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PureBlue

+MODDER
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Everything posted by PureBlue

  1. You bet! 142.Filo "Ceylan" (Gazelle)
  2. Yep, it feels like right before the elections, polls right and left at thirdwire board.
  3. Good idea in fact. I was reading an older Air International mag yesterday which had a very interesting article about the Flying Skulls. F-16's and F-15C's testing over the Gulf.. So yes it should be fun to add the various test weapons go out on the range.
  4. Thank you guys! Will be starting a few skinning jobs for these birds.
  5. Eric, at least in Anatolia, I'm not noticing this. That terrain has a specific anatolia_nations.ini, which defines Greece as enemy, Turkey as friendly. But as you know there is a global nations.ini, in which Greece is Friendly. I had tested this and the terrain specific ini has precedence, but perhaps try to change Greece's alignment there and see if that helps. For me it works perfectly, I don't get any other nation flying other than the 2 sides.
  6. Right on mate, good looking and basic models, that's the way to go I think. work on this will commence tomorrow, on my side..
  7. I don't understand your need to export/crop/mess with and them import back, right at the start of a terrain project... %99 tiling should be done in TE, because it's easier.
  8. Huge effort Paul, thanks! Just yesterday I was trying to mod a K into a Greek D. Quite happy to see this released
  9. This is one of your slickest looking models mate :good: What's that missile you're lobbing?
  10. Sure mate, I'd love to work with those, PM inbound. About the bomb dump, maybe some Mk84, Mk83 type bombs on racks and trolleys. Laid out side by side. This is what a bomb dump is right? @Hurc,Wrench: Do the Inactive date work reliably? For example you define 2 objects (a wooden shelter and a HAS) on the same coordinates. And make the HAS replace the older at specific date? I was thinking if that didnt work, the whole target area can be replaced at a certain date. And simulate the upgrade of the airfield and surrondings. I've tested this and it sure works.
  11. Thanks guys! I'd like to add a bomb dump area, do we have any bombs on trailers objects yet? Killerbee was working on some..
  12. This is a revisit to my 'Airfields with some Spice' mod, which was actually just uploaded to the thread in Beta stage. The base designs are from Gepard's airfields mod, with objects from Ravenclaw, Amokfloo, Polak, Comrpnt and Sundowner. Here's Hopsten. How do the earth mounds look? The taxiway is 20m wide.. Suggestions are welcome. Before you ask, one can't taxi inside the shelters. But i'm still leaving one empty (no parked aircraft inside) for later usage by a single mission designer. Just start a little bit outside the shelter.. I wish we had some tree models to plant around.
  13. Perfect. Just what I was looking for Wrench Good call on the avionics, I'm gonna have to check this and the Sidewinders and see if Turkish birds had them. Thanks for the link daddy, there was quite a few different paintjobs for the Acrobatics teams too.
  14. I've got the template from SF1 but it's got the yellow USAF bands on the base layer. Been wanting to paint a few Turkish birds for a 1960s campaign. (Specifically the F-86E(M) Has anybody got the empty templates in hand?
  15. The drawback of the height maps is groundobjects on top will sink ..
  16. Will wrap these up in a few days .
  17. Plan C, D and E were exactly the same for me i'd keep learning new stuff and going back, but every time the processes got quicker .
  18. TE can export/import both Tile and height maps. Which one are you working on? (screenshots would help) I use both bitmaps for tweaking. But do most/all of the tiling in TE. Remember these files are 8bits and they should be imported back as such. Also if you're playing with the height map, check these settings in terraineditor.ini: [bitmapExport] HeightScale=14 [bitmapImport] HeightScale=14 you have to calculate the numbers from the highest peak in your terrain. 8 bits gives only 256 levels of height. I have the highest peak 14x256 meters.. If not carefull with these, the terrain and high mountains will be squashed when importing back...
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