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ndicki

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Everything posted by ndicki

  1. Actually, Russ, are you feeling creative...? That 109E of yours would be a great place to start! (No! Only kidding! No! Gerroff!)
  2. Looks interesting... Can you block up the lower canopy triangles at the same time? (Romanian-built 109G-6s had very odd elongated breech bulges...) ;-)
  3. If you're using separate rudder pedals, you may need to make sure that the sim has not affected, say, aileron movements to your toe-brakes or something. Hand-editing your controls .ini can be a good move. Use notepad. The rudder is very useful for dogfighting, but it really comes into its own for ground attack - as has been said above. Bringing the nose round a bit without losing your flight attitude and so on. Don't forget that if you're banking at 90°, the rudder becomes an elevator to help you keep your nose up.
  4. No. There is no G-6 model available, and as on the F-4 the junction between three meshes is situated exactly where the cannon-breech bulges are, and the parts don't line up, that area is practically impossible to paint in any way other than with one solid colour. Drawing the bulges on and using shadowing and highlighting to give them some apparent volume might have been possible otherwise, but not on this model. Sorry.
  5. I'm on XP and the only trouble I have with SF2 is that it demands more power, so I get lower FPS. As a rule, I don't see that, but now and then, you get to crawling...
  6. Nee, not your Uncle Bob - MY Uncle Bob! Not the same one at all! But you're very welcome to him anyway... (Where are all the violent smileys, then? Ones with all kinds of evil weaponry? I could only find one single one with a minigun. Hmph.)
  7. I'm waiting for SF2I - I want to see this Mustang the rumour-mill's been going on about. Because if there's a Mustang with a good flight model, it's going to be very interesting for the two dozen lepers who aren't thrilled with the idea of driving winged hair-dryers!
  8. I think I've missed something here... Where is the "Boost" - or "War Emergency Power", if you prefer - for piston engines? I'm missing it! In CFS3, it is well modelled, and it does come in useful now and then. I'm sure that it must be in there somewhere in SF, but I can't find it. Any help?
  9. Interesting. The French "left" Indochina, politically at least, in 1954. From then until the very late 1950s, there was no significant military action either between the two Vietnams or with the colonial power. The Spitfire was replaced by the Hellcat, an example being le Groupe "Corse", which handed over its Spits in Indochina in December 1950. Although the Spitfires were by then at the end of their useful lives - age, French maintenance and the inadequate supply of parts having taken their toll - the pilots were far from thrilled to exchange a real fighter for an oversized flying bomb-trolley... Incidentally, they also used Mossies - FB.MkVI, AFAIK - but found the same problems the RAF and RAAF had had with them in the tropics, namely that they tended to come unglued at embarrassing moments owing to the ambient humidity.
  10. That's how you're supposed to do it - with a dedicated folder in the objects folder. But it worked when I just threw them in with the aircraft, as in WOX, too - I think!
  11. It's "Terrains", BTW, not "terrain". That one had me wondering for a while. You should end up with this structure: Campaigns Controls Effects Flight Menu MenuData Missions Objects ------Aircraft ------Decals ------GroundObject ------Guns ------Pilots ------Weapons PilotData ScreenShots Sounds Terrains Much the same as WOX. Meanwhile, if you move the entire mods folder to another place, leave the My Documents\ThirdWire\StrikeFighters2 there, with only Options.ini inside. There you can indicate the new path in the closing lines. If you clone several installs, then it's easy enough just to swop the different Options.inis around to launch the one you want. Mine are: For SF2 normal: [Mods] ModsEnabled=TRUE Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2 [Version] BuildDate=May 2009 [screenShots] Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2\ScreenShots Format=JPG For WW2: [Mods] ModsEnabled=TRUE Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2_WW2 [Version] BuildDate=May 2009 [screenShots] Directory=E:\Program Files\ThirdWire\Mods\StrikeFighters2_WW2\ScreenShots Format=JPG If you have a subfolder for each Options.ini, you can just copy/overwrite as you go.
  12. So they are... well, bugger me! I must be using the SFP1 LODs for my stand-alones, then. Odd...
  13. Kevin, aircraft inis are NOT unicode. Just do what you always do, and it'll work. Stop flapping! That's all I did. Copy the cockpit folder and its ini out of the SFP1/WOX it's in into the appropriate aircraft folder. Update the ini by adding the cockpit lines, save WITHOUT CHANGING THE FORMAT, and off you go. In theory... Have you got the new cat extractor? Don't extract the game's base files! They need to remain catted. Copy them to a save place instead, extract them there, and then you can copy-paste inis, lods, etc, the way you normally would. If I can figure it out, you certainly can!
  14. 784 downloads

