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Everything posted by ndicki
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Get a hex editor here!
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.hhdsoftware.com/Products/home/h...ditor-free.html -
Get a hex editor here!
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aaaah! Good lad, well found! -
voice commands
ndicki replied to Romflyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've got Shoot installed but rarely use it. I don't think it likes my accent very much! Obviously my pronunciation is not American - I don't know if that makes much difference, but I had a hell of a job getting it to do what it was told. Above all else, don't use it for weapons commands or you'll miss the target every time! Wingman commands, fine, agreed. -
Still messing about with SF2V...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Melbourne's flight deck was 690ft 8in long, and had steam cats - but I can't find out how wide it was; apparently it was pretty narrow, which caused the sort of problems you'd imagine. I haven't found specs for Coral Sea, though. -
I've noticed that here and there people mention opening LOD files with notepad. This may work, but it isn't ideal. The best thing is to get a hex editor, which will also enable you to make modifications to the bmp filenames, etc, which the LOD refers to (except for SF2 aircraft. Cockpit LODs can be hacked, however.) The best I've found is xvi32, which can be found here: http://www.chmaas.handshake.de/delphi/free...xvi32/xvi32.htm It is free, easy and works very, very well. If anyone knows how to locate bmp references in SF2 aircraft LODs, I'd be grateful to learn!
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Flight stick or Keyboard?
ndicki replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can't even see how you can fly with a keyboard - no fine control at all. I use the full X52 rig with rudder pedals as well - the point of a simulator is to simulate, and if the movements you learn are not as close as they can be to what you should be doing with a real aircraft, then you're playing a video game. -
Still messing about with SF2V...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Beat you to it, Kevin! I've ported it over from SFG, put the '72 cockpit in it, and used it on the bad guys more than once! Actually, they didn't serve in Vietnam, which rather cuts down on the options. Shame. No idea about the Melbourne. Have to look... -
Imagine that the Royal Australian Navy Fleet Air Arm had received F-4Js, instead of being practically consigned to history by the politicians... I've kept the A69 serials inherited from the F-4Es loaned by the USAF; they ran from A69-01 to A69-23, so these begin with A69-24. The fact of using "69" comes simply from the fact that the F4Es all had "69-" USAF serials. Otherwise, the scheme is loosely based on the one used for Skyhawks, adjusted to fit the Phantom. I think it looks nice, in any case! Be patient - let my have my fun, and then one day when I'm bored, I'll upload all sort of things. :yes:
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Nukes again...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks, Gunny - off to try... Later: That was satisfying. Thanks! -
Nukes again...
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cheers Dave! -
It's the usual thing - I can't get my nukes working (SF2 and SF2V). They did for a while, and I'm not sure what happened. Anyway, I've got Gunny Killerbee's weapons pack installed as far as I can see correctly (MISSILEOBJECT.INI does go into OBJECTS, doesn't it?) and I'm getting blast but no visual effects. I haven't tampered with things, so it should work... Any suggestions? Edit: Error on my part - it was not SF2 I got it working in, but SFG.
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SF2V - Enjoying the SPAD!
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Always glad to test new kit! I've sent a PM. -
SF2V - Enjoying the SPAD!
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Suspected it might be! Would you agree to my pillaging it for parts to release a flyable version for SF2V? -
This is the main reason I got SF2V, and I'm thrilled to bits with it! So I've fitted the cockpit from somebody's Royal Navy What-if Skyraider - I wish I knew whose! - and fiddled about a bit to get the decals working... Love it! Don't nitpick the skins too much - I have no idea at all about USAF, USN or VNAF markings.
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Lansen Template
ndicki replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Good one, Timmy! Always useful, those things. Thanks. -
M-47 Bundeswehr
ndicki replied to Steve s's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice work - and a major player in the NATO armoury, as has been said above. Well done! -
Looking that way... I think it could be linked to some sort of afterburner effect - the increase in thrust when you put it through the gate can be determined by the data.ini. But as far as I can see, afterburner is determined not by pushing a button, but by throttle settings alone. Could that be separated out and programmed independently to give the pilot control over it?
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It's a bit easier in CFS3. As you can occupy the gunner's position, you build a tank, say, with a driver's position (=pilot) and a gunner's position. The gunner can elevate and traverse the gun just as though it were an aircraft turret, which in fact is all it is. If you then add an aircraft flight dynamics file which reduces the ground speed to the correct one for the type of vehicle, and generates no lift, you're in business. There are problems; one is that steep hills or severe changes in gradient cause it to explode, as does running into any form of ground object. It could be more difficult in SF; as far as I know, it is not possible to elevate or traverse guns except by elevating or turning the vehicle. This would not stop you making a jeep - dead simple - but a firing vehicle could be difficult if you intend the guns to be player-operated. Missiles might be easier, but you'd have to make them fixed-azimuth. One up for CFS3... Pity TK can't do everything, but as AF/WOX is about "modern" air warfare, it's hardly necessary, let's be honest.
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OMG, MontyCZ is a STAR!
ndicki replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Monty, you's the man! Cheers, mate!
