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PureBlue

+MODDER
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Everything posted by PureBlue

  1. Wonderful work Stary Strongly recommended mod, it adds so much to the immersion.
  2. That is so much like an SH3 (Silent Hunter) moment, Dave! Nice work. For suggestins, I would think defining the ships (at least all the escorts and carrier) inside a single Carrier (Convoy) group would allow them to have networked air defense.
  3. Having excellent time flying the missions... Gotto love all the new features TK has given us. Actually I'm glad he didn't release the CAT Utility right away It's so exciting to think of all the new mods we're gonna build !
  4. Same here, dont need it. Just using my heavily modified controller.ini, why would I do it from scratch....
  5. Some of these new airfields are either built into the terrain mesh or have a different way of implementing to the map. Because the objects on them do not sink into the ground when zoomed out. Other airfields that are based on previous stock terrains, still have this sinking issue.
  6. The INI thing is just a guess, been messing around with a saved campaign MSN file. You can see how the carrier groups are formed. Interestingly when I create a CG from scratch, can't get the ships to hold formation.. Also the Mission Editor provides insight to the IcelandNA_targets.ini. That file could be the smallest in any stock terrain to date. 4 Airports to each side on the Island. 10-12 airfields off the map for the Soviets. 1 airfield off the map for NATO (RAF Leuchars) Just a few target areas with Oil Tanks and that seems to be it.. Oh well, lots of cheap real estate for terraformers to fill I guess The ME seems to have a few bugs of its own. Flying a custom Strike mission, even if a target area on the island is selected the waypoints stay on the Kiev Carrier group object. (Which is always! on the map, along with the 2 US NAVY groups.)
  7. Seems like these two have their decks populated. - I think aircraft on deck are added via an INI file for the ships.The following line determines where aircraft is placed on deck. MSN File: [GroundMission001] Name=Nimitz Carrier Group GroundObjectType=CVA-63 While the first Ship[01].GroundObjectType=CVA-63 determines the actual carrier model. - The helicopters seem to be part of the ship model.
  8. Will just play stock for while. Perhaps only add ship sounds. The new water and reflections add so much to the game. The sense of speed is much improved for me. The terrain features. Oh they are beautiful, canyons, valleys. Not much detailed texture-wise but a massive improvement. No complaints at all, loving it so far!
  9. Just woke up, great suprise! Purchased and downloading
  10. Thanks for this wonderful work gents
  11. This feature, allows a skin to be selected automatically, between the dates you define. It doesn't stop them from displaying in the skins dropdown menu.
  12. Jug, I dont think mspaint supports layers. That's how I do the transparent part in gimp. It's a free program, and we can help you out with this if you prefer to switchover.
  13. Concerning carrier borne aircraft; Both for Campaingns/Single missions, what will you (and the AI) do if their carrier is destroyed so there's no where to land... Will be interesting to see how this is implemented..
  14. What's the "Missile mode" = NORM display on the Tomcat cockpit? Would that be about Normal/Multiple lockon..?
  15. All systems ready to go, awaiting release!!
  16. View File KC-135R Turkish Air Force KC-135R Turkish Air Force v2.0 (SF2) by Pureblue 02/27/2012 --------------------------------------------------- This is an update for v1.0 of the mod. Switched to the more accurate and beautiful model of BPAO. Includes full package (plane/cockpit/pilots) Features: -101.Filo Asena of Turkish Air Force (Skin and Decals) -boom now activated automatically (around 340knots) -new pilots -Cockpit from B-52 pack -Sound from TMF C-135s pack -Destroyed model Stock A-12. Installation: -If you have v1 mod, delete Aircraft\KC-135R_TuR folder. -Copy contents of package to your MOD Folder. (Let overwrite) Credits: C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ Models by BPAO (RIP) Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM Sounds by ? Cockpit from B-52 by Dels pilots: Diego's Pilot Pack skin/decals/ini changes: pureblue Strike Fighters by Thirdwire Thank you guys! Enjoy. -PB Submitter PureBlue Submitted 02/27/2012 Category Other
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  17. Version v2.0

    304 downloads

    KC-135R Turkish Air Force v2.0 (SF2) by Pureblue 02/27/2012 --------------------------------------------------- This is an update for v1.0 of the mod. Switched to the more accurate and beautiful model of BPAO. Includes full package (plane/cockpit/pilots) Features: -101.Filo Asena of Turkish Air Force (Skin and Decals) -boom now activated automatically (around 340knots) -new pilots -Cockpit from B-52 pack -Sound from TMF C-135s pack -Destroyed model Stock A-12. Installation: -If you have v1 mod, delete Aircraft\KC-135R_TuR folder. -Copy contents of package to your MOD Folder. (Let overwrite) Credits: C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ Models by BPAO (RIP) Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM Sounds by ? Cockpit from B-52 by Dels pilots: Diego's Pilot Pack skin/decals/ini changes: pureblue Strike Fighters by Thirdwire Thank you guys! Enjoy. -PB
  18. DXTBmp is my choice, easy and powerful. I use it to convert DDS <-> BMP. Just use 24-bit BMP when saving, that's the format SF2 wants. Edit: Oops you were asking SF1. Still the 24bit bmp should work.
  19. Great idea Jonathan. I really dig the first video, nicely acted and cut, considering there is no replay! If I may make two suggestions: 1. Link to the mod. 2. If the coming reviews are to be in this thread topic, the first message could be edited and kept up to date, to links to posts of the reviews. For easier access. Thanks for starting this
  20. No real biggie for me, as what he has showed to date, is way surpassed my wishes. So far we haven't seen shots of: (correct me if I'm wrong) CGN-38, CVN-68, LHD, LPD, LCC-19. Of course none of these were confirmed objects for SF2:NA, we're just going by the groundobjects.lst file included in other SF2 games....
  21. I see... That's really slick. I'm curious how it works under the hood, will do some reading on it. Have fun with your new toy!
  22. Dave, how is your frame rate, compared to your previous Nvidia card (?)
  23. I can tell my contributions: Skins for all Turkish F-16C Block30,40,50,50+ squadrons, with correct serials. Extensive loadouts for different years and missions, automatically applied per year/wep availability and easily selectable in Mission Editor.
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