-
Posts
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by PureBlue
-
In my experience it's sort of a limit of groundobjects, target_areas and installed aircraft combined. It happens in my heavily modded installs when opening a single mission in Anatolia. I do have many groundobjects for ships/tanks/aaa etc., around 400 target areas. Lockup at %100 in an install with many aircraft. The crash chance also depends on the selected air defense levels. If I have them all at LIGHT, the mission sometimes load correctly. SO, the workaround I found for it is, first run a single mission in a stock terrain. Quit without flying. This sort of acts like caching for the engine, and anything after that will run without problems, campaign or single mission...
-
same with missions without a carrier too. For example any of the stock missions. Ok missions w/o carriers, don't have this symptom. On the other hand, if you create a single mission, save and load it, loadout screen for that doesn't crash. Could be the new variables added to the MSN file, like the Aircraft numbers. Aircraft[01].AircraftNumber=15 Aircraft[02].AircraftNumber=47 Aircraft[03].AircraftNumber=39 Aircraft[04].AircraftNumber=52 It might even be possible to define other stuff here. loadouts maybe...
-
I'm going to have to disagree there, master HeightMap export creates a bitmap double the size of the terrain. So 2 pixels are 1km there. As a tile is 2x2 km, editing the hm.bmp in gimp gives a pretty good playing ground. Of course I wish the resolution was much greater.. @bootsjunky: While working on this, watch out for the height scale settings for TerrainEditor.ini. (Height of your highest peak) / 256 = HeightScale. Because the bitmap is 256 bits... Example: [bitmapExport] HeightScale=14 [bitmapImport] HeightScale=14 MinLandHeight=0
-
Marc Fighters Mi-8
PureBlue replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It would be much appreciated mate -
Borked how? My Aug 2011 install shows the carrier missions (mine and other AI flights) have a few bugs fixed. Aircraft taking off properly most of the time, instead of falling off the sky (still rarely happens) Lets check all in the ins and outs of the latest patch, and give TK the chance to fix them. Have a go at this mission I created: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8584&p=53661#p53661 How does it run for you?
-
Non Aircraft DLC
PureBlue replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not on the latest patch yet. But for groundobjects, set a formation for them. After that the number of units can be increased. At least that's how it is for ships. About the carrier missions. Both for single and campaign, I wasn't able to get other AI flights to take off from carriers they just spawned on top of the carrier. Though this used to work back in SFP1 days.. So in the latest patch, is this fixed? Per this thread at TW: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=8584&p=53595#p53595 -
SF2 - Transfer Mission AAR
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fantastic read. Things are getting hot too.. good luck ! -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Runway numbers..?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's all moddable in the terrain_targets.ini. Can't say if they're realistically placed/aligned in Stock Israel, but looking through the file, they have various alignments.. since the numbers on the runways are not dynamic and TK has limited numbers of texture in there, you'll see many of them with wrong paints.. I've gone the long way to align most of them correctly in Anatolia but never messed with the numbering on the runways -
Runway numbers..?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and you'll see it in many theaters near and afar from you -
Invisible TIALD...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's available after a certain date. Check the data.ini for the weapon and make sure you are flying after that date. -
SF2 - Training Mission #11
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With this aircraft and/or the mission, did this happen to any of you: After getting rid of the Fansong with a shrike, I turned across the lake, heading East to the SA-8. Although I was getting audio RWR tracking sound, the RWR display did not tell me I was being tracked. Only a search radar was shown there. As if the RWR gauge stopped working.. Later I was locked on and fired by the SA-8, still RWR display was calm, only the audio rwr gave me, missile launch alerts.. -
Invisible TIALD...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmm. I think the game might be defaulting to "name_of_weapon".LOD Because the [LOD001] callout is definitely wrong... Also note the loadout has similarly mistyped lines: should be GR7-LIDS-left (instead of GR7-LIDS left) -
Invisible TIALD...?
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check gr7_tiald.INI in weapons folder. [LOD001] Filename=gr7_tiald.lod Distance=100 The actual LOD is named gr7-tiald.lod BUT, mine is like that too, and it shows alright in game... what's going on??! -
Diego's Pilot Pack
PureBlue replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Bump! These pilots are fantastic Diego -
Thank you all About campaigns, first I have to see if I need permissions for the aircraft, and either make a package that includes everything needed OR list links for the downloads. I'd prefer it to be a single download package, easy to install. But we'll see. This will probably come after the v2 release of this terrain.
-
Retiled the terrain w/ Stary's latest Germany pack. Updated many groundobject data.ini files for proper destroyed models, and other tweaks. Gearing up to release as version 2. New SAMs (crotale stand-in) new airfields Elli Class Frigate, (Mod based on Amokfloo's F122, thanks mate!) New planning map by Spectre8750 ! much appreciated
-
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's my crazy wingman, I got shot down a few minutes ago, by a Sea Sparrow from an Elli Class Frigate... Wingman got away though, the fireball in the last shot could be the SA-8 prematurely detonating