    RussoUK2004's latest version of his beautiful Bf109E, this time as a Tropical E-7 with the closed-over spinner and sand filter. Ideal for Western Desert installs! Includes two historical skins by Russo, pilot and sounds.
  15. View File Bf109E-7 New Version RussoUK2004's latest version of his beautiful Bf109E, this time as a Tropical E-7 with the closed-over spinner and sand filter. Ideal for Western Desert installs! Includes two historical skins by Russo, pilot and sounds. Submitter ndicki Submitted 05/20/2009 Category Axis Fighters
  16. 1,067 downloads

    RussoUK2004's latest version of his beautiful Bf109E, this time as a European theatre E-4 with the closed-over spinner. Ideal for Battle of Britain installs! Includes three historical skins by Russo, pilot and sounds.
  17. View File Bf109E-4 New Version RussoUK2004's latest version of his beautiful Bf109E, this time as a European theatre E-4 with the closed-over spinner. Ideal for Battle of Britain installs! Includes three historical skins by Russo, pilot and sounds. Submitter ndicki Submitted 05/20/2009 Category Axis Fighters
  18. It'll be nearly all ground-attack only, but it might be fun. Doesn't the Bearcat already have a French skin? It was one of their main aircraft along with the Hellcat.
  19. It is a bit expensive for what's in the box. The good bit is that it doesn't come pre-loaded! That way you won't be using Vista.
  20. Kevin, my china, you just don't tell her. How do you think I got it? Click on the button, enter your visa card number, and Bob's your uncle. It's not as though you're going to be coming back from the shops with a CD case stuck up your jumper, is it? For the time being, SF2 is a bit of a luxury. But that is going to be where the effort is made in the future.
  21. Actually, for the F-4s, the mapping is the same. The skins themselves are better, higher res, etc, but the old ones fit fine. The larger one is from SF2, the other SFG. They look a bit different, but they aren't. Some other aircraft may be different, though.
  22. There are a number of good tutorials written for CFS3 and GMAX - bearing in mind that making the parts is similar, and that GMAX and 3DS MAX are also similar, there'll be a lot you can learn, even if naming of parts and exporting procedures are different. Try here first - he's the man who did the visual models for the French aircraft in MAW. We have worked together a great deal, as I did the paining inside and out for most of them. http://www3.telus.net/murrdaka/tutorial/B2BNZ.htm
  23. In SF2, you have two F-4B types: F-4B: [LOD001] Filename=F-4B.lod Distance=100 [LOD002] Filename=F-4b_lod2.lod Distance=250 [LOD003] Filename=F-4b_lod3.lod Distance=500 [LOD004] Filename=F-4b_lod4.lod Distance=1000 [LOD005] Filename=F-4b_lod5.lod Distance=10000 And F-4B (1965) [LOD001] Filename=F-4B_65.lod Distance=100 [LOD002] Filename=F-4B_LOD2.lod Distance=250 [LOD003] Filename=F-4B_LOD3.lod Distance=500 [LOD004] Filename=F-4B_LOD4.lod Distance=1000 [LOD005] Filename=F-4B_LOD5.lod Distance=10000 These are copied directly out of the stock, unmodified, ini files. The capitalisation is as issued. Texture file names for the F-4B are named: F-4B_1.BMP F-4B_2.BMP F-4B_3.BMP F-4B_4.BMP F-4B_5.BMP So your .ini will need to reflect these LOD names, and your texture bitmaps need to correspond to the new convention. What is frustrating is that scanning the new type of LOD files with a hex editor does not reveal the file names...
  24. Good luck, Wildfowler - weapons in this sim make CFS3 look easy! But it won't normally CTD or lock up if you're missing something, which is a relief. For info, The Wrench is the "How things work" ace, so pay attention!
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