & Kesselbrut ............................ M60A3, M60A1AOS Gepard ........................................ T-64s EricJ & winterhunter .......................... Starstreak Stormer Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1 Unknown author ................................ 37InchAA & 37InchEmplaced Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P) SUICIDAL ...................................... New Destroyed Tank LODs -------------------- CA_Stary ...................................... GermanyCE Re-worked terrain Paulopanz ..................................... New Dutch & Belgian air bases cellinsky, Insky/Orsin, & PanamaRed............ environment mods OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots AmokFloo, & PureBlue christian59 ................................... generic aircraft damage textures Spinners ...................................... RAF Decals Pack Spillone104 ................................... custom engine sounds CA_Stary ...................................... new CBU-based napalm effect CA_Stary ...................................... updated Willie Pete effects EZLead ........................................ Staggered/Formation Take-offs mod Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites) Wrench ........................................ Hawk Site upgrades/layout Fubar512 ...................................... NIKE-Hercules sites layout/placement Capitaine Vengeur ............................. Canadian & Italian medals -------------------- (Added in Decmber 2014) Spectre8750 ....................................... A-10A_76 & A-10A_79 Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO) Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200 Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A Timmy, Bobrock, HGBN, & Wrench .................... A-26C MontyCZ ........................................... B-50D (B-29) Veltro2K & Wrench ................................. C-54 Skymaster Veltro2K & Wrench ................................. C-141A (updated) Wrench & Tim Elliot ............................... new Canadair skins Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7 Daddyairplanes .................................... E-3A skins PraetorH .......................................... F-4F Norm81b skin Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken Paulopanz ......................................... F-86D RDAF skins Frank Rosato ...................................... F-104A/C Pack for SF2 Wrench ............................................ F-104C DLC 28 Pack for SF2 Soulfreak ......................................... F-104G MFG skins Dels .............................................. F-117A (new) Centurion ......................................... F-105D Hill AFB skins DaniloE31 ......................................... F-106 Update Pack for SF2 dtmdragon ......................................... Harrier GR.3 for SF2 Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2 Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new) Paulopanz ......................................... La-11 skins Wilches ........................................... La-9/11 prop fix Baffmeister ....................................... new MD-450 flight model Paulopanz ......................................... new MiG-15/15bis skins Paulopanz ......................................... MiG-17F Jabo Pack Paulopanz ......................................... new MiG-17F/PF skins Paulopanz ......................................... MiG-19R Paulopanz ......................................... MiG-19S skins Paulopanz ......................................... MiG-21F skins Paulopanz ......................................... MiG-21PF skins Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II Comrad ............................................ MiG-21SM upgrades Russouk2004 ....................................... MiG-29A updated model Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR Ludo .............................................. Mirage 5F skins Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS Gunrunner ......................................... RF-84F BAF Camo skin Paulopanz ......................................... RF-84F KLU Camo & RDAF skins Wrench ............................................ new Sabre 4 skins Paulopanz ......................................... Su-7BKL Paulopanz ......................................... Su-15A & Su-15TM skins Flogger23 ......................................... Su-15A & Su-15-TM revamp packs Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2 Paulopanz ......................................... Tu-4K skins Tzareff ........................................... MiG-17 Soviet camo skin liamp51 ........................................... re-textured F-111A cockpit Stary ............................................. La-11 cockpit Stary ............................................. La-15 cockpit Stary ............................................. MiG-15 & MiG-17 cockpits Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor Stary ............................................. Su-7B/BKL cockpit Stary ............................................. Su-9/11 cockpit YEYEYE ............................................ new Flanker cockpit Gepard ............................................ new Super Mystere B2 EC 1-12 skin Stary ............................................. Vampire cockpit Paulopanz ......................................... Venom cockpit (based on Meteor Stary ............................................. Yak-25M & RV cockpits Crusader .......................................... F-105 gunsight mod Crusader .......................................... Harrier avionics mod Spectre8750 ....................................... Fake Afterburner Node Rends ............................................. GermanyCE revision Jeanba ............................................ '79 campaign modifications bandidos team ..................................... Container_ship Julhelm ........................................... Tanker2 & ContainerShip Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks Sundowner ......................................... UK fuel trucks Crusader .......................................... Soviet MANPADs for SF2 Stary ............................................. Soviet MANPADS (new models) Spectre8750 ....................................... Ural-375 & GAZ-66 trucks Unknown author .................................... Unimogs, Wolf, & MB vehicles Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 1 September 2012 13 December 2014 -
NATO Fighters 4+ Part 5
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
captainschwarz: You don't have a bad install. You're simply not selecting the correct weapons in the Loadout screen. Keep looking -- the non-dumb versions are there. Eric Howes. -
SF2 Falklands Mod (Redux)
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
byc: I think I found the problem. Try the attached INI, which (after being unzipped) should be dropped into your \Terrain\Falklands directory, overwriting the INI that's in there now. Then let me know how it works. Pyro, this one should work for you, too. Eric Howes f82_sa_sf2v_ini.zip -
View File Operation Darius (Final) - Part 1 of 4 "Operation Darius" for Strike Fighters 2 This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities. This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install. So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes: - three blue-side campaigns -- one w/ a ground war; two w/o a ground war - one red-side campaign -- w/o a ground war - new Iranian weapons, incl. AAMs, SAMs, & MRBMs - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, ships, & MRBM launchers - two different versions of the IRIAF F-14A, one of which is equipped with the Sedjeel air-to-air missile (based on the Hawk) - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites - an overhauled terrain TYPES.INI to better prioritize targets in campaigns - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s, the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus, F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM - new menu screens (nothing radical) - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly - support for new SF2NA features, incl. carrier battle groups, F-14A avionics, cruise missiles, and new mission types This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.) NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 PLUS Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Update Notes ~~~~~~~~~~~~ This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package: - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs - new SF2NA aircraft: EA-6B_98, E-2C - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25 - new ships: USNTransport, plus 13 new Iranian ships - new alternate main campaign - updated desert terrain tiles ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install. The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Operation Darius" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-22A MissionMap=IR2003 StartTime=05:30:00 StartDate=11/19/2012 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=2003 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=20121117 Operation Darius PlayerService=USAF PlayerUnit=44th Fighter Squadron AircraftType=F-15C_85 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA; - Carrier battle groups in campaigns - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G (AI only) as well as Early_Warning missions for the E-2C and E-3A. TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. * * * * * THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team. A. Tomcats Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store: https://store.thirdwire.com/store_dlc.htm To add these aircraft to your OpDarius Mod: 1. Ensure that DLC #27 is part of your target SF2 installation. 