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ndicki

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Everything posted by ndicki

  1. In CFS3, we managed to create player useable ground vehicles and AA guns. It was easier admittedly because CFS3 allows you to take control of aircraft gun turrets, so if the tracked part of the SPAAG is the "pilot's" position as driver with a modified FM file, the air gunner's position simply functions the same way as it always does. It provides a bit of fun from time to time - you can drive round, and you can engage aerial or ground targets. So much for CFS3. But what of SF2? Admittedly, turrets are out because SF2 does not support player-operated turrets, but what about SAMs? Is there a way to adapt of model a player-operated SAM launcher, even if it is static? Could the FM file allow the launcher to tilt upwards somehow, without its changing place? Thinking jets and brakes for example - if the brakes are applied and the engine thrust increased, the attitude will change... I'm sure there must be a way to do this with some creative thinking, but I don't know my way round well enough... Merry Christmas, in the meantime!
  2. Civilian Airline Pilots 2018

    The file appears to be corrupt...
  3. Please remove my name from the list. I hadn't expected my work to be the object of so much misuse.
  4. This suggests that the skin was done by Paulopanz. It wasn't. I did it. You've just discovered why I have stopped uploading any of my work for SF2 to CA. While I am certain this was a genuine oversight on your part, the practically limitless pillaging of other people's work by two or three of the contributors on this site means that such confusion becomes the norm.
  5. Buccaneer FAA for SF2

  6. Heinkel He-111B by Monty CZ

  7. Icons for SF2, all variants

    Version

    360 downloads

    I didn't merge my installs - and I won't be the only one. That leaves us with the difficult problem of working out which desktop icon points at which install... This should help. There's a different icon for each version of SF2 - SF2, SF2E, SF2V and SF2I. Should be fairly obvious which is for which! ;-)
  8. Version

    270 downloads

    HAWKER HUNTER GA.11, Fleet Requirements and Air Direction Unit, Fleet Air Arm, Royal Navy, RNAS Yeovilton, 1970s Stand-alone aircraft for SF2 (all variants) only Contrary to popular belief, the Royal Navy fielded a number of squadrons of Hunters, primarily for training and second line duties, although these were also "mission-capable" if the need had arisen. FRADU was the last FAA unit to use the Hunter. Further information and photographs here: http://www.fradu-hunters.co.uk/index.html Credits: Spinners modified the Thirdwire stock Hunter FGA.9 to make it flyable, and fitted the cockpit. He also provided inspiration for decals.
  9. Version

    157 downloads

    As MS no longer supports CFS3, these update patches are difficult to find. They are essential for all but the latest releases of CFS3, as they add the possibility of 4-engined aircraft and level bombers. The files are suitable for both English and French language versions. The Mission Builder is included, as are full instructions about how best to set up a working install.
  10. Getting back into CFS

    CFS3 certainly does win on the accuracy of the flight dynamics - not the stock stuff, most of which goes straight into the dustbin - but the add-ons. We've recently finished a toatl overhaul of the stock Bf109g-6 and g-10 to produce pretty well all variants of the G and K series, and that includes a number of different engine and boost combinations. A LOT of very detailled work... Doctor Quest, there really are not that many aircraft from IL-2, what-ifs aside, that don't exist for CFS3... And there are far, far more that do exist in CFS3.
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