
Monty CZ
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Everything posted by Monty CZ
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Hello all, I spent some time to write basic flight manual for L-39 and because english is not my first language I would like to ask you to check it and if there are any mistakes just let me know please. Here it is: technical manual.pdf I tried to achieve the same look as it is on original flight manual (except cockpit images which were originally line drawings :-) ) Monty CZ
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It seems like I could answer...it will take some time ...is flap animation reversed on those Yaks? Monty CZ
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Question of the day: How to create installer? Can you suggest something easy to use, virus free etc etc I want to release whole package and let the people choose if they want typical instal (all) or custom instal and they could remove some parts (airfield files, missions) is it possible? Thanx Monty CZ BTW Brain I tried that but no luck...dont know why, maybe same mesh cannot be set with 2 systems but even without meshname it didnt work
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hm it looks like I need to solve two things: 1) collision meshes for the hangars - I want to park aircraft in those shelters and I did collision mesh which is wery simple - it is only the rounded "grass" mesh without front (so it has hole where it supposed to be). But when I arrive to the front my wings fell off and engine start to smoke... 2) my buildings has no shadows and from the distance they looks like they dive under the terrain... Anybody knows something about that? Thanx Monty CZ
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Hey it is not so easy :-( there are 3 different things you have to do 1) object placement - the easy part, when you add the new objects into "type.ini" and then add new airbase via "targets.ini" and if you are building new airbase which wasnt present on map before you have to flatten the terrain (dont know how, maybe in terrain editor) 2) add lights - there are usualy more lights than objects which has to be placed!!! 3) in airbase ini specify routes for planes, take off points, landing points...everything that the game needs to know so AI can use the airbase...I am scared of it!! :-( so maybe I did the first step but I dont know if I can walk all the way... Monty CZ
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Hello all fellow modders, I simply wanted to add historicaly correct airbase to GermanyCE map and use it in one of my mod. I can do 3D models of RWY, buildings, hangars, lights, blastshields etc etc but I can´t make them show in the game. Where are supposed to be the targets and types ini (saved games mod folder or terrain folder?) Or I can provide all models for free use and trade it with somebody who would make me the basic ini I can populate :-) (it is LKPD Pardubice Airbase map here) Thanx in advance MontyCZ
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TrackIR 4
Monty CZ replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I set the Tracker source as Face API (then press START) and Game protocol as Fake Trackir and if you run SF2 everything works Monty CZ -
TrackIR 4
Monty CZ replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, all you need is a webcam and some light in your face -
TrackIR 4
Monty CZ replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So I tested that Facetracknoir and can say that its nice software I can look around with my build in webcam in SF2 with no problem If you dont wantr to spend 100 or so bucks it is an option. Monty CZ -
TrackIR 4
Monty CZ replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello all, I found this http://facetracknoir.sourceforge.net/information_links/download.htm could anybody try it and compare with TrackIR? Or anybody even tried it? Is it worth of try? I can check it in two days, just now I dont have laptop with webcam. Monty CZ (link was deleted, dont know why) -
I am no physicist but by my experience with RC models the ruder cause Roll moment and Yaw moment. The Roll moment I can eliminate with ailerons so there could be still the missing Yaw moment so by my opinion the path of plane flying under those condition should be curved not straight. Monty CZ I can check it only in SF2