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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. U příležitosti nového SF2 israel exp. packu přiznávám další "československý" výtvor: uvidíme, co se bude dát namodelovat z jedinečných vlastností Mezka :-) MontyCZ
  2. Yes I can, but after cutting some smal parts like slats etc (it is way I am modeling, because I am not so good in 3DS) on this pictures it is mixture of all variants I have prepared. Does anybody know if S-199 was used as a bomber in IAF? 4x70kg bomb MontyCZ
  3. So time to say: OK my work continues :-) any comment are welcome, I will start new topic soon so I wont hijack this topic more :-) MontyCZ
  4. Hmm I havent been here day or two and now "To finish or not to finish? this is the question" :-) but I think I will give it a try... MontyCZ
  5. I can take care of it :-) I am looking forward to that Me-109C Monty
  6. I didnt started modding SF2 series yet but maybe it is time to move on :-) so I dont care if it is possible in SF1 or SF2 when it is possible :-) Monty
  7. Hello all, I assume that it is possible to write mission where I can fly for example RF-84F and my wingman will fly F-84F (or any different plane). But I cant solve how to. And I dont want to change plane in loadout menu. Or better example enemy flight with 2 different planes. It is somehow possible? Thanx for answer Monty
  8. Čau myšlenka na Československou kampaň mě ještě neopustila. Např: je tu ještě někdo aktivním členem? možná budu mít k dispozici program na oživení terénu, teď ještě kdybychom měli ten základ :-) Monty
  9. Hey all, I can send you rail bridge in Max and I think theres end parts too Monty
  10. Thank you suicidal. You can see the problem on picture here Alpha object behind something with tga looks like it is in the front (or, in this case, same object). I may check it in 3DS if there is no problem with normals but I dont think so. Monty Gracias suicidal. Usted puede ver el problema en la foto aquí objeto Alpha detrás de algo con tga parece que está en el frente (O, en este caso, un mismo objeto). Puedo comprobarlo en 3DS si no hay problema con las normales pero yo dont creo que sí.
  11. Dík, akorát mám problém u FG se "skleněnou" přídí. Průhlednost skel a neprůhlednost rámu je řízena mapou TGA a mám "obrácené pořadí vykreslovaných ploch" (obráceně Z-buffer). Stejně tak to mám u stromů skrz který vidím ty zadní jako by byly první v pořadí. Nevím jestli jsem někde přepsal nějaký "ini" soubory nebo jestli je to mojí grafikou (ATI). Zajímalo by mě jak to vypadá u někoho jiného. Nějaký dobrovolník? Monty
  12. Ahoj takže plánuju tyhle 3 verze: L-410A L-410 FG L-410 UVP (E) myslím že to pokrývá většinu používaných verzí, nebo jsem něco přehlídl? Monty
  13. I am still modelling in Blender3d and then after export import into 3DS I do mapping and animation there. For me it is the easy way (how to precisely put every one triangle into my model :-) ) I wish you good luck and looking forward for your work MontyCZ
  14. Ahoj Martine, díky za info, dej mi vědět, co se dozvíš. Kdyby Jean neměl čas, můžu upravit svůj FM se kterým to taky bude létat, ale nedařilo se mi tak dobře :-) Monty
  15. Hello soulfreak, this plane is still awaiting good FM. All graphic work is done...so I hope we will see FM soon Monty CZ
  16. what about modified flak burst effect? or make it as rocket/missile with boster (duration 1-2s) and flare effect will be the modified missile engine effect (duration 30-60s) Monty CZ
  17. hi I did once this: If it is the same model you have I can send you bmps as I checked I didnt released bmp with original max file because the bmp file was already in game Monty
  18. I am not sure but these: PitchModelNodeName=tgun1 YawModelNodeName=tgun1 probably have to be two different meshes MontyCZ
  19. A ještě jeden ze hry: MontyCZ
  20. I know that it is not mainstream or popular plane, but I have something in the works too: http://forum.combatace.com/topic/49537-let-l-410-turbolet/ so be patient please :-) Monty CZ
  21. Tak díky sněhové kalamitě můžu poslat malý upgrade L-410FG ...a damage model Dále mám připravenu L-410UVP ...jen ten letovej model by to chtělo :-) MontyCZ
  22. Soulfreak, thanx for the offer I sure want it for 1st and 2nd serie of the game but I dont know the differencies. So PLS stay in contact with Blackbird too, because I dont know In what standard will be the final FM :-) It looks like I need to learn something new about SFP2 :-) Pavel
  23. Hello Martin, I dont know how to post file in PM so I have to post it here: All parts are defined in ini file, there are incorrect damage boxes collision points etc which I can set when all parts are functional. Power of the engines is set correct I believe, in this file is not original M601A sound which I forgot to pack in. Fuell cells are simplified because original plane has 8 of them Total fuel amount is correct. I forgot to describe animation numbers somewhere but I can set it later (only animation is the gear, suspension, fuselage door (is not set here)) If your friend needs any info about this plane I can send it. Thank you I wish you merry xmass ! Pavel L-410A.rar
  24. Hello Blackbird, it is time to say "OK I give up"! FM for the 410 isnt thing I can make in some normal time. So if your friend have some time, and he is able to help, I wlould like to accept some help:-) Monty
  25. Thanx for the references :-) Blackbird I hope I can do FM by myself...if I wouldnt I will contact you :-) Monty
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