2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder. These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models). B. Seahawks Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at: http://cplengineeringllc.com/SFP1/Skunworks.html Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site: ------------ --------- --------------- ----- Optional A/C LOD Files A-Team Download Notes ------------ --------- --------------- ----- HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs MH-60S mh60-R*.lod MH-60G PaveHawk four LODs To add these aircraft to your OpDarius Mod: 1. Download the specified packages from the A-Team's site (see above) 2. Unzip the packages to a temporary directory. 3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory. 4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder. These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes three different campaigns: 1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option. 2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes: - updated USN squadrons & ships - helicopters (USN & Iran) - Iranian ships - Iranian drones This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA. 3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign. 4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions. ~~~~~~~~~~~~~~~~~~~~~~ A Note for SF2NA Users ~~~~~~~~~~~~~~~~~~~~~~ If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this. The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission). I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission. Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether. Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~ Updates ~~~~~~~ This mod was last updated September 2015. That update included the following additions, fixes, and changes: New Aircraft: - AH-1J_IRIAA - AH-1W - EF-2000_Luftwaffe - EF-2000_RAF - MQ-9 New Models: - CF-18A_07 updated model - F-18C_Fin updated model - FA-18C updated model New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - F-1EQ new skins - RF-4E_TuAF new skins Other Updates: - AH-64D updated flight model - HH-60H & MH-60S updated flight model - Su-27 & Su-30MKM new cockpits - minor fixes & tweaks to most other aircraft - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items are from the following modders, who generously allowed their use: -------------------- The Mirage Factory ................ A-7E(H) Wpnssgt ........................... A-10C original model Spectre8750 ....................... A-10C new model, upgrade, & cockpit AmokFloo .......................... A310-MRTT yakarov79 ........................ AH-1J/W EricJ ............................. AH-1W camo skin Dels .............................. AH-64D Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus Wrench ............................ AV-8B updates 331KillerBee & USAFMTL ............ AV-8Bplus skins Nengajyou Aki ..................... AV-8B Plus (2010) Dels & the Bone Team .............. B-1B_03 USAFMTL, JSF_Aggie, ............... B-52H_06C Dels & wpnssgt The Mirage Factory ................ B707-300 Veltro2k .......................... C-5A & C-141B Veltro2k & Wrench ................. C-17 Daddyairplanes .................... C-5A, C-17, & C-141B skins HrntFixr .......................... C-130A desert skin Dels .............................. C-130H, C-130H_IRIAF, EC-130H Daddyairplanes .................... C-130E/H upgrades & new skins Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke) AmokFloo .......................... C-160D The Mirage Factory / ModMafia ..... CF-18 dtmdragon ......................... CF-18_07 upgrade The Mirage Factory ................ E-3A USAFMTL ........................... E-3A AEW Update Daddyairplanes .................... E-3A skins & SF2 updates Hawker/Agemmenon & 331KillerBee ... EA-6B Paul Nortress ..................... EA-6B skins Fubar512 & Wrench ................. EA-6B INI upgrades & fixes Home Fries ........................ 3W EA-6B_98 (optional) Ace888 ............................ EF-2000 Typhoon The Mirage Factory ................ F-1EQ Stary ............................. F-1EQ cockpit repaint Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins Wrench & Sundowner ................ F-4E_AUP Ace888 ............................ F-4E_SRA USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020 Ace888 ............................ F-4ETM_Simsek ravenclaw_007 .................... F-4F_ICE The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF lanapa ............................ F-5E_IRIAF skin Crusader .......................... F-5E avionics mod The Mirage Factory................. F-7B & F-7M Airguard (mew models) 101tfs & Gepard ................... F-7ME The Mirage Factory ................ F-14A & F-14A_IRIAF EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins Spectre8750 ....................... F-14A fixes & upgrades FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50, & F-16CM_B52 Viper Team ........................ F-16I Sufa (new model) JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C) The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins Dels & the Raptor Team ............ F-22A Julhelm ........................... F-22A cockpit Fastcargo ......................... F-35A DoctorWho ......................... F-35A 58 FS skin FastCargo ......................... F-111C(Late) liamp51 ........................... re-textured F-111A cockpit EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme Brain32 ........................... Updated F/A-18E/F cockpit Bobrock ........................... HarrierGR9 model Pagan ............................. HarrierGR9 updates Crusader .......................... Harrier avionics mod JimBeamer5 ........................ HH-60H & MH-60S (optional) Insky Group & Erwin Hans .......... J-10A Gux & Gripen Team ................. JAS39C Scandinavian Front Team ........... Gripen updates Bpao .............................. KC-135E & KC-135R tankers The Mirage Factory ................ M2000-5F Amokfloo, JAT81500, & ludo.m54 .... M2000BG Marcfighters ...................... Mi-8 Hip The Mirage Factory ................ MiG-29A_ir & MiG-29G Russouk2004 ....................... MiG-29A updated model dast24 ............................ MiG-29G updates frtn .............................. MQ-9 CadeteBRA ......................... RafaleC Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF Ace888 & emresukhoi ............... RF-4E_TuAF skins FastCargo ......................... Saeqeh foxmonter ......................... SEtendard Wrench ............................ SEtendardM update Florian ........................... SH-3D Sea King Veltro2k & Lindr2 ................. Su-24MK dalai_LAMA, Veltro2K, ............. Su-24MK skins & Tunderchief Mikeymead ......................... repainted/updated Su-24 cockpit NATO Fighters 4+ team ............. Su-25 Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin & Wrench Marcfighter, Erwin Hans ........... Su-27 Marcfighter, Erwin Hans, .......... Su-30MKM Bpao, & Jv44KT SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins Orsin & Lindr2 .................... Su-27 & Su-30 flight models YEYEYE ............................ new Su-27 & Su-30 cockpits Sundowner, AD, & Dave ............. TornadoGR4_06 Ianh .............................. Tornado GR4_06 fixes & updates Sundowner & Ianh .................. TornadoRECCE Gramps ............................ UH-1D Huey 101tfs & Spillone104 .............. Iranian drones (from Mescalero mod) -------------------- WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships aleks1 ............................ CVN-68 Kesselbrut ........................ LHA SUICIDAL & TORNO .................. Alvand (Type 21 frigate) Hinchbrooke ....................... Damavand (Daring class) WhiteBoySamurai ................... Bayandor (Jianghu) SUICIDAL & TORNO .................. Moudge Class DD (Type 21) WhiteBoySamurai ................... China Cat FAC (new) ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat) Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2 Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo Class submerged (November), Spy Trawler (Trawler2) Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo) Pasko ............................. Thondar Class (Komar) AleDucat .......................... Kilo Class Sub (ARA Salta) BANIDOS Team ...................... ContainerShip Julhelm ........................... ND Tanker & Kharg (Tanker2) loborojo & SUICIDAL ............... Petrolero Fubar512 .......................... Fleet Oiler Cocas ............................. Trawler Raven ............................. Navy Trawler repaint JSF_Aggie ......................... ThirdWire LHA upgrade Florian ........................... USN AOE Transport Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1 FastCargo ......................... SA-5 & SquarePair Monty CZ........................... SA-10 & Flaplid, Stinger site Fubar512 .......................... SA-10 INI tweaks Gabilon ........................... Gepard & Tor-M1 Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars, BTR-60, Type69, Type59, M-42, D-20, Chaparral, SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar Fubar512 & Wrench ................. Hawk INI tweaks rebel ryder & Nicholas Bell ....... M1939 flak guns bigal1 ............................ M270MLR YEYEYE ............................ PAC-3 system Florian ........................... RolandRad CrazyhorseB34 ..................... RolandRad desert skin EricJ & winterhunter .............. Starstreak Stormer Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA, Rapier, & Blindfire radar Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker BPAo & Sundowner .................. HQ-7 (SA-9) Julhelm ........................... Firecan radar (new model) Stefano ........................... AMX-30 & AMX-30B2 rebel ryder ....................... BMP-1 & M-109 SFP1Ace ........................... Chieftain 5 tank Florian ........................... Leopard2A6 bigal ............................. Scud launcher Moonjumper, Crusader, & Otto ...... Kytusha launchers Spectre8750 ....................... GAZ-66 trucks BANIDOS Team ...................... M167 VADS & TOPOL Richard & Kesselbrut .............. Land Rover trucks BANIDOS Team & SUICIDAL ........... Mercedes trucks Kesselbrut ........................ ZiL-157 trucks SUICIDAL & TORNO .................. Humvees SUICIDAL .......................... New Destroyed Tank LODs -------------------- cellinsky, Insky/Orsin, ........... Environment mods & PanamaRed Fubar512 .......................... Improved water shader effect USAFMTL & Polak ................... Terrain Wrench ............................ Terrain updates & updated desert tiles Spectre8750 ....................... Fake Afterburner Node Stary ............................. Ejection mod OldDiego, Pappy, Wrench, Pasko, ... Pilots Florian/AmokFloo, & PureBlue allenjb42 ......................... OpDarius icon -------------------- (Used in an earlier release of this mod package) Wrench ............................ F-7M update The Mirage Factory, ............... F-16A & F-16C models Swede & Wpnssgt Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A) Creepn Death ...................... F-16C_HAF skins Eankhilous ........................ F-16C_TuAF skins wpnnsgt, Swede, & team ............ F-16I_Sufa The Mirage Factory ................ F/A-18C models & skins SidDogg ........................... F/A-18C skins Spectre8750 ....................... F/A-18C upgrade ODS Team .......................... Firecan radar Bongodriver ....................... EF-2000 Typhoon Spiritwalker69 .................... EF-20000 new & updated skins Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread: http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/ If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 31 August 2012 24 January 2013 30 October 2014 23 September 2015 Submitter eburger68 Submitted 09/01/2012 Category User Made Campaigns
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2,661 downloads
"Operation Darius" for Strike Fighters 2 This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities. This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install. So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes: - three blue-side campaigns -- one w/ a ground war; two w/o a ground war - one red-side campaign -- w/o a ground war - new Iranian weapons, incl. AAMs, SAMs, & MRBMs - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, ships, & MRBM launchers - two different versions of the IRIAF F-14A, one of which is equipped with the Sedjeel air-to-air missile (based on the Hawk) - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites - an overhauled terrain TYPES.INI to better prioritize targets in campaigns - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s, the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus, F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM - new menu screens (nothing radical) - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly - support for new SF2NA features, incl. carrier battle groups, F-14A avionics, cruise missiles, and new mission types This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.) NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 PLUS Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Update Notes ~~~~~~~~~~~~ This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package: - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs - new SF2NA aircraft: EA-6B_98, E-2C - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25 - new ships: USNTransport, plus 13 new Iranian ships - new alternate main campaign - updated desert terrain tiles ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install. The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Operation Darius" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-22A MissionMap=IR2003 StartTime=05:30:00 StartDate=11/19/2012 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=2003 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=20121117 Operation Darius PlayerService=USAF PlayerUnit=44th Fighter Squadron AircraftType=F-15C_85 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA; - Carrier battle groups in campaigns - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G (AI only) as well as Early_Warning missions for the E-2C and E-3A. TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. * * * * * THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team. A. Tomcats Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store: https://store.thirdwire.com/store_dlc.htm To add these aircraft to your OpDarius Mod: 1. Ensure that DLC #27 is part of your target SF2 installation. 2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder. These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models). B. Seahawks Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at: http://cplengineeringllc.com/SFP1/Skunworks.html Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site: ------------ --------- --------------- ----- Optional A/C LOD Files A-Team Download Notes ------------ --------- --------------- ----- HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs MH-60S mh60-R*.lod MH-60G PaveHawk four LODs To add these aircraft to your OpDarius Mod: 1. Download the specified packages from the A-Team's site (see above) 2. Unzip the packages to a temporary directory. 3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory. 4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder. These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes three different campaigns: 1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option. 2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes: - updated USN squadrons & ships - helicopters (USN & Iran) - Iranian ships - Iranian drones This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA. 3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign. 4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions. ~~~~~~~~~~~~~~~~~~~~~~ A Note for SF2NA Users ~~~~~~~~~~~~~~~~~~~~~~ If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this. The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission). I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission. Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether. Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~ Updates ~~~~~~~ This mod was last updated September 2015. That update included the following additions, fixes, and changes: New Aircraft: - AH-1J_IRIAA - AH-1W - EF-2000_Luftwaffe - EF-2000_RAF - MQ-9 New Models: - CF-18A_07 updated model - F-18C_Fin updated model - FA-18C updated model New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - F-1EQ new skins - RF-4E_TuAF new skins Other Updates: - AH-64D updated flight model - HH-60H & MH-60S updated flight model - Su-27 & Su-30MKM new cockpits - minor fixes & tweaks to most other aircraft - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items are from the following modders, who generously allowed their use: -------------------- The Mirage Factory ................ A-7E(H) Wpnssgt ........................... A-10C original model Spectre8750 ....................... A-10C new model, upgrade, & cockpit AmokFloo .......................... A310-MRTT yakarov79 ........................ AH-1J/W EricJ ............................. AH-1W camo skin Dels .............................. AH-64D Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus Wrench ............................ AV-8B updates 331KillerBee & USAFMTL ............ AV-8Bplus skins Nengajyou Aki ..................... AV-8B Plus (2010) Dels & the Bone Team .............. B-1B_03 USAFMTL, JSF_Aggie, ............... B-52H_06C Dels & wpnssgt The Mirage Factory ................ B707-300 Veltro2k .......................... C-5A & C-141B Veltro2k & Wrench ................. C-17 Daddyairplanes .................... C-5A, C-17, & C-141B skins HrntFixr .......................... C-130A desert skin Dels .............................. C-130H, C-130H_IRIAF, EC-130H Daddyairplanes .................... C-130E/H upgrades & new skins Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke) AmokFloo .......................... C-160D The Mirage Factory / ModMafia ..... CF-18 dtmdragon ......................... CF-18_07 upgrade The Mirage Factory ................ E-3A USAFMTL ........................... E-3A AEW Update Daddyairplanes .................... E-3A skins & SF2 updates Hawker/Agemmenon & 331KillerBee ... EA-6B Paul Nortress ..................... EA-6B skins Fubar512 & Wrench ................. EA-6B INI upgrades & fixes Home Fries ........................ 3W EA-6B_98 (optional) Ace888 ............................ EF-2000 Typhoon The Mirage Factory ................ F-1EQ Stary ............................. F-1EQ cockpit repaint Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins Wrench & Sundowner ................ F-4E_AUP Ace888 ............................ F-4E_SRA USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020 Ace888 ............................ F-4ETM_Simsek ravenclaw_007 .................... F-4F_ICE The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF lanapa ............................ F-5E_IRIAF skin Crusader .......................... F-5E avionics mod The Mirage Factory................. F-7B & F-7M Airguard (mew models) 101tfs & Gepard ................... F-7ME The Mirage Factory ................ F-14A & F-14A_IRIAF EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins Spectre8750 ....................... F-14A fixes & upgrades FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50, & F-16CM_B52 Viper Team ........................ F-16I Sufa (new model) JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C) The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins Dels & the Raptor Team ............ F-22A Julhelm ........................... F-22A cockpit Fastcargo ......................... F-35A DoctorWho ......................... F-35A 58 FS skin FastCargo ......................... F-111C(Late) liamp51 ........................... re-textured F-111A cockpit EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme Brain32 ........................... Updated F/A-18E/F cockpit Bobrock ........................... HarrierGR9 model Pagan ............................. HarrierGR9 updates Crusader .......................... Harrier avionics mod JimBeamer5 ........................ HH-60H & MH-60S (optional) Insky Group & Erwin Hans .......... J-10A Gux & Gripen Team ................. JAS39C Scandinavian Front Team ........... Gripen updates Bpao .............................. KC-135E & KC-135R tankers The Mirage Factory ................ M2000-5F Amokfloo, JAT81500, & ludo.m54 .... M2000BG Marcfighters ...................... Mi-8 Hip The Mirage Factory ................ MiG-29A_ir & MiG-29G Russouk2004 ....................... MiG-29A updated model dast24 ............................ MiG-29G updates frtn .............................. MQ-9 CadeteBRA ......................... RafaleC Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF Ace888 & emresukhoi ............... RF-4E_TuAF skins FastCargo ......................... Saeqeh foxmonter ......................... SEtendard Wrench ............................ SEtendardM update Florian ........................... SH-3D Sea King Veltro2k & Lindr2 ................. Su-24MK dalai_LAMA, Veltro2K, ............. Su-24MK skins & Tunderchief Mikeymead ......................... repainted/updated Su-24 cockpit NATO Fighters 4+ team ............. Su-25 Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin & Wrench Marcfighter, Erwin Hans ........... Su-27 Marcfighter, Erwin Hans, .......... Su-30MKM Bpao, & Jv44KT SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins Orsin & Lindr2 .................... Su-27 & Su-30 flight models YEYEYE ............................ new Su-27 & Su-30 cockpits Sundowner, AD, & Dave ............. TornadoGR4_06 Ianh .............................. Tornado GR4_06 fixes & updates Sundowner & Ianh .................. TornadoRECCE Gramps ............................ UH-1D Huey 101tfs & Spillone104 .............. Iranian drones (from Mescalero mod) -------------------- WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships aleks1 ............................ CVN-68 Kesselbrut ........................ LHA SUICIDAL & TORNO .................. Alvand (Type 21 frigate) Hinchbrooke ....................... Damavand (Daring class) WhiteBoySamurai ................... Bayandor (Jianghu) SUICIDAL & TORNO .................. Moudge Class DD (Type 21) WhiteBoySamurai ................... China Cat FAC (new) ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat) Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2 Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo Class submerged (November), Spy Trawler (Trawler2) Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo) Pasko ............................. Thondar Class (Komar) AleDucat .......................... Kilo Class Sub (ARA Salta) BANIDOS Team ...................... ContainerShip Julhelm ........................... ND Tanker & Kharg (Tanker2) loborojo & SUICIDAL ............... Petrolero Fubar512 .......................... Fleet Oiler Cocas ............................. Trawler Raven ............................. Navy Trawler repaint JSF_Aggie ......................... ThirdWire LHA upgrade Florian ........................... USN AOE Transport Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1 FastCargo ......................... SA-5 & SquarePair Monty CZ........................... SA-10 & Flaplid, Stinger site Fubar512 .......................... SA-10 INI tweaks Gabilon ........................... Gepard & Tor-M1 Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars, BTR-60, Type69, Type59, M-42, D-20, Chaparral, SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar Fubar512 & Wrench ................. Hawk INI tweaks rebel ryder & Nicholas Bell ....... M1939 flak guns bigal1 ............................ M270MLR YEYEYE ............................ PAC-3 system Florian ........................... RolandRad CrazyhorseB34 ..................... RolandRad desert skin EricJ & winterhunter .............. Starstreak Stormer Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA, Rapier, & Blindfire radar Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker BPAo & Sundowner .................. HQ-7 (SA-9) Julhelm ........................... Firecan radar (new model) Stefano ........................... AMX-30 & AMX-30B2 rebel ryder ....................... BMP-1 & M-109 SFP1Ace ........................... Chieftain 5 tank Florian ........................... Leopard2A6 bigal ............................. Scud launcher Moonjumper, Crusader, & Otto ...... Kytusha launchers Spectre8750 ....................... GAZ-66 trucks BANIDOS Team ...................... M167 VADS & TOPOL Richard & Kesselbrut .............. Land Rover trucks BANIDOS Team & SUICIDAL ........... Mercedes trucks Kesselbrut ........................ ZiL-157 trucks SUICIDAL & TORNO .................. Humvees SUICIDAL .......................... New Destroyed Tank LODs -------------------- cellinsky, Insky/Orsin, ........... Environment mods & PanamaRed Fubar512 .......................... Improved water shader effect USAFMTL & Polak ................... Terrain Wrench ............................ Terrain updates & updated desert tiles Spectre8750 ....................... Fake Afterburner Node Stary ............................. Ejection mod OldDiego, Pappy, Wrench, Pasko, ... Pilots Florian/AmokFloo, & PureBlue allenjb42 ......................... OpDarius icon -------------------- (Used in an earlier release of this mod package) Wrench ............................ F-7M update The Mirage Factory, ............... F-16A & F-16C models Swede & Wpnssgt Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A) Creepn Death ...................... F-16C_HAF skins Eankhilous ........................ F-16C_TuAF skins wpnnsgt, Swede, & team ............ F-16I_Sufa The Mirage Factory ................ F/A-18C models & skins SidDogg ........................... F/A-18C skins Spectre8750 ....................... F/A-18C upgrade ODS Team .......................... Firecan radar Bongodriver ....................... EF-2000 Typhoon Spiritwalker69 .................... EF-20000 new & updated skins Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread: http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/ If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 31 August 2012 24 January 2013 30 October 2014 23 September 2015 -
