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PureBlue

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Everything posted by PureBlue

  1. I bet at least not till the patch work is done... But why the quick judgement.. It's only day one since the monkeys are out of their cages
  2. Check here please: http://combatace.com...other-terrains/ Migbuster: The folded wings.. CAT TOOLS.... Oh the exciment!!
  3. I'll open this topic, not to crowd the other Extractor discoveries thread. First, this will only work for SF2NA installs. For the terrain you want to implement carrier ops in, have these files inside the respective Terrain folder: TERRAIN.INI TERRAIN_WATER.BMP For Terrain.ini add this line under [Terrain] NavalMap=TRUE Open Terrain_WATER.BMP with gfx editor. Open the ICELANDNA_WATER.BMP for reference. The red colored part is the sea. The green part is Friendly regions where naval groups will spawn, randomly I guess. The light yellow (what color is that?!) part is the Enemy region. Here is my VietnamSEA edits: VietnamSEA.rar Example Picture: DONT USE because it's a JPG. Plus an experimental Vietcong region is added, haven't even tried what it will do yet!
  4. Not needed it seems. Just edit the terrrain_water map. These are new for carrier_data.ini GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER CarrierBaseSize=MEDIUM CarrierNumSquadrons=6 The carrier group seems to be a random generated, carriers, transports, frigates etc... (hopefully we can find a file that defines these...)
  5. Sorry, forgot one thing. Add this to ISRAELME.INI NavalMap=TRUE What other effects this does is yet to be seen. Let me see if I can do a quick dirty fix for Vietnam map.. Edit, inserted Dixie and Yankee Stations. VietnamSEA.rar
  6. Exactly mate. Here's how I got the carrier groups showing in IsraelME map: Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map.
  7. Dave, although truck and Ground attack routes are defined in ICELANDNA_MOVEMENTS.INI, flying CAS or ARMED_RECON gives me a weird (null) target w/ 2 absurd waypoints and makes me fly the Hawkeye. Right now I'm trying to figure out how the naval objects are placed in single missions. Nothing in targets.ini to give a clue about this yet..
  8. For those that want to use their modded Flight folder INI files here are the changes from the previous NOV11 stock Versions HUDDATA.INI: Only addition is under [infoDisplay] ScaleTextToFit=TRUE FLIGHTENGINE.INI: Only change is under: [GraphicsSettings] MaxIndexCount=98303 (That fixes the borked IcelandNA graphics with your modded flightengine.ini) ENVIRONMENTSYSTEM.INI Only changes are: [Weather] OvercastLight=0.82 InclementLight=0.70 VIEWLIST.INI Only addition is this section: [View032]
  9. Well the Thirdwire page has the download link named: Strike Fighters 2 series Mar 2012 HotFix I don't use the controller editing screen anymore, prefer to manually edit via notepad.
  10. Yes they did. But now I think he might have a seperate ini for these entries, where the types and sizes of the carrier group can be defined. With probably a way to give them waypoints, like shipping routes....
  11. I noted only one difference, SF2NA Default had the DRAG_CHUTE line missing.. Haven't installed the hotfix to see if he just fixed the control menu or added that parameter..
  12. I suspect the terrain_targets/types.ini files for IcelandNA have carrier stations, and some aircraft have a parameter that makes the carrier stations their priority base... Hopefully we can implement these once we take a peek with the CAT extractors...
  13. Hmmm... Intruder planned for a DLC... @Fubar: Thanks. As soon as we can edit the aircraft_data.ini I'll be going that way.
  14. Wrench unfortunetly, I could never get this HideExternalNode parameter to work. I put it inside cockpit.ini, BTW razbam cockpit lod has it named: Refuelling_probe, I tried both.. NeverEnough's trick here worked tho..
  15. Something to note is that, in single missions, most Soviet flights are setup as having "Average" skill instead of Excellent. Probably because of their settings in Nations.ini. Not sure about campaign missions..
  16. What happens in the campaign if you destroy the Kiev? Is it still there the following missions? Or if your own carrier is busted in a mission?
  17. Wrench, its one of the parameters in your old flightenengine.ini messing the new terrain. Likely to be the detail/mesh settings.. I had to rename my file, until the cat tools are relesed..
  18. Now that is good pointer mate Keep them coming..
  19. The stock terrains were never their strong point. TK has given us the engine, as soon as he releases the tools to modify it, modders will start building stuff. With the power of a community, and the advantage of projects without deadlines, fantastic terrains will be built, just give it some time... It's good that we have the option to turn down the settings for better frame rates.That means the engine can push that much data, and as we get faster hardware, it can deliver more.. I just hope TK is not pursuaded to put in hardcoded limits, again...
  20. Here's an idea for you Sidd. Rename the folder/INI of Iowa to something like GearingFRAM1B. Or any other that randomly show up in carrier groups. You could get the Iowa whenever the GearingFRAM1B were to be Well without the CAT extractor this is a shot in the dark really, the new ships probably have certain ini parameters to have them included in there..
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