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malibu43

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Everything posted by malibu43

  1. malibu43

    Atlántico Sur

    Looks freaking great! Para no hablo espanol!!!
  2. Anyone know if Kesselbrut is still around and if the '08 patch or SF2 version of the Falkland 1982 mod is still in the works? It was said in the Falkland 1982 readme that a version was in the works to be compatible with the later patch, but it's been over a year since then and since Kesselbrut posted last. It is probably my favorite TW mod so far, and I'd love to be able to get it into SF2!
  3. OK, the first fixes for those with the beta: Open the loadout.ini file for the F-4J, find the ATTACK section, and make the bold addition below: [Attack] Loadout[01].WeaponType=BLU-1 Loadout[01].Quantity=1 Loadout[02].WeaponType=BLU-1 Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[05].WeaponType=Tank600_F4 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9H Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9H Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9H Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9H Loadout[13].Quantity=1 Also, Wrench's A-1 cockpit folders didn't make it into the .rar. So please download them from the cockpits section here at CA, and drop them in your A-1H and A-1J folders! Gotta fly them skyraiders... Thanks to porterjr for pointing these out.
  4. We should figure it out when you can post the files. I have created two new campaigns in SF2V using the stock Rolling Thunder and Linebacker I campaigns, with new names, dates, and air units, so I know it works. We just gotta make sure you have all the right stuff in all the right places.
  5. OK, so a couple weeks was a little bit of an over estimate... Beta is uploaded an awaiting approval... Check it out and post any feedback here or in the file announcement thread! PS - If you get any good screenshots, post 'em here, and I'll use them to create a better looking image for the download. Also "Strike Fighters 2 Vietnam All-In-One Mod" is probably the worst name ever. If anyone has suggestions for a better name for the mod, let me know!
  6. 1,305 downloads

