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Everything posted by malibu43
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I can get it for about $17 on Amazon. I was just curious if anyone here might be looking to sell for cheaper. Thanks.
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Demo flight scheduled for Monday in a 172! As for the cost thing, it looks like the 172's range from $102/hr to about $140/hr. Instructor is $60/hr on top of that. So that's $8000 assuming 50 hours dual, and another $1500 assuming 15 hours solo. I just guessed on those hours, but if I'm close it looks like ~$11000 +/- $1000 is about right.
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Because the campaign engine in the game doesn't support anit-ship missions. If it does try to generate one, it will CTD. Change the chances to 0 and that problem goes away.
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Sweet Thanks!
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Dawn and dusk: sun shines through cockpit structure and gauges
malibu43 replied to stingray77's topic in General Discussion
Maybe it has to do with a "RenderInOrder=" option set somewhere... -
Per the data you posted, there are only 3 "FNFal" systems in the infantry object. You could try adding more. I would have to see the entire data.ini to know what exactly needs to be added.
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Hudson River collision video
malibu43 replied to ShinKazama88's topic in Military and General Aviation
Crazy... -
Yes regardless of what campaigns/single missions you're using, if the infantry pack and weapons are installed correctly, they *should* be shooting at each other. However, I've found that I usually don't even notice if they are or not. Hopefully it doesn't take away from the game play much (if at all)...
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Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata. I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct?
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I'm setting up a demo flight for next week. :yes: Any thoughts on learning in a 172 vs a Warrior? According to the club website, the rates are about the same. Low wing vs high wing?
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Is that two separate cloud layers I see? How'd you do that?
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You are CA Man of the Year if this really works...
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Can you quantify the performance boost in terms of ~ FPS? Just curious...
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Live IL-2 Demo Broadcast THIS Thursday [13/08]
malibu43 replied to RosieC's topic in General Discussion
Yes, I got the AV8R-02 and have used it with the Demo. It works quite well. Just keep in mind, like I stated in my other thread, the AV8R-02 doesn't work very well on a PC even though they advertise it that way. -
You know, that's a good point. I did the intro flight when I was 17, and I really liked it. But I need to just try it again...
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I just checked again, and they're actually estimating the cost at just over $10,000, so that's a little better. That estimate is based of of 55 hours dual instruction and 15 hours solo. I'm sure the central valley would be cheaper, but then I'm looking at at least an hour or hour and a half drive each way. Right now San Carlos airport is 3 minutes away, and Palo Alto is about 10. Depending on the costs in the valley, the short drive times and gas mileage might make up for the difference
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Couple of effects editing questions...
malibu43 replied to malibu43's topic in Mods/Skinning Discussion
Got it! I'll give that a try. Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about? Thanks KB! -
Well, I think I'm going to bite the bullet and do this. I've wanted to for "forever", and now is really the only chance I probably going to have for a while. Ideally, I would find a way to turn it into something I can eventually earn money doing and pay back the cost a little. But, for now, it's just for fun. No immediate plans for an instrument rating. Probably start in a 152 or 172, depending on the costs. Aside from way too many hours of sim time, my only experience is 1 hour of time I got during a "discovery flight" when I was 17. I also hung out in the back seat when one of my friends was getting checked out after not flying for a while. My friend recommended me to the West Valley Flying Club, which is where he got his license. The cost there would be about 12K. For now, I don't have any specific questions, but I'm sure I will at some point. For now, if any of you who have done this already have any advice, pointers, suggestions, etc... PLEASE send them my way. Actually, for starters, if anyone from the SF Bay Area can recommend a good school/instructor that would be great. My only lead so far is the flying club mentioned above, and I'm hoping that it can be done for at least a little cheaper. Thanks!
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Couple of effects editing questions...
malibu43 replied to malibu43's topic in Mods/Skinning Discussion
Hey Fubar, I've had no luck messing with emission rates, volumes, and lifetime values. I was able to get the clouds to last longer (15-20 seconds) by increasing particlelifetime. Can you (or anyone else with effects skills) help me with the next step to decrease the cloud size? Thanks. -
Couple of effects editing questions...
malibu43 replied to malibu43's topic in Mods/Skinning Discussion
Thanks! -
I have a couple questions regarding editing some smoke/cloud effects: 1. In the entry below, how would I make the resulting flak could smaller in size? [EmitterType004] Name=FlakCloud23mm EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=2.000000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.0500000 EmissionVolume=0.0000,0.0000,0.200000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,550000.000000 EmissionVelocityDeviation=0.80000 RadialVelocityTableType=CONSTANT RadialVelocity=175000.0 ;RadialVelocity=350000.0 RadialVelocityDeviation=0.500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.000000 ;ParticleLifeTime=7.5000000 ParticleLifeTimeDeviation=0.20000 ParticleWeight=0.30000 ParticleRandomness=0.010000 ParticleDragFactor=0.350000 ParticleInheritence=0.00001000 ParticleWindFactor=.25 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.600000,0.600000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.700000,0.700000,0.700000,0.700000 ParticleColor[03].Time=0.400000 ParticleColor[03].Value=0.800000,0.800000,0.800000,0.800000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.7500 ParticleSize[02].Time=0.0500000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.1500000 ParticleSize[03].Time=0.3000000 BaseSizeDeviation=0.3 TextureMaterial=GraySmokeMaterial 2. In the attached SAM trail effect, what line would I have to change to get the initial booster/dust cloud to be an orangish-pink color (as I've seen it described many times). How would I know what to change the line to? LargeSAMTrailEffect.txt Any help or pointers would be appreciated! Thanks.
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Also, does anyone know if the bold entries below actually work? I haven't been able to figure that one out. [37mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=37mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=37mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=37mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName=FlakEffect AirBurstSoundName=SmallExplosion ShrapnelChance=100 ShrapnelCount=250
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Negative Experience with Saitek AV8R-02
malibu43 replied to malibu43's topic in Hardware/Software Chat
I think I read somewhere that Vista has the drivers for the stick, which just means you don't need the Xbox controller driver. I don't know if that means some of the other weird issues are solved or not. I was also disappointed that the -02 doesn't have the dual throttles, which I use regularly for Thrust Vectoring in harriers... -
OK, So I'm working on some additions to the SF2V all in one pack (for v2.0) that will hopefully increase the deadliness of AAA. Let me see if I have this right so far: 1) Changes to effects used for a stock effect class (37mmeffect, for example) can still be made via the bulletobject.ini or missileobject.ini files. For example, I could make this change in bulletobject.ini, and it would be effective: [37mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=37mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=37mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=37mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName=57mmFlakEffect AirBurstSoundName=FLAK 2) The addition of new effects classes (WPbombeffects, for example) need to be added to the bottom of the data.ini file for that particular weapon or gun. Are these two statements correct? Lastly, I some of the "edits" I want to use for this mod come from changes to the aircraftobject.ini file. This change for example: ... [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=50 ShrapnelCount=20 // ShrapnelChance=0 // ShrapnelCount=0 SmokeEffect= FireEffect= ... Does this affect shrapnel from weapons, or shrapnel from an aircraft explosion? Also, and most importantly, do these edits need to go somewhere else in the new series, or is aircraftobject.ini still the appropriate place for them? Thanks for your help! We're really trying for some deadlier AAA in v2.0 of the all-in-one, and any help with these questions would be great. -Gregg
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I just got an AV8R-02 today in anticipation of IL-2 BoP. It works fine on the Xbox360, but I had very disappointing results on my PC. These are my posts on the Saitek forum: It works fine for the 360, but if you're looking for something you will be able to use on the PC, this is not it.
