-
Posts
2,242 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by malibu43
-
Hmmm... I think you could do it either way, although if you're dropping it in the SF2, it would have to be a SF2/SF2V merged install. I haven't messed with merged installs with the new SF2 series much yet, so I don't have the folder structures and relationships down real well. I think the best way to do it would be drop into your SF2V folder, whether it's merged or not. But you could always try it the other way and let us know how it goes!
-
If you're using the WOx series, I think your only option is to manually edit the type and qty of weapons available in the campaign_Data.ini file. If you're using SF2(x), the weapons are no longer called out in the campaign_data.ini file. The game just pulls from all weapons the way it does for single missions, which is nice and makes campaign editing/creating much easier. I'm not sure how the game determines the qty for each weapon type in this case. Maybe it uses "Base Qty" the way it does for single missions...?
-
Add-on Compatibility
malibu43 replied to Gesenius's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Like MigBuster said, a comprehensive list of what needs to be done hasn't been created yet. I think a lot of folks are still trying to figure it out for themselves right now, so no one has taken time to set up a "tutorial". Plus, it's going to be different for all different aircraft, so there won't be a list of changes to make that are applicable to all aircraft. There will probably be a general guide of things to look for, but the one doing the conversion will probably have to be pretty experienced under the hood of the TW series and do a few things differently depending on what changes are being made. I'd say at this point you have two options: 1. Sit tight and wait a month or two until all the experienced modders have had their way with the new series. Maybe a list or checklist will show up then. 2. Start digging into aircraft on your own and read all the information you can from the KB and other forums, and see if you can figure it out. -
The delete button should be there. I can't load up my game since I'm at work, but it should be there. You looking at 'Load Campaign' and not 'Create Campaign', right? There might be some single missions that attempt to 'simulate' refueling (ie - you just line up and fly formation with a tanker for a while), but it's not really implemented in this game at all. There is a payware addon (Yankee Air Pirate) that kind of simulates A/A fueling, but you'd have to spend more money than WOV or SF2V costs in the first place, and I've never tried it, so I don't know how fun it is or if it's worth the price. PS - 1,000 posts...
-
1) I think when you're in the "load campaign" tab, there should be a 'delete' button that deletes the currently selected campaign. 2) From the main menu, go to 'single mission' and click on the 'load' tab. 3) Look through the knowledge base section of the fourms for a section on creating/editing campaigns. You'll have to use the .CAT tool extractor and get familiar with what files have to go in what folders and how the files need to be edited (sounds intimidating but is really easy, just be patient). Once you've done that you, can modify the stock LBI campaign to add in the F-105F/G in where it is using the 'D' as a stand in.
-
SF2 WOV: Campaign Mod
malibu43 replied to flysiu's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The files go in: xxxx/Saved Games/ThirdWire/Strike Fighters2 Vietnam/Campaigns/CampaignV1 You will need to create some of the folders. -
WWII gunpods
malibu43 replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Are your controls only screwed up with that A/C, or is it others as well? -
There was an interview/article at SimHQ, and it was said that this game would have scalable realism (Arcarde, hard, and sim... or something like that). I'm not saying it will be a great arcade game or great sim because of that, but at least it shows the developers are asking themselves the same questions we're asking here and trying to find ways to make it appeal to a large enough audience. I would love to have something flight sim-ish on my Xbox 360, since it can handle much better graphics than my laptop.
-
Yep. I already took advantage of that. I started with SF2, did some tweaking and modding, and then went to isntall SF2V. I didn't realize until installation was complete that it automatically merged them for me. Since I'm still exploring the games on their own and trying get a feel for things, I don't want anything merged yet. While I did have to reinstall both titles, my mods were preserved in the separate folders. I haven't utilized that much yet, but once I attempt some merged installs, I'm sure it will come in handy! Yeah right
-
Mirage tactics
malibu43 replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
God, that show was so much better than Ice Road Truckers... -
That is a known bug with WOV and the Oct 08 patch. There are three options: 1) Extract the campaign data.ini files for the 3 WOV campaigns and comment out all of the MiG units (the knowledge base section of the forum can instruct you on how to do this). 2) Use the 2006 patch 3) Buy SF2V and play that instead.
-
I was resistant at first, since I had finally gotten my WOV and WOE installs to the point where I didn't need to tweak 'em anymore, but I just backed up WOE, WOV, ODS, LBIII, OTC, Falk.1982, WOI, and WOK to DVD. Like KillerBee, they are for reference only now. All I have installed now is FE, SF2, and SF2V (OK, and Janes F/A-18, IL-2 1926, F4AF, and EECH). I will add SF2E once NF4+ comes out. Hopefully OTC2 and the Falkland Upgrade will follow too.
-
SF2 WOV: Campaign Mod
malibu43 replied to flysiu's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, new tools are required... I think. But, really, you shouldn't be recompiling the .cat files anyway. Simply extract the file you want to modify, make the modification, and place it in the correct folder in your SF2 mods location. Exactly the same as with the older titles, only the modified files go in a mods folder, not the main game folder. Check the knowledgebase forum for more info... http://forum.combatace.com/index.php?showt...view=getnewpost -
You'll want Green Hell 2 for SF2V, 4 Seasons mod for SF2E, and WideSky for for both. They are both in the downloads section here at CA. http://forum.combatace.com/index.php?autoc...amp;showcat=164 And FWIW, I don't think either one is by C5. (not that you haven't done plenty of other great stuff, C5 )
-
Yeah, read through the knowledge base, and keep in mind a lot of the add-ons and campaigns and aircraft were made for the older version of the game (Wings Over Vietnam). A lot of the best mods haven't been updgraded or re-done for the new version. You can start by downloading this: http://forum.combatace.com/index.php?autoc...p;showfile=9253 And look toward the bottom of this thread for a couple minor fixes for that mod: http://forum.combatace.com/index.php?showtopic=42584 It'll add some better effects, trees, clouds, and two campaigns in south vietnam with CAS missions and stuff. Out of the box SF2 games can be a little bland and adding mods can be a little confusing. You just have to be a little patient and learn the ins and outs of the games. If you stick with it, it can be very rewarding.
-
Also, make sure you're restarting the campaign after you make the changes to the data.ini file. I think things like supply levels and air unit strength are pulled from the data.ini when you start the campaign, but then the current levels are stored when the campaign saves. So to see those changes take effect, you probably need to restart the campaign. And like Baltika said, it might be a good idea to increase the number of aircraft in each squadron. *edit* - I just looked into the SF2 campaign1_Data.ini file again, and noticed most of the MiG squadrons have startnumber=0, startaircraft=20, and startpilots=20. What's "startnumber=" control?
-
Graphics Card questions
malibu43 replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have an Intel GMAx3100 (integrated) graphics card, and I can run WOV/SF2V with Green Hell 2 and Widesky with all settings on Med and High, and get FPS of 15-25. That being said, if I had the choice, I'd definitely get something not intel and not integrated. It's given me a few issues that required lots of driver roll backs, and a lot of new games seem to require a dedicated card to run at all.
