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Monty CZ

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Everything posted by Monty CZ

  1. Hello I have 2 types of tracks because of this "problem". One for the open terrrain with poles and one for the stations without the poles. Must have look at the beta package I sent. Thanks for the tip Monty CZ
  2. View File early WWII train objects and structures I hope I put everything where it is supposed to be. This file is for testing and terrain modders so dont expect self installer or something read the readme! Monty CZ Submitter Monty CZ Submitted 08/12/2014 Category Ground Object Mods
  3. Uploaded and awaiting approval. I put some more objects into it - LT-34 tank and light AAA unit Monty CZ
  4. Version public beta

    228 downloads

    I hope I put everything where it is supposed to be. This file is for testing and terrain modders so dont expect self installer or something read the readme! Monty CZ
  5. Ok I am ready to pack beta to let you play with it and tell me if it is any use (I did my own effect for the train smoke - edited smokestack effect) Monty CZ
  6. Train is GroundObject but not moving so that movement emmiter wont work. I will look at the ships closely ok I tried to change smokestack emitter to ExhaustEmitterName=ShipSmoke and it works now Thank you guys Monty CZ
  7. unfortunately this is not working when UseGroundObject is set to TRUE types.ini [TargetType116] Name=trainengine_1 FullName=train steam engine ModelName=trainengine1.LOD TargetType=TRANSPORT Reported=FALSE ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=trainengine1 DamagePoint=50 ArmorValue=1.0 ArmorType=3 RepairRate=3.0 StartDetectChance=500 StartIdentifiedChance=400 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 CollisionMesh=trainengine1.LOD DestroyedEffect=SmallExplosionEffect DestroyedModel= SecondaryChance=80 SecondaryEffect=VehicleFireEffect Effect=SmokeStackEffect EffectOffset=0.00,5.77,5.25 and from the data.ini [MissionData] NationName=Czechoslovakia ServiceStartYear=1935 ServiceEndYear=1945 GroundObjectRole=TRANSPORT Availability=VERY_RARE Exported=TRUE ExportStartYear=1942 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=trainengine1\trainengine1D.LOD DestroyedEffect=VehicleFireEffect EmptyMass=5580.00 Component[001]=Body [Sound] EngineSoundName= MovementSoundName= [DetectSystem] MaxVisibleDistance=6000 RadarCrossSection=1 [WeaponSystem] [MovementSystem] MaxRoadSpeed=0.000001 MaxOffRoadSpeed=0.000001 PowerAvailable=10.0 MaxTurnRate=0.0 MaxDeceleration=0.0 SuspensionConstant=0.0 [Body] MaxExtentPosition= 1.36, 5.37, 2.74 MinExtentPosition=-1.36,-5.49, 0.00 StructuralFactor=0.8 HasArmor=FALSE SystemName[001]=Engine [Engine] SystemType=ENGINE MaxExtentPosition= 0.67,-0.58, 1.27 MinExtentPosition=-0.67,-1.47, 0.20 ExhaustEmitterName=SmokeStackEffect ExhaustPosition=0, 5.69, 5.1255 ExhaustEmitterSize=1.0
  8. Today I destroyed something: can anybody help me to add smokestack effect to train engine (and I want to use groundobjects) Thank you Monty CZ
  9. So I will try to set the TargetValue= points to win the mission when succesfully atacked some train wagons... Monty CZ
  10. Lets say that 10 different types of wagons would be enough :-) How to model them to affect campaign strategically - if I destroy 10 cars with tanks there is no tank platoon etc... Monty CZ
  11. Ok I can call this finished layout of medium trainstation :-) Now it is easy to make the small one and the LARGE one Monty CZ
  12. Actually this is the layout of trainstation based on real one from very small village. comparing to the previous do you think that is too dense? (trucks, walls, signal towers, fences missing but planned) this I call recon flight :-) Monty CZ
  13. Thaks for pointing me to that title, it looks interesting. I personaly doubt that war that begins in 1938 would be that global as he writes. Germany doubled number of the tanks by the czech one when they invades france. If they fight with Czechoslovakia they would not have any tanks to fight other nations as Harry Turtledove writes. I think that it would with putsch in germany after month or so. Monty Cz
  14. still experimenting no transparent material no open edges (STL Check says "no errors") some faces inside out (not visible from outside so I dont care) shadows there no transparent material no open edges (STL Check says "no errors") same material options, all faces unified and visible no shadows open edges, transparent material etc shadows there can anybody help me here? Thank you Monty CZ
  15. I use transparent material only on some meshes, If you are able can you check my file in 3DS? I found out that deleting meshes with transparent materiál dont do the job....it must be something else hmm I like the smell of wood, oil and engines in the morning Monty CZ
  16. My hangar work continues and it looks like I cant have shadow when I use transparent material Can anybody confirm that? Thank you Monty CZ
  17. Thanks Wrench but I have that...isnt some option for material in 3DS to cast shadow? I made some quick base layout for testing and played a little bit no luck with effect editing - need smaller fire but each change of my effect causes error :-( Monty CZ
  18. And ingame view for the very first time MontyCZ but my buildings have no shadows :-( what I forgot?
  19. Thank you guys it could be temporary job but I would like to release something ;-) just now I am doing big but simple models Monty CZ
  20. Hello I miss modeling sometimes and started to learn it again I am starting very slowly Monty CZ
  21. Hello my friends, I reinstaled SF2 after long time to bring some sweet memories I felt back in 2003-10 because I wanted to try to fight some Bf-109s in Avia B-534 in my dreamed sim about year 1938 but It was like watching movie from your childhood and realize that it was realy stupid one. It looks to me that AI cheats even more after last patches and this thing go to nowhere :-( Strike fighters is for me stil the first simulator where I could fly jets from 60's and fight Migs in Phantom. I remember the green migs tracers from walmart release which did nothing...yeah some bug from the beta which was released in that days (2002 right?). My very first mod - craters for bombs (because I wanted to know where I dropped them) This sim teached me a lot about history of aviation, about planes I love and i felt joy of people who used planes I did... It is a shame that this sim was bargain game in its time, because TK did his best and in this Lite Sim I could stall and spin a plane for the first time without script, I could hover a Harrier and even fly helikopter....each of them in the same game and engine 8-) Just realize that in the same game you can fly the Wright Flyer from the 1914 (or sooner?) and F-35, Rafale or even some Sci-fi things. Salute to TW that they did this possible But now with games from this days I think that the best thing you can do TW (or TK) is to give the source to people who followed you for more than decade. or even younger people who found your product interesting. They are the life of your game. If you dont want to continue the PC business how could affect mobile playing that there is some free add on for the PC clone of the game ? I know that TK dont read posts at combatace. but I wanted to write my feelings here Sorry for my english :-) Monty CZ
  22. I had to check if it survived my HDD crash, if yes then I can send it to you. Monty CZ
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