SF2 Falklands Mod (Redux)
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
pyro: As the ReadMe that you quoted notes, the new terrain is named "South Atlantic" but is actually found in the \Terrains\Falklands folder. From your description of problems, my best guess is that your installation is somehow porked -- probably because not all the right bits got dropped in the right place. I would suggest reviewing the ReadMe and re-installing. Eric Howes -
SF2 Falklands Mod (Redux)
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: Although this is an updated version of the Falklands '82 mod previously released for SF2, I would not recommend installing this over the top of an existing install of the earlier version. Do a clean install to a new Mods Folder. Also, this version does include updates to make it SF2NA compatible, but you need to look through the ReadMe (see above and within the download package), as more information on using SF2NA features in Single Missions and Campaigns is included there. This is a big update -- about 30mb larger than the previous version (compressed). If you discover bugs, please report them here. Eric Howes -
View File SF2 Falklands Mod (Redux) Kesselbrut's "Falklands '82" (Operation Corporate) for Strike Fighters 2 This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort. This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 or Strike Fighters 2: Vietnam PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod). ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process. This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step. The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder. ---------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ---------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the Falklands'82 mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive. - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above). If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=HarrierFRS1 MissionMap=Malvinas StartTime=15:15:00 StartDate=05/21/1982 StartTimeDeviation=10 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1982 EndYear=1983 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19820425 Operation Corporate PlayerService=RoyalNavy PlayerUnit=No.800 NAS AircraftType=HarrierFRS1 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - Carrier battle groups in campaigns - Carrier start in single missions (select aircraft) - New mission types in campaigns, including NAVAL_SEARCH, NAVAL_ATTACK, & CRUISE_MISSILE TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe. ---------------------------------------- * STEP 5: Optional Step for SF2V Users * ---------------------------------------- This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file. - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini. - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above). If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI. - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini. - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above). * * * * * THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items). - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update." - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted. - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations. - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game Play Notes (PLEASE READ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some important things you should know about playing this updated version of the "Falklands '82" mod. 1. Single Missions vs Campaigns Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns. Campaigns: both campaigns automatically start on May 1, 1982, and continue into mid June 1982. Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If you set the date to 1982, you may get a CTD (crash to desktop) when attempting to start the mission. As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982. 2. Recommended "Gameplay Options" Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield. You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model. 3. Canberra Bomb Sight In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight. 4. Carriers In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations. In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base. 5. Infanty Speed Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles." ~~~~~~~~~~~~~~~~~~~~~~~ Notes on SF2NA Features ~~~~~~~~~~~~~~~~~~~~~~~ 1. New terrain - "South Atlantic" The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process. This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example). Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here. If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group. If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section. 2. New "South Atlantic" campaigns As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types: - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB. - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player- flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the conflict. - 19820425 Operation Corporate (SA): the main British campaign, with four different battle groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious Task Group, and the Bristol Reinforcement Group. The first three appear at the start of the campaign. The last appears on 23 May. Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force. We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel. It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups. In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May. Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups. 3. Carriers & Carrier Battle Groups As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use. 4. Exocets For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles, including the Exocet, you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~ Notes on the Vulcan B2 ~~~~~~~~~~~~~~~~~~~~~~ As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod: 1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map. 2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening. In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with. We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other. Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you. 3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns. ~~~~~~~~~~ Known Bugs ~~~~~~~~~~ There are a few bugs (none "showstoppers") that you should be aware of. 1. Stanley Airfield The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems. First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy." Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane). Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne. With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages. 2. Non-paved Airfields When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix. 3. Rapier SAMs The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly. 4. Helicopters & AI Pilots All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos. At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things. Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them. 5. Atlantic Causeway & Atlantic Conveyor Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group. 6. Comrpnt's Missions Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2. In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway). As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack). ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes: - performed minor fixes/updates on most aircraft & ships - added new skins for the A-4P and Mirage IIIEA (TMF) - added new models for the Fleet Oiler & Fleet Stores Ship - added Type 12I & Type 23 Earlier, in August 2012, this mod was updated with the following fixes and changes: Fixes & Updates --------------- - all ships overhauled & brought up to SF2NA compatibility standards - missile & guns systems on ships overhauled for functionality in SF2NA - SF2NA versions of all three campaigns created - land-based SAMs overhauled for performance and realism - land-based AAA guns overhauled for performance and realism - most other combat-related ground objects tweaked and/or fixed - all A2G/ASM missiles overhauled for performance and realism - all SAMs overhauled for performance and realism - most aircraft tweaked or fixed in some way - IA-58a Pucara flight model overhauled - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor - new MB-339A model added - several new target areas added to terrain - several bug fixes implemented for terrain items - terrain TYPES.INI expanded to incoprorate new items - SF2NA version of terrain added (South Atlantic) - terrain Movement.INI expanded - terrain front line tweaked - Goose Green airfield taxi positions fixed - ship smoke & flak effects tweaked - PlanningMapScreen.INI fixed for Sf2NA compatibility - Formation.INI and Nations.INI tweaked - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility Additions --------- - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK) - guns: 76MM_Otobreda, 30MM_KCB - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A - aircraft: Vulcan B2 bomber Previously, in January 2012, it was updated with the following fixes and changes: Fixes & Updates --------------- - campaigns overhauled, with revised AirOffensive schedules, unit start dates, and other minor changes - variant of Argentinean campaign added (Operation Rosario), which bases 3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead of Rio Grande Airbase - Operation Corporate campaign now allows players to fly the small detach- ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes - flak & bomb effects fixed to reduce cartoonishly large debris - Formation.INI updated to reflect changes from the latest 3rdWire patches - terrain Tyes.INI overhauled to standardize data and better organize/ prioritize target types for campaigns - terrain Targets.INI tweaked to fix various minor errors & address problems with front line - front line (Movement.INI) adjusted to correct problems with game engine's handling of certain target areas in campaigns - Exocet ASMs changed to allow them to hit moving targets in Single Missions - ship-based SAMs overhauled to improve performance - most warships tweaked to improve performance of ship-based SAMs - Super Etendard's weapon stations tweaked to correct roll to the left - Super Etendard's cockpit position moved forward - Super Etendard's decals.INI fixed to show all decals - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove guns, and bring weapons stations/loadouts in line with Soulfreak's B.62 - AIM-9 Sidewinder rails added to A-4Q Skyhawk - CruiseSpeed for all Skyhawks boosted slightly - mission radii for all Harriers reduced to prevent them from flying missions against the Argentinean mainland - UH-1H flight model tweaked for performance - ground-based SAMs, AAA, & radars tweaked to improve performance Previously, in May & September 2011, this mod was re-released following extensive bug fixes, changes, and additions, which included: Fixes ----- - missing/incorrect Sea Harrier decals - bright white Sidewinder rails on Sea Harrier - A-4 nation decals missing - non-working nozzel on Sea Harrier - incorrect alignment/decals for UH-1H - wrong missiles on Mirage IIIEA - Mirage IIIEA unable to maintain expected high altitude speed - wrong .INI pointer for A-109A unit in Malvinas campaign - Type_12M frigate not appearing in terrain - front line leaves British ships on Argentine side in campaign - wrong alignment for Port Howard target area - wrong model for AR_R-530R - wrong squadron for Harrier GR.3 (No.1 not No.3) - loadout/weapon stations problems with S-2F Tracker - rolling radius on Super Etendard nose wheel too high - Airfields 1,2,5 use mix of old/new runway textures - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck - Harrier FRS.1 damaged 50% when landing on carriers - aircraft on use ski jump improperly on Hermes - AI pilots land incorrectly on Hermes - double green Pucara's 1-Tex skin wrong color-depth - AI pilots w/ Twin Otter not take off/land correctly - AI pilots w/ T-34C Mentor not take off or fly correctly - wildly inaccurate squadron strengths in campaigns for some aircraft - "Intelligence" values on wrong force/side in Malvinas campaign - some number decals not appear on aircraft in campaigns - other minor errors in campaign DATA.INIs - ReadMe for Malvinas WP not included Additions --------- - RWR/ECM corrections on Harrier GR.3 - overhauled decals on Harrier GR.3 - engine updates on Harrier GR.3 - loadout updates on Harrier GR.3 - RWR/ECM corrections on Sea Harrier FRS.1 - engine updates on Sea Harrier FRS.1 - loadout updates on Sea Harrier FRS.1 - corrected black skins from Elephant for Sea Harrier FRS.1 - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1 - corrected 809 skins from PanamaRed & Elephant - overhauled decals for Sea Harrier FRS.1 based on work by Elephant - Lynx & Sea King upgrades by dtmdragon - Argentine pilot pics from IceMan - new RAF & RN pilots from Elephant & PanamaRed - new SquadronList.INI from STORM w/ texture data keyed to it - WATERNORMAL.BMP from SF2 Desert.CAT - optional verions of WATERNORMAL.BMP from luk1978 New Optional Items ------------------ - 3rdWire Nesher-based Dagger (SF2I only) - 3rdWire Mirage IIIEA cockpit (SF2I only) - 3rdWire Harrier GR.3 (SF2E only) - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only) - alternate WaterNormal.BMPs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original: General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to all air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - converted weapons & guns to SF2 Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on Mirage IIIEA, IAI Dagger, Harrier GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super Etendard, T-34C Mentor, & IA-58a Pucara - tweaked flight models on most remaining aircraft to make them SF2-friendly - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har- rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130 - added new Hangar & Loading screens for a number of aircraft - made minor correction/fixes to most aircraft - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - carried over original Nations.INI tweaks to SF2 Nations.INI - added custom pilot pics from comrpnt's mod pack - carried over relevant customizations from original Formations.INI to SF2 Formations.INI - added several new sounds & updated SoundList.INI - tweaked flak guns to improve effectiveness & use new effects - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are now working - added bobrock's Invincible re-paint skin - converted main terrain .INIs to SF2 standards - added seven new terrain target areas for temporary ship locations to TARGETS.INI - added new terrain items (static models, ships, etc) to TYPES.INI - added new terrain items (static models, ships) to TARGETS.INI - fixed StanleyAirfield_DATA.INI to enable aircraft to take off - tweaked FOB_DATA.INI to allow more than four aircraft to take off properly from Port San Carlos FOB - implemented custom terrain lights from comrpnt's mod pack - updated campaigns for SF2-compatibility (& added MB-339A) New Air & Ground Items ---------------------- - MB-339A ARA - Twin Otter - Type 12L frigate - Type 21 frigate - Type 22 frigate - Sotoyomo & Z-28 patrol craft - Argentine Mercedes trucks (Trucks camiones) - Banidos team static terrain models - several new weapons or weapons models ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use: comrpnt .......................... Falklands Mod & Mission Pack ChrisBV .......................... Sea Harrier Pack NeverEnough ...................... IA-58a Pucara for SF2 Tracker & Syd Adams .............. Twin Otter ID(io)T Team...................... MB-339A Banidos Team ..................... Static Malvinas Models Banidos Team ..................... Trucks Camiones Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates Julhelm .......................... Fleet Oiler Florian .......................... Fleet Stores Ship bobrock .......................... Invincible re-paint skin Adrian Benetti ................... Sotoyomo & Z-28 patrol craft Adrian Benetti ................... Malvinas Weapons Pack ChrisBV .......................... Falklands War-era Weapons Mini-Pack Cellinsky ........................ WideSky cloud mod SayWhat?! ........................ IA-58a Pucara skins JefeFOSS ......................... Canberra FAA Oscuro skin PGC .............................. Mirage IIIEA skins torno & HrntFixr ................. C-130/KC-130 skins torno ............................ ARA Sea King skin Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins Fallschirmjager, 3-A-305, & Galtieycia PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes, Mentor fixes, Pucara fixes Elephant ........................ updated Harrier FRS.1 skins & decals STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs luk1978 .......................... new WaterNormal.BMP versions Ice Man .......................... Argentine pilot pics dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades Wrench ........................... Gazelle running lights torno ............................ Dagger skins & antennas for 3rdWire Nesher Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model) ataribaby ........................ Super Etendard fixes Wrench ........................... Exocet ASM fixes Torno & Paulopanz ................ 25 de Mayo CV Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida) Paulopanz ........................ new skins for County class destroyer, Type 12I frigate, & Type 82 destroyer Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor Paulopanz ........................ Vulcan B2 skin SUICIDAL-ART ..................... Bofors L60 AAA Additional skins from Edward's "Falklands Mod and Campaign for SFP1." Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 15 November 2010 3 May 2011 1 Sep 2011 5 Jan 2012 27 August 2012 1 May 2014 Submitter eburger68 Submitted 08/31/2012 Category User Made Campaigns