    "Strike Fighters 2: Vietnam Air and Ground War Expansion Pack" Strike Fighters 2 Vietnam Game Ehancement Package. Works with Strike Fighters 2 Vietnam. by malibu43 (mostly just a compilation of other people's great work) V1.0 7.16.09 ------------------------------------------------------------------ What's in this readme: 1.credits 2.what's inside + quick summary 3.installation 4.Known Issues 5.legal stuff 1. Credits: CA_Stary for Green Hell 2 Brian32 for tiles Effects KillerBee's SF2 weps pack (which are from Bunyap, which I think are from Dueces...) Widesky by Cellinsky A-1J/H cockpit by Wrench F-111A: FastCargo, Dave USAFMTL, Jat81500, Wpnssgt, Mirage Factory, MJ, NormanKnight Infantry by Kesselbrut D-20 by Wrench/Pasko FireCan, KS-12, and S-60 by the ODS Team 57mm effect by Fubar512 M-47, CBU-25, SUU11B, OV-10 Tank, LAU-32 from KillerBee's SF2 Weps pack GreenHell2 and Widesky SF2 fixes by C5 Modified SAM Trail Effect by Fubar512 TeTeT for the original modifed vietnamSEA types and targets .ini's F-105G Updated for SF2 by Storm F-105G skin By USAFMTL MBB-57G By MigBuster MKI SaniFlush By FastCargo rescaled Green Hell 2 trees by banimal Additional terrain, ground object, and weapons tweaks by eburger68 SA-7L from Pasko's "SAMs and Vehicles Pak: Euro Skins" WoV Sampans by Tannethal 2. What's inside: This is intended to be an overall enhancement to the SF2 Vietnam experience without having to hunt for, download, and install some of the "must have" mods for the game. -Two new campaigns that are centered around fighting in South Vietnam -Green Hell 2 -Brian32's Tiles -Widesky Environment Mod -Flyable A-1H/J, A-6A, and F-111A w/ weapons and loadouts where neccessary -F-105G, Flyable B-57B, B-57G 3. Installation: Install and Patch Strike Fighters 2 Vietnam. Run the game once. Simply drop the contents of the "Add to SF2V MOD Folder" into your Strike Fighters 2 Vietnam mod folder (NOT the folder that the game installs to). For me, on XP, the folder is: C:\Documents and Settings\Gregg\My Documents\ThirdWire Download the FOTI A-6A from here: http://forum.combatace.com/index.php?autoc...p;showfile=5014 Copy the "cockpit" folder from the .rar file and drop it into the A-6A aircraft folder in your SF2Vietnam mod directory. 4.Known Issues Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! 5.Legal stuff: I have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 Changes from Beta: -Changed Easter Offensive Campaign so campaign starts in March and N.V. is on the offensive -Changed Steel Tiger campaign so that player should get more CAS missions during offesnsives -Added Wrench's A-1 pit -Corrected error in F-4J loadout.ini file -Corrected sound for the 57mm explosions -Removed F-100's from Rolling Thunder Campaign -Added F-105G -Added B-57B and B-57G -Some other small misc fixes
  7. View File SF2V Air and Ground War Expansion Pack v1.0 "Strike Fighters 2: Vietnam Air and Ground War Expansion Pack" Strike Fighters 2 Vietnam Game Ehancement Package. Works with Strike Fighters 2 Vietnam. by malibu43 (mostly just a compilation of other people's great work) V1.0 7.16.09 ------------------------------------------------------------------ What's in this readme: 1.credits 2.what's inside + quick summary 3.installation 4.Known Issues 5.legal stuff 1. Credits: CA_Stary for Green Hell 2 Brian32 for tiles Effects KillerBee's SF2 weps pack (which are from Bunyap, which I think are from Dueces...) Widesky by Cellinsky A-1J/H cockpit by Wrench F-111A: FastCargo, Dave USAFMTL, Jat81500, Wpnssgt, Mirage Factory, MJ, NormanKnight Infantry by Kesselbrut D-20 by Wrench/Pasko FireCan, KS-12, and S-60 by the ODS Team 57mm effect by Fubar512 M-47, CBU-25, SUU11B, OV-10 Tank, LAU-32 from KillerBee's SF2 Weps pack GreenHell2 and Widesky SF2 fixes by C5 Modified SAM Trail Effect by Fubar512 TeTeT for the original modifed vietnamSEA types and targets .ini's F-105G Updated for SF2 by Storm F-105G skin By USAFMTL MBB-57G By MigBuster MKI SaniFlush By FastCargo rescaled Green Hell 2 trees by banimal Additional terrain, ground object, and weapons tweaks by eburger68 SA-7L from Pasko's "SAMs and Vehicles Pak: Euro Skins" WoV Sampans by Tannethal 2. What's inside: This is intended to be an overall enhancement to the SF2 Vietnam experience without having to hunt for, download, and install some of the "must have" mods for the game. -Two new campaigns that are centered around fighting in South Vietnam -Green Hell 2 -Brian32's Tiles -Widesky Environment Mod -Flyable A-1H/J, A-6A, and F-111A w/ weapons and loadouts where neccessary -F-105G, Flyable B-57B, B-57G 3. Installation: Install and Patch Strike Fighters 2 Vietnam. Run the game once. Simply drop the contents of the "Add to SF2V MOD Folder" into your Strike Fighters 2 Vietnam mod folder (NOT the folder that the game installs to). For me, on XP, the folder is: C:\Documents and Settings\Gregg\My Documents\ThirdWire Download the FOTI A-6A from here: http://forum.combatace.com/index.php?autoc...p;showfile=5014 Copy the "cockpit" folder from the .rar file and drop it into the A-6A aircraft folder in your SF2Vietnam mod directory. 4.Known Issues Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! 5.Legal stuff: I have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 Changes from Beta: -Changed Easter Offensive Campaign so campaign starts in March and N.V. is on the offensive -Changed Steel Tiger campaign so that player should get more CAS missions during offesnsives -Added Wrench's A-1 pit -Corrected error in F-4J loadout.ini file -Corrected sound for the 57mm explosions -Removed F-100's from Rolling Thunder Campaign -Added F-105G -Added B-57B and B-57G -Some other small misc fixes Submitter malibu43 Submitted 06/25/2009 Category User Made Campaigns
  8. Can you post your two campaign files here? I'll take a look at them...
