-
Posts
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by PureBlue
-
MiG-21MF_Cockpit_fotoreal_NEW
PureBlue replied to comrad's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow, very slick work mate -
AH-64 Package for SF2 Ver 1.1
PureBlue replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You might also condiser decreasing the weight of the aircraft too. -
Anatolia Project v2
PureBlue replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
They're pretty much completely different tilesets, the first iteration was based on Stary's previous GermanyCE tileset, which he kindly included some modifications for Anatolia. For the v2 terrain, I decided to switch to size tileset again from Stary's GermanyCE rework v1.1. Both are 512 size. It's a matter of taste I guess but since v2 includes more modifications I can't guarrantee a switch back to v1 tileset would cover every possible situation -
AH-64 Package for SF2 Ver 1.1
PureBlue replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yahoooo... Can't wait to try this out. Thank you Dels :good: -
del4
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Niiice -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Combat Outpost
PureBlue replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Looks great -
small oil rig
PureBlue replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Very nice, thank you -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Thanks for the Electronics values mate Converted the Udaloy, Slava pretty easily, installed your updated Osa, Komar and other boats. Now both sides have a pretty good naval force. Been playing around with some naval engagement mission designs, seems like Udaloy and Slava need some more modding in missile ranges, which at the moment don't engage until close.. Other than that, all is pretty good. The LCS-1 RAM missiles seem to be the best example for surface engagements. Missiles in other projects such as the Meko,OHPerry etc. need comparing with the values of RAM.. Anyway, your work has showed the way to solving many naval problems the previous mods had, so thanks
-
Forgot to add: If you decide to include Malatya Airbase, watch out for the game's Mission Generation limit. The game has trouble generating flights/target objects, in the outer %10 of the Terrain map. For example if the map is 1400x1400 kilometers, the airfields in the outer 140 km parts will mostly not generate flights.. Something to do with waypoints/targets being ignored in this region. It's a different concept than The Wall limits.
-
Thank you very much for the praise Baltika As others suggested this map will allow many different scenarios. If I may suggest 2 more airfields for the Turkish Side; Malatya (7th Airforce Base) where F-4 squadrons are based, and Batman (2nd UAV squadron base) And please check where Duhok is, it should be further east. I will try to build some camps that could be used here and perhaps Afganistan
-
A tod issue makes me think it's from the terrain data.ini Material sections. You use an old patch but Stary's TODs are working. There seems to be a few differences in my settings. Let's try this: Replace from Stary's rework 1.1 , GERMANYCE_DATA.INI to Anatolia_DATA.INI Sections: [solidObjectTextureMaterial] EffectShaderName= //terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
-
DLC 12 is out F-8E(FN)
PureBlue replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, I'm on Sep11 patch and bugs from previous patch are pretty much fixed AFAIK. Other than the small "skin change/patch stay the same" bug, haven't come across anything huge. -
Mi-24 Teaser
PureBlue replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice work -
790918 Keepers of the Peace
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thank you -
Buccaneer RAF for SF2
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Fantastic Volker