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Version 3.01
3,939 downloads
Kesselbrut's "Falklands '82" (Operation Corporate) for Strike Fighters 2 This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort. This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 or Strike Fighters 2: Vietnam PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod). ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process. This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step. The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder. ---------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ---------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the Falklands'82 mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive. - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above). If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=HarrierFRS1 MissionMap=Malvinas StartTime=15:15:00 StartDate=05/21/1982 StartTimeDeviation=10 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1982 EndYear=1983 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19820425 Operation Corporate PlayerService=RoyalNavy PlayerUnit=No.800 NAS AircraftType=HarrierFRS1 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - Carrier battle groups in campaigns - Carrier start in single missions (select aircraft) - New mission types in campaigns, including NAVAL_SEARCH, NAVAL_ATTACK, & CRUISE_MISSILE TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe. ---------------------------------------- * STEP 5: Optional Step for SF2V Users * ---------------------------------------- This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file. - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini. - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above). If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI. - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini. - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above). * * * * * THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items). - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update." - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted. - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations. - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game Play Notes (PLEASE READ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some important things you should know about playing this updated version of the "Falklands '82" mod. 1. Single Missions vs Campaigns Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns. Campaigns: both campaigns automatically start on May 1, 1982, and continue into mid June 1982. Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If you set the date to 1982, you may get a CTD (crash to desktop) when attempting to start the mission. As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982. 2. Recommended "Gameplay Options" Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield. You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model. 3. Canberra Bomb Sight In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight. 4. Carriers In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations. In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base. 5. Infanty Speed Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles." ~~~~~~~~~~~~~~~~~~~~~~~ Notes on SF2NA Features ~~~~~~~~~~~~~~~~~~~~~~~ 1. New terrain - "South Atlantic" The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process. This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example). Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here. If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group. If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section. 2. New "South Atlantic" campaigns As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types: - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB. - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player- flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the conflict. - 19820425 Operation Corporate (SA): the main British campaign, with four different battle groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious Task Group, and the Bristol Reinforcement Group. The first three appear at the start of the campaign. The last appears on 23 May. Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force. We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel. It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups. In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May. Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups. 3. Carriers & Carrier Battle Groups As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use. 4. Exocets For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles, including the Exocet, you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~ Notes on the Vulcan B2 ~~~~~~~~~~~~~~~~~~~~~~ As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod: 1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map. 2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening. In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with. We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other. Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you. 3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns. ~~~~~~~~~~ Known Bugs ~~~~~~~~~~ There are a few bugs (none "showstoppers") that you should be aware of. 1. Stanley Airfield The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems. First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy." Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane). Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne. With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages. 2. Non-paved Airfields When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix. 3. Rapier SAMs The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly. 4. Helicopters & AI Pilots All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos. At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things. Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them. 5. Atlantic Causeway & Atlantic Conveyor Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group. 6. Comrpnt's Missions Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2. In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway). As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack). ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes: - performed minor fixes/updates on most aircraft & ships - added new skins for the A-4P and Mirage IIIEA (TMF) - added new models for the Fleet Oiler & Fleet Stores Ship - added Type 12I & Type 23 Earlier, in August 2012, this mod was updated with the following fixes and changes: Fixes & Updates --------------- - all ships overhauled & brought up to SF2NA compatibility standards - missile & guns systems on ships overhauled for functionality in SF2NA - SF2NA versions of all three campaigns created - land-based SAMs overhauled for performance and realism - land-based AAA guns overhauled for performance and realism - most other combat-related ground objects tweaked and/or fixed - all A2G/ASM missiles overhauled for performance and realism - all SAMs overhauled for performance and realism - most aircraft tweaked or fixed in some way - IA-58a Pucara flight model overhauled - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor - new MB-339A model added - several new target areas added to terrain - several bug fixes implemented for terrain items - terrain TYPES.INI expanded to incoprorate new items - SF2NA version of terrain added (South Atlantic) - terrain Movement.INI expanded - terrain front line tweaked - Goose Green airfield taxi positions fixed - ship smoke & flak effects tweaked - PlanningMapScreen.INI fixed for Sf2NA compatibility - Formation.INI and Nations.INI tweaked - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility Additions --------- - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK) - guns: 76MM_Otobreda, 30MM_KCB - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A - aircraft: Vulcan B2 bomber Previously, in January 2012, it was updated with the following fixes and changes: Fixes & Updates --------------- - campaigns overhauled, with revised AirOffensive schedules, unit start dates, and other minor changes - variant of Argentinean campaign added (Operation Rosario), which bases 3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead of Rio Grande Airbase - Operation Corporate campaign now allows players to fly the small detach- ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes - flak & bomb effects fixed to reduce cartoonishly large debris - Formation.INI