Hey all, just picked up WOE and added the NatoFighters 1/2 addon, thinking it would only add aircraft. Unfortunately, it appears to have made the smoke from my flares BLACK, which is... well it's ugly. And completetly unrealistic. So I've gone through to find the flare smoke emitter (LumFlareEffect.ini, right?) in the ini's (again, I'm just learning this, or trying to pick it up on my own), and have found this:
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=1.000000,1.000000,1.000000,0.200000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=1.000000,1.000000,1.000000,0.200000
ParticleColor[03].Time=1.000000
ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000
I assume that's what I need to change the flare smoke color... But what are these values? I don't understand the color-code system.
Thanks.
EDIT:
One addition... I've got the Column5 F/A-18A, and I figured out how to install a carrier object and then add it to a mission file... everything works just great, but I can't see over the nose of the hornet on approach! Is this just a model issue, or am I missing out on some WOE feature that allows me to raise my viewpoint?
I'm patterning at about 200kts, then dropping to 150-ish on final ( I was shooting for 130 as that's what I've heard the real hornet lands at). I have the spoilers extended, and flaps lowered (when I can remember which joystick button I prof'ed it to.) and in all other a ways dirty/high AOA configuration.