-
Posts
964 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by ndicki
-
Anyone like Bf109s?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easy enough to do. Wait a bit... -
Anyone like Bf109s?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know - and good as they are (not kidding!), I still like to do my own sometimes... Your FWs are all installed already, as are your Bf109 mods. So I haven't missed you! Well worth the visit - Thanks! -
WW2 aircraft glass?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks, Killerbee and Dave. It now works perfectly. (And I've learnt two things...) See what I meant about red?! -
WW2 aircraft glass?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK. I misread Killerbee's post higher up... Off to try. -
WW2 aircraft glass?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. Normally, they aren't, are they? (Quick check...) No. And no. Good thinking, but that doesn't seem to be the trouble. -
Winzip thing
ndicki replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've used Winzip for years and never had that. Having said that, I've now got 7z as well - Column5 oblige - and it works very well. -
WW2 aircraft glass?
ndicki replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got them, as issued. The B-17G, for example, has three: B-17_GLASS.TGA, CanopyGlass.tga, ClearCANOPYGLASS.TGA I have checked with a hex editor to see if any appear to be missing - they don't. And I've even replaced these three with solid red tga files (no alpha) just to see if anything shows up at all - nothing. Odd... Here are the B-17G and Bf109F, with the Bf109E for comparison. Note that on the Fort, some glasswork does show up around the lower half of the bomb-aimer's position, but not elsewhere. -
I'm setting up a WW2 install with Wolf257 and Dev A-Team/Capun's aircraft, and I've noticed that many of them do not seem to have any glass in the windows - yet in other people's screenshots, they do have. Has anyone else had this? I've tried looking through the LOD files with a hex editor to find the bmp and tga files, but they are all there. So...? I'm in SF2 - that may make a difference. Any ideas?
-
Stand firm, Israel.
-
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
(I'm starting to appreciate this sim more and more. The last time I could do this sort of fiddling around was in CFS2. CFS3 is much more "strict", although that helps to reduce online cheating.) -
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Good idea - and I'd missed the Cheetah, which is an aircraft I've wanted for a long time. -
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And it's just got worse... Admittedly, don't look too hard, or you'll see the forward Mavericks biting into that odd dustbin-lid thingy under the fuselage, but... -
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Far be it from me to suggest any unrealistic "what-iffing", but does this interest anyone? -
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cheers, mate! -
MIRAGE IVA WIP UPDATE
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Veltro - Thanks for a nice-looking aircraft! So I couldn't resist the temptation... But for some reason, I can't get the decals to show on the rear fuselage. Probably getting the mesh name wrong. Could you tell me the correct name for the area marked? Thanks! -
Dassault Mirage IVA V.1.1
ndicki replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Very nice aircraft - so I couldn't resist trying to make an RAF version... Could you tell me the name of the tail-area mesh below the tailfin, around the engines, though? I can't get the serial number decals to show! -
Rafale
ndicki replied to rafale ace's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Ah, OK - Thanks! -
Rafale
ndicki replied to rafale ace's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I didn't even know we had a Rafale... We don't. Can anyone give me directions? -
695 downloads
BAe Hawk T.MkIA, Scottish Air Corps, 2010-2012 For use within the framework of the Celtic Wars Project. Original aircraft model by Russouk2004 - thanks, Russ! The Story so far: 2012. The financial crisis has brought the British economy to its knees. Unemployment is rife, and the underlying tensions running through British society have caused massive social and ethnic unrest. Minority groups have rioted violently throughout England, and the Armed Forces have had to intervene to impose stability. Meanwhile, government debt spirals without end as benefits and welfare payments far exceed predicted levels. Scotland and Wales are as usual the hardest-hit parts of the kingdom, and payments to those areas equal those made to the rest of the UK. As a result, English MPs in Westminster vote for the dissolution of the Union. England leaves the United Kingdom, abandoning Wales and Scotland to face the future alone, and Northern Ireland at the mercy of the Republic. Wales and Scotland have no option but to form an alliance against England, to claim back the huge sums of money taken in taxation which should normally have been used to help them out of the crisis. England will not budge. Various smaller groups join the Celtic Alliance; Cornwall secedes from England, and the Isle of Man joins some weeks later. Meanwhile, Northern Ireland remains in limbo, caught between Nationalist factions who wish to exploit the possibility of joining the South, and loyalist factions, now cast adrift, who are attempting to preserve their independence from the South, with some under-the-table help from the English... And fighting breaks out, first caused by popular unrest, but rapidly becomes militarised as cross-border skirmishes and air intrusions take place more and more frequently. England attempts to intimidate its neighbours, who still demand the restitution of their monies and citizens, into submission... -
View File Hawk T.Mk1A, Scottish Air Corps BAe Hawk T.MkIA, Scottish Air Corps, 2010-2012 For use within the framework of the Celtic Wars Project. Original aircraft model by Russouk2004 - thanks, Russ! The Story so far: 2012. The financial crisis has brought the British economy to its knees. Unemployment is rife, and the underlying tensions running through British society have caused massive social and ethnic unrest. Minority groups have rioted violently throughout England, and the Armed Forces have had to intervene to impose stability. Meanwhile, government debt spirals without end as benefits and welfare payments far exceed predicted levels. Scotland and Wales are as usual the hardest-hit parts of the kingdom, and payments to those areas equal those made to the rest of the UK. As a result, English MPs in Westminster vote for the dissolution of the Union. England leaves the United Kingdom, abandoning Wales and Scotland to face the future alone, and Northern Ireland at the mercy of the Republic. Wales and Scotland have no option but to form an alliance against England, to claim back the huge sums of money taken in taxation which should normally have been used to help them out of the crisis. England will not budge. Various smaller groups join the Celtic Alliance; Cornwall secedes from England, and the Isle of Man joins some weeks later. Meanwhile, Northern Ireland remains in limbo, caught between Nationalist factions who wish to exploit the possibility of joining the South, and loyalist factions, now cast adrift, who are attempting to preserve their independence from the South, with some under-the-table help from the English... And fighting breaks out, first caused by popular unrest, but rapidly becomes militarised as cross-border skirmishes and air intrusions take place more and more frequently. England attempts to intimidate its neighbours, who still demand the restitution of their monies and citizens, into submission... Submitter ndicki Submitted 04/05/2009 Category Fictional/What If Skins
-
You need a folder named "Flight" in your mods folder; nations.ini goes in there. Actually, if you've downloaded any of the add-on weapons packs with a view to modding them for SF2, you'll already have a better nations.ini sitting on your hard drive, and you might as well use that. As Bigstank says, adding new nations is easy - use notepad to edit the file, and remember to give each new nation the next number up. This number will then correspond to the insignia decals (INSIGNIA000 and FINFLASH000, where 000 is the nation's number in the sequence) that you can add to your "Decals" folder. The appropriate insignia will appear automatically, if scripted by the decals.ini of the texture file you're using. Example: [Nation203] Name=WALES DisplayName=Byddin Awyr Gweriniaeth Cymru Alignment=ENEMY PilotNameList=NAMESWELSH.LST RankList=RanksRAF.lst CallsignList=CALLSIGNSRAF.LST Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str This is nation number 203, so it will use INSIGNIA203.tga. (If you make one!) And so on. You can customise callsigns, names, ranks, speech, medals, the lot - but that's a bit complicated. By the way, if you do extract all this from the cat file, make sure that the original cat file stays where it is, and that you extract the contents into a folder OUTSIDE SF2. I've copied the entire SF2 core files into an identical structure outside the game folders, and opened them there, so they don't get in the way and mess things up.
