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Everything posted by PureBlue
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Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just started on a small handbook like this.. Attachment: Check 2 pages down please. If there is interest I'll keep going. -
View File F-4E-2020 Terminator (TuAF) v1.0 Turkish Air Force F-4E 2020 Terminator v1.0 by pureblue ----------------------------------------------------- 54 Turkish F-4E Phantom II aircraft were upgraded by IAI to the 2020 Terminator spec and went into service in the year 2000. The most radical changes occurred in the avionics department. All 2020s have been fitted with vastly updated suite, including MFDs (multifunction displays) as standard, and incorporating a number of new technologies. new Kaiser El-OP 976 wide-angle HUD and HOTAS system, high performance Elta EL/M-2032 ISAR-capable high-resolution SAR/GMTI (ground moving target indicator) multi-mode fire control radar (developed for the IAI Lavi), IAIC mission computer, new navigation equipment including GPS/INS connected to mapping mode, dual MIL-STD-553B databus managing avionics package, Astronautics Central Air Data Computer, new UHF and IFF packages, airborne video tape recorder (AVTR), Elta EL/L-8222 active ECM pod and Mikes (Aselsan) AN/ALQ-178V3 passive embedded SPEWS, and RWR. Additionally they had AGM-142 Popeye/Have Nap integration. Pave Spike pods were continued to be used for laser designation. Also many structural improvements were implemented. Only Air to Air weapon is the Sidewinder missile. Sparrows are not certified on Terminators. INSTALLATION ------------------------------------------------ You must have SF2 and the stock F-4E_78 Drop the contents of the package into your MOD FOLDER. Objects folder contains, Aircraft, Decals, Weapons and pilots Flight folder contains RWR symbolgy and LITENINGsightW.tga Sounds folder contains, Spillones J79 engine sounds. MOD ------------------------------------------------- The model is based on Thirdwire's F-4E_78. The skins are a slight rework of Sundowner's awesome Terminator skin. Cockpit and avionics files from MF F-4E AUP mod. Sounds by Spillone. Data.ini, Loadouts, and screens by me. WEAPONS -------------------------------------------------- TARPS_TUR, Long Range Photo pod project named TARPS, should be available starting 2012 AGM-142 POPEYE Missiles Durandal, should be scarcely available by now but still included as extra loadout option GBU-10,GBU-12 Paveway I-II LGBs. AGM-65A/B and D/G Maverick missiles Rockeye, CBU-24, Mk82/83/84 and other general purpose bombs Matra Durandal Anti-runway bomb AIM-9P-3 and AIM-9M Sidewinders AN/AVQ-23A/B Pave Spike AN/ALQ-119 ECM Pod Elta EL/L-8222 active ECM pod (NOT included in mod, WIP) JDAM JSOW CREDITS (Thanks!) -------------------------------------------------------- Model by Thirdwire Skin by Sundowner Cockpit and Avionics by Mirage Factory Sounds by Spillone TARPS pod based on IAI_ReconPod from 331KillerBee's Ord.ShopII Other weapons from various Combat Ace modders and KillerBee's pack AGM-65G by Ravenclaw RWR Symbology from various modders INI/Skin/Weps/Loadout edits by Pureblue Combatace Fair Usage policy applies. Nothing can be used in a payware or website exclusive content. Enjoy! Pureblue (Umut Destan) @Combatace.com Submitter PureBlue Submitted 02/10/2012 Category F-4
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Version 1.0
828 downloads
Turkish Air Force F-4E 2020 Terminator v1.0 by pureblue ----------------------------------------------------- 54 Turkish F-4E Phantom II aircraft were upgraded by IAI to the 2020 Terminator spec and went into service in the year 2000. The most radical changes occurred in the avionics department. All 2020s have been fitted with vastly updated suite, including MFDs (multifunction displays) as standard, and incorporating a number of new technologies. new Kaiser El-OP 976 wide-angle HUD and HOTAS system, high performance Elta EL/M-2032 ISAR-capable high-resolution SAR/GMTI (ground moving target indicator) multi-mode fire control radar (developed for the IAI Lavi), IAIC mission computer, new navigation equipment including GPS/INS connected to mapping mode, dual MIL-STD-553B databus managing avionics package, Astronautics Central Air Data Computer, new UHF and IFF packages, airborne video tape recorder (AVTR), Elta EL/L-8222 active ECM pod and Mikes (Aselsan) AN/ALQ-178V3 passive embedded SPEWS, and RWR. Additionally they had AGM-142 Popeye/Have Nap integration. Pave Spike pods were continued to be used for laser designation. Also many structural improvements were implemented. Only Air to Air weapon is the Sidewinder missile. Sparrows are not certified on Terminators. INSTALLATION ------------------------------------------------ You must have SF2 and the stock F-4E_78 Drop the contents of the package into your MOD FOLDER. Objects folder contains, Aircraft, Decals, Weapons and pilots Flight folder contains RWR symbolgy