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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. So the airfield is populated but strange things happened what is head and what is tail in airfield ini? lets say on runway 60/240 (in airfield data file I have Heading=0 in targets ini I set heading to 60 and I supposed that head course would be 60 (60 is preffered/primary course) this is part of my file [Runway001] Heading=0 Offset=0,0 Length=1200 Width=60 TouchDownHead=0, 518.5 TouchDownTail=0, -518.5 TakeOffHead=0, 530 TakeOffTail=0, -530 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-40,-580 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-70,-580 TaxiHead[03].Heading=100 TaxiHead[03].Offset=-99.54,-574.79 thank you for ideas Monty CZ
  2. I compiled my latest work on buildings... since I cannot upload a new file into download section here it is for you hangars&buildings.zip MontyCZ
  3. Soulfreak if you have special request and some drawings I can do something, but now I did about 10 types of hangars and I need to make destroyed lods for them and place them into airfield. Planned min 6 standard layouts of airfields and some specific historically correct (2 or 4) If somebody with knowledge can draw a layout of the "typical" unified layout for small, medium and large airbase it would be helpful. Monty CZ
  4. First landing at Prague Kbely military airbase Monty CZ
  5. Even excellent Yak-38 has only 250 downloads, It takes too much time to build plane for about 100 downloads :-(
  6. ok distance lods are possible I made folder with the same name as ini, put everything in and it worked still dreaming that we dont need to add anything into terain_types.ini but still no luck [TargetType] ObjectFullName=gun pit ObjectDataFile=gunpit_data.ini [LOD001] Filename=gunpit.lod Distance=500 [LOD002] Filename=gunpit002.lod Distance=5000 [Shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=2000
  7. Hi I am focused on buildings and some WWII trucks. No plane now and when time come it would be Ju-52, Aero A-101 or Polikarpov I-16 Monty CZ
  8. Distance LODs is the thing I want to solve. Ok I will try something today evening, we will see Thanx Gepard Monty CZ
  9. Hello can anybody tell me if it is possible to have multiple LODs for the buildings. I am dreaming that I can put everything in one folder name it MYHOUSE and voila :-) Did somebody tried that? I cant imagine that I would have 5 files per object in my terrain folder (ini file, LOD001, LOD002 file, destroyed LOD file, texture(s) and entry in types.ini) Thanx for ideas Monty CZ
  10. Hello guys, do you know any other game which is soo easy to add things I want in it? Just counted that I added 63 types into my terrain file till today...and I have plans for more and more Monty CZ
  11. and here is the main station (hauptbahnhof) :-) (i made it really small compared to real ones, but it is made from modules and somebody could make bigger one) Monty CZ
  12. In 3D studio it is easy, If you are talking about current lods I would try "fakepilot" concept and add it maybe as a missile because I dont know if you can add anything else by ini. Monty CZ
  13. guys here is the model shown on the first picture dimensions 5x5meters seems to be the minimum which is visible from 4km landing light.rar feel free to make something better :-) Monty CZ
  14. Ok I call this finnished small train station Monty CZ
  15. I thing I solved that effect ini is attached lamp.rar Monty CZ
  16. Hello all, I am just trying to iluminate some strategic targets a little bit and need to make one specific effect light cone for the lamp finished effect should look like this minus the animated fire is it possible? (just now the lightcone is part of the models LOD but I believe that it could be effect only) Monty CZ
  17. I was thinking... The only target area which has the lights controlled by game engine is airfield. Can I set train station as airfield where is no air unit assigned? Then would be easy to set heading of the whole area because in case of the airfield is rotation assigned to airstrip, and I can make some lights to illuminate the target :-) Your opinion? Monty CZ
  18. And anybody tell me whose model is in the link an maybe give proper credit? I didnt download it but want to be informed Thank you MontyCZ
  19. Just another layout with smaller station and more targets: Monty CZ
  20. Some funny comparsion: 2 years ago I lost a lot of data for this mod and this is what I have today (hope it is better altough there is the same texture resolution) Monty CZ
  21. hello I checked the pack and my OUT file says: TW Exporter Dec2010-C, Decals=FALSE Box01 [28 polys, 40 verts] '1 - Default' Num Nodes: 1 Total: (28 polys, 40 verts) Mesh Max: (28 polys, 40 verts) CastShadow=FALSE Nodes: CatchShadow=FALSE Nodes: 1 Materials: ( 1) 1 - Default: railroad1.bmp 1 Textures: railroad1.bmp Points Extents So its without poles (only one objext "box" should be present and no texture for poles and bush... this is my files tracks.rar can you check it ? Thank you Monty CZ
  22. I learned some body modelling, because characterl lod I used before is dated 2003 - loong time with SF2 Monty CZ
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