eburger68
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Everything posted by eburger68
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Desert Storm Part 1 For SF2
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
billyd7447: The install process for the mod and for the hotfix is simple: grab the folders from within the \To_Mods_Folder directory and drop them in to your Mods folder. Folders will overwrite folders. Sub-folders will voerwrite sub-folders. And files will over write files. If you have SF2NA installed, then the same process applies to the contents on the \For_SF2NA directory in the main mod as well as the hotfix.. If you're still experiencing problem, then one or both of the following is true: 1) The files from the Hotfix weren't installed correctly; 2) The SF2NA Hotfix files weren't installed correctly or weren't installed at all. The updated carrier files that resolve your issue with aircraft sinking into the carrier deck are in the \For_SF2NA folder. Somehow those files are not getting to where they need to be. Eric Howes -
Desert Storm Part 1 For SF2
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wilches: The minimum requirement for this mod is the Mar2012 patch level. If you are unwilling to upgrade to that patch level, you could try converting the skins to BMP format. Eric Howes -
Desert Storm Part 1 For SF2
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
billyd7447: For your first problem, locate these three files in your Mods folder: \Objects\Aircraft\FA-18C\Cockpit\F-4E_HUDREFLECTION.TGA \Objects\Aircraft\FA-18C\Cockpit\F86_REFLECTION1.tga \Objects\Aircraft\FA-18C\Cockpit\F86_REFLECTION2.tga Remove or rename the files and the background image on the HUD will disappear. For your second problem, download and apply the Hotfix available here: http://combatace.com...4-for-sf2e-ods/ That Hotfix resolves the issue you describe plus a number of other minor problems in the original release. Be sure to look over the included ReadMe for installation instructions and important notes. Eric Howes -
Desert Storm Part 1 For SF2
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
eddie01: That's a known bug with the latest patches (Apr2012, Mar2012) -- not anything we can fix. You may see that on any AI-controlled aircraft. Eric Howes -
allenjb42: I was working on the Fearless and Intrepid just this morning. I did most of the rest over the weekend. Some of the civilian ships, I've discovered, have problems with the models -- meaning, that they move sideways in the water. Keep in mind that those ships were originally built for a mod that envisioned a terrain populated by static ships. In other words, those ships were built to be terrain objects. And at this point I'm still not sure whether for the purposes of the campaign it makes sense (or is even practical) to do something different. Eric Howes
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Update #1 for SF2E ODS
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Toro: There are some static ships in the terrain. Your carrier group probably started near one of them. That's probably what you're seeing. Eric Howes -
WhiteBoySamurai: My vote is for a one-of-its-kind ship: CGN-9 USS Long Beach. Her Talos missiles were rightly feared by the VPAF during the Vietnam war, and she managed to score several MiG kills. There is currently a CGN-9 model for SFP1 ,but: 1) It's an A-Team model, which means it's unusable in any mod package here at CA; 2) The model is horrible -- almost no detail at all,and only one working missile launcher. It would make for a nice complement to your Bainbridge model. Eric Howes
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Update #1 for SF2E ODS
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Slartibartfast: Do you mean the BM-14 Katyusha MRLs? Eric Howes Toro: That problem is addressed in the latest hotfix. Eric Howes -
Update #1 for SF2E ODS
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks: The fourth hotfix has been posted. See the first post in this thread. And please see the ReadMe for important notes regarding this hotfix package. Eric Howes -
Update #1 for SF2E ODS
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ice Man: I'm sorry, but it's simply not practical to ship the entire Anatolian terrain, which would presumably need a whole separate campaign written for it, just to have one recon unit based in Turkey. As for the subs, we already have plenty of surface ships equipped with Tomahawks. I just don't see the value of adding subs to do the same job, which 99 percent of users would never even see. Eric Howes -
Whats up with this?
eburger68 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Intruder7011: You can re-size or otherwise edit the tracer.tga files to your heart's content. Eric Howes -
Whats up with this?
eburger68 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Intruder7011: There's no need to install the AAA Pack -- it comes with the mod. In fact, the AAA Pack was created from the Expansion Pack. Eric Howes -
Update #1 for SF2E ODS
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ice Man: To respond to your points: 1. There are no Turkish bases in the terrain, thus the Saudi basing. 2. The AH-64 assignment is easily addressed. 3. Interesting suggestions, but what role would submarines play in this mod? Eric Howes -
Whats up with this?