and LITENINGsightW.tga Sounds folder contains, Spillones J79 engine sounds. MOD ------------------------------------------------- The model is based on Thirdwire's F-4E_78. The skins are a slight rework of Sundowner's awesome Terminator skin. Cockpit and avionics files from MF F-4E AUP mod. Sounds by Spillone. Data.ini, Loadouts, and screens by me. WEAPONS -------------------------------------------------- TARPS_TUR, Long Range Photo pod project named TARPS, should be available starting 2012 AGM-142 POPEYE Missiles Durandal, should be scarcely available by now but still included as extra loadout option GBU-10,GBU-12 Paveway I-II LGBs. AGM-65A/B and D/G Maverick missiles Rockeye, CBU-24, Mk82/83/84 and other general purpose bombs Matra Durandal Anti-runway bomb AIM-9P-3 and AIM-9M Sidewinders AN/AVQ-23A/B Pave Spike AN/ALQ-119 ECM Pod Elta EL/L-8222 active ECM pod (NOT included in mod, WIP) JDAM JSOW CREDITS (Thanks!) -------------------------------------------------------- Model by Thirdwire Skin by Sundowner Cockpit and Avionics by Mirage Factory Sounds by Spillone TARPS pod based on IAI_ReconPod from 331KillerBee's Ord.ShopII Other weapons from various Combat Ace modders and KillerBee's pack AGM-65G by Ravenclaw RWR Symbology from various modders INI/Skin/Weps/Loadout edits by Pureblue Combatace Fair Usage policy applies. Nothing can be used in a payware or website exclusive content. Enjoy! Pureblue (Umut Destan) @Combatace.com -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Transport aircraft
PureBlue replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope but we need one. -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So it seems with all the anti-ship/cruise missile activity, the Prowler's Jamming capabilities might be implemented too. How do you think this can be simulated in-game? -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And this one is the California class nuclear powered guided missile cruiser CGN-36. http://en.wikipedia....ia_%28CGN-36%29 (pictures is a Repost) -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it's likely the CIWS guns engaging and destroying an incoming missile. Since if it were an aircraft there would likely be more debris -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In that last shot with the Yak, the Spruance Destroyer has Phalanx CIWS, which a previous shot (3d wave) didn't have. So its either being worked on or an upgraded version is also depicted. -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The new water and terrain are going to transform this game. Just dreaming about zipping through hi-rez valleys, with casually snaking rivers and roads. Coming across a town up on the hillside, that actually sits correctly on the ground... Mmmm... -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just give us the terrain tools, please! -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You're right... Those A-6s with Harpoons are TRAMS too.. -
Well it's official
PureBlue replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I bet! Check the Kiev shot from starboard, there is hint of smoke trail from a missile coming above and behind the M-11 Launchers(?) Edit: Nevermind, there is isn't a missile launcher up there! Well I still say why not implement this while he's at it -
Sh-3D SeaKing for SF2
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent mod -
Weapon List
PureBlue replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's pretty crowded in my mega all merged install because of the wep packs I have in there. Though for my other special installs, I just keep track of which weps I put in. So it's much more easier to manage. @Wrench, about the SAM issue, I think we might get a fix with SF2NA. With all the new ships, TK might have gone the way of inserting them via terrain targets.ini. He has to have a way of using them in single missions and campaigns. The battlegroups and all that... Either way, you think this would be feasible: Create bogus nations and insert sam target areas with these Locations. Then using the ServiceStartYear, ServiceEndYear OR Userlist of the object data.ini to restrict that SAM to the nation and date.. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Wrench! They're a combination of Russo's,suhsjake and your mods. Some skinning and data/loadout edits. Used the F-86_HVARlauncher for the dual HVARs after some research of the Turkish birds.. ---- Attack on a chemical plant. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Black Sea v2.0
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good catch -
Catpack.exe error
PureBlue replied to dg350z's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The CAT file format has changed with later patches. TW site has an official cat utility for download. -
Black Sea v2.0
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True.. The mod would've got more exposure if it weren't simhq exclusive. (Don't have 100posts so I can't comment on the actual work..)
