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Everything posted by Fubar512
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Another episode of Road Kill TV! In this episode, our intrepid duo destroys a motor home, guts a 1973 Plymouth Fury, and transforms a junker 1968 Dodge Charger...into a running clunker "rat rod". These guys are definitely having waaaay too much fun for their own good.
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But, my favorite episode: A 1965-vintage Chieftain Tank, versus a Toyota Prius in a no-holds-barred smackdown!
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Version Beta 1.0
233 downloads
Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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India-Pakistan Terrian fixes and issues
Fubar512 replied to santroM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench uses accurate aeronautical charts for placement, not simple maps. Also, as the terrains are two thirds scale, placement is often a subjective matter. -
BULLETOBJECT.INI?
Fubar512 replied to lleviatan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in the Objects folder. -
Carrier Deck Illumination
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Carrier Deck Illumination File Submitter: Fubar512 File Submitted: 12 February 2014 File Category: Aircraft Carriers Carrier Deck Illumination Beta 1.0 Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster Technical Consultant: SidDogg This mod DOES NOT contain the carrier models. It requires that you have Sf2V and/or SF2NA, and preferably both, installed on your system. The SCB-125 and CVA-63 models are native to SF2V. They are also included in SF2NA, which adds the CVN-68. We have included files for all three types. To install: Simply drag the contents of the zip file, which are the two folders, "effects and groundobject", into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect. Deck illumination is on all the time. The Optical Landing System is not-functional. These are currently due to the limitations of the series. Click here to download this file -
Carrier Deck Illumination
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks....it's fixed now. -
A Quick RAM Query for the Tech-heads
Fubar512 replied to Piecemeal's topic in Hardware/Software Chat
If it's a desktop, it's 240-pin non-ECC. If it's a laptop, then it uses 200 pin SO-DIMMs. -
Carrier landing aids
Fubar512 replied to pieisgood's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately, in its current state, the series does not support an optical landing system. We do, however, have a deck illumination mod for the default carrier set, that has an illuminated deck, and an illuminated (though fixed) meatball. -
Just got North Atlantic and have some questions
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Perhaps not http://combatace.com/topic/81708-carrier-deck-illumination/?do=findComment&comment=655091 -
Oldies but goodies
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
While going through my backup drive, I found some old videos (circa 2009) of visual and sound effects that I was working on back then...check'em out: Heat-shimmer AB_Heat.wmv Contrails, and (cheesy) simulated engine flame-out and re-light Sabre-MiG_FX.wmv This last one was shot in the old 1:33 aspect, and converted to a 720P wmv, so it will appear distorted. WoI.wmv -
Oldies but goodies
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What are you talking about? -
Oldies but goodies
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Todd, Here's a video of what the effect looks like from different angles: -
Bigger smoke?
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, but as I said, even after adding the necessary shader statements, SF2 seems to limit particle volume and duration. I'll try messing with it again, and if it works, I'll upload it. -
Saw it last night. Definitely kept me on the edge of my seat throughout most of it.
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Oldies but goodies
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The heat shimmer was created by expanding on an idea that Skatezilla came up with quite a few years ago, and that was of simulating heat bur with "3D bubbles". While I didn't think that would work, it gave me food for thought...how about rendering animated translucent "smoke rings" of different sizes? Well, it sort of worked from the rear and the side, but when viewed from ahead of the aircraft's centerline, it looked rather tacky. I know I have some images of that effect from various angles, somewhere on my backup drive. As soon as I find them, I'll post them for you. -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
An old screenshot, not even sure if it was in SF2V or WoV!: -
Bigger smoke?
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is from WOV, from effects work that I was doing back in 2007-2008: -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Germany terrain rework (Wip)
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very nice! -
Oldies but goodies
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Two more, from the Summer of 2008: "Illuminated" tracer rounds: 3D bow wave (four years before the release of SF2NA) -
Bigger smoke?
Fubar512 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thirdwire seems to now set hard limits on particle size, number, and lifetime. Back when they did not, a limit was set on how far the effect was visible; a "smokey" fire would simply vanish at 10-12 kilometers distance, and when one turned around to fly back to that area, they would find that the effect had stopped. That was most likely their way of maintaining an acceptable frame-rate during game play.