eburger68
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Everything posted by eburger68
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Kampfwolf: Something is wrong with your install. If you didn't even have an SCB-125 folder, then that suggests a partial/incomplete install of some sort. Only thing I can recommend at this point is that you try reinstalling the Expansion Pack mod. When reinstalling, don't forget that your first step should be to run the Strike Fighters 2 Vietnam executable,which will create a fresh Mods folder that should have a CVA-63 and SCB-125 folder. Eric Howes
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Kampfwolf: The Mod Folder. You won't find a CVA-63 or SCB-125 in the game/install folder. Eric Howes
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Slartibartfast: I'm starting to suspect that the entire Lofted/LoftAngle/DescentAngle combo of settings is buggy -- at least when applied to user-fired ARMs. AI seem to use these missiles with a good deal of success. With players, though, the picture is different. There were complaints just after the release of SF2 that the lofted AGM-78s weren't working, so I took the loft values off them. But I later did some testing, esp. watching AI pilots use them, and concluded that whatever problems there were had been fixed. It appears that was a mistaken conclusion. I'll simply take the loft values off the back off the ARMs that have them -- including the AGM-78s. That's a shame, because most ARMs after the Shrike are supposed to be lofted -- much higher in some cases than the lofted ARMs in SF2. Eric Howes
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Slartibartfast: That's strange, because the stock AGM-78s are also set up with a loft angle of 10. The Shrikes, by contrast, have no loft angle. Eric Howes
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kampfwolf: Try removing the CVA-63 and SCB-125 folders from the \Objects\GroundObject folder. That will force the game to default to the latest versions in the CAT files. Eric Howes
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Slartifbartfast: One other question: how are you firing the HARMs? Are you waiting for a SAM radar to lock you up? Are selecting the actual radar unit, or are you simply unleashing a HARM in the general direction of the radar? Eric Howes
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Slartibartfast: Have you tried the stock AGM-78 Standards? Eric Howes
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kampfwolf: It would help to know: 1) What patch level you're at 2) What SF2 games you have as part of your install base Eric Howes
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Cruise missile update pack for SF2:NA
eburger68 replied to WhiteBoySamurai's topic in File Announcements
WhiteBoySamurai: Thanks. I actually updated most of the same weapons in the Hotfix 4 for ODS that was released several weeks ago. Would be interesting to compare what each of us came up with. Note that the Hotfix contains both pre-SF2NA versions and SF2NA versions of the same weapons, so that those without SF2NA get versions that are roughly consistent. Eric Howes- 4 replies
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- asm
- cruise missile
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(and 1 more)
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SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in File Announcements
mynameismatt: I just checked the A-7s -- I don't see a problem. The A-7s have had fueltanknodenames since the start of SF2,and they are properly called out in the DATA.INIs. Eric Howes -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
eburger68 replied to eburger68's topic in File Announcements
mynameismatt: The tank problem with the A-6s is fixed in the Jan 2012 update. The A-7 tank issue is new -- again, probably because TK re-updated the models to include the tanks. I'll take a closer look later this evening. Eric Howes -
Turtlehawk: Glad to hear that you got it worked out. Eric Howes
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billyd7447: I would try reinstalling the mod from scratch, including the Hotfix 4that was released for it. Also, ensure that you've updated the custom .EXE that you're using to start the mod. Each new ThirdWire patch updates the main .EXEs for the game, which means you need to update the custom .EXEs that you created off of them as well. Eric Howes
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help needed with nato fighters on merged install
eburger68 replied to schurem's topic in General Discussion
schurem: Again, odd, because I have the same effect in several installs. As with Dave's problem effects, I'm not getting any CTDs because of it. The effect does need to be updated to use the latest shaders, though. Eric Howes -
ataribaby: Yes, those are the two backup folders that I mentioned. If you installed Hotfix 4 correctly you should have both folders, along with the \_water folder as sub-folders of your Terrains\DS folder. But none of those folders is actually used by the game -- they simply contain backups and alternate versions of some files. Eric Howes
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Dave: I have both of those effects in my Effects folder, yet I'm not getting CTDs at 30 percent. Is it possible the versions you have are not updated to use SF2 effects shaders? Eric Howes
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ataribaby: There's a \_water folder (included in Hotfix 4) that contains alternate versions of the water shader. If you installed the SF2NA files from the Hotfix, there are also two folders that contain backups of three key terrain files -- one set for non-SF2NA installs,the other for SF2NA installs. Those are the only "inner folders" that I'm aware of. Eric Howes
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ataribaby: The F-7A cockpit display problem can indeed be fixed by editing the DATA.INI as you did. As for coastlines, it's hard to tell from the angle of screenshot you supplied, but that looks like it may be the same problem that was addressed in Hotfix 4. If you already have Hotfix 4 installed, then you should double-check that it's installed correctly -- i.e., no nested files & directories. If the Hotfix is isntalled correctly, then I would investigate the settings for your graphics card. Eric Howes
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Folks: There is an Update package available here that should address all of the issues raised in these comments: http://combatace.com/topic/71944-update-1-for-sf2e-ods/ The update package also includes a number of updated models, including aircraft, ships, and other ground objects. Also, please don't post bug reports in the comments here. Post them either in the announcement thread for this file (see the "Get support for this file" button above) or in one of the main SF2 forums. Eric Howes
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TurtleHawk: You don't need SF2NA but it's supported if it is part of your target install base. As for installation, best advice I can give is to follow the instructions in the ReadMe. Don't pick and choose by date -- just follow the instructions. Eric Howes
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TurtleHawk: You can try the files that were posted here: http://combatace.com/topic/71869-desert-storm-part-1-for-sf2/page__view__findpost__p__567742 Those same files are included in Hotfix 4. If you're going to post notice of a problem, it would be helpful to know what patch level you're on and whether you have SF2NA merged into your install base. Eric Howes
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Viggen: Honestly, I have no idea what is causing that CTD, which could be any number of things. Best advice I can offer is to reinstall if the CTDs continue. Eric Howes
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Mikeone: See this post for the fix: http://combatace.com/topic/71869-desert-storm-part-1-for-sf2/page__view__findpost__p__571077 Eric Howes
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SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
eburger68 replied to eburger68's topic in File Announcements
usafphantom2: The ReadMe doesn't mention "downloading" the KC-135. It lists the KC-135 because it's included in the Expansion Pack. Eric Howes -
murad: Open your Options.INI and replace the Campaign section with this data: [Campaign] CampaignName=19910117 Desert Storm PlayerService=USAF PlayerUnit=336th TFS AircraftType=F-15E Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Eric Howes
