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ndicki

RED TAILS
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Everything posted by ndicki

  1. Um... Yes. Thanks, Kevin! This is all a bit new to me - and the terrain editor either doesn't like me or doesn't like SF2... As I've repainted the "fields" - a bit over-optimistic for a desert IMHO - as simple sand, it does look silly with these blasted oak trees or whatever they are! I'll try both solutions. Something's bound to work! Edit: Got it! Success - I substituted a nice palm tree instead. Looks miles better. Thanks!
  2. I'd like to know how to remove the bloody things! Without removing all the buildings etc that would disappear if you simply turned the terrain settings down. In the SF2 Desert terrain, you've got deciduous trees here there and everywhere, and I want them out! Can it be (easily!) fixed, anybody know?
  3. FIREFORCE!!!!!! Interested isn't the word! It's not quite the same model - with elephant's ears and minus the radome, but that's surely not much work... And a couple of guns on a K-car version! (That's Rhodesian, by the way. But many of the choppers were SAAF-supplied.)
  4. View File Mirage F1CZ, No.3 Sqn SAAF, 1980s Skin for the Mirage Factory Mirage F1C as an F1CZ of No.3 Sqn South African Air Force, 1980s. Starting in 1981, the SAAF fleet of 16 F1CZ aircraft were all repainted in this rather unusual three-tone grey scheme. Includes loading and hangar screens, new drop tank, and assorted odds and ends. Submitter ndicki Submitted 10/01/2009 Category Mirage Skins
  5. I've just submitted the F1CZ, so it'll be up soon!
  6. 235 downloads

    Skin for the Mirage Factory Mirage F1C as an F1CZ of No.3 Sqn South African Air Force, 1980s. Starting in 1981, the SAAF fleet of 16 F1CZ aircraft were all repainted in this rather unusual three-tone grey scheme. Includes loading and hangar screens, new drop tank, and assorted odds and ends.
  7. Those look great as well! Are you going to upload them? You should... (He says, hopefully!)
  8. Wow - some impressive stuff there! I'm HOPING my creative phase will go as far as the original deep buff/olive drab/light admiralty grey scheme, and the later dark earth/olive drab/PRU blue scheme (AZs only, that one). As the refuelling probe on the AZ folded back down out of sight, the existing CZ model seems to me to be the best compromise; in any case, the skin is identical, so you use it as you like. The only one I know I won't be doing is the Milktruck colours on AZ 235. Too much trouble, and it's post majority rule anyway, so November Foxtrot India. Did you know that two CZs (205 and 209) were fitted out (after majority rule of course) to carry Soviet R-73 missiles? Just out of interest. The Cheetah needs doing, too. There's a conversion based on the Mirage III with added canards, but it looks wrong. I've used the Kfir instead. Other than the "step" intake forward of the tailfin, it looks more convincing. But the skin needs doing properly from scratch. If anyone has an existing detailed template, that'd help! Hoping to get them sorted out... After being a prolific CFS3 skinner on many of the major projects over the last few years, I'm a bit burnt out! By the way - what about convincing SAAF callsigns? All these US cars are all very well for Vietnam, but...
  9. Finishing touches...! Meanwhile, is there an F1 AZ available, does anybody know? This is the MiG-27 to the F1 CZ's MiG-23, if you like; the dedicated ground-attack version co-developed by France and SA.
  10. One more reaching the final stages... This was done by overpainting the original files that the F1C came with, as I'd forgotten I already had Sony Tuckson's template on my HD. Clever! I'll upload it later this week. Got a lot of stuff to upload, I know...
  11. Looks like you've done a lot of/all the work there already...
  12. :rofl: Cheers, Kevin - I've got the picture! Out with the hex editor and on with the job...
  13. Whenever I try to use a cockpit based on the MeteorF8 cockpit - MiG-15, Ouragan, Mystere IV, etc - it goes through the motions until just as it's 100% loaded and you're about to start the flight, it CTDs. Black screen, error message. This is in any/all of the SF2 series. I've fiddled about here and there and can't for the life of me find what it is - but the point in common is that they are all based on the MeteorF8 cockpit. Does anybody know? There isn't anything that I can find about this...
  14. Next trick... It's working great, apart from the fact I have to hand edit the loadouts, which it can't read... But - I've put NVA SA-2 misslies in the mission, and they don't try to shoot at all. Ground guns work, just not SAMs. Any ideas?
  15. Solved - TK found it. KMD assigns the aircraft number automatically - the default number in KMD is -1 AircraftNumber=-1 So it shows the first aircraft without a number, secimd aircraft 000, third 001, etc. Default for TK's mission maker is AircraftNumber=0
  16. NO numbers showing on the AIs is a known problem, and I think it was Gunny Killerbee who suggested re-saving all the files concerned with unicode and capitals... My problem is that they fail to show only on the lead aircraft of each flight/group. EDIT: The stock missions are OK; it happens apparently only on missions I've created with KMD. Comparing the missions with notepad hasn't brought me any closer...
  17. Makes you wonder what the other half of the deal was... There's always a hand under the table, especially when this sort of thing takes place. The French have been beyond desperate to sell the Rafale to someone - anyone...
  18. I've noticed that in ("Load a...") missions (as opposed to "Create a Mission" mode)the aircraft number decals don't appear to be working correctly. Thefirst aircraft in each flight, regardless of type or nationality, showsno number. It is only the second one which does, starting with thenum000.tga decal. Others follow on in order. In "Create a..." mode, allaircraft are correctly numbered, but the numbering does not start fromnum000.tga. Anyone else getting this? I'm running the updated May 2009 version.
  19. Which are the more accurate - the stock SF2V (etc) A-7 series. or the Mirage Factory ones?
  20. Thought you'd like that! Have fun!
  21. I've found it works in my mods folder, as long as the terrains cat file is open in there; otherwise it can't find either the terrain or the aircraft list - well, mine can't, anyway. But it does work...
  22. 62 downloads

    Photoshop template for the SF2 stock Hunter as used for my Rhodesian Air Force versions. 5 out of 5 files.
  23. View File Hunter Template 5 out of 5 Photoshop template for the SF2 stock Hunter as used for my Rhodesian Air Force versions. 5 out of 5 files. Submitter ndicki Submitted 07/14/2009 Category Skin Templates
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