  9. First - HOLY #%&!!!! That terrain looks amazing! Regarding the skyraider loadouts, I should have my SF2:V all-in-one mod up in ~ 1 week (OK, maybe 2) which will include, amongst other things, Thirdwire A-1H/J data.ini and loadout.ini updates. Stay tuned...
  10. The point of what I said was this: In the old WOx games, you add modded files/folders to the main game folder where the game is installed. But, with the newer SF2 series, the game creates a whole separate set of folders in (for me, anyway) My Documents/Thirdwire/Strike Fighters 2 Vietnam. If you're adding a modded campaign, you will have to create a Campaigns folder, and place your new campaign folder/files in there. Take a look in the Knowledge base section of the forum. It has a thread (that I linked to earlier) that goes over campaign editing and a thread that goes into great detail about how the folder structure works with the new versions of the game.
  11. No. Doesn't need to go back to a .CAT. First, make sure it's in the SF2V folder in you documents folder, not in the actual game folder. Then you should start with campignv1.ini and campaignv1_data.ini. Then start renaming. Also, if your new folder is called Barrel Roll, the .ini inside has to be named exactly the same. Also, I don't think the game like campaign folders with spaces in the names. Open up the files and you should be able to figure out the relationship between the two, and then make sure all the naming and such is correct. I could go on and on here, but the best thing would be for you to read up here: http://bunyap2w1.com/campaigntut.htm (from the CombatAce knowledge base forum).
  12. Finally got SF2V!!! Tweaking some skyradier weapons loadouts...
  13. Checked the caps/no caps and tried the extension... still no love. Are there formating requirements for the .wav file?
  14. Thanks KB! I added the entry below to my 57MM_S68_data.ini, and the smaller flak clouds are showing up fine, but the different flak sound still isn't there. The flak.wav file is in the sounds folder. It worked fine in WOV/WOE. Is there something else I'm missing? [GunData001] TypeName=57MM_S68 FullName=57mm S-68 Cannon Caliber=57.000000 ROF=120.000000 MuzzleVel=1000.000000 AmmoWt=2.850000 WarheadWt=0.154000 Reliability=93.000000 Accuracy=62.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=AAA EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=TRUE [37mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=37mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=37mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=37mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName=57mmFlakEffect AirBurstSoundName=FLAK
  15. Thanks. Sounds like there weren't a whole lot of upgrades to A-6A's until they were converted to later variants (as least as regarding upgrades that would be noticeable in a TW game). I'm thinking, though, of having an A-6A_67 that is a combination of the A-6A and the A-6B (which became available in '67). It would just at and visual RWR and ARM capability to the A-6A. Hmmm... we'll see...
  16. While we're on the subject of adding A-6's to SF2:V, can anyone tell me if there were any significant upgrades to the A-6A over the course of the vietnam war? The reason I'm asking is that TK has moved to having multiple versions of each variant for an aircraft (ie - _67, _72, and _75 for the F-4E), and I'm wondering if it would be worth while to something similar with A-6A. These would be upgrades to avionics, countermeasure, or weapons capabilities. However, from what I know and have read, there weren't really any such upgrades for the A-6A. I could create an A-6B, but I don't know how fun an aircraft with no guns that can only carry ARM's would be in game.
  17. Good call. I'll use that for my SF2:V all-inclusive mod assuming, I get all necessary permissions, of course...
  18. Yes, I'm refering to Monty's A-6A. Checked out the post about the hunter's pit, and it certainly doesn't look too hard. I was hoping to be able to post a SF2:V friendly A-6A with a pit included, but it looks like that can't happen. Once I get the pit put together using WOV/WOE files, I'll post some detailed instructions. I was also hoping to have an A-6 pit that could be used without having WOV or WOE (ie - for SF2, SF2V, and SF2E users), but again sounds like it's a no go. Thanks for the pointers. I'll take a stab at putting the cockpit together tonight. *edit* - I just checked, and Monty's A-6A says it'll work in SFP1. I thought that meant it would be self contained w/o needing to reference files from WOV/WOE...?
  19. In the aircraft folder name, all the files in it, and all the lines in the A-6A.ini file, remove the spaces from 'A-6 A' so it's 'A-6A'. Also make sure to unzip the cockpit .rar so the cockpit folder is in there. It will now show up in game. There are two other issues, though: 1. The canopy opens when the aircraft starts moving. There are posts about how to fix that. (I made it a manual open/close on mine) 2. There is no internal cockpit. Just a "superman" view with a gunsight. Is this due to missing references from WOV? I'm not sure, so if someone more familiar with cockpits could help out with that one, it would be great. It would be nice for folks to be able to get an A-6 in SF2 without having WOV (and having to extract tons of file and re-package).
  20. Unless you're editing one of the "stock" effects, right? For example, changing the sound and flak cloud for "57mm effects"...
  21. Yep, that fixed it! So is the missileobject.ini not used anymore? I made edits to bulletobject.ini to add 57mm effects, and those worked...?
  22. Thanks, I'll try that. I did add the missile object.ini from the weps pack, though, and it still wasn't working.
  23. I've installed the M47A4-PWP from KB's weps pack, along with effects and all. But I'm not getting any WP effects when I drop the bombs. CBU and bomb effects are working fine. Does anyone have the WP effects working in SF2?
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