
Monty CZ
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Everything posted by Monty CZ
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SFP1Ace I was using BLender since day one and then I learned my way Make 3D model (only mesh) and export it via VRLM format to 3DS why VRLM - I had the best result - pivots are where they are modeled in Blender nothing rotates, nothing is stretched (Yes I had that problem with 3DS file or DXF) In 3DS I make all animations and UVW mapping, hierarchy etc. If you find new way I will learn from you because I like Blender and dislike 3DS :-) Monty CZ
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Hello all, I modeled all that small pieces to populate the map and made small testing layout of bunkers on czech frontier. each of that small bunker was 450-500m from another one in reality but in game they are so small and not soo visible that I am thinking about not place anything smaller and build only large ones instead. Yes historically it is important part of defense but what do you think from the gameplay point of view? Bunker would be targets for bombers, artillery etc. and if I remember correctly if you find target on recon mission other forces will attack it Monty CZ
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SF2 Screenshot Thread
Monty CZ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is so GREAT ! -
SF2: North Atlantic Ideas
Monty CZ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mono27 install W7 not the Vista and wait for SF2NA :-) at least you spend time till release by doing something usable :-) But "hey TK my system is compatible and ready, my paypal acount filled up with money"! Monty CZ -
thanx ojcar I will try to change [FlightControl] entries then and I hope it will help me and does anybody know I we can have gun entry in building objects? and I dont want to use groundobjects in terrain types.ini because if I remember correctly line usegroundobject=true cause that object Z-axis orientation depends on terrain and usegroundobject=false means that Z-axis is allways vertical. Yes I need to arm my bunkers and then placed them in the mountains Monty CZ
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Hello all, I would ask anybody who is expert or knows ini better than me if there is a way to compensate differences between user on hard FM and AI FM. If I have 2 planes from one era and lets say the first one has top speed 100% (400kmph) and the second has 90% but were more maneovreable the logic says with the 1st one I have to use zoom and boom tactics but with the second I have to try outturn my opponent human flying the first one looses speed advantage because AI FM cheats too much so in game with the 1st plane I am flying 100% speed but slower plane with AI is faster that players top speed. human flying the second plane looses advantage because AI dont know what the stall is :-( it is not a problem with F-4 against Mig-17 because hey there is allways a sparrow but with WWII stuf when I cannot catch bomber which was supposed to be slower than fighter or bomber outturns fighters in dogfight I see a problem :-( can I tell AI what is the top speed or minimal turn diameter with parameters like [FlightControl] or [AIData] thanx for your suggestions Monty CZ
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Jonathan there is nothing to betatest unfortunately, but if you are able to help me with campaign I will send you all my files Slartibartfast thanx for input...how realistic might be what if campaign this is the question. I think I dont want sci fi but something what would be realistic enough. So the idea was "I (czech air force) have about 40 Avias B-71 in recon role. Do I need recon if battle would take place on my territory and I can use people to get information abou tenemy? No I dont need recon planes I need attack planes" so how hard is to attach some machineguns into B-71 nose? not too much! and voila B-71 field mod 1 is finished :-) After this weekend I have Heinkel He-111E Bk-534 (not with the cannon but with the 13mm MG 131 machinegun instead) and I experimented with Early warning radar of 1930s - watch tower I think TWs campaign engine is good to emulate/simulate every conflict you can think Monty CZ
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Question for some historians: I have limited time which I want to spend on planes so looking on my planeset on german side: Bf-109 B,C,D (ready) He-111 B,E (B1 version ready, E version will be ready soon) Ju-87A (Paskos Stuka available here) - I had a mistake here, Ju-86 was not planned Ar-68 ??? is it worth to do? how widely was it used? since I dont have any good blueprints I am thinking about He-51 instead or should I skip biplanes prior to Do-17P list of czechoslovak planes could be changed by some different versions: B-534 IV maybe Bk-534 (with cannon) maybe B-534 III (older version with opened cockpit) Š-328 Š-328N (Nightfighter) B-35 B-71A and I am thinking about "field modification" of B-71 into attack plane by mounting 6 fixed machineguns to the nose - that thing was fast so why not (Bf-110B 455kmph avia B.71 430kmph) The planes not listed above wont be modeled (I think I didnt forgot anything seriously used in 1938) So what do you think? Monty CZ
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SF2 Screenshot Thread
Monty CZ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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A Little Contest
Monty CZ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Murphy it was 20th July 2002 oh the memories :-) my quess is 20.3.2012 then Monty CZ -
Still slowly pushing this barrow German planes: Bf-109 B,C,D (ready) He-111 B,E (one version ready) Ju-86 (ready?) Ar-68 (have to do) Czechoslovakian planes: B-534 (ready)need upgrade to SF2 last patch standard S-328 (ready)need upgrade to SF2 last patch standard B-35 (ready) B-71 (WIP) Ground units already finished: Panzerkampfwagen II Ausf. A Flak 36 (88mm) AAA Flak 30 (20mm) AAA Skoda vz 37 AAA light machine gun vz 27 AAA LT-34 tank LT-35 tank LeFh 18 105mm artillery Škoda vz 35 105mm artillery support vehicles czechoslovak fortifications (somehow lost the files :-( ) some buildings and hangars etc. Monty CZ