eburger68 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Intruder7011: It looks like you haven't applied the latest update for the expansion pack, which takes care of that problem. The latest cumulative update is from January 2012 and can be found in the same downloads section as you got the original four expansion pack files. The same update will add the helicopters that you reported in your other thread as missing. Ignore the advice about using the CAT extractor -- there's no need to do that. Plus, if you did do that you'd end replacing modded files with default files and, thus, a non-flying A-6A. Moreover, you won't find any A-6B in any of the CAT files. Eric Howes -
Swordsman442: I had a sneaking suspicion that would happen, which means AEW and Escort Jammer missions are tied to naval aircraft flying off of carriers. And that means we wouldn't have seen EB-66s or other non-naval aircraft flying those missions -- which is consistent with what I've seen in other modded campaigns. I have yet to see the AEW-modded E-3A fly any such missions in Desert Storm, for example. Perhaps TK will expand the range of functionality for those mission types down the road. Eric Howes
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Little help
eburger68 replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Inruder7011: If you're not seeing anything differnet -- no new aircraft, etc. -- then you're probably installing the files incorrectly. The most common error is that people grab the To_Mod_Folder folder and simply drop that in their Mods folder. The game will never see the files if you do that. Instead, grab the CONTENTS out of To_Mod_Folder and move those to your Mods folder. the same holds true for the other major folders within the archives you downloaded. Eric Howes -
Swordsman442: We'd be happy to use the interdiction routes you develop. Also, let Malibu43 take a look at your ground war. There's no need to keep your modified Rolling Thunder campaign to yourself. You're more than welcome to release it with whatever modified terrain files are required and even offer it as an optional add-on campaign for the Expansion Pack. I'm primarily concerned with what's included in the Expansion Pack. I simply prefer that the Rolling Thunder campaign included there not be replaced by the version you're developing and that I not have the responsibility for maintaining it. Eric Howes
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Swordsman442: Sorry, but I'm really not interested in adding a ground war to the Rolling Thunder campaign in the Expansion Pack. I do not want CAS missions -- which I find boring and uninspiring -- in Rolling Thunder. Expanded armed recon and anti-ship missions, yes, by all means. But not CAS. Even setting that personal preference aside, there is the problem of MiGs -- as Malibu43 pointed out -- as well as the size of the TARGETS.INI, which is already large. I know from experience with the OpDarius terrain that the game starts doing weird things once it gets too large. And I've seen indications that we may be approaching that point with the North Vietnam terrain. Boostjunky has already encountered problems when he produced his TARGETS.INI for the GH3-based terrains that he released, which combine northern and southern targets. His solution was to cut down target areas in North Vietnam, which defeats one of the main reasons we produced the Expansion Pack -- to expand the offering of target areas in North Vietnam. At present the North Vietnam terrain excludes a number of target areas in the South. Likewise, the South drops target areas in the North. That gives both terrains some room to expand. If anything, I would like to expand the number of target areas in the North. Adding a ground war, which would inevitably require supporting target areas in the South, would severely constrain if not entirely rule out that growth. The same holds true for the South Vietnam terrain, which could really use some work -- adding hamlets, U.S. Army/USMC bases, supply caches, etc., etc. You need room in the TARGETS.INI for that expansion, and separate terrains & campaigns allows you to do it. The other consideration is the orientation of the air campaign itself. The Vietnam air war was really three different air wars, each prosecuted semi-independently: the air campaigns against North Vietnam; the campaign in the South to provide support to friendly troops; the interdiction campaigns along the Trail in Laos and Cambodia. Again, based on my experience with OpDarius, adding a functioning ground war noticeably shifts the game's orientation towards the ground war, even with pauses in the ground war added through campaign configuation (supply & offensive schedules, etc.). That's why I produced two versions of the Blue side campaign in OpDarius -- one for those interested in CAS missions; another for those interested in a sustained, focused strike campaign against strategic targets in Iran. I would prefer to keep the same separation in the Expansion Pack. Malibu43's first four points usefully summarize a way to proceed. As for producing an engaging mix of missions, the South Vietnam terrain already extends into Route Pack II, so there's plenty of room in the southern-oriented campaigns to do a ground campaign coupled with other types of missions across the DMZ. Eric Howes