updated to reflect changes from the latest 3rdWire patches - terrain Tyes.INI overhauled to standardize data and better organize/ prioritize target types for campaigns - terrain Targets.INI tweaked to fix various minor errors & address problems with front line - front line (Movement.INI) adjusted to correct problems with game engine's handling of certain target areas in campaigns - Exocet ASMs changed to allow them to hit moving targets in Single Missions - ship-based SAMs overhauled to improve performance - most warships tweaked to improve performance of ship-based SAMs - Super Etendard's weapon stations tweaked to correct roll to the left - Super Etendard's cockpit position moved forward - Super Etendard's decals.INI fixed to show all decals - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove guns, and bring weapons stations/loadouts in line with Soulfreak's B.62 - AIM-9 Sidewinder rails added to A-4Q Skyhawk - CruiseSpeed for all Skyhawks boosted slightly - mission radii for all Harriers reduced to prevent them from flying missions against the Argentinean mainland - UH-1H flight model tweaked for performance - ground-based SAMs, AAA, & radars tweaked to improve performance Previously, in May & September 2011, this mod was re-released following extensive bug fixes, changes, and additions, which included: Fixes ----- - missing/incorrect Sea Harrier decals - bright white Sidewinder rails on Sea Harrier - A-4 nation decals missing - non-working nozzel on Sea Harrier - incorrect alignment/decals for UH-1H - wrong missiles on Mirage IIIEA - Mirage IIIEA unable to maintain expected high altitude speed - wrong .INI pointer for A-109A unit in Malvinas campaign - Type_12M frigate not appearing in terrain - front line leaves British ships on Argentine side in campaign - wrong alignment for Port Howard target area - wrong model for AR_R-530R - wrong squadron for Harrier GR.3 (No.1 not No.3) - loadout/weapon stations problems with S-2F Tracker - rolling radius on Super Etendard nose wheel too high - Airfields 1,2,5 use mix of old/new runway textures - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck - Harrier FRS.1 damaged 50% when landing on carriers - aircraft on use ski jump improperly on Hermes - AI pilots land incorrectly on Hermes - double green Pucara's 1-Tex skin wrong color-depth - AI pilots w/ Twin Otter not take off/land correctly - AI pilots w/ T-34C Mentor not take off or fly correctly - wildly inaccurate squadron strengths in campaigns for some aircraft - "Intelligence" values on wrong force/side in Malvinas campaign - some number decals not appear on aircraft in campaigns - other minor errors in campaign DATA.INIs - ReadMe for Malvinas WP not included Additions --------- - RWR/ECM corrections on Harrier GR.3 - overhauled decals on Harrier GR.3 - engine updates on Harrier GR.3 - loadout updates on Harrier GR.3 - RWR/ECM corrections on Sea Harrier FRS.1 - engine updates on Sea Harrier FRS.1 - loadout updates on Sea Harrier FRS.1 - corrected black skins from Elephant for Sea Harrier FRS.1 - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1 - corrected 809 skins from PanamaRed & Elephant - overhauled decals for Sea Harrier FRS.1 based on work by Elephant - Lynx & Sea King upgrades by dtmdragon - Argentine pilot pics from IceMan - new RAF & RN pilots from Elephant & PanamaRed - new SquadronList.INI from STORM w/ texture data keyed to it - WATERNORMAL.BMP from SF2 Desert.CAT - optional verions of WATERNORMAL.BMP from luk1978 New Optional Items ------------------ - 3rdWire Nesher-based Dagger (SF2I only) - 3rdWire Mirage IIIEA cockpit (SF2I only) - 3rdWire Harrier GR.3 (SF2E only) - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only) - alternate WaterNormal.BMPs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original: General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to all air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - converted weapons & guns to SF2 Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on Mirage IIIEA, IAI Dagger, Harrier GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super Etendard, T-34C Mentor, & IA-58a Pucara - tweaked flight models on most remaining aircraft to make them SF2-friendly - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har- rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130 - added new Hangar & Loading screens for a number of aircraft - made minor correction/fixes to most aircraft - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - carried over original Nations.INI tweaks to SF2 Nations.INI - added custom pilot pics from comrpnt's mod pack - carried over relevant customizations from original Formations.INI to SF2 Formations.INI - added several new sounds & updated SoundList.INI - tweaked flak guns to improve effectiveness & use new effects - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are now working - added bobrock's Invincible re-paint skin - converted main terrain .INIs to SF2 standards - added seven new terrain target areas for temporary ship locations to TARGETS.INI - added new terrain items (static models, ships, etc) to TYPES.INI - added new terrain items (static models, ships) to TARGETS.INI - fixed StanleyAirfield_DATA.INI to enable aircraft to take off - tweaked FOB_DATA.INI to allow more than four aircraft to take off properly from Port San Carlos FOB - implemented custom terrain lights from comrpnt's mod pack - updated campaigns for SF2-compatibility (& added MB-339A) New Air & Ground Items ---------------------- - MB-339A ARA - Twin Otter - Type 12L frigate - Type 21 frigate - Type 22 frigate - Sotoyomo & Z-28 patrol craft - Argentine Mercedes trucks (Trucks camiones) - Banidos team static terrain models - several new weapons or weapons models ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use: comrpnt .......................... Falklands Mod & Mission Pack ChrisBV .......................... Sea Harrier Pack NeverEnough ...................... IA-58a Pucara for SF2 Tracker & Syd Adams .............. Twin Otter ID(io)T Team...................... MB-339A Banidos Team ..................... Static Malvinas Models Banidos Team ..................... Trucks Camiones Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates Julhelm .......................... Fleet Oiler Florian .......................... Fleet Stores Ship bobrock .......................... Invincible re-paint skin Adrian Benetti ................... Sotoyomo & Z-28 patrol craft Adrian Benetti ................... Malvinas Weapons Pack ChrisBV .......................... Falklands War-era Weapons Mini-Pack Cellinsky ........................ WideSky cloud mod SayWhat?! ........................ IA-58a Pucara skins JefeFOSS ......................... Canberra FAA Oscuro skin PGC .............................. Mirage IIIEA skins torno & HrntFixr ................. C-130/KC-130 skins torno ............................ ARA Sea King skin Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins Fallschirmjager, 3-A-305, & Galtieycia PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes, Mentor fixes, Pucara fixes Elephant ........................ updated Harrier FRS.1 skins & decals STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs luk1978 .......................... new WaterNormal.BMP versions Ice Man .......................... Argentine pilot pics dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades Wrench ........................... Gazelle running lights torno ............................ Dagger skins & antennas for 3rdWire Nesher Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model) ataribaby ........................ Super Etendard fixes Wrench ........................... Exocet ASM fixes Torno & Paulopanz ................ 25 de Mayo CV Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida) Paulopanz ........................ new skins for County class destroyer, Type 12I frigate, & Type 82 destroyer Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor Paulopanz ........................ Vulcan B2 skin SUICIDAL-ART ..................... Bofors L60 AAA Additional skins from Edward's "Falklands Mod and Campaign for SFP1." Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 15 November 2010 3 May 2011 1 Sep 2011 5 Jan 2012 27 August 2012 1 May 2014 -
DarthRaven: An updated version of OpDarius is being released very soon. It will bring the mod up to SF2NA standards and provide updates or upgrades to almost all the aircraft. Wrench: He didn't say anything about terrain issues. In fact, there were terrain issues in the original release, which you yourself admitted having seen -- i.e., missiles not showing up on Red-side SAM launchers because the terrain was overloaded with launchers and because the Blue-side SAM sites were front-loaded in the TARGETS.INI, effectively neutering the SAM threat. That problem was largely FIXED in the re-release by reducing the number of the launchers and front-loading the Red-side SAM sites in the TARGETS.INI. In any case, the updated version should be out in a few days. Eric Howes
