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Stick

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Everything posted by Stick

  1. Try this terrain and with the mission editor you should be able to place custom objects. https://en.wikipedia.org/wiki/HMS_Ardent_(F184) https://en.wikipedia.org/wiki/Grantham_Sound
  2. Try these: https://combatace.com/files/file/16990-sf2-cold-war-prop-and-flogger-fm-tweaks/
  3. Love the skins, Eric! Glad to see you are back! Been plugging your USMC skins on the ATARS bird here only to realize the cameras are missing. i think the model is there but the skin is not unless I am missing an update. Perhaps of interest to you?
  4. I think JosefK is asking how do you manually guide the weapon; the answer to which query is you cannot atleast not in SF2. Till then enjoy the view from the WSO's office as provided by guuruu
  5. Not sure, but check this out and match with what you have:
  6. The Fulcrum of Falkenberg Bad Moon Rising Gun Stalking Home is the Aviator Strizh
  7. Correct. Confirmed - effectively best of both. My peeve was flying Guru's Tonka in ODS and being restricted to day missions with the Naval Campaign setting on (especially after reading an Air Power Review of Tornado operations which would not allow me to settle for less)
  8. Thank for this, Mirage F.1 team!
  9. Well, I disabled Naval campaigns and reinstated pre-NA style carrier entries for campaigns and hey presto: I now have night operations in ODS!
  10. Go Time! Call Me Ishmael MNF in Lebanon Bird of Prey Firebirds Egress with cover Taking in the view The Oldest and The Boldest
  11. If nobody told you this already, these are bloody awesome!
  12. TMF F-14A_82 Skin Pack

    Fabulous!
  13. Happens in SF2 also; so what did you fiddle with?
  14. Try this... [Sky] SkyDistance=140000 SkyHeightPosition=-500 SkyPanelCount=9 SkyPanelHeight=35000.0 HorizonVertexHeight=0.025 SkyMaterial=SkyMaterial HorizonCloud=HorizonCloud HorizonCloudTexture=HORIZONCLOUD%d%d.tga
  15. Thank ye!!! How do I check out the WSO's office?
  16. Pretty neat and very potent adversary.
  17. Ships on land is totally on account of the prevailing wind direction-especially during landing, the ships will sail into the wind and if positioned near a shoreline, onto land as a result. I noticed this in the Gulf of Aqaba (IsrealME).Correction achieved by simply changing the wind direction.
  18. More than sufficient warning if you shouldn't be there in the first place-but that is debatable. As far as their capabilities are concerned, they have brought a Sufa down previously, if memory serves.
  19. So pull up the data.ini's from either pack and look for the CFT station entries. Compare both and I'm sure you will find incongruities, e.g. center CFT stations configured to carry 2000Ib bombs. Look for the following statements (metric) to tinker with: LoadLimit=1250 LengthLimit=3.620 DiameterLimit=0.470 If you get disoriented, refer to the loadout.ini. Not only will you find explanations but you will also note that the loadout entries (in the loadout.ini) correspond to specific StationID's in the data.ini's. By way of illustration: StationID=25 in the dta.ini will correspond to Loadout[25].WeaponType=*** in the loadout.ini Happy Modding!
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