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malibu43

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Everything posted by malibu43

  1. Um... I think you meant to post these in the "Rise of Flight" forum over at SimHQ... Seriously, looks amazing!!!
  2. Just a quick question, I have the RF-4C from the MF, and there's a second radar screen in the cockpit, which I'm assuming is suppose to be part of the camera. However, it doesn't do anything (just stays black all the time). Am I missing something, or is that the way it's intended? Thanks!
  3. ??? I haven't encountered that problem, but I also don't think I played through any B-57G campaigns... I can't even begin to thing of what would cause something like that. The only think I can think of that's close would be if something in the campaign.ini or campaign_data.ini changed after you started the campaign and it screwed up the unit ID's... Has anyone else had this problem?
  4. I can get it for about $17 on Amazon. I was just curious if anyone here might be looking to sell for cheaper. Thanks.
  5. Demo flight scheduled for Monday in a 172! As for the cost thing, it looks like the 172's range from $102/hr to about $140/hr. Instructor is $60/hr on top of that. So that's $8000 assuming 50 hours dual, and another $1500 assuming 15 hours solo. I just guessed on those hours, but if I'm close it looks like ~$11000 +/- $1000 is about right.
  6. Because the campaign engine in the game doesn't support anit-ship missions. If it does try to generate one, it will CTD. Change the chances to 0 and that problem goes away.
  7. Maybe it has to do with a "RenderInOrder=" option set somewhere...
  8. Per the data you posted, there are only 3 "FNFal" systems in the infantry object. You could try adding more. I would have to see the entire data.ini to know what exactly needs to be added.
  9. Yes regardless of what campaigns/single missions you're using, if the infantry pack and weapons are installed correctly, they *should* be shooting at each other. However, I've found that I usually don't even notice if they are or not. Hopefully it doesn't take away from the game play much (if at all)...
  10. Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata. I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct?
  11. I'm setting up a demo flight for next week. :yes: Any thoughts on learning in a 172 vs a Warrior? According to the club website, the rates are about the same. Low wing vs high wing?
  12. Is that two separate cloud layers I see? How'd you do that?
  13. You are CA Man of the Year if this really works...
  14. Can you quantify the performance boost in terms of ~ FPS? Just curious...
  15. Yes, I got the AV8R-02 and have used it with the Demo. It works quite well. Just keep in mind, like I stated in my other thread, the AV8R-02 doesn't work very well on a PC even though they advertise it that way.
  16. You know, that's a good point. I did the intro flight when I was 17, and I really liked it. But I need to just try it again...
  17. I just checked again, and they're actually estimating the cost at just over $10,000, so that's a little better. That estimate is based of of 55 hours dual instruction and 15 hours solo. I'm sure the central valley would be cheaper, but then I'm looking at at least an hour or hour and a half drive each way. Right now San Carlos airport is 3 minutes away, and Palo Alto is about 10. Depending on the costs in the valley, the short drive times and gas mileage might make up for the difference
  18. Got it! I'll give that a try. Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about? Thanks KB!
  19. Well, I think I'm going to bite the bullet and do this. I've wanted to for "forever", and now is really the only chance I probably going to have for a while. Ideally, I would find a way to turn it into something I can eventually earn money doing and pay back the cost a little. But, for now, it's just for fun. No immediate plans for an instrument rating. Probably start in a 152 or 172, depending on the costs. Aside from way too many hours of sim time, my only experience is 1 hour of time I got during a "discovery flight" when I was 17. I also hung out in the back seat when one of my friends was getting checked out after not flying for a while. My friend recommended me to the West Valley Flying Club, which is where he got his license. The cost there would be about 12K. For now, I don't have any specific questions, but I'm sure I will at some point. For now, if any of you who have done this already have any advice, pointers, suggestions, etc... PLEASE send them my way. Actually, for starters, if anyone from the SF Bay Area can recommend a good school/instructor that would be great. My only lead so far is the flying club mentioned above, and I'm hoping that it can be done for at least a little cheaper. Thanks!
  20. Hey Fubar, I've had no luck messing with emission rates, volumes, and lifetime values. I was able to get the clouds to last longer (15-20 seconds) by increasing particlelifetime. Can you (or anyone else with effects skills) help me with the next step to decrease the cloud size? Thanks.
  21. I have a couple questions regarding editing some smoke/cloud effects: 1. In the entry below, how would I make the resulting flak could smaller in size? [EmitterType004] Name=FlakCloud23mm EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=2.000000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.0500000 EmissionVolume=0.0000,0.0000,0.200000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,550000.000000 EmissionVelocityDeviation=0.80000 RadialVelocityTableType=CONSTANT RadialVelocity=175000.0 ;RadialVelocity=350000.0 RadialVelocityDeviation=0.500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.000000 ;ParticleLifeTime=7.5000000 ParticleLifeTimeDeviation=0.20000 ParticleWeight=0.30000 ParticleRandomness=0.010000 ParticleDragFactor=0.350000 ParticleInheritence=0.00001000 ParticleWindFactor=.25 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.600000,0.600000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.700000,0.700000,0.700000,0.700000 ParticleColor[03].Time=0.400000 ParticleColor[03].Value=0.800000,0.800000,0.800000,0.800000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.7500 ParticleSize[02].Time=0.0500000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.1500000 ParticleSize[03].Time=0.3000000 BaseSizeDeviation=0.3 TextureMaterial=GraySmokeMaterial 2. In the attached SAM trail effect, what line would I have to change to get the initial booster/dust cloud to be an orangish-pink color (as I've seen it described many times). How would I know what to change the line to? LargeSAMTrailEffect.txt Any help or pointers would be appreciated! Thanks.
  22. Also, does anyone know if the bold entries below actually work? I haven't been able to figure that one out. [37mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=37mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=37mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=37mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName=FlakEffect AirBurstSoundName=SmallExplosion ShrapnelChance=100 ShrapnelCount